@mimo The conquest default as is is a problem, because it prevents endless games on random and skirmish maps.
But endless games are useful, for example for running survival of the fittest, jebel barkal or danubius with dryRun = true and debugLog = true in the trigger script shows a summary of the templates spawned.
So I (or you if you prefer) can either:
- remove the default Conquest and just have it log the loaded victory conditions (to inform the user that it's an endless game),
- or implement an --endless argument which would set an empty vector to victoryConditions (even if other victory conditions are passed)
Ah, nice, I forgot that.
(Then we only need to update the two descriptions in one a24 commit to fix both commits with missing victory condition description updates.)
While fixing the description: