This patch is purely for realism.
It seems to me out of realism that slingers can attack so fast.
This patch increases the attack rate from 1000 to 1250, increasing the attack proportional.
Details
Details
- Reviewers
ValihrAnt - Group Reviewers
Balancing - Commits
- rP24418: [gameplay] reduce slinger attack speed.
Test if have visual and realism improvement.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Comment Actions
Looking at the animation things are fine. Balance wise, I don't know, I doubt it will be able to make them much better or worse but might as well see.
template_unit_infantry_ranged_slinger.xml | ||
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13–14 ↗ | (On Diff #14679) | @wowgetoffyourcellphone uses the following <PrepareTime>750</PrepareTime> <RepeatTime>1500</RepeatTime> Is it better? |
Comment Actions
I didn't feel a difference for 1500, so I'll keep 1250.
template_unit_infantry_ranged_slinger.xml | ||
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13–14 ↗ | (On Diff #14679) |
I will test, tnx |