User Details
- User Since
- Dec 24 2023, 7:57 AM (17 w, 6 d)
Sat, Apr 20
If you zoomed out and rotated, there were artifacts
Mar 23 2024
Mar 19 2024
My last update didn't actually compile
Mar 13 2024
Fixed indentation
Reduced clipping RE phosit: The front of actor is cut-of.
Prefer default value to initialized value in AtlasViewActor
Mar 9 2024
Deduplicated default value vs initialised value.
Values are placed in the constructor,
in line with other code in the project.
Mar 6 2024
Implemented some helpful suggestions across multiple files
Feb 28 2024
CCamera::ProjectionType::CUSTOM and
ScenarioEditor::ProjectionType::CUSTOM
are "not implemented". In switch statements,
they fall through to the default case, which is PERSPECTIVE
Feb 22 2024
ScenarioEditor::ProjectionType
no longer "mirrors"
CCamera::ProjectionType.
There are no longer any changes to Camera.h
A switch statement is used to convert enum to int to enum.
Feb 20 2024
Feb 17 2024
There was a line in AtlasViewActor::Render()
that I had commented out because it interfering with my code.
I felt that this was bad form.
I have updated that line with an if/else statement
To provide the functionality that I needed
I modified the formatting of the code to match the coding conventions
Feb 15 2024
I fixed the glitch where the actor viewer wasnt updating
until you press the Toggle Perspective button
Instead of using a bool to store projection type, I used an enum.
I had to delare a new enum in
source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
Feb 14 2024
Feb 11 2024
A few incorrect comments that snuck past my guard in the previous upload.
Feb 10 2024
I replaced references to 3d/2d projection with perspective/orthogonal prejection.
Removed printf
Removed printf statements used for debugging. Every second line has references to 2d/3d, where there should be references to perspective/orthogonal.