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[gameplay] Balance levy infantry/cavalry techs.
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Authored by borg- on Jan 23 2021, 5:53 PM.

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Summary

I'm not sure if this was a mistake or not. Persia conscription is no longer supersedes levy infantry / cavalry, which seems a little wrong, as they are two similar technologies and make sense together.
This patch restores the necessity seach levy infantry / cavalry before of conscription.

EDIT

Since we can no longer include changes to a24 (first patch), then I propose a balance of these two techs. In a23 the training decreased by 20% but a reduction of health in 5%. Mow we have a reduction of 10% of training without penalty in health. Conscription is a similar tech and cost 500 food, so 100 seems to me almost "non-existent" cost. The proposal of the patch is to increase it to 300 food and to a25 it must be a requirement for persia conscription.

Test Plan

Agree

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Event Timeline

borg- requested review of this revision.Jan 23 2021, 5:53 PM
borg- created this revision.
borg- edited the summary of this revision. (Show Details)Jan 23 2021, 7:21 PM
borg- added a subscriber: Feldfeld.Jan 26 2021, 6:28 PM
Stan added a subscriber: Stan.Jan 26 2021, 6:38 PM

Can't be committed because of String Freeze

borg- updated this revision to Diff 15713.Jan 26 2021, 11:08 PM
borg- retitled this revision from Fix pers conscription requires levy infantry/cavalry. to Balance levy infantry/cavalry techs..
borg- edited the summary of this revision. (Show Details)

REBASE

Nescio retitled this revision from Balance levy infantry/cavalry techs. to [gameplay] Balance levy infantry/cavalry techs..Jan 27 2021, 11:33 AM
Nescio accepted this revision.Jan 27 2021, 11:36 AM

The current patch (a food cost increase) seems fine, I have no objections.
As for the original patch, though, why is it necessary that these two Persian town-phase technologies must be superseded by the shared city-phase technologies? Soldier training time and structure batch training time modifier are not exactly the same thing.

This revision is now accepted and ready to land.Jan 27 2021, 11:36 AM

The current patch (a food cost increase) seems fine, I have no objections.
As for the original patch, though, why is it necessary that these two Persian town-phase technologies must be superseded by the shared city-phase technologies? Soldier training time and structure batch training time modifier are not exactly the same thing.

They are not necessary, but it seems to me more interesting that way I a little more "clean".

borg- added a comment.Feb 13 2021, 4:06 PM

@wraitii some look here pls

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Owners added a subscriber: Restricted Owners Package.Feb 13 2021, 5:48 PM