Page MenuHomeWildfire Games

[gameplay] Increase ram damage
Needs ReviewPublic

Authored by borg- on Jan 20 2021, 2:49 AM.

Details

Reviewers
None
Group Reviewers
Balancing
Summary

@Feldfeld said on the forum that rams looks a little weak now.
I did some last test and can confirm, looks a little weak. They can no longer attack farms, organic units and are slower. With all these changes I believe that the attack should be a little higher. As it is slower and more vulnerable, it seems fair that when it reach a building, it can do considerable damage.

  • Current attack 150
  • Proposed attack 190
Test Plan

Agree this is a improvement

Diff Detail

Lint
Lint Skipped
Unit
Unit Tests Skipped

Event Timeline

borg- created this revision.Jan 20 2021, 2:49 AM
borg- requested review of this revision.Jan 20 2021, 2:49 AM
borg- updated this revision to Diff 15552.

I agree with this line of thought (there's also the fact that if a bunch of sword champions are garrisoned in a fortress for exemple, and that a ram attack if, then they can unload, melt it in 1-2 seconds and go back in)
That said their cost was a bit reduced. Just in case I'll try to talk to Valihrant today about this patch.

their attack has also been reduced to 150.

This is blatantly untrue. They had 150 crush / 1.5 s in A21, A22, A23 and still do in A24.

This is blatantly untrue. They had 150 crush / 1.5 s in A21, A22, A23 and still do in A24.

Yes, you are right, I see only persa ram (180).
Anyway increase attack seems fair.

This is blatantly untrue. They had 150 crush / 1.5 s in A21, A22, A23 and still do in A24.

I guess borg looked at roman ram and forgot about the bonus. That number also felt familiar to me.
I'm also fine with not changing because of the new siege technologies and also because after all there were a lot of complaints about rams in a23

borg- edited the summary of this revision. (Show Details)Jan 20 2021, 11:06 AM

Persian and Roman rams still have +20% crush damage, as do the new Kushite rams. Those three rams inflict 120 crush damage per second, other rams 100 crush damage per second, and stone thrower artillery 30 crush damage per second.
Moreover, fortress are about 10% easier to destroy (D3324/rP24552), rams have been made cheaper (D3345/rP24606).