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[Gameplay][Balance] Reduce bolt and cata prepare time to help with responsiveness/feel
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Authored by real_tabasco_sauce on Sep 17 2023, 6:44 AM.

Details

Summary

Reduce prepare time for catapults and bolt shooters. Catapults have recently been nerfed and buffed with a small splash attack. Bolt shooters are a little underutilized. Both of these units share a 'clunkiness' which is due to their pack/unpack time, minimum range, and long prepare time.
This patch hopes to address part of this clunkiness by decreasing the prepare time for catas and bolt shooters. This makes the unit seem more responsive to new commands to attack a different unit/structure.

Test Plan

agree on it?

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/7296/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8385/display/redirect

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/7316/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8405/display/redirect

real_tabasco_sauce requested review of this revision.Sep 21 2023, 8:08 PM

Before anyone says it:

  • There is no way to abuse it so you can fire every 2 sec.
  • Its not that unrealistic since part of setting up the siege engine (unpacking) would logically involve making it ready to fire.
  • The point is just to make them feel more responsive to the mouse input. This way tasking them with a new target doesn't mean you have to wait another 5 or 6 seconds, but just 2 or 3. Currently the delay of 5/6 seconds means the battlefield has changed a lot between your click and the projectile firing.

Haven’t test yet but this has always been a super annoying aspect of the game.

Thanks

At one point prepare times were standardized to 1/2 of repeat time. Not sure how/why that was changed. Might have been a good reason (like visual glitches) or it may have been wholly arbitrary. Dunno.

This revision is now accepted and ready to land.Sep 24 2023, 2:12 AM

How are the visuals?

real_tabasco_sauce added a comment.EditedSep 25 2023, 6:57 PM

How are the visuals?

They both basically start with the projectile already in the machine, so the 2 or 3 seconds prepare time is just winding up the machine. It looks natural.

This revision was landed with ongoing or failed builds.Oct 1 2023, 4:27 AM
This revision was automatically updated to reflect the committed changes.
Owners added a subscriber: Restricted Owners Package.Oct 1 2023, 4:27 AM