This is a relatively balanced islands map for Naval play and smaller than the Cyclades Archipelago maps. Hopefully it can see action in multiplayer.
Details
Details
- Reviewers
marder - Group Reviewers
Balancing - Commits
- rP28094: [Gameplay] Skirmish Maps | An updated Sporades Islands map more suitable for…
- Patch
- Play map. (It's under Skirmish/Naval Maps)
- See how it plays with the new warship paradigm.
- See if it's relatively balanced.
- See if the side islands (side quests) are interesting, but not too distracting.
- Suggest improvements?
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Lint Skipped - Unit
Tests Skipped - Build Status
Buildable 22748 Build 55783: Vulcan Build Jenkins Build 55782: Vulcan Build (macOS) Jenkins Build 55781: Vulcan Build (Windows) Jenkins
Event Timeline
Comment Actions
Build failure - The Moirai have given mortals hearts that can endure.
builderr-debug-macos.txt fatal errorfatal error: fatal errorfile '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/jspubtd.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was builtfatal error: file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/jspubtd.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was built: : file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/jspubtd.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was built file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/jspubtd.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was built notenote: note: please rebuild precompiled header 'obj/simulation2_Debug/precompiled.h.gch'note: : please rebuild precompiled header 'obj/simulation2_Debug/precompiled.h.gch' please rebuild precompiled header 'obj/simulation2_Debug/precompiled.h.gch' please rebuild precompiled header 'obj/simulation2_Debug/precompiled.h.gch' 1 error generated1. error generated. 1 error generated. 1 error generated. make[1]: *** [obj/simulation2_Debug/CCmpPathfinder.o] Error 1 make[1]: *** Waiting for unfinished jobs.... make[1]: *** [obj/simulation2_Debug/CCmpParticleManager.o] Error 1 make[1]: *** [obj/simulation2_Debug/CCmpOverlayRenderer.o] Error 1 make[1]: *** [obj/simulation2_Debug/CCmpAIManager.o] Error 1 make: *** [simulation2] Error 2
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/7592/display/redirect
Comment Actions
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8674/display/redirect
Comment Actions
The pmp is treated as a binary file so it only works when you use arcanist (not the web interface, which only gives you the text diff) and even then, it is semi broken as far as I'm aware.
But you can just drag-n-drop it in the summary or upload it as a file https://code.wildfiregames.com/file/