This patch removes the ability of citizen cavalry to gather meat.
0 A.D. is unusual that cavalry can gather. Although people would occassionally hunt from horseback, the actual butchering of the carcass was done by their footmen. Keeping horses was expensive and cavalry represents the elite of society in antiquity, not persons who would get their hands dirty.
Besides, it's weird cavalry can only gather meat, not fruit or grain. It makes more sense to keep cavalry for what they're supposed to do: scouting, raiding, and hunting down fleeing opponents.
Details
Details
- Reviewers
- None
Apply the patch, play-test a couple of games, agree this is an improvement.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Branch
- /ps/trunk
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 10446 Build 17878: Vulcan Build Jenkins Build 17877: Vulcan Build (Windows) Jenkins Build 17876: arc lint + arc unit
Event Timeline
Comment Actions
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/846/display/redirect
Comment Actions
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1362/display/redirect
Comment Actions
This patch will change a lot early game. Also hunting deer will be nearly impossible? (Because of the speed)
binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml | ||
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2 | Strange that it inherits from this. I guess lack of better template. |