Missing attack ranged archer variants fromr P24164
Elephant asian size adjustment as requested months ago.
Bow Sync animation sync between prop and infantry (stil shoots earlier due to…
Replace hele_tunic.png to hele_tunic.dds following rP23959
Correct a typo cooper -> copper.
Update the cretan pelte with a new mesh (Reused from the Xiongnu shield mesh…
Upload hele_crest_hair_06.xml actor wich wasn't uploaded on latest committ and…
Fix Seleucid thracian helmets crest to new one and delete unused crest's.
Seleucid shields cleaning and new thespian variants.
Fix error on aspis_back mesh and delete unused actors
Rename Athen lambda to Athen Alpha Following @wowgetoffyourcellphone suggestion…
Remove unused carthage shields.
More unused actors cleaning and some corrections following last committ.
Replace themistocles shields variant to the Owl as it was before (Wrong variant…
Shields texture folder cleaning and shield actors being unused due to new ones.
Correction of 4 aspis with the Lambda or "A" letter with a modern…
Adjust some animations of the elephant with a blender addon to make it look…
Fix incorrect stretching on the aspis cloak while capturing and walking…
Fix missing stuff from the latest committ and delete unused variants.
Elephant new attacking melee animations And Infant elephant animations.
Adjust the UV mapping of the "elephant_african_forest.dae" Mesh
Adjust helmet mesh to avoid clipping and reduce unnecesary vertex.
Fix some issues mentioned by @Nescio in the next thread:
Sounds good for me, is the same move i've done with gauls mercenaries before when updated those.
Fix of trader, catafalque and packed siege engines horses being unsync with…
Replace Wrong visual actor being used in mace_siege_oxybeles_packed.xml
Fix head rotation not being properly exported in the resource approaching…
Fix spear being reverse while attacking for ptolemies spearman
Fix a duplicated attack animation in the spearman variants.
Tool idle animations, and improvement of cape movement on walking with tools.
Modify specular maps of rome cardiopylax and hellenic cuirass in order to get a…
Remove front step from melee attacking animations making them more natural.
Fix camel blanket issue while gathering meat.
Add missing attack_capture variants on some heros as conversed with…
Fix trader variants as well as replace saddle prop point with rider.
Some walking with tool's animations.
Fix some wrong folders with latest two committs.
Replace mace oxybeles visual actor with the new one.
Upload missing variants from rP23285
Fix healer "healing_m.dae" animation being unsync first and last frame.
Add a missing group tag in ptolemies/camelry_archer_b_m.xml
Fix incorrect variant on camels based on the reports of rP23195 Unrelated but…
Fix latest warnings mentioned by @Stan with checkref
Ops this didn't belong here.
Replace "horse_base" with "base"
Remove an empty space on some capes.
Horse actors and variants cleaning.
Fix Carnyx mesh folder on actors
Celtic Carnyx + some animations.
Archers animation adjusment on attack_ranged
Move leg positions on elephant idles to give a more natural look.
Replace asian elephants on carthaginian units by African Forest as discussed in…
Remove ready variant from infantry_spearman_e.xml of the roman faction.
Additional attack_ranged variants for capes whitout projectiles props avoiding…
Small typo on the recent committ
Remove props from cape variants by adding cape specific variants.
New animations for Slingers and Archers.
New Roman Republican and Imperial Shields.
Assign greaves to thracian black cloak and seleucids/infantry_swordsman_e.xml.
Add 5th attack animation for keep sync with cape.
Fix warning messages mentioned by @stan
Fix of variants following rP23124
Helmets miscelaneous fix:
Standarize Capes for make them easier to handle.
Several new animations and adjusments:
New Ptol Spearman animations:
Remove unused variant following rP23106
Rename the remaining files after rP23107
Remove idle_relax_long in base_spearman_shield_relax.xml variant.
Rename animations based on Art_Naming Convention https://trac.wildfiregames.
New Celt Spearman animations:
Fix warnings mentioned by @stan in this thread:
New gaul idles for swordsman and new pikeman attacking animations.
Prepare some animations for the upcoming new shields "Roman Scutum".
Fix broken camel animations.
Some tweak to animation in the 2nd swordsman shield attack
Remove unused variant and replace rider run animation in…
Replace elephant_asian_armored_03.dae wrong mesh with the respective mesh.
Fix "Didn't find any objects in the scene" in elephant_asian_armored_03.dae