verify that the code is correct, maybe try reproducing the original error and verifying it doesn't happen with the patch (but might be difficult in this case).
Details
Details
- Reviewers
elexis Imarok - Commits
- rP19563: Avoid NetClient FSM error when pausing while loading the game.
- Trac Tickets
- #4261
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
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binaries/data/mods/public/gui/session/menu.js | ||
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1041 ↗ | (On Diff #1827) | Why not just add the g_IsNetworkedActive check here? |
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with that and the merged early return, I will commit it.
binaries/data/mods/public/gui/session/menu.js | ||
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1044 ↗ | (On Diff #1840) | elexis proposed The NetServer only supports pausing after all clients finished loading the game as comment |
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