New mushrooms for maps;
Discussed with : elexis, Imarok, fpre
Request by : FeXoR
New mushrooms for maps;
Description
Details
Event TimelineComment Actions I'm impressed by the models, but not by the directory name flora, since fungi aren't flora. Looks like moving the one directory should be sufficient. Call it fungi or mushrooms? I suspect the former would be more in line with the flora and fauna directory. svn mv binaries/data/mods/public/art/actors/flora/mushrooms binaries/data/mods/public/art/actors/fungi Also is it intended that flora only contains the trees subdirectory while the bushes like bush_desert_a.xml remain in art/actors/props/flora/? Comment Actions Also, I just noticed that those trees which looked like birches are, according to the template name, supposed to be beeches. So maybe we could write up a possible art task on the forums or trac to create birch trees. Comment Actions
Yeah sure. will change it if you like. Not sure if it's worth it, nor if that's worth raising a concern either. Would it make more sense to move it to the prop folder ?
Not really as both of those are by definition props. Would such a change be worth it. I can't tell.
The task already exists in the update post here : https://wildfiregames.com/forum/index.php?/topic/17730-art-dev-task-tracking/ in the flora subsection. Comment Actions I've added them to Hellas, but I didn't notice them yet (can be a placement bug too). |