I have done a lot of testing in svn to see how the current balance situation is doing and some things caught my attention as already discussed in the forum.
Some problems with cavalry in general. Sword cavalry loses vs javelin cavalry. Spear cav has a technical draw against sword cavalry.
To adjust this I prefer to divide it into small patches to facilitate the analysis.
This patch gives the same movement speed for the spear and sword cavalry, giving a greater chance of spear run or defend vs sword cavalry, which is its main purpose (bonus). We recently did this with the other units, melee / ranged infantry and ranged cavalry. It also seems a little more realistic that they have the same speed.
The same applies to axeman cavalry. Bonus vs building and fast speed can cause future balance problems.