Currently the game adds some weird height to props that adjust to terrain, when the parent mesh is floating. (eg. docks) This patch addresses that by using the waterheight in this case instead.
Details
Details
- Reviewers
vladislavbelov - Commits
- rP24491: Fix incorrect prop height for floating objects.
Try to place docks as far as possible from the shore. Notice it breaks without the patch. Agree this is an improvement.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Comment Actions
Successful build - Chance fights ever on the side of the prudent.
builderr-release-macos.txt /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libsimulation2.a(precompiled.o) has no symbols /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libgraphics.a(precompiled.o) has no symbols /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libatlas.a(precompiled.o) has no symbols
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/1645/display/redirect