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marder
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User Since
Apr 14 2021, 11:46 AM (9 w, 4 d)

Recent Activity

Sun, Jun 13

marder accepted D4168: Adjust "Watch Replay" button.
Sun, Jun 13, 8:58 PM
marder added a comment to D4168: Adjust "Watch Replay" button.

Tried it for different languages (not all) and found no problems. Text fits nicely in the box / or at least better than before, in the case of greek.

Sun, Jun 13, 8:58 PM
marder added a comment to D4169: Updating Magadha description.

certainly better than before.

Sun, Jun 13, 8:54 PM
marder added a comment to D4167: Parchment adjustment in loading screen.

Improvement imo. To have more than four words on a line seems more natural than before. Also fixes the problem.

Sun, Jun 13, 3:52 PM

Sat, Jun 12

marder added a comment to D4158: Only show the full template run name + template name if they're different..

Works for me.

Sat, Jun 12, 1:48 PM

Thu, Jun 10

marder added a comment to rP25767: Brush up the loading tips.

Found a problem:
EMBASSIES AND MERCENARY CAMPS is too long, it gets cut down to EMBASSIES AND MERCENARY.
We either need to add a line break or shorten the title.

Thu, Jun 10, 8:03 PM
marder added a comment to D4099: Small tweak of map flare characteristics.

When the max is 120 sec as in D4135 implemented, I wouldn't lower the cooldown (or at least not so much). It already can get quite crowded otherwise.

Thu, Jun 10, 7:44 PM
marder updated the summary of D4126: Update the rank icons.
Thu, Jun 10, 7:42 PM
marder commandeered D4126: Update the rank icons.
Thu, Jun 10, 7:41 PM
marder added a comment to D4135: Add a setting for the minimap flare lifetime..

Works. I tried to trigger an error but was all good.


120 seems excessive to me, but maybe some people want it that way.

Thu, Jun 10, 7:40 PM
marder added a comment to D4146: Look for resources near the order when forced..

Agreed, better they go somewhere else and fulfill the task then become idle.

Thu, Jun 10, 5:12 PM
marder added inline comments to D4107: new loading tips.
Thu, Jun 10, 12:20 PM
marder added a comment to D4126: Update the rank icons.

I think that would be mitigated by adding mipmaps. Add this file in the ranks folder:

(though this will only work well for icons that are used in the 3D scene, not for GUI icons).

Thu, Jun 10, 11:24 AM
marder added a comment to D4126: Update the rank icons.

actually not sure if it is better after all.
Closeup definite yes


Far away not good:

Thu, Jun 10, 9:27 AM
marder added a comment to D4145: Fix arctic biome with postrocessing and tweak for nubia and steppe .

Can you check for Nubia if it changes with the camera rotation? Though I guess most people don't really rotate from the default angle too much.

Yes it changes drastically. That's why I think the starting angle should be the one which makes it look best because people don't really change it or return to it after a change.
Other option would be to desaturate the grass texture, but I don't think thats necessary when we can just change the angle.

Thu, Jun 10, 8:32 AM

Wed, Jun 9

marder requested review of D4145: Fix arctic biome with postrocessing and tweak for nubia and steppe .
Wed, Jun 9, 10:54 PM
marder added a comment to D4126: Update the rank icons.

Some versions:

Wed, Jun 9, 8:32 PM
marder updated the summary of D4107: new loading tips.
Wed, Jun 9, 8:15 PM
marder updated the summary of D4107: new loading tips.
Wed, Jun 9, 8:14 PM
marder updated the diff for D4107: new loading tips.

Update some of @Freagarach 's comments.

Wed, Jun 9, 7:15 PM
marder added inline comments to D4107: new loading tips.
Wed, Jun 9, 7:11 PM
marder added inline comments to D4107: new loading tips.
Wed, Jun 9, 3:36 PM
marder requested review of D4139: Make grass greener in temperate biome.
Wed, Jun 9, 10:43 AM
marder added a comment to D4075: More articulate tooltips.

They (" village phase") have a different capitalization atm. Not sure what is right, but I would make it uniform.

Wed, Jun 9, 9:02 AM

Tue, Jun 8

marder awarded D4127: Move test maps and some demo maps out of the public mod. a Love token.
Tue, Jun 8, 4:20 PM
marder added a comment to D4126: Update the rank icons.

for some reason the 64 version still looks better, but I think the 32 version is til an improvement.

Tue, Jun 8, 4:04 PM
marder added a comment to D4126: Update the rank icons.

here the 32x32 version


Tue, Jun 8, 3:58 PM
marder added a comment to D4126: Update the rank icons.

new ones:


Tue, Jun 8, 3:28 PM
marder added a comment to D4126: Update the rank icons.

Tue, Jun 8, 3:08 PM
marder added a comment to D4126: Update the rank icons.

@Langbart
Try these ones

Tue, Jun 8, 2:49 PM
marder added a comment to D4124: Further RM biome tweaks..

All the changes are improvements, especially Cantabrian Highland.

Tue, Jun 8, 1:53 PM
marder updated the test plan for D4107: new loading tips.
Tue, Jun 8, 12:57 PM
marder added a comment to D4107: new loading tips.

Improved the pictures @Langbart and @vladislavbelov mentioned.

Tue, Jun 8, 12:56 PM
marder updated the summary of D4107: new loading tips.
Tue, Jun 8, 12:54 PM
marder added inline comments to D4107: new loading tips.
Tue, Jun 8, 9:45 AM
marder updated the diff for D4107: new loading tips.

fix for @Stan 's comments. Also replace all "buildings" with "structures" and replace "factions" with "civilizations".

Tue, Jun 8, 9:39 AM
marder updated the diff for D4107: new loading tips.

More fixes by @Langbart and @Imarok comments.

Tue, Jun 8, 9:15 AM
marder added inline comments to D4107: new loading tips.
Tue, Jun 8, 9:05 AM

Mon, Jun 7

marder updated the diff for D4107: new loading tips.

Fix mistakes found by @ValihrAnt.

Mon, Jun 7, 8:54 PM
marder updated the diff for D4107: new loading tips.

Update as Langbart suggested. Tried to delete the unneeded files again, this time using the command line and not the tortoiseSVN interface.

Mon, Jun 7, 7:35 PM
marder added inline comments to D4107: new loading tips.
Mon, Jun 7, 7:32 PM
marder updated the diff for D4107: new loading tips.

Forgot one. Also even better version of the parchment.

Mon, Jun 7, 5:26 PM
marder added a comment to D4107: new loading tips.

No, handmade from the old one.
I've seen that I have forgotten one .txt so I will update it again.

Mon, Jun 7, 4:54 PM
marder updated the test plan for D4107: new loading tips.
Mon, Jun 7, 4:42 PM
marder updated the diff for D4107: new loading tips.

Update with Stan's comments and added some new ones.
Removed the DE ones as they also used old textures or buildings that are not in EA.

Mon, Jun 7, 4:39 PM
marder added a comment to D4107: new loading tips.

And thanks for the comments Stan, I'm gonna add some more today and fix the newlines.
Just wanted to have a WIP up here so people could check the text and give their comments.

Mon, Jun 7, 8:17 AM
marder added a comment to D4107: new loading tips.
In D4107#175806, @Stan wrote:

Careful with DE, usually pics are CC-BY-SA but sometimes, not at all :D

@wowgetoffyourcellphone
Any problem regarding this with the screenshots ?

Mon, Jun 7, 8:14 AM
marder requested review of D4107: new loading tips.
Mon, Jun 7, 1:29 AM

Sun, Jun 6

marder added a comment to D4080: [gameplay] Roman Entrenched camp adjustments according to nani, reza and other forum members.

I think it would be good to give them the ability to produce some kind of siege. But I don't like the nerf of the defensive capabilities. Higher cost or tech to unlock it sounds good.

Sun, Jun 6, 10:00 AM
marder updated the summary of D4027: Alternative version of the alpine biome.
Sun, Jun 6, 9:23 AM
marder updated the diff for D4027: Alternative version of the alpine biome.
Sun, Jun 6, 9:18 AM

Sat, Jun 5

marder added a comment to D4027: Alternative version of the alpine biome.

looking at it now, the lighting seems a bit too bright now. Will have a look at it tomorrow again.

Sat, Jun 5, 10:23 PM
marder added a comment to D4091: Bring back the sun to Sahyadri Buttes.


Sat, Jun 5, 8:42 PM
marder added a comment to D4091: Bring back the sun to Sahyadri Buttes.

<Environment>

		<SkySet>stratus</SkySet>
		<SunColor r="0.956863" g="0.921569" b="0.803922"/>
		<SunElevation angle="0.81756"/>
		<SunRotation angle="-1.18019"/>
		<AmbientColor r="0.364706" g="0.376471" b="0.419608"/>
		<Fog>
			<FogFactor>0.000253906</FogFactor>
			<FogThickness>0</FogThickness>
			<FogColor r="0.8" g="0.847059" b="0.929412"/>
		</Fog>
		<Water>
			<WaterBody>
				<Type>lake</Type>
				<Color r="0" g="0.247059" b="0"/>
				<Tint r="0" g="0.501961" b="0"/>
				<Height>19.9</Height>
				<Waviness>1.16211</Waviness>
				<Murkiness>0.876953</Murkiness>
				<WindAngle>-0.13499</WindAngle>
			</WaterBody>
		</Water>
		<Postproc>
			<Brightness>0.0193438</Brightness>
			<Contrast>1.078516</Contrast>
			<Saturation>0.796875</Saturation>
			<Bloom>0.16</Bloom>
			<PostEffect>hdr</PostEffect>
		</Postproc>

</Environment>

Sat, Jun 5, 8:41 PM
marder added a comment to D4091: Bring back the sun to Sahyadri Buttes.

I like the greener water and I agree that it could be sunnier, but the lighting in this patch seems a bit to bright to me (and also a bit to green to be natural).
Something in the middle between svn and patch lighting might work.

Sat, Jun 5, 8:19 PM
marder updated the diff for D4027: Alternative version of the alpine biome.

Fixed grammar typo in new description.

Sat, Jun 5, 6:25 PM
marder updated the diff for D4027: Alternative version of the alpine biome.

Same as before, only updated the description.
So check for misspellings there and see if it fits.

Sat, Jun 5, 2:19 PM
marder added a comment to D4086: Texture update for Gulf of Bothnia biomes.

And also fixed the steep shore/ ice problem.

Sat, Jun 5, 1:46 PM
marder updated the diff for D4086: Texture update for Gulf of Bothnia biomes.

Dimmed the lighting in both winter biomes.
Spring: made water darker, added snow as forestfloor, made lighting lighter.

Sat, Jun 5, 1:45 PM
marder added a comment to D4027: Alternative version of the alpine biome.

Sure I will change the name, although I think both would be correct, depending if you refer to the biological biome (Alpine climate) or the region (Alps).

Sat, Jun 5, 12:27 PM
marder added a comment to D4075: More articulate tooltips.

Yes, I understand that :), but that seems overly specific to me. When speaking of buildings in a normal context you always mean a finished building. If you were talking about a building that is being built at the moment or that is just a foundation, then you would specify that. So in this case the added information of "four built Town Structures" seem more complicated and unnecessary to me. Also, because it can get misunderstood so it seems like you have to build the buildings so that they count (which isn't true afaik).

Sat, Jun 5, 12:18 PM
marder requested review of D4086: Texture update for Gulf of Bothnia biomes.
Sat, Jun 5, 8:51 AM

Fri, Jun 4

marder updated the diff for D4027: Alternative version of the alpine biome.

Introduced more "rocky /grey" areas again (using the forestfloor_02 texture and different gravel textures). Dimmed the sun light. Still kept the "brown" forest floor for the forest, because it looks weird when tress grow on rocks. Used forestfloor_01 for dirt.

Fri, Jun 4, 10:29 PM
marder added a comment to D4067: Added new Savanna biome.

Thanks :)
Yes, something like "evenly distributed" but also with areas of free space would be nice.

Fri, Jun 4, 5:47 PM
marder added inline comments to D4025: Update for the Steppe biome.
Fri, Jun 4, 5:16 PM
marder added a comment to D4027: Alternative version of the alpine biome.

Will mess around with it some more and try out how it looks.

Fri, Jun 4, 5:14 PM
marder updated the diff for D4026: Fix water texture in aegean biome.

Change only the water texture. Will keep the other version to maybe rework it on the future.

Fri, Jun 4, 5:10 PM
marder updated the summary of D4025: Update for the Steppe biome.
Fri, Jun 4, 4:59 PM
marder updated the diff for D4025: Update for the Steppe biome.

switch to @wraitii s version
Add fancy description.

Fri, Jun 4, 4:58 PM
marder updated the diff for D4067: Added new Savanna biome.

Water bluer, sun brighter using the values @wraitii suggested.
Also thanks for catching the missing texture, the problem is I never found a map that actually uses "ShoreBlend", so I never got an error.

Fri, Jun 4, 4:24 PM
marder added a comment to D4025: Update for the Steppe biome.

We should also give it a longer description. I just typed one sentence when I made it.

Fri, Jun 4, 3:54 PM
marder added a comment to D4025: Update for the Steppe biome.

Yeah, I liked the first version with all the grass actors, because with the right lighting angle it looked really nice, but I like your version better then my version without the grass actors.
Should I update it or do you want to commandeer?

Fri, Jun 4, 3:48 PM
marder updated the diff for D4067: Added new Savanna biome.

Update after @wraitii comments. Different dirt and water texture. The shore water is still not optimal, but I don't see a better option.

Fri, Jun 4, 8:38 AM
marder updated the diff for D4027: Alternative version of the alpine biome.

Update the shore.

Fri, Jun 4, 8:26 AM
marder updated the test plan for D4026: Fix water texture in aegean biome.
Fri, Jun 4, 8:04 AM
marder updated the diff for D4026: Fix water texture in aegean biome.

Remove the steppe grass again, because it did't blend well with the other grass. Change the water texture to sand.

Fri, Jun 4, 8:02 AM
marder added inline comments to D4075: More articulate tooltips.
Fri, Jun 4, 6:41 AM

Thu, Jun 3

marder updated the diff for D4067: Added new Savanna biome.

Trying to use different texture combinations to hide the harsh transition @wraitii mentioned. I'm happy with this overall, but the shore/ water is difficult. There is no good texture combination. So just look at it and see if its better than before.

Thu, Jun 3, 7:08 PM
marder updated the diff for D4027: Alternative version of the alpine biome.

Update the shore and water texture

Thu, Jun 3, 5:12 PM
marder added a comment to D4027: Alternative version of the alpine biome.

Indeed. Going to update it accordingly.

Thu, Jun 3, 5:02 PM
marder added a comment to D4027: Alternative version of the alpine biome.

@wraitii I updated the summary with some alternatives. Does anything look better there?

Thu, Jun 3, 11:41 AM
marder updated the summary of D4027: Alternative version of the alpine biome.
Thu, Jun 3, 11:40 AM
marder added inline comments to D4067: Added new Savanna biome.
Thu, Jun 3, 11:01 AM
marder requested review of D4067: Added new Savanna biome.
Thu, Jun 3, 10:25 AM
marder added a comment to D4062: Map touchup: Corinthian isthmus.

Since there are now more biomes, does it still makes sense to call it "Corinthian Isthmus "? Maybe better to drop the Corinthian part.

Thu, Jun 3, 8:05 AM

Wed, Jun 2

marder requested review of D4065: Add new version of the "autumn" biome.
Wed, Jun 2, 11:53 PM
marder updated the diff for D4027: Alternative version of the alpine biome.

tweak lighting again, a little bit less "blue"
fix a problem with the snow texture, as it did not blend at all with the other textures.
Fix stones while I'm at it.

Wed, Jun 2, 11:51 PM
marder requested review of D4057: Fix to much stone since the terrain update.
Wed, Jun 2, 2:22 PM
marder updated the summary of D4025: Update for the Steppe biome.
Wed, Jun 2, 9:12 AM
marder updated the summary of D4025: Update for the Steppe biome.
Wed, Jun 2, 8:54 AM
marder added inline comments to D4025: Update for the Steppe biome.
Wed, Jun 2, 8:20 AM
marder updated the diff for D4025: Update for the Steppe biome.

wasn't happy with the look, so switching some textures around. I'm still not happy with the tiling you can see when you zoom out, but without more assets on top to hide it or more similar looking grass textures to mix in, it's impossible to hide.

Wed, Jun 2, 8:19 AM

Tue, Jun 1

marder added inline comments to D4025: Update for the Steppe biome.
Tue, Jun 1, 5:38 PM
marder updated the diff for D4025: Update for the Steppe biome.

The large grass actors made some problems, so removed it.

Tue, Jun 1, 5:34 PM
marder added a comment to D4048: [gameplay] Give spearmen/pikemen a 3x damage bonus against Elephants.

Without knowing the history, but from what i read in the forums the question is if it should be Spearman who have the hard counter or Skirmishers?

Tue, Jun 1, 2:35 PM
marder added a comment to D4044: Fix ignoring arrays as supported biomes in gamesetup.

Works for me. The biomes show up and get correctly assigned.

Tue, Jun 1, 9:12 AM
marder added a comment to D4041: Fix rP25601.

Did not check the areFilters() calls, but I get no more errors when selecting mods. So works for me.

Tue, Jun 1, 9:08 AM

Sun, May 30

marder added a comment to rP25600: [PetraAI] - Make easy difficulties of AI weaker.

Thanks everybody :)
Yeah, why not. You can put in "Stefan R. F." as name.

Sun, May 30, 12:25 PM

Sat, May 29

marder updated the summary of D4025: Update for the Steppe biome.
Sat, May 29, 4:22 PM
marder updated the diff for D4027: Alternative version of the alpine biome.

Removed the light tweaks to make the textures easier to compare.

Sat, May 29, 3:18 PM