- User Since
- Sep 21 2019, 3:08 PM (10 w, 6 d)
Oct 28 2019
That's basically the "test that it works" plan which basically should be implied by performing a review.
I'll try to improve on that in the future.
A typical oversight is to forget some files that should receive the analogous change.
Yeah, I did do that, but I went back and fixed all I could find, which is only the History tab.
But what the summary / test plan misses to explain is the reason as to why this nerf should be performed, why this is team bonus is too strong.
I added that to original.
Finally if possible it would be good to have a peer review, as in some competitive player judging whether 10% is the best number - (did borg- have an opinion on this, what changes did he perform in his mod?)
borg- said he agrees with rome and iber, but says that kushites are underpowered and that this would nerf them further, i.e. that it would be better to keep the kushites bonus as long as they lack other bonuses.
I have talked to Feld and he agreed with the changes. In the case of borg- I was trying to contact him , but didn't get a response yet, though in his own balance mod he changed Kush bonus to 10% as well. I think it's just that he didn't didn't know the full context of the change, which is reducing elephant base cost just like he also had done in his mod. But I have no trouble changing this if he disagrees. Bonus wise Kush have more bonuses than most other civs, they're just all very weak, but that's a different matter.
Actually fixed it. :)
Apparently I need to combine them, sorry for spam.