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edoput
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User Since
May 21 2022, 11:44 AM (100 w, 1 d)

Recent Activity

Apr 3 2023

edoput updated the diff for D4870: Extends network profiler to show sampled values as statistics.

force fixed point representation for floating point values

Apr 3 2023, 12:36 PM
edoput added a comment to D4870: Extends network profiler to show sampled values as statistics.

I have no idea what the size for this column should be. Sometimes the new strings are rendered on the previous column and sometime they are not. As pointed by Stan before this should also be readable in 1024x768 but I really have no idea how to make sure the column width/font size combination should be computed. I will try it in 1024x768 to make sure it's still readable and the columns are rendered correctly.

Apr 3 2023, 12:08 PM
edoput updated the diff for D4870: Extends network profiler to show sampled values as statistics.

Make sure all parameters for the new functions are const and use +/- in place of unicode gliph.

Apr 3 2023, 12:06 PM
edoput added a comment to D4870: Extends network profiler to show sampled values as statistics.

Now some parameters are const and some aren't.

If i replace PacketLossNormalize(mean) on line 36 with 20.2 it does print 20. Is this expected?

Apr 3 2023, 11:59 AM

Mar 7 2023

edoput updated the diff for D4870: Extends network profiler to show sampled values as statistics.

update patch to address review

Mar 7 2023, 5:48 PM

Jan 22 2023

edoput added a comment to D4870: Extends network profiler to show sampled values as statistics.

Updated diff to address reviewer's feedback.

Jan 22 2023, 1:21 PM
edoput retitled D4870: Extends network profiler to show sampled values as statistics from Extends packet loss reporting in network statistics to Extends network profiler to show sampled values as statistics.
Jan 22 2023, 1:16 PM
edoput updated the diff for D4870: Extends network profiler to show sampled values as statistics.

This update addresses the review and changes the RTT column to show both mean and variance for the value.

Jan 22 2023, 1:15 PM

Jan 16 2023

edoput added a comment to D4870: Extends network profiler to show sampled values as statistics.
In D4870#208862, @Stan wrote:

Still no context

Jan 16 2023, 11:16 AM
edoput updated the diff for D4870: Extends network profiler to show sampled values as statistics.

This updates the patch to fix the following problems.

Jan 16 2023, 11:14 AM

Jan 13 2023

edoput updated the diff for D4870: Extends network profiler to show sampled values as statistics.

Addressed stylistic changes

Jan 13 2023, 5:45 PM

Jan 12 2023

edoput updated the diff for D4870: Extends network profiler to show sampled values as statistics.

Updated diff to apply changes suggested.

Jan 12 2023, 5:16 PM

Jan 8 2023

edoput requested review of D4870: Extends network profiler to show sampled values as statistics.
Jan 8 2023, 6:59 PM

Nov 16 2022

edoput updated the diff for D4667: Add JS bindings for in game camera attributes.

update copyright headers for 2022

Nov 16 2022, 6:14 PM

Nov 15 2022

edoput updated the diff for D4667: Add JS bindings for in game camera attributes.

As requested I have added my nick/name to the game credits

Nov 15 2022, 6:39 PM

Oct 6 2022

edoput updated the diff for D4667: Add JS bindings for in game camera attributes.

The camera functions now guard against the game not running or the camera not being setup and return undefined in case
this happens.

Oct 6 2022, 4:41 PM

Sep 1 2022

edoput added a comment to D4667: Add JS bindings for in game camera attributes.

The mod binds the '[', ']' keys to counter-clockwise and clockwise rotation 90 degrees rotation. The mod also draws an overlay to see the actual camera's pivot and rotation values.

Sep 1 2022, 2:01 PM
edoput updated the diff for D4667: Add JS bindings for in game camera attributes.

This update exposes the camera position to JS and renames GetCameraDirection to GetCameraRotation

Sep 1 2022, 1:58 PM
edoput updated the summary of D4667: Add JS bindings for in game camera attributes.
Sep 1 2022, 1:37 PM
edoput updated the diff for D4667: Add JS bindings for in game camera attributes.

This update fixed the problem that the results x, y were not angles but vector components.

Sep 1 2022, 1:23 PM

Aug 31 2022

edoput added a comment to D4667: Add JS bindings for in game camera attributes.
Aug 31 2022, 12:37 PM

Jun 13 2022

edoput added a comment to D4667: Add JS bindings for in game camera attributes.

@edoput How do you want to appear in the credits?

Jun 13 2022, 10:50 AM

May 25 2022

edoput updated the diff for D4667: Add JS bindings for in game camera attributes.

Return undefined when one of g_Game or g_GameView does not exist

May 25 2022, 4:05 PM
edoput updated the diff for D4667: Add JS bindings for in game camera attributes.
  • Change GetCameraOrientation to GetCameraDirection
  • Return undefined instead of constant directions -1, -1 on failure
May 25 2022, 2:41 PM
edoput added inline comments to D4667: Add JS bindings for in game camera attributes.
May 25 2022, 2:24 PM
edoput requested review of D4667: Add JS bindings for in game camera attributes.
May 25 2022, 11:53 AM
edoput added a comment to D4660: Native camera object.

Thank you all for the feedback and the time.

May 25 2022, 9:44 AM

May 21 2022

edoput added a comment to D4660: Native camera object.

Just for reference. This is the only use of GetCameraPivot I was able to find the public mod.

May 21 2022, 1:41 PM
edoput added a comment to D4660: Native camera object.

I haven't been able to wrap my head around the pyrogenesis Script interfaces but I found some for Spidermonkey development that were enough to write this patch. I'm sorry that it doesn't fit at all with the rest of the engine but hey it works :)

May 21 2022, 12:28 PM
edoput requested review of D4660: Native camera object.
May 21 2022, 12:26 PM