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marder
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Apr 14 2021, 11:46 AM (63 w, 4 d)

Recent Activity

Sat, Jun 25

marder added a comment to D4724: [Gameplay] Differentiating Persian.
In D4724#200804, @borg- wrote:
In D4724#200724, @borg- wrote:

@marder I'm not getting any errors or alerts. I also looked at the logs and didn't find anything.

do you use the a26 rc or svn for testing? anyways, you need to add the <ProductionQueue/>. See for example: https://code.wildfiregames.com/D4392

That would be in the ice house correct?

Sat, Jun 25, 9:02 PM
marder added a comment to D4713: [balance] Han unit roster restructure.

@borg- ok like this?

Sat, Jun 25, 6:41 PM
marder added a comment to D4727: Fix formation merging issue..

Isn't there also something going wrong in the twin formation code?
i.e. why are there situations where a twin formation has no members in the first place?

Sat, Jun 25, 6:40 PM
marder added a comment to D4726: [WIP] Refactor button distribution code.

@asterix I said to have a fully responsive gui we either need css or something css like -> which is the direction @lyv is proposing in the last comment. So yes that sounds good :)

Sat, Jun 25, 6:32 PM

Fri, Jun 24

marder committed rP26989: [maps] Adjust position of starting units on oceanside_2p.xml.
[maps] Adjust position of starting units on oceanside_2p.xml
Fri, Jun 24, 8:01 PM
marder committed rP26988: [Gameplay] Han - adjust crossbow stats & training techs.
[Gameplay] Han - adjust crossbow stats & training techs
Fri, Jun 24, 7:31 PM
marder closed D4721: [balancing] Han - adjust crossbow stats & training tech.
Fri, Jun 24, 7:31 PM
marder updated subscribers of rP26987: revert last commit / rP26986.

@Langbart sorry again I missunderstood what you meant

Fri, Jun 24, 6:49 PM
marder committed rP26987: revert last commit / rP26986.
revert last commit / rP26986
Fri, Jun 24, 6:42 PM
marder added a comment to rP26986: [GUI] increase msgbox button size to fix text overlap.

@Langbart I am sorry, but don't think I understand.
I agree with you comments on the patch ( didn't ignore your comments on purpose/ thought I addressed them by replying on the diff that this should be done ), the only problem is that I have no time to do it the way you described right now and so the question for me was: rather have inconsistent button sizes or overlapping text for the next release.
Maybe I misunderstood your comments/ didn't wait long enough in case you wanted to comment again, but given these two options, would you rather have overlapping text ?

Fri, Jun 24, 5:48 PM
marder committed rP26986: [GUI] increase msgbox button size to fix text overlap.
[GUI] increase msgbox button size to fix text overlap
Fri, Jun 24, 1:19 PM
marder closed D4707: [GUI] increase msgbox button size to fix text overlap.
Fri, Jun 24, 1:19 PM
marder updated the diff for D4713: [balance] Han unit roster restructure.

as suggested, this time with the camp cav crossbow (4 champions now),
but minus the normal infantry swordman (they would have had 5 units in the barracks, which is to much imo and they have the sword cav as anti ram)

Fri, Jun 24, 12:39 PM
marder updated the diff for D4721: [balancing] Han - adjust crossbow stats & training tech.

adjust where the techs can be researched: archery + crossbow tech are now also in the stable.

Fri, Jun 24, 12:25 PM

Wed, Jun 22

marder added a comment to D4713: [balance] Han unit roster restructure.

seems like AIEND doesn't like crossbow cav? https://wildfiregames.com/forum/topic/83323-balancing-the-han-release-candidate-1/page/4/#comment-504997

Wed, Jun 22, 7:38 PM
marder committed rP26982: [Gameplay] Han - Reduce strength of art of war technology.
[Gameplay] Han - Reduce strength of art of war technology
Wed, Jun 22, 7:30 PM
marder closed D4714: [balance] Adjustments to Han art of war technology.
Wed, Jun 22, 7:30 PM
marder closed D4715: [balance] Han civil technologies adjustments.

commit: https://code.wildfiregames.com/rP26981

Wed, Jun 22, 7:25 PM
marder updated subscribers of rP26981.

[Gameplay] Han - civil technologies adjustments

Wed, Jun 22, 7:24 PM
marder committed rP26981.
Wed, Jun 22, 7:18 PM
marder committed rP26980: [Gameplay] Han - Hero adjustments.
[Gameplay] Han - Hero adjustments
Wed, Jun 22, 7:07 PM
marder closed D4709: [balancing] Han - Hero adjustments .
Wed, Jun 22, 7:07 PM
marder committed rP26979: [Gameplay] Han - adjust farming techs to the standard 20%.
[Gameplay] Han - adjust farming techs to the standard 20%
Wed, Jun 22, 7:07 PM
marder closed D4720: [balancing] Han - adjust farming techs to the standard 20%.
Wed, Jun 22, 7:06 PM
marder retitled D4707: [GUI] increase msgbox button size to fix text overlap from [GUI] increase msgbox buttom size to fix text overlap to [GUI] increase msgbox button size to fix text overlap.
Wed, Jun 22, 3:12 PM
marder added a comment to D4713: [balance] Han unit roster restructure.

yeah, I already asked them again what they think about the updated version. (Since I didn't understand 100% what exactly they would accept)

Wed, Jun 22, 3:01 PM
marder added a comment to rP26956: Make formations respond as one to threats..

Not really a concern, but a note:
This doesn't work while the formation has an attack-move command -> then only the units react who are in sight of the threat, while the rest of the formation stand still and waits for them to return.

Wed, Jun 22, 2:37 PM
marder added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.

true

Wed, Jun 22, 12:22 PM
marder added a comment to D4713: [balance] Han unit roster restructure.

forum opinion seemed to disfavor any crossbow cav

Wed, Jun 22, 12:21 PM
marder updated the diff for D4714: [balance] Adjustments to Han art of war technology.

rev to 20%

Wed, Jun 22, 11:39 AM
marder updated subscribers of D4707: [GUI] increase msgbox button size to fix text overlap.

What @Langbart said should be done at some point. But I just checked and found 88 results for "ModernButtonRed" and I don't have the time right now to go through all of them and standardize them somehow.

Wed, Jun 22, 11:36 AM

Tue, Jun 21

marder updated the diff for D4713: [balance] Han unit roster restructure.

p1: spear + crossbow + swordcav
p2: ji + archer + archer cav + spear cav
p3: spear infantry champion, spear cav champion, archer chariot

Tue, Jun 21, 11:31 PM
marder updated the diff for D4721: [balancing] Han - adjust crossbow stats & training tech.

change loot and also change the crossbow tech to be less op.

Tue, Jun 21, 8:36 PM
marder added a comment to D4721: [balancing] Han - adjust crossbow stats & training tech.

yeah, loot was an oversight. Will change it in the next version

Tue, Jun 21, 7:06 PM
marder added a comment to D4714: [balance] Adjustments to Han art of war technology.

If no one else chimes into the discussion I would revert this to the 20% and we'll see how it plays out in the next RC

Tue, Jun 21, 7:06 PM
marder added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.

ah ok get it now.

Tue, Jun 21, 7:03 PM
marder abandoned D4712: [balance] Nerf celtic jav chariot.

no concesus if this is needed right now

Tue, Jun 21, 7:03 PM
marder added a comment to D4704: [balancing] allow kushite axe champions in p2.

fyi: I will wait either for another acceptance or the end of the discussion (should this go to another civ) before committing this

Tue, Jun 21, 7:01 PM · Balancing
marder added a comment to D4704: [balancing] allow kushite axe champions in p2.

Ok for me. But we should really have a general discussion about what units should be available in which phase (and what civs should be exeptions)

Tue, Jun 21, 6:19 PM · Balancing
marder added a comment to D4310: [Gameplay] cheaper Kush architecture tech..

As someone who likes to use autotrain, this isn't the most exiting feature for me.
I would rather go with a build time reduce. (But I won't object if the current version is preferred)

Tue, Jun 21, 6:17 PM
marder added inline comments to D4715: [balance] Han civil technologies adjustments.
Tue, Jun 21, 10:56 AM
marder requested review of D4721: [balancing] Han - adjust crossbow stats & training tech.
Tue, Jun 21, 2:46 AM
marder requested review of D4720: [balancing] Han - adjust farming techs to the standard 20%.
Tue, Jun 21, 2:29 AM
marder updated the diff for D4715: [balance] Han civil technologies adjustments.

@wowgetoffyourcellphone 's suggestion, but as paired techs

Tue, Jun 21, 12:18 AM
marder updated the diff for D4714: [balance] Adjustments to Han art of war technology.

uploaded the wrong diff. this is the correct one

Tue, Jun 21, 12:16 AM

Mon, Jun 20

marder updated the diff for D4714: [balance] Adjustments to Han art of war technology.

@wowgetoffyourcellphone 's suggestion but as paired techs

Mon, Jun 20, 11:37 PM
marder updated the diff for D4713: [balance] Han unit roster restructure.

In the spirit of keeping our civs unique and highlighting the interesting historic aspects of each civ (and after reading more in here: https://en.wikipedia.org/wiki/Military_of_the_Han_dynasty )

Mon, Jun 20, 10:37 PM
marder committed rP26976: [graphics] Adjust default config to give a better first impression.
[graphics] Adjust default config to give a better first impression
Mon, Jun 20, 9:52 PM
marder closed D4706: [graphics] Adjust default config to give a better first impression.
Mon, Jun 20, 9:51 PM
marder updated the diff for D4709: [balancing] Han - Hero adjustments .

crossbow hero: 55 range, 60 damage

Mon, Jun 20, 9:32 PM
marder committed rP26975: [Gameplay] Han - remove Laozi gate.
[Gameplay] Han - remove Laozi gate
Mon, Jun 20, 9:19 PM
marder added a comment to D4706: [graphics] Adjust default config to give a better first impression.

any objections to the remaining changes?

Mon, Jun 20, 9:19 PM
marder closed D4708: [balancing] Han - remove Laozi Gate.
Mon, Jun 20, 9:17 PM
marder committed rP26974: [Gameplay] Adjust cost of mer cav (again).
[Gameplay] Adjust cost of mer cav (again)
Mon, Jun 20, 9:08 PM
marder closed D4710: [balance] Adjust cost of mer cav (again).
Mon, Jun 20, 9:07 PM
marder committed rP26973: [Gameplay] Move ptol heroes to the fortress.
[Gameplay] Move ptol heroes to the fortress
Mon, Jun 20, 9:05 PM
marder closed D4711: [balance] Move ptol heroes to the fortress.
Mon, Jun 20, 9:05 PM
marder committed rP26972: [maps] Lighting adjustments to gulf_of_bothnia.js spring biome.
[maps] Lighting adjustments to gulf_of_bothnia.js spring biome
Mon, Jun 20, 8:51 PM
marder added a comment to D4707: [GUI] increase msgbox button size to fix text overlap.

The right solution chooses a consistent height for all red buttons and makes the size of dialogues with one button shorter.

Mon, Jun 20, 7:53 PM
marder added a comment to D4713: [balance] Han unit roster restructure.

@marder
I think the cavalry_crossbowman_b should be removed. If this is done, the archer cavalry should be returned.

Mon, Jun 20, 7:46 PM
marder added a comment to D4709: [balancing] Han - Hero adjustments .

55 damage is fine by me. I overshoot with the 28/ forgot about the lower repeat time.

Mon, Jun 20, 7:39 PM
Langbart awarded rP26954: Choose civ randomly in gamesetup a Like token.
Mon, Jun 20, 3:51 PM
marder added a comment to D4706: [graphics] Adjust default config to give a better first impression.

sounds good

Mon, Jun 20, 8:50 AM
marder committed rP26968: [GUI] Correction of the deco size at the bottom right of the ModernDialog sprite.
[GUI] Correction of the deco size at the bottom right of the ModernDialog sprite
Mon, Jun 20, 8:35 AM
marder closed D4717: Correction of the deco size at the bottom right of the ModernDialog sprite.
Mon, Jun 20, 8:34 AM
marder accepted D4717: Correction of the deco size at the bottom right of the ModernDialog sprite.
Mon, Jun 20, 8:33 AM
marder updated the diff for D4715: [balance] Han civil technologies adjustments.

fix tooltips

Mon, Jun 20, 8:02 AM
marder added a comment to D4715: [balance] Han civil technologies adjustments.

ah yes, my bad.

Mon, Jun 20, 7:50 AM
marder updated the diff for D4706: [graphics] Adjust default config to give a better first impression.

disable sharpening as well. now were in blurry land again.

Mon, Jun 20, 7:48 AM
marder added a comment to D4706: [graphics] Adjust default config to give a better first impression.

Alright I understand that there are some technical limitation that prevent this patch from achieving the desired effect.

Mon, Jun 20, 7:46 AM

Sun, Jun 19

marder added a comment to D4710: [balance] Adjust cost of mer cav (again).

or maybe put them back to rank 1 again. The possibilities are endless.


Sun, Jun 19, 11:25 PM
marder committed rP26967: [GUI] Fix overlap in mutliplayer lobby dialog.
[GUI] Fix overlap in mutliplayer lobby dialog
Sun, Jun 19, 11:20 PM
marder requested review of D4715: [balance] Han civil technologies adjustments.
Sun, Jun 19, 9:36 PM
marder requested review of D4714: [balance] Adjustments to Han art of war technology.
Sun, Jun 19, 9:20 PM
marder requested review of D4713: [balance] Han unit roster restructure.
Sun, Jun 19, 9:05 PM
marder requested review of D4712: [balance] Nerf celtic jav chariot.
Sun, Jun 19, 8:49 PM
marder requested review of D4711: [balance] Move ptol heroes to the fortress.
Sun, Jun 19, 8:33 PM
marder requested review of D4710: [balance] Adjust cost of mer cav (again).
Sun, Jun 19, 8:18 PM
marder added a comment to D4708: [balancing] Han - remove Laozi Gate.

Note to self: search for the string in other places. the limit in the han civ file will also need to be removed

Sun, Jun 19, 7:48 PM
marder updated the diff for D4706: [graphics] Adjust default config to give a better first impression.

leave antialiasing as it was due to it not being supported on mac and since there being no nice fallback in that case.

Sun, Jun 19, 6:12 PM
marder added a comment to D4708: [balancing] Han - remove Laozi Gate.

Yeah a bit sad, it looks really good. I tried to think of a better use for it, but couldn't think of something.

Sun, Jun 19, 6:01 PM
marder added inline comments to D4709: [balancing] Han - Hero adjustments .
Sun, Jun 19, 5:58 PM
marder requested review of D4709: [balancing] Han - Hero adjustments .
Sun, Jun 19, 2:30 PM
marder requested review of D4708: [balancing] Han - remove Laozi Gate.
Sun, Jun 19, 2:04 PM
marder added inline comments to D4706: [graphics] Adjust default config to give a better first impression.
Sun, Jun 19, 1:03 PM
marder requested review of D4707: [GUI] increase msgbox button size to fix text overlap.
Sun, Jun 19, 12:52 PM
marder requested review of D4706: [graphics] Adjust default config to give a better first impression.
Sun, Jun 19, 12:08 PM

Sat, Jun 18

marder abandoned D4210: Equal probability of obtaining each civ in random civ generation.

in favor of: https://code.wildfiregames.com/D4703

Sat, Jun 18, 4:51 PM
marder committed rP26954: Choose civ randomly in gamesetup.
Choose civ randomly in gamesetup
Sat, Jun 18, 4:42 PM
marder closed D4703: Choose civ randomly in gamesetup.
Sat, Jun 18, 4:41 PM

Thu, Jun 16

marder retitled D4310: [Gameplay] cheaper Kush architecture tech. from cheaper Kush architecture tech. to [Gameplay] cheaper Kush architecture tech..
Thu, Jun 16, 11:09 AM
marder added a comment to D4703: Choose civ randomly in gamesetup.

For the main game at the moment I don't think so.

Thu, Jun 16, 10:33 AM
marder requested review of D4703: Choose civ randomly in gamesetup.
Thu, Jun 16, 10:18 AM

Mon, Jun 13

marder committed rP26946: [art] [maps] Replace stone tiling texture on fortress.js.
[art] [maps] Replace stone tiling texture on fortress.js
Mon, Jun 13, 10:47 PM
marder abandoned D2149: Remove a tileclass from Caledonian Meadows.

was included in https://code.wildfiregames.com/D4699

Mon, Jun 13, 10:29 PM
marder added a comment to D4697: [Gameplay] Switch default behavior from capture to attack.
In D4697#199640, @Stan wrote:

Any change needed in BuildingAI?

Mon, Jun 13, 10:28 PM
marder committed rP26944: [maps] Fix entities placed outside of the passable map area on wild_lake.js and….
[maps] Fix entities placed outside of the passable map area on wild_lake.js and…
Mon, Jun 13, 10:27 PM
marder closed D4699: [maps] Fix caledonia_meadow.js and wild_lake.js entities (and relics) placed outside of map.
Mon, Jun 13, 10:27 PM
wowgetoffyourcellphone awarded D4697: [Gameplay] Switch default behavior from capture to attack a Dat Boi token.
Mon, Jun 13, 10:09 PM
marder added inline comments to D4699: [maps] Fix caledonia_meadow.js and wild_lake.js entities (and relics) placed outside of map.
Mon, Jun 13, 9:56 PM