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[gameplay]: cavalry can no longer gather (meat)
AbandonedPublic

Authored by Nescio on Dec 21 2019, 8:13 PM.

Details

Reviewers
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Summary

This patch removes the ability of citizen cavalry to gather meat.
0 A.D. is unusual that cavalry can gather. Although people would occassionally hunt from horseback, the actual butchering of the carcass was done by their footmen. Keeping horses was expensive and cavalry represents the elite of society in antiquity, not persons who would get their hands dirty.
Besides, it's weird cavalry can only gather meat, not fruit or grain. It makes more sense to keep cavalry for what they're supposed to do: scouting, raiding, and hunting down fleeing opponents.

Test Plan

Apply the patch, play-test a couple of games, agree this is an improvement.

Event Timeline

Nescio created this revision.Dec 21 2019, 8:13 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/846/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1362/display/redirect

Stan added a subscriber: Stan.Dec 21 2019, 10:17 PM

This patch will change a lot early game. Also hunting deer will be nearly impossible? (Because of the speed)

binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
2

Strange that it inherits from this. I guess lack of better template.

Nescio retitled this revision from [gameplay balance]: cavalry can no longer gather (meat) to [gameplay]: cavalry can no longer gather (meat).Dec 23 2019, 4:21 PM
Nescio removed reviewers: Restricted Owners Package, borg-.Jan 26 2020, 6:47 PM
Nescio added a subscriber: ValihrAnt.
Nescio added inline comments.
binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
2

disagree with this.

Nescio abandoned this revision.Aug 15 2020, 4:34 PM