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domdomegg (Adam Jones)
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User Since
Apr 13 2017, 12:04 AM (156 w, 1 d)

Recent Activity

Jun 14 2017

domdomegg awarded rP19774: Use direct gui.scale instead of reciprocal gui.scale a Love token.
Jun 14 2017, 7:23 PM

Apr 18 2017

domdomegg added a comment to D328: Use direct gui.scale instead of reciprocal gui.scale.

Whoops, sorry I put it the wrong way round - have never really used Phabricator before. Thanks for fixing it ;)

Apr 18 2017, 5:50 PM
domdomegg updated the summary of D353: Use 2x scale fonts when gui.scale < 1.
Apr 18 2017, 1:22 PM
domdomegg updated the diff for D353: Use 2x scale fonts when gui.scale < 1.

Fix text inputs, use direct gui.scale (now dependent on D328)

Apr 18 2017, 1:21 PM

Apr 17 2017

domdomegg added a comment to D353: Use 2x scale fonts when gui.scale < 1.

Before and after screenshots here (Imgur)

Apr 17 2017, 11:58 PM
domdomegg added a comment to D353: Use 2x scale fonts when gui.scale < 1.

Because of the way this is written, it should be very easy to generate 4x fonts if people require. However, generating larger and larger size fonts isn't ideal, would be best to integrate TrueType if we kept adding even more sizes.

Apr 17 2017, 11:45 PM
domdomegg created D353: Use 2x scale fonts when gui.scale < 1.
Apr 17 2017, 11:43 PM
D328: Use direct gui.scale instead of reciprocal gui.scale now requires review to proceed.
Apr 17 2017, 11:43 PM

Apr 16 2017

domdomegg accepted D335: Use armor instead of armour in some strings.
Apr 16 2017, 12:01 AM

Apr 15 2017

domdomegg accepted D332: Add an option in the Options menu to change the UI scale.

Looks good to me in its current state

Apr 15 2017, 11:30 AM
domdomegg accepted D328: Use direct gui.scale instead of reciprocal gui.scale.

I like what you did with map()

Apr 15 2017, 12:08 AM

Apr 14 2017

domdomegg requested changes to D328: Use direct gui.scale instead of reciprocal gui.scale.
Apr 14 2017, 7:16 PM
domdomegg added a comment to D332: Add an option in the Options menu to change the UI scale.

0.01 is not a sensible minimum - I would have thought perhaps 0.5 is as far as we need to go.

Apr 14 2017, 6:45 PM
domdomegg updated subscribers of D328: Use direct gui.scale instead of reciprocal gui.scale.

Would be good (mentioned also by @elexis I think) to get an option in the options panel to change gui.scale

Apr 14 2017, 2:14 PM
domdomegg awarded D328: Use direct gui.scale instead of reciprocal gui.scale a Love token.
Apr 14 2017, 2:13 PM

Apr 13 2017

domdomegg awarded D320: Scale cursor according to gui.scale value a Love token.
Apr 13 2017, 6:54 PM
domdomegg added a comment to D320: Scale cursor according to gui.scale value.

Did check code, I'm fact because track was down I tried to fix this myself and pretty much did the exact same thing before I found this.

Apr 13 2017, 10:47 AM
domdomegg accepted D320: Scale cursor according to gui.scale value.

Lastest commit is trivial; just updating copyright notices

Apr 13 2017, 1:44 AM
domdomegg awarded D320: Scale cursor according to gui.scale value a Love token.
Apr 13 2017, 1:06 AM
domdomegg accepted D320: Scale cursor according to gui.scale value.

Manually tested, fixes bug and makes playing experience much better. Automated tests pass.

Apr 13 2017, 1:06 AM
domdomegg added a comment to D321: Fix in-game bandbox when gui.scale is not 1.

As owner of a 4k screen can confirm, this is the only unexpected behaviour related to mouse movements/clicking I've found in 4K - main other gripe is some stuff still doesn't scale (e.g. cursor, addressed in D320, and low-res bitmap graphics that don't scale nicely - including font)

Apr 13 2017, 12:19 AM
domdomegg accepted D321: Fix in-game bandbox when gui.scale is not 1.

Tested on 4K screen on Ubuntu 16.04 with gui.scale = 0.5, 0.75 and 1, bandbox now actually matches up in all three cases (previously only when gui.scale = 1).

Apr 13 2017, 12:16 AM
domdomegg awarded D321: Fix in-game bandbox when gui.scale is not 1 a Love token.
Apr 13 2017, 12:09 AM