- User Since
- Jan 24 2017, 12:54 PM (370 w, 5 d)
Nov 12 2023
Aug 15 2023
Change makes sense . Seems correct and complete
Aug 14 2023
Aug 11 2023
- The translated strings were not correct since they have a wrong space (though translators might not change the string)
- The strings should still be on transifex, so will pop up for the translators as "suggested translations". The translations will come back when translators update the strings.
Jul 28 2023
Rewrite of the patch in OOP. Full option toggleable. No more dropdown as that costs gui space and we already have chat commands.
Use set literals
Jul 27 2023
Also allow 0ad since that is used for filenames and in our own url. Reduce severity
Update the year
Jul 11 2023
Apr 3 2023
I once hoped we could ditch the duplicate handling of gamesettings. Made a start with rP26584, never finished it. Adding an extra simple instance won't hurt.
May 17 2022
Apr 30 2022
Looks like at first site.
Mar 14 2022
Mar 9 2022
Sorry completely missed this, and created an own similar version as linked above.
Mar 8 2022
Mar 7 2022
Less questionable approach: only load the gui and shield the g_Renderer call.
Fix ai trade route setup
Mar 6 2022
Looks good and correct.
Don't create the same function every loop
Don't forget the readme.txt and add a random comment to CIV
Mar 4 2022
Claim creative ownership since virtually every line has changed (not counting the spaces => tabs). All comments have been revamped.
Better difference checking with a deepCompare function based on https://www.joshbritz.co/posts/why-its-so-hard-to-check-object-equality/
Don't blame this patch for that. Just blame me for rP23719. ;)
Help Arcadia of its cap see rP23719
Mar 3 2022
I fail to see how the bug you describe relates to this patch directly. I can see that choosing the same formation member over and over again can cause an infinite loop, however this patch won't cause that. In fact with this bug fixed one could fix it: if there are members failing for whatever reason, they can be excluded by the filter.
One should test whether D4492 doesn't just include this by passing "random".
All upstream (also those other found by grep).
Make the l10n.js aware of the _string keyword over an unused message keyword
Mar 2 2022
fix a segfault
While I agree we should be using the user.cfg thingy or even the system username if that doesn't exists. I don't want to change this here, since this patch is meant to just implement the basics and copy the current autostart behaviour. Many things can be improved from here, including the playername.
Fix the issues noticed above
Feb 27 2022
Another way is to reduce the walk and run speeds across the board. Probably has the same visual effect, just slows the game down overall.
Feb 26 2022
Feb 22 2022
Deciding against moving stuff to the mod mod. We can't know how a mod wants to start the game, so the best we can do is just try to open the autostart*.xml if the mod has one (and crash otherwise).