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[Gameplay] Agis aura
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Authored by borg- on Aug 13 2023, 2:57 PM.

Details

Summary

The patch adds "two" auras to the Agis hero that currently has none.

Test Plan

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Event Timeline

borg- created this revision.Aug 13 2023, 2:57 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8288/display/redirect

Freagarach published this revision for review.Aug 14 2023, 10:52 AM

I think there is a little too much overlap with indibil from the ibers. One possibility could be to limit it to certain resources, or put more emphasis on train time. Perhaps the best course of action would be to somehow reduce the strength of the discount, but also add a 60m movement speed aura of 10 or 15%. I think this would be an appropriate way to partially address sparta's biggest weakness.
I like the 50% more health.

borg- added a comment.EditedAug 15 2023, 6:16 PM

I think there is a little too much overlap with indibil from the ibers. One possibility could be to limit it to certain resources, or put more emphasis on train time. Perhaps the best course of action would be to somehow reduce the strength of the discount, but also add a 60m movement speed aura of 10 or 15%. I think this would be an appropriate way to partially address sparta's biggest weakness.
I like the 50% more health.

I don't know the whole story, but as far as I know, Persia financed the Agis revolt by buying mercenaries and ships. Perhaps a decrease in mercenary metal and training time? It might be interesting for champs, neodamodes and skirits.

In D5099#216813, @borg- wrote:

I think there is a little too much overlap with indibil from the ibers. One possibility could be to limit it to certain resources, or put more emphasis on train time. Perhaps the best course of action would be to somehow reduce the strength of the discount, but also add a 60m movement speed aura of 10 or 15%. I think this would be an appropriate way to partially address sparta's biggest weakness.
I like the 50% more health.

I don't know the whole story, but as far as I know, Persia financed the Agis revolt by buying mercenaries and ships. Perhaps a decrease in mercenary metal and training time? It might be interesting, we don't have much emphasis on mercenaries with the Spartans. With the change in Cretan archers to the barracks, it might be interesting.

So perhaps: -20% metal cost for soldiers, -20% train time.
This would affect mercenaries the most, but theoretically, the money could be spent as needed. Perhaps with this, there would be no need for the speed aura.

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8299/display/redirect

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/7210/display/redirect

borg- updated this revision to Diff 22152.Aug 17 2023, 1:35 AM

Index..

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8300/display/redirect

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/7211/display/redirect

I think this is unique and fitting, and could be quite fun.

This revision is now accepted and ready to land.Aug 18 2023, 12:05 AM

I like the idea.

But for reference, how much would 50% extra health be if it was translated into armor? Just a little concerned that it would significantly more powerful than the Athens armor hero, which is already quite strong. If it’s similar/you think it’s ok, then I’m good with this too.

Thanks

borg- added a comment.EditedAug 28 2023, 12:57 PM

I like the idea.

But for reference, how much would 50% extra health be if it was translated into armor? Just a little concerned that it would significantly more powerful than the Athens armor hero, which is already quite strong. If it’s similar/you think it’s ok, then I’m good with this too.

Thanks

I don't know if I understand your question, but the 50% health aura is only for agis.

If you agree with the patch idea, please accept.

chrstgtr accepted this revision.Aug 28 2023, 1:29 PM

I don't know if I understand your question, but the 50% health aura is only for agis.

If you agree with the patch idea, please accept.

Ah, I misunderstood. All good to me.

Committed in: https://code.wildfiregames.com/rP27827

Accidentally screwed up the attribution in the commit message.

@borg- You can close this revision by using the dropdown at the bottom of the page.

borg- closed this revision.Sep 7 2023, 12:48 PM