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[gameplay] sword/axeman cavalry balance move speed
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Authored by borg- on Dec 17 2020, 4:14 AM.

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Summary

I have done a lot of testing in svn to see how the current balance situation is doing and some things caught my attention as already discussed in the forum.

Some problems with cavalry in general. Sword cavalry loses vs javelin cavalry. Spear cav has a technical draw against sword cavalry.

To adjust this I prefer to divide it into small patches to facilitate the analysis.

This patch gives the same movement speed for the spear and sword cavalry, giving a greater chance of spear run or defend vs sword cavalry, which is its main purpose (bonus). We recently did this with the other units, melee / ranged infantry and ranged cavalry. It also seems a little more realistic that they have the same speed.

The same applies to axeman cavalry. Bonus vs building and fast speed can cause future balance problems.

Test Plan

Check for possible problems vs other units.

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Event Timeline

borg- requested review of this revision.Dec 17 2020, 4:14 AM
borg- created this revision.

To adjust this I prefer to divide it into small patches to facilitate the analysis.

Can I ask what else you plan to change? If you want to make spear cavalry excel mainly at countering other cavalry then it makes sense for them to at least match the speed, but they should also struggle a bit more in fights vs non-cavalry units then.

Sword cavalry loses vs javelin cavalry.

Reducing their speed makes it even harder for them to catch ranged cavalry, doesn't it?

borg- added a comment.EditedDec 18 2020, 4:40 PM

To adjust this I prefer to divide it into small patches to facilitate the analysis.

Can I ask what else you plan to change? If you want to make spear cavalry excel mainly at countering other cavalry then it makes sense for them to at least match the speed, but they should also struggle a bit more in fights vs non-cavalry units then.

-1 hack armour for javelin cav
-1 hack damage for sword cav
+1 pierce armour for sword cav
Bônus spear cav from 1.5x to 1.75x or +1 hack armour.

I tested and works much better.

borg- added a comment.Dec 18 2020, 4:42 PM

Sword cavalry loses vs javelin cavalry.

Reducing their speed makes it even harder for them to catch ranged cavalry, doesn't it?

Yes, but still faster

-1 hack armour for javelin cav

This makes swordsmen more effective, and they've already got a much higher damage per second than spearmen.

borg- added a comment.EditedDec 18 2020, 4:51 PM

This makes swordsmen more effective, and they've already got a much higher damage per second than spearmen.

Its a plan, sword is a P2 unit and cost metal losing for a Basic cav.
Decrease hack armour make spear cav more effective.
This changes make better late game too. Spear infantry can be more effective vs cavs.

Its a plan, sword is a P2 unit and cost metal losing for a Basic cav.

iber and rome can train infantry swordsmen in the village phase.

Decrease hack armour make spear cav more effective.

True, but swordsmen benefit more, widening the gap.
I'm not opposed to your proposed change per se, I'm merely pointing out such changes also affect the effectiveness of other units, such as infantry spearmen.

borg- added a comment.Dec 18 2020, 7:02 PM

Yes of course, it will affect other units, so I prefer to divide it into small patches for better review.

Spearman infantry and cavalry spearman does not play a good role against cavalry in late game, that is a fact.
the small changes in armor that we are discussing are welcome in my view, and I can prove it with some prints if they feel necessary.

Returning the scope of the patch, it not only improves the balance but it also seems to make it a little more realistic, and also "standardize" the melee cavalry's movement speed.

As for this patch specifically, although I'm not sure it's necessary, I have no objections; I don't think it changes much.

ValihrAnt accepted this revision as: ValihrAnt.Dec 19 2020, 9:32 PM

It's a small change meant to be a start for a series of multiple smaller changes that aim to improve the balance between cavalry units, which I think is good.

This revision is now accepted and ready to land.Dec 19 2020, 9:32 PM
Nescio accepted this revision.Dec 21 2020, 12:33 PM
Silier added a subscriber: Silier.Dec 21 2020, 7:37 PM

could you please rebase it?
I cant apply the patch

This revision was automatically updated to reflect the committed changes.
Owners added a subscriber: Restricted Owners Package.Dec 22 2020, 9:15 AM