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Heal using Heal.js instead of UnitAI.
Changes PlannedPublic

Authored by Freagarach on Mar 26 2020, 10:28 PM.

Details

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Summary

This diff moves the logic for healing from UnitAI to Heal. It would make it easier to allow modders to let e.g. structures heal not using auras.

Downsides:

  • There are two timers per entity now, perhaps the one in UnitAI can be removed by checking the range in Heal?
  • There is an extra message sent now, although not often.
Test Plan

Verify that:

  • Normal healing behaviour remains the same.
  • Healing moving targets is also still possible.
  • Healing renamed that rename works.

Event Timeline

Freagarach created this revision.Mar 26 2020, 10:28 PM

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (key-spacing):
|    | Extra space after key 'RangeOverlay'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/tests/test_Heal.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/tests/test_Heal.js
|  12|  12| 
|  13|  13| let template = {
|  14|  14| 	"Range": 20,
|  15|    |-	"RangeOverlay" : {
|    |  15|+	"RangeOverlay": {
|  16|  16| 		"LineTexture": "heal_overlay_range.png",
|  17|  17| 		"LineTextureMask": "heal_overlay_range_mask.png",
|  18|  18| 		"LineThickness": 0.35
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/tests/test_Heal.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/tests/test_Heal.js
|  49|  49| 
|  50|  50| TS_ASSERT_EQUALS(cmpHeal.GetHP(), 5 + 100);
|  51|  51| 
|  52|    |-TS_ASSERT_UNEVAL_EQUALS(cmpHeal.GetRange(), {"min":0, "max": 20 + 300 });
|    |  52|+TS_ASSERT_UNEVAL_EQUALS(cmpHeal.GetRange(), { "min":0, "max": 20 + 300 });
|  53|  53| 
|  54|  54| TS_ASSERT_EQUALS(cmpHeal.GetHealableClasses(), "Support Infantry");
|  55|  55| 
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'min'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/tests/test_Heal.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/tests/test_Heal.js
|  49|  49| 
|  50|  50| TS_ASSERT_EQUALS(cmpHeal.GetHP(), 5 + 100);
|  51|  51| 
|  52|    |-TS_ASSERT_UNEVAL_EQUALS(cmpHeal.GetRange(), {"min":0, "max": 20 + 300 });
|    |  52|+TS_ASSERT_UNEVAL_EQUALS(cmpHeal.GetRange(), {"min": 0, "max": 20 + 300 });
|  53|  53| 
|  54|  54| TS_ASSERT_EQUALS(cmpHeal.GetHealableClasses(), "Support Infantry");
|  55|  55| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 1.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/Heal.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/Heal.js
| 157| 157| 			cmpPromotion.IncreaseXp((targetState.new - targetState.old) / cmpHealth.GetMaxHitpoints() * cmpLoot.GetXp());
| 158| 158| 
| 159| 159| 		// TODO we need a sound file
| 160|    |-	//	PlaySound("heal_impact", this.entity);
|    | 160|+		//	PlaySound("heal_impact", this.entity);
| 161| 161| 
| 162| 162| 		if (!cmpHealth.IsInjured())
| 163| 163| 		{
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 792| 792| 					this.FinishOrder();
| 793| 793| 					return;
| 794| 794| 				}
| 795|    |-				else
| 796|    |-				{
|    | 795|+				
| 797| 796| 					this.SetNextState("GARRISON.APPROACHING");
| 798| 797| 					return;
| 799|    |-				}
|    | 798|+				
| 800| 799| 			}
| 801| 800| 
| 802| 801| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1064|1064| 			},
|1065|1065| 		},
|1066|1066| 
|1067|    |-		"GARRISON":{
|    |1067|+		"GARRISON": {
|1068|1068| 			"APPROACHING": {
|1069|1069| 				"enter": function() {
|1070|1070| 					if (!this.MoveToGarrisonRange(this.order.data.target))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2042|2042| 
|2043|2043| 				"Attacked": function(msg) {
|2044|2044| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|2045|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|2046|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |2045|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |2046|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|2047|2047| 						this.RespondToTargetedEntities([msg.data.attacker]);
|2048|2048| 				},
|2049|2049| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2760|2760| 					{
|2761|2761| 						// The building was already finished/fully repaired before we arrived;
|2762|2762| 						// let the ConstructionFinished handler handle this.
|2763|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2763|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2764|2764| 						return true;
|2765|2765| 					}
|2766|2766| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2760|2760| 					{
|2761|2761| 						// The building was already finished/fully repaired before we arrived;
|2762|2762| 						// let the ConstructionFinished handler handle this.
|2763|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2763|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2764|2764| 						return true;
|2765|2765| 					}
|2766|2766| 
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3058|3058| 				this.StopTimer();
|3059|3059| 				this.ResetAnimation();
|3060|3060| 				if (this.formationAnimationVariant)
|3061|    |-					this.SetAnimationVariant(this.formationAnimationVariant)
|    |3061|+					this.SetAnimationVariant(this.formationAnimationVariant);
|3062|3062| 				else
|3063|3063| 					this.SetDefaultAnimationVariant();
|3064|3064| 				var cmpResistance = Engine.QueryInterface(this.entity, IID_Resistance);
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3284|3284| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3285|3285| 
|3286|3286| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3287|    |-							// only used for domestic animals
|    |3287|+		// only used for domestic animals
|3288|3288| 
|3289|3289| 		// Reuse the same garrison behaviour for animals.
|3290|3290| 		"GARRISON": "INDIVIDUAL.GARRISON",
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3346|3346| 
|3347|3347| UnitAI.prototype.IsAnimal = function()
|3348|3348| {
|3349|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3349|+	return (!!this.template.NaturalBehaviour);
|3350|3350| };
|3351|3351| 
|3352|3352| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3462|3462| 		{
|3463|3463| 			let index = this.GetCurrentState().indexOf(".");
|3464|3464| 			if (index != -1)
|3465|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3465|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3466|3466| 			this.Stop(false);
|3467|3467| 		}
|3468|3468| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3518|3518| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3519|3519| 			continue;
|3520|3520| 		if (i == 0)
|3521|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3521|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3522|3522| 		else
|3523|3523| 			this.orderQueue.splice(i, 1);
|3524|3524| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3518|3518| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3519|3519| 			continue;
|3520|3520| 		if (i == 0)
|3521|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3521|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3522|3522| 		else
|3523|3523| 			this.orderQueue.splice(i, 1);
|3524|3524| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3605|3605| };
|3606|3606| 
|3607|3607| 
|3608|    |-//// FSM linkage functions ////
|    |3608|+// // FSM linkage functions ////
|3609|3609| 
|3610|3610| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3611|3611| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3776|3776| 				continue;
|3777|3777| 			if (this.orderQueue[i].type == type)
|3778|3778| 				continue;
|3779|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3779|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3780|3780| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3781|3781| 			return;
|3782|3782| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3776|3776| 				continue;
|3777|3777| 			if (this.orderQueue[i].type == type)
|3778|3778| 				continue;
|3779|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3779|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3780|3780| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3781|3781| 			return;
|3782|3782| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 	if (data.timerRepeat === undefined)
|4019|4019| 		this.timer = undefined;
|4020|4020| 
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |4021|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|4022|4022| };
|4023|4023| 
|4024|4024| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 	if (data.timerRepeat === undefined)
|4019|4019| 		this.timer = undefined;
|4020|4020| 
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |4021|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|4022|4022| };
|4023|4023| 
|4024|4024| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4063|4063| 	// TODO: This is a bit inefficient since every unit listens to every
|4064|4064| 	// construction message - ideally we could scope it to only the one we're building
|4065|4065| 
|4066|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4066|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|4067|4067| };
|4068|4068| 
|4069|4069| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4063|4063| 	// TODO: This is a bit inefficient since every unit listens to every
|4064|4064| 	// construction message - ideally we could scope it to only the one we're building
|4065|4065| 
|4066|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4066|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|4067|4067| };
|4068|4068| 
|4069|4069| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4094|4094| 	if (msg.fromStatusEffect)
|4095|4095| 		return;
|4096|4096| 
|4097|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4097|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4098|4098| };
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4094|4094| 	if (msg.fromStatusEffect)
|4095|4095| 		return;
|4096|4096| 
|4097|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4097|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4098|4098| };
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4101|4101| {
|4102|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4102|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4103|4103| };
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4101|4101| {
|4102|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4102|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4103|4103| };
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|4106|4106| {
|4107|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4107|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4108|4108| };
|4109|4109| 
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|4106|4106| {
|4107|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4107|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4108|4108| };
|4109|4109| 
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|4111|4111| {
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4113|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|4115| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4116|4116| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|4111|4111| {
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4113|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|4115| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4116|4116| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|4113| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4115|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4116|4116| };
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|4113| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4115|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4116|4116| };
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|4119|4119| {
|4120|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4120|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4121|4121| };
|4122|4122| 
|4123|4123| UnitAI.prototype.OnHealingStateChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|4119|4119| {
|4120|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4120|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4121|4121| };
|4122|4122| 
|4123|4123| UnitAI.prototype.OnHealingStateChanged = function(msg)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4125|4125| 	this.UnitFsm.ProcessMessage(this, { "type": "HealingStateChanged", "data": msg });
|4126|4126| };
|4127|4127| 
|4128|    |-//// Helper functions to be called by the FSM ////
|    |4128|+// // Helper functions to be called by the FSM ////
|4129|4129| 
|4130|4130| UnitAI.prototype.GetWalkSpeed = function()
|4131|4131| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4792|4792| UnitAI.prototype.AttackEntityInZone = function(ents)
|4793|4793| {
|4794|4794| 	var target = ents.find(target =>
|4795|    |-		this.CanAttack(target)
|4796|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4795|+		this.CanAttack(target) &&
|    |4796|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4797|4797| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4798|4798| 	);
|4799|4799| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4793|4793| {
|4794|4794| 	var target = ents.find(target =>
|4795|4795| 		this.CanAttack(target)
|4796|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4797|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4796|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4797|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4798|4798| 	);
|4799|4799| 	if (!target)
|4800|4800| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4857|4857| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4858|4858| 	if (this.isGuardOf)
|4859|4859| 	{
|4860|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4860|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4861|4861| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4862|4862| 		if (cmpUnitAI && cmpAttack &&
|4863|4863| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4861|4861| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4862|4862| 		if (cmpUnitAI && cmpAttack &&
|4863|4863| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4864|    |-				return false;
|    |4864|+			return false;
|4865|4865| 	}
|4866|4866| 
|4867|4867| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4899|4899| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4900|4900| 	if (this.isGuardOf)
|4901|4901| 	{
|4902|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4902|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4903|4903| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4904|4904| 		if (cmpUnitAI && cmpAttack &&
|4905|4905| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4912|4912| 	return false;
|4913|4913| };
|4914|4914| 
|4915|    |-//// External interface functions ////
|    |4915|+// // External interface functions ////
|4916|4916| 
|4917|4917| UnitAI.prototype.SetFormationController = function(ent)
|4918|4918| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5068|5068| 	{
|5069|5069| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|5070|5070| 			return;
|5071|    |-		else
|5072|    |-			this.RemoveGuard();
|    |5071|+		this.RemoveGuard();
|5073|5072| 	}
|5074|5073| 
|5075|5074| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5399|5399| 
|5400|5400| 	if (this.IsFormationController())
|5401|5401| 		this.CallMemberFunction("CancelSetupTradeRoute", [target]);
|5402|    |-}
|    |5402|+};
|5403|5403| /**
|5404|5404|  * Adds trade order to the queue. Either walk to the first market, or
|5405|5405|  * start a new route. Not forced, so it can be interrupted by attacks.
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5420|5420| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5421|5421| 	{
|5422|5422| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5423|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5423|+		if (cmpTrader.HasBothMarkets() &&
|5424|5424| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5425|5425| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5426|5426| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5701|5701| 				{
|5702|5702| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5703|5703| 					var targetClasses = this.order.data.targetClasses;
|5704|    |-					if (targetClasses.attack && cmpIdentity
|5705|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5704|+					if (targetClasses.attack && cmpIdentity &&
|    |5705|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5706|5706| 						continue;
|5707|5707| 					if (targetClasses.avoid && cmpIdentity
|5708|5708| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5704|5704| 					if (targetClasses.attack && cmpIdentity
|5705|5705| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5706|5706| 						continue;
|5707|    |-					if (targetClasses.avoid && cmpIdentity
|5708|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5707|+					if (targetClasses.avoid && cmpIdentity &&
|    |5708|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5709|5709| 						continue;
|5710|5710| 					// Only used by the AIs to prevent some choices of targets
|5711|5711| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5727|5727| 		{
|5728|5728| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5729|5729| 			var targetClasses = this.order.data.targetClasses;
|5730|    |-			if (cmpIdentity && targetClasses.attack
|5731|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5730|+			if (cmpIdentity && targetClasses.attack &&
|    |5731|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5732|5732| 				continue;
|5733|5733| 			if (cmpIdentity && targetClasses.avoid
|5734|5734| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5730|5730| 			if (cmpIdentity && targetClasses.attack
|5731|5731| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5732|5732| 				continue;
|5733|    |-			if (cmpIdentity && targetClasses.avoid
|5734|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5733|+			if (cmpIdentity && targetClasses.avoid &&
|    |5734|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5735|5735| 				continue;
|5736|5736| 			// Only used by the AIs to prevent some choices of targets
|5737|5737| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5873|5873| 
|5874|5874| UnitAI.prototype.SetHeldPosition = function(x, z)
|5875|5875| {
|5876|    |-	this.heldPosition = {"x": x, "z": z};
|    |5876|+	this.heldPosition = { "x": x, "z": z};
|5877|5877| };
|5878|5878| 
|5879|5879| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5873|5873| 
|5874|5874| UnitAI.prototype.SetHeldPosition = function(x, z)
|5875|5875| {
|5876|    |-	this.heldPosition = {"x": x, "z": z};
|    |5876|+	this.heldPosition = {"x": x, "z": z };
|5877|5877| };
|5878|5878| 
|5879|5879| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5900|5900| 	return false;
|5901|5901| };
|5902|5902| 
|5903|    |-//// Helper functions ////
|    |5903|+// // Helper functions ////
|5904|5904| 
|5905|5905| /**
|5906|5906|  * General getter for ranges.
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5919|5919| 		return undefined;
|5920|5920| 
|5921|5921| 	return component.GetRange(type);
|5922|    |-}
|    |5922|+};
|5923|5923| 
|5924|5924| UnitAI.prototype.CanAttack = function(target)
|5925|5925| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6117|6117| 	return cmpPack && cmpPack.IsPacking();
|6118|6118| };
|6119|6119| 
|6120|    |-//// Formation specific functions ////
|    |6120|+// // Formation specific functions ////
|6121|6121| 
|6122|6122| UnitAI.prototype.IsAttackingAsFormation = function()
|6123|6123| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6122|6122| UnitAI.prototype.IsAttackingAsFormation = function()
|6123|6123| {
|6124|6124| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6125|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6126|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6125|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6126|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6127|6127| };
|6128|6128| 
|6129|6129| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6126|6126| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6127|6127| };
|6128|6128| 
|6129|    |-//// Animal specific functions ////
|    |6129|+// // Animal specific functions ////
|6130|6130| 
|6131|6131| UnitAI.prototype.MoveRandomly = function(distance)
|6132|6132| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 342| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1252| »   »   »   »   return·false;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Timer' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|3923| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4779| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4794| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4840| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4863| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2046| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3061| »   »   »   »   »   this.SetAnimationVariant(this.formationAnimationVariant)
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|3870| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3954| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4796| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4797| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5402| }
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|5705| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5708| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5721| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5722| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5728| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5729| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5731| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5734| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5922| }
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|6126| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1926/display/redirect

Freagarach edited the summary of this revision. (Show Details)Mar 26 2020, 10:35 PM
Freagarach updated this revision to Diff 11575.Mar 27 2020, 7:59 AM
  • Add test for stopping.
  • Use proper prepare time when starting to heal.

(See also D2403.)

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 792| 792| 					this.FinishOrder();
| 793| 793| 					return;
| 794| 794| 				}
| 795|    |-				else
| 796|    |-				{
|    | 795|+				
| 797| 796| 					this.SetNextState("GARRISON.APPROACHING");
| 798| 797| 					return;
| 799|    |-				}
|    | 798|+				
| 800| 799| 			}
| 801| 800| 
| 802| 801| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1064|1064| 			},
|1065|1065| 		},
|1066|1066| 
|1067|    |-		"GARRISON":{
|    |1067|+		"GARRISON": {
|1068|1068| 			"APPROACHING": {
|1069|1069| 				"enter": function() {
|1070|1070| 					if (!this.MoveToGarrisonRange(this.order.data.target))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2042|2042| 
|2043|2043| 				"Attacked": function(msg) {
|2044|2044| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|2045|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|2046|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |2045|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |2046|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|2047|2047| 						this.RespondToTargetedEntities([msg.data.attacker]);
|2048|2048| 				},
|2049|2049| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2760|2760| 					{
|2761|2761| 						// The building was already finished/fully repaired before we arrived;
|2762|2762| 						// let the ConstructionFinished handler handle this.
|2763|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2763|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2764|2764| 						return true;
|2765|2765| 					}
|2766|2766| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2760|2760| 					{
|2761|2761| 						// The building was already finished/fully repaired before we arrived;
|2762|2762| 						// let the ConstructionFinished handler handle this.
|2763|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2763|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2764|2764| 						return true;
|2765|2765| 					}
|2766|2766| 
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3058|3058| 				this.StopTimer();
|3059|3059| 				this.ResetAnimation();
|3060|3060| 				if (this.formationAnimationVariant)
|3061|    |-					this.SetAnimationVariant(this.formationAnimationVariant)
|    |3061|+					this.SetAnimationVariant(this.formationAnimationVariant);
|3062|3062| 				else
|3063|3063| 					this.SetDefaultAnimationVariant();
|3064|3064| 				var cmpResistance = Engine.QueryInterface(this.entity, IID_Resistance);
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3284|3284| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3285|3285| 
|3286|3286| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3287|    |-							// only used for domestic animals
|    |3287|+		// only used for domestic animals
|3288|3288| 
|3289|3289| 		// Reuse the same garrison behaviour for animals.
|3290|3290| 		"GARRISON": "INDIVIDUAL.GARRISON",
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3346|3346| 
|3347|3347| UnitAI.prototype.IsAnimal = function()
|3348|3348| {
|3349|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3349|+	return (!!this.template.NaturalBehaviour);
|3350|3350| };
|3351|3351| 
|3352|3352| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3462|3462| 		{
|3463|3463| 			let index = this.GetCurrentState().indexOf(".");
|3464|3464| 			if (index != -1)
|3465|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3465|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3466|3466| 			this.Stop(false);
|3467|3467| 		}
|3468|3468| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3518|3518| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3519|3519| 			continue;
|3520|3520| 		if (i == 0)
|3521|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3521|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3522|3522| 		else
|3523|3523| 			this.orderQueue.splice(i, 1);
|3524|3524| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3518|3518| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3519|3519| 			continue;
|3520|3520| 		if (i == 0)
|3521|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3521|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3522|3522| 		else
|3523|3523| 			this.orderQueue.splice(i, 1);
|3524|3524| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3605|3605| };
|3606|3606| 
|3607|3607| 
|3608|    |-//// FSM linkage functions ////
|    |3608|+// // FSM linkage functions ////
|3609|3609| 
|3610|3610| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3611|3611| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3776|3776| 				continue;
|3777|3777| 			if (this.orderQueue[i].type == type)
|3778|3778| 				continue;
|3779|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3779|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3780|3780| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3781|3781| 			return;
|3782|3782| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3776|3776| 				continue;
|3777|3777| 			if (this.orderQueue[i].type == type)
|3778|3778| 				continue;
|3779|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3779|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3780|3780| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3781|3781| 			return;
|3782|3782| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 	if (data.timerRepeat === undefined)
|4019|4019| 		this.timer = undefined;
|4020|4020| 
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |4021|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|4022|4022| };
|4023|4023| 
|4024|4024| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 	if (data.timerRepeat === undefined)
|4019|4019| 		this.timer = undefined;
|4020|4020| 
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |4021|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|4022|4022| };
|4023|4023| 
|4024|4024| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4063|4063| 	// TODO: This is a bit inefficient since every unit listens to every
|4064|4064| 	// construction message - ideally we could scope it to only the one we're building
|4065|4065| 
|4066|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4066|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|4067|4067| };
|4068|4068| 
|4069|4069| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4063|4063| 	// TODO: This is a bit inefficient since every unit listens to every
|4064|4064| 	// construction message - ideally we could scope it to only the one we're building
|4065|4065| 
|4066|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4066|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|4067|4067| };
|4068|4068| 
|4069|4069| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4094|4094| 	if (msg.fromStatusEffect)
|4095|4095| 		return;
|4096|4096| 
|4097|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4097|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4098|4098| };
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4094|4094| 	if (msg.fromStatusEffect)
|4095|4095| 		return;
|4096|4096| 
|4097|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4097|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4098|4098| };
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4101|4101| {
|4102|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4102|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4103|4103| };
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4101|4101| {
|4102|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4102|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4103|4103| };
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|4106|4106| {
|4107|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4107|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4108|4108| };
|4109|4109| 
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|4106|4106| {
|4107|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4107|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4108|4108| };
|4109|4109| 
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|4111|4111| {
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4113|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|4115| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4116|4116| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|4111|4111| {
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4113|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|4115| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4116|4116| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|4113| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4115|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4116|4116| };
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|4113| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4115|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4116|4116| };
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|4119|4119| {
|4120|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4120|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4121|4121| };
|4122|4122| 
|4123|4123| UnitAI.prototype.OnHealingStateChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|4119|4119| {
|4120|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4120|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4121|4121| };
|4122|4122| 
|4123|4123| UnitAI.prototype.OnHealingStateChanged = function(msg)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4125|4125| 	this.UnitFsm.ProcessMessage(this, { "type": "HealingStateChanged", "data": msg });
|4126|4126| };
|4127|4127| 
|4128|    |-//// Helper functions to be called by the FSM ////
|    |4128|+// // Helper functions to be called by the FSM ////
|4129|4129| 
|4130|4130| UnitAI.prototype.GetWalkSpeed = function()
|4131|4131| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4792|4792| UnitAI.prototype.AttackEntityInZone = function(ents)
|4793|4793| {
|4794|4794| 	var target = ents.find(target =>
|4795|    |-		this.CanAttack(target)
|4796|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4795|+		this.CanAttack(target) &&
|    |4796|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4797|4797| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4798|4798| 	);
|4799|4799| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4793|4793| {
|4794|4794| 	var target = ents.find(target =>
|4795|4795| 		this.CanAttack(target)
|4796|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4797|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4796|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4797|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4798|4798| 	);
|4799|4799| 	if (!target)
|4800|4800| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4857|4857| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4858|4858| 	if (this.isGuardOf)
|4859|4859| 	{
|4860|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4860|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4861|4861| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4862|4862| 		if (cmpUnitAI && cmpAttack &&
|4863|4863| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4861|4861| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4862|4862| 		if (cmpUnitAI && cmpAttack &&
|4863|4863| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4864|    |-				return false;
|    |4864|+			return false;
|4865|4865| 	}
|4866|4866| 
|4867|4867| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4899|4899| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4900|4900| 	if (this.isGuardOf)
|4901|4901| 	{
|4902|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4902|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4903|4903| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4904|4904| 		if (cmpUnitAI && cmpAttack &&
|4905|4905| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4912|4912| 	return false;
|4913|4913| };
|4914|4914| 
|4915|    |-//// External interface functions ////
|    |4915|+// // External interface functions ////
|4916|4916| 
|4917|4917| UnitAI.prototype.SetFormationController = function(ent)
|4918|4918| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5068|5068| 	{
|5069|5069| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|5070|5070| 			return;
|5071|    |-		else
|5072|    |-			this.RemoveGuard();
|    |5071|+		this.RemoveGuard();
|5073|5072| 	}
|5074|5073| 
|5075|5074| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5399|5399| 
|5400|5400| 	if (this.IsFormationController())
|5401|5401| 		this.CallMemberFunction("CancelSetupTradeRoute", [target]);
|5402|    |-}
|    |5402|+};
|5403|5403| /**
|5404|5404|  * Adds trade order to the queue. Either walk to the first market, or
|5405|5405|  * start a new route. Not forced, so it can be interrupted by attacks.
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5420|5420| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5421|5421| 	{
|5422|5422| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5423|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5423|+		if (cmpTrader.HasBothMarkets() &&
|5424|5424| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5425|5425| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5426|5426| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5701|5701| 				{
|5702|5702| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5703|5703| 					var targetClasses = this.order.data.targetClasses;
|5704|    |-					if (targetClasses.attack && cmpIdentity
|5705|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5704|+					if (targetClasses.attack && cmpIdentity &&
|    |5705|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5706|5706| 						continue;
|5707|5707| 					if (targetClasses.avoid && cmpIdentity
|5708|5708| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5704|5704| 					if (targetClasses.attack && cmpIdentity
|5705|5705| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5706|5706| 						continue;
|5707|    |-					if (targetClasses.avoid && cmpIdentity
|5708|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5707|+					if (targetClasses.avoid && cmpIdentity &&
|    |5708|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5709|5709| 						continue;
|5710|5710| 					// Only used by the AIs to prevent some choices of targets
|5711|5711| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5727|5727| 		{
|5728|5728| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5729|5729| 			var targetClasses = this.order.data.targetClasses;
|5730|    |-			if (cmpIdentity && targetClasses.attack
|5731|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5730|+			if (cmpIdentity && targetClasses.attack &&
|    |5731|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5732|5732| 				continue;
|5733|5733| 			if (cmpIdentity && targetClasses.avoid
|5734|5734| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5730|5730| 			if (cmpIdentity && targetClasses.attack
|5731|5731| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5732|5732| 				continue;
|5733|    |-			if (cmpIdentity && targetClasses.avoid
|5734|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5733|+			if (cmpIdentity && targetClasses.avoid &&
|    |5734|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5735|5735| 				continue;
|5736|5736| 			// Only used by the AIs to prevent some choices of targets
|5737|5737| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5873|5873| 
|5874|5874| UnitAI.prototype.SetHeldPosition = function(x, z)
|5875|5875| {
|5876|    |-	this.heldPosition = {"x": x, "z": z};
|    |5876|+	this.heldPosition = { "x": x, "z": z};
|5877|5877| };
|5878|5878| 
|5879|5879| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5873|5873| 
|5874|5874| UnitAI.prototype.SetHeldPosition = function(x, z)
|5875|5875| {
|5876|    |-	this.heldPosition = {"x": x, "z": z};
|    |5876|+	this.heldPosition = {"x": x, "z": z };
|5877|5877| };
|5878|5878| 
|5879|5879| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5900|5900| 	return false;
|5901|5901| };
|5902|5902| 
|5903|    |-//// Helper functions ////
|    |5903|+// // Helper functions ////
|5904|5904| 
|5905|5905| /**
|5906|5906|  * General getter for ranges.
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5919|5919| 		return undefined;
|5920|5920| 
|5921|5921| 	return component.GetRange(type);
|5922|    |-}
|    |5922|+};
|5923|5923| 
|5924|5924| UnitAI.prototype.CanAttack = function(target)
|5925|5925| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6117|6117| 	return cmpPack && cmpPack.IsPacking();
|6118|6118| };
|6119|6119| 
|6120|    |-//// Formation specific functions ////
|    |6120|+// // Formation specific functions ////
|6121|6121| 
|6122|6122| UnitAI.prototype.IsAttackingAsFormation = function()
|6123|6123| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6122|6122| UnitAI.prototype.IsAttackingAsFormation = function()
|6123|6123| {
|6124|6124| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6125|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6126|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6125|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6126|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6127|6127| };
|6128|6128| 
|6129|6129| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6126|6126| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6127|6127| };
|6128|6128| 
|6129|    |-//// Animal specific functions ////
|    |6129|+// // Animal specific functions ////
|6130|6130| 
|6131|6131| UnitAI.prototype.MoveRandomly = function(distance)
|6132|6132| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 342| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1252| »   »   »   »   return·false;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Timer' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|3923| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4779| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4794| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4840| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4863| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2046| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3061| »   »   »   »   »   this.SetAnimationVariant(this.formationAnimationVariant)
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|3870| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3954| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4796| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4797| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5402| }
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|5705| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5708| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5721| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5722| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5728| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5729| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5731| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5734| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5922| }
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|6126| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1928/display/redirect

Stan added a subscriber: Stan.Mar 27 2020, 8:30 AM

Strings in tests?

binaries/data/mods/public/simulation/components/Heal.js
158

This should be pretty easy...

Freagarach updated this revision to Diff 11586.Mar 27 2020, 5:27 PM

Also include range-check in cmpHeal.

Freagarach added inline comments.Mar 27 2020, 5:29 PM
binaries/data/mods/public/simulation/components/UnitAI.js
2526–2527
2573

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...

binaries/data/mods/public/simulation/components/Heal.js
| 103| »   »   return·timings;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'StartHealing' expected no return value.
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 792| 792| 					this.FinishOrder();
| 793| 793| 					return;
| 794| 794| 				}
| 795|    |-				else
| 796|    |-				{
|    | 795|+				
| 797| 796| 					this.SetNextState("GARRISON.APPROACHING");
| 798| 797| 					return;
| 799|    |-				}
|    | 798|+				
| 800| 799| 			}
| 801| 800| 
| 802| 801| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1064|1064| 			},
|1065|1065| 		},
|1066|1066| 
|1067|    |-		"GARRISON":{
|    |1067|+		"GARRISON": {
|1068|1068| 			"APPROACHING": {
|1069|1069| 				"enter": function() {
|1070|1070| 					if (!this.MoveToGarrisonRange(this.order.data.target))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2042|2042| 
|2043|2043| 				"Attacked": function(msg) {
|2044|2044| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|2045|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|2046|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |2045|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |2046|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|2047|2047| 						this.RespondToTargetedEntities([msg.data.attacker]);
|2048|2048| 				},
|2049|2049| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2760|2760| 					{
|2761|2761| 						// The building was already finished/fully repaired before we arrived;
|2762|2762| 						// let the ConstructionFinished handler handle this.
|2763|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2763|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2764|2764| 						return true;
|2765|2765| 					}
|2766|2766| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2760|2760| 					{
|2761|2761| 						// The building was already finished/fully repaired before we arrived;
|2762|2762| 						// let the ConstructionFinished handler handle this.
|2763|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2763|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2764|2764| 						return true;
|2765|2765| 					}
|2766|2766| 
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3058|3058| 				this.StopTimer();
|3059|3059| 				this.ResetAnimation();
|3060|3060| 				if (this.formationAnimationVariant)
|3061|    |-					this.SetAnimationVariant(this.formationAnimationVariant)
|    |3061|+					this.SetAnimationVariant(this.formationAnimationVariant);
|3062|3062| 				else
|3063|3063| 					this.SetDefaultAnimationVariant();
|3064|3064| 				var cmpResistance = Engine.QueryInterface(this.entity, IID_Resistance);
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3284|3284| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3285|3285| 
|3286|3286| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3287|    |-							// only used for domestic animals
|    |3287|+		// only used for domestic animals
|3288|3288| 
|3289|3289| 		// Reuse the same garrison behaviour for animals.
|3290|3290| 		"GARRISON": "INDIVIDUAL.GARRISON",
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3346|3346| 
|3347|3347| UnitAI.prototype.IsAnimal = function()
|3348|3348| {
|3349|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3349|+	return (!!this.template.NaturalBehaviour);
|3350|3350| };
|3351|3351| 
|3352|3352| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3462|3462| 		{
|3463|3463| 			let index = this.GetCurrentState().indexOf(".");
|3464|3464| 			if (index != -1)
|3465|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3465|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3466|3466| 			this.Stop(false);
|3467|3467| 		}
|3468|3468| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3518|3518| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3519|3519| 			continue;
|3520|3520| 		if (i == 0)
|3521|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3521|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3522|3522| 		else
|3523|3523| 			this.orderQueue.splice(i, 1);
|3524|3524| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3518|3518| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3519|3519| 			continue;
|3520|3520| 		if (i == 0)
|3521|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3521|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3522|3522| 		else
|3523|3523| 			this.orderQueue.splice(i, 1);
|3524|3524| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3605|3605| };
|3606|3606| 
|3607|3607| 
|3608|    |-//// FSM linkage functions ////
|    |3608|+// // FSM linkage functions ////
|3609|3609| 
|3610|3610| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3611|3611| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3776|3776| 				continue;
|3777|3777| 			if (this.orderQueue[i].type == type)
|3778|3778| 				continue;
|3779|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3779|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3780|3780| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3781|3781| 			return;
|3782|3782| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3776|3776| 				continue;
|3777|3777| 			if (this.orderQueue[i].type == type)
|3778|3778| 				continue;
|3779|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3779|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3780|3780| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3781|3781| 			return;
|3782|3782| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 	if (data.timerRepeat === undefined)
|4019|4019| 		this.timer = undefined;
|4020|4020| 
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |4021|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|4022|4022| };
|4023|4023| 
|4024|4024| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 	if (data.timerRepeat === undefined)
|4019|4019| 		this.timer = undefined;
|4020|4020| 
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |4021|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|4022|4022| };
|4023|4023| 
|4024|4024| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4063|4063| 	// TODO: This is a bit inefficient since every unit listens to every
|4064|4064| 	// construction message - ideally we could scope it to only the one we're building
|4065|4065| 
|4066|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4066|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|4067|4067| };
|4068|4068| 
|4069|4069| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4063|4063| 	// TODO: This is a bit inefficient since every unit listens to every
|4064|4064| 	// construction message - ideally we could scope it to only the one we're building
|4065|4065| 
|4066|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4066|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|4067|4067| };
|4068|4068| 
|4069|4069| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4094|4094| 	if (msg.fromStatusEffect)
|4095|4095| 		return;
|4096|4096| 
|4097|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4097|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4098|4098| };
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4094|4094| 	if (msg.fromStatusEffect)
|4095|4095| 		return;
|4096|4096| 
|4097|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4097|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4098|4098| };
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4101|4101| {
|4102|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4102|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4103|4103| };
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4099|4099| 
|4100|4100| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4101|4101| {
|4102|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4102|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4103|4103| };
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|4106|4106| {
|4107|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4107|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4108|4108| };
|4109|4109| 
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4104|4104| 
|4105|4105| UnitAI.prototype.OnHealthChanged = function(msg)
|4106|4106| {
|4107|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4107|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4108|4108| };
|4109|4109| 
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|4111|4111| {
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4113|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|4115| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4116|4116| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4110|4110| UnitAI.prototype.OnRangeUpdate = function(msg)
|4111|4111| {
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4113|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|4115| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4116|4116| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|4113| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4115|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4116|4116| };
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4112|4112| 	if (msg.tag == this.losRangeQuery)
|4113|4113| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4114|4114| 	else if (msg.tag == this.losHealRangeQuery)
|4115|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4115|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4116|4116| };
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|4119|4119| {
|4120|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4120|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4121|4121| };
|4122|4122| 
|4123|4123| UnitAI.prototype.OnHealingStopped = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4117|4117| 
|4118|4118| UnitAI.prototype.OnPackFinished = function(msg)
|4119|4119| {
|4120|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4120|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4121|4121| };
|4122|4122| 
|4123|4123| UnitAI.prototype.OnHealingStopped = function(msg)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4125|4125| 	this.UnitFsm.ProcessMessage(this, { "type": "HealingStopped", "data": msg });
|4126|4126| };
|4127|4127| 
|4128|    |-//// Helper functions to be called by the FSM ////
|    |4128|+// // Helper functions to be called by the FSM ////
|4129|4129| 
|4130|4130| UnitAI.prototype.GetWalkSpeed = function()
|4131|4131| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4792|4792| UnitAI.prototype.AttackEntityInZone = function(ents)
|4793|4793| {
|4794|4794| 	var target = ents.find(target =>
|4795|    |-		this.CanAttack(target)
|4796|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4795|+		this.CanAttack(target) &&
|    |4796|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4797|4797| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4798|4798| 	);
|4799|4799| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4793|4793| {
|4794|4794| 	var target = ents.find(target =>
|4795|4795| 		this.CanAttack(target)
|4796|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4797|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4796|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4797|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4798|4798| 	);
|4799|4799| 	if (!target)
|4800|4800| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4857|4857| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4858|4858| 	if (this.isGuardOf)
|4859|4859| 	{
|4860|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4860|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4861|4861| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4862|4862| 		if (cmpUnitAI && cmpAttack &&
|4863|4863| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4861|4861| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4862|4862| 		if (cmpUnitAI && cmpAttack &&
|4863|4863| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4864|    |-				return false;
|    |4864|+			return false;
|4865|4865| 	}
|4866|4866| 
|4867|4867| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4899|4899| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4900|4900| 	if (this.isGuardOf)
|4901|4901| 	{
|4902|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4902|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4903|4903| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4904|4904| 		if (cmpUnitAI && cmpAttack &&
|4905|4905| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4912|4912| 	return false;
|4913|4913| };
|4914|4914| 
|4915|    |-//// External interface functions ////
|    |4915|+// // External interface functions ////
|4916|4916| 
|4917|4917| UnitAI.prototype.SetFormationController = function(ent)
|4918|4918| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5068|5068| 	{
|5069|5069| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|5070|5070| 			return;
|5071|    |-		else
|5072|    |-			this.RemoveGuard();
|    |5071|+		this.RemoveGuard();
|5073|5072| 	}
|5074|5073| 
|5075|5074| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5399|5399| 
|5400|5400| 	if (this.IsFormationController())
|5401|5401| 		this.CallMemberFunction("CancelSetupTradeRoute", [target]);
|5402|    |-}
|    |5402|+};
|5403|5403| /**
|5404|5404|  * Adds trade order to the queue. Either walk to the first market, or
|5405|5405|  * start a new route. Not forced, so it can be interrupted by attacks.
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5420|5420| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5421|5421| 	{
|5422|5422| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5423|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5423|+		if (cmpTrader.HasBothMarkets() &&
|5424|5424| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5425|5425| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5426|5426| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5701|5701| 				{
|5702|5702| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5703|5703| 					var targetClasses = this.order.data.targetClasses;
|5704|    |-					if (targetClasses.attack && cmpIdentity
|5705|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5704|+					if (targetClasses.attack && cmpIdentity &&
|    |5705|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5706|5706| 						continue;
|5707|5707| 					if (targetClasses.avoid && cmpIdentity
|5708|5708| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5704|5704| 					if (targetClasses.attack && cmpIdentity
|5705|5705| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5706|5706| 						continue;
|5707|    |-					if (targetClasses.avoid && cmpIdentity
|5708|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5707|+					if (targetClasses.avoid && cmpIdentity &&
|    |5708|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5709|5709| 						continue;
|5710|5710| 					// Only used by the AIs to prevent some choices of targets
|5711|5711| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5727|5727| 		{
|5728|5728| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5729|5729| 			var targetClasses = this.order.data.targetClasses;
|5730|    |-			if (cmpIdentity && targetClasses.attack
|5731|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5730|+			if (cmpIdentity && targetClasses.attack &&
|    |5731|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5732|5732| 				continue;
|5733|5733| 			if (cmpIdentity && targetClasses.avoid
|5734|5734| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5730|5730| 			if (cmpIdentity && targetClasses.attack
|5731|5731| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5732|5732| 				continue;
|5733|    |-			if (cmpIdentity && targetClasses.avoid
|5734|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5733|+			if (cmpIdentity && targetClasses.avoid &&
|    |5734|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5735|5735| 				continue;
|5736|5736| 			// Only used by the AIs to prevent some choices of targets
|5737|5737| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5873|5873| 
|5874|5874| UnitAI.prototype.SetHeldPosition = function(x, z)
|5875|5875| {
|5876|    |-	this.heldPosition = {"x": x, "z": z};
|    |5876|+	this.heldPosition = { "x": x, "z": z};
|5877|5877| };
|5878|5878| 
|5879|5879| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5873|5873| 
|5874|5874| UnitAI.prototype.SetHeldPosition = function(x, z)
|5875|5875| {
|5876|    |-	this.heldPosition = {"x": x, "z": z};
|    |5876|+	this.heldPosition = {"x": x, "z": z };
|5877|5877| };
|5878|5878| 
|5879|5879| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5900|5900| 	return false;
|5901|5901| };
|5902|5902| 
|5903|    |-//// Helper functions ////
|    |5903|+// // Helper functions ////
|5904|5904| 
|5905|5905| /**
|5906|5906|  * General getter for ranges.
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5919|5919| 		return undefined;
|5920|5920| 
|5921|5921| 	return component.GetRange(type);
|5922|    |-}
|    |5922|+};
|5923|5923| 
|5924|5924| UnitAI.prototype.CanAttack = function(target)
|5925|5925| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6117|6117| 	return cmpPack && cmpPack.IsPacking();
|6118|6118| };
|6119|6119| 
|6120|    |-//// Formation specific functions ////
|    |6120|+// // Formation specific functions ////
|6121|6121| 
|6122|6122| UnitAI.prototype.IsAttackingAsFormation = function()
|6123|6123| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6122|6122| UnitAI.prototype.IsAttackingAsFormation = function()
|6123|6123| {
|6124|6124| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6125|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6126|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6125|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6126|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6127|6127| };
|6128|6128| 
|6129|6129| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6126|6126| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6127|6127| };
|6128|6128| 
|6129|    |-//// Animal specific functions ////
|    |6129|+// // Animal specific functions ////
|6130|6130| 
|6131|6131| UnitAI.prototype.MoveRandomly = function(distance)
|6132|6132| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 342| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1252| »   »   »   »   return·false;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Timer' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|3923| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4779| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4794| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4840| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4863| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2046| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3061| »   »   »   »   »   this.SetAnimationVariant(this.formationAnimationVariant)
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|3870| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3954| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4796| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4797| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5402| }
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|5705| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5708| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5721| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5722| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5728| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5729| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5731| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5734| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5922| }
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|6126| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1936/display/redirect

Freagarach planned changes to this revision.Wed, May 20, 6:40 PM

Wait for learnings from D2662. (Oh and probably declassify, ought to be done separately if still desired.)