Maps that use randomStartingPositionPattern(i.e. Ambush and Frontier by _kali in Alpha 20) use completely random starting positions by 50% chance.
This works well often enough, but sometimes the map is too imbalanced (f.e. one player being surrounded by 3 enemies, which shifts the game into a 3v4 from the start).
Maps that use randomPlayerPlacementAt (i.e. Amazon, Mediterranean, Red Sea, ...) come with a set of hardcoded starting locations which are picked at random.
The problem of imbalanced maps is much greater here, because these maps have a large portion of water and impassable terrain, i.e. are ring- or U-shaped.
Grouping players would solve that issue and make these maps much more popular.
Furthermore the probability to get a stronghold placement was reduced to 33% on these maps (as often only a fraction of the map will be used by players until the game is over).