Due to the new way attack range is calculated, large structures can shoot further than they can see. To compensate for that, this patch therefore raises their vision range to 100, which should be enough for most situations. (The possible exception is when structures get a large elevation bonus from being placed on high terrain.)
For comparison, infantry has a vision range of 80, cavalry of 92, elephants of 100.
Details
Details
- Reviewers
borg- - Group Reviewers
Balancing - Commits
- rP24540: [Gameplay A24] - Increase defensive structure vision range.
Basically agree.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Comment Actions
Build is green
builderr-debug-macos.txt ld: warning: text-based stub file /System/Library/Frameworks//CoreAudio.framework/CoreAudio.tbd and library file /System/Library/Frameworks//CoreAudio.framework/CoreAudio are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox.tbd and library file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback.tbd and library file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//CoreVideo.framework/CoreVideo.tbd and library file /System/Library/Frameworks//CoreVideo.framework/CoreVideo are out of sync. Falling back to library file for linking. ld: warning: text-based stu
See https://jenkins.wildfiregames.com/job/macos-differential/2745/display/redirect for more details.
Comment Actions
Well, this is a necessary change. It does not affect balance to the point of worrying. My only concern was still being able to get around the enemy without being seen on normal size or larger maps, and that is still possible.
Give army_camp an adequate range vision compared to cc/fortress.