Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950.
Pause animations then and on disconnect.
Don't unpause unintentionally when closing a message box in singleplayer.
Description
Description
Details
Details
- Auditors
Imarok - Committed
elexis May 20 2016, 12:10 AM - Parents
- rP18203: Network cleanup.
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When one client has finished loading, but needs to wait for other clients which are still loading he can already pause the game. This leads to multiple issues:
- The pause message is only send to clients in NSS_INGAME so when the loading clients finished loading they don't know the game was paused.
- Net_Clients that have finished loading(NCS_LOADING) receive the pause message from other clients that have finished loading, but they don't expect it (Fsm error)