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Reuse "APPROACHING"-state in formation combat.
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Authored by Freagarach on Sep 4 2020, 10:49 AM.

Details

Summary
Test Plan

Verify this is correct and formation can still attack and follow targets.

Diff Detail

Repository
rP 0 A.D. Public Repository
Branch
/ps/trunk
Lint
Lint OK
SeverityLocationCodeMessage
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:349ESLintBear (consistent-return)ESLintBear (consistent-return)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:800ESLintBear (no-else-return)ESLintBear (no-else-return)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:1063ESLintBear (key-spacing)ESLintBear (key-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:2069ESLintBear (operator-linebreak)ESLintBear (operator-linebreak)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:2227ESLintBear (no-trailing-spaces)ESLintBear (no-trailing-spaces)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:2529ESLintBear (indent)ESLintBear (indent)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:3146ESLintBear (semi)ESLintBear (semi)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:3360ESLintBear (indent)ESLintBear (indent)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:3410ESLintBear (no-unneeded-ternary)ESLintBear (no-unneeded-ternary)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:3550ESLintBear (comma-spacing)ESLintBear (comma-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:3607ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:3607ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:3736ESLintBear (spaced-comment)ESLintBear (spaced-comment)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:3909ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:3909ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4052ESLintBear (no-shadow)ESLintBear (no-shadow)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4150ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4150ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4236ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4236ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4241ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4241ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4246ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4246ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Warningbinaries/data/mods/public/simulation/components/UnitAI.js:4261ESLintBear (object-curly-spacing)ESLintBear (object-curly-spacing)
Unit
No Unit Test Coverage
Build Status
Buildable 13079
Build 25902: Vulcan BuildJenkins
Build 25901: Vulcan Build (macOS)Jenkins
Build 25900: Vulcan Build (Windows)Jenkins
Build 25899: arc lint + arc unit

Event Timeline

Freagarach created this revision.Sep 4 2020, 10:49 AM
Freagarach requested review of this revision.Sep 4 2020, 10:55 AM
bb accepted this revision.Sep 4 2020, 11:17 PM
bb added a subscriber: bb.

Looks correct from the code, individuals do the same too.
Checking all pushOrderFront calls in the unitIA shows this patch is complete

This revision is now accepted and ready to land.Sep 4 2020, 11:17 PM
Silier accepted this revision.Sep 6 2020, 10:45 AM

nice find

This revision was automatically updated to reflect the committed changes.

Thanks for the review @Angen and @bb :)