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Freagarach accepted D4170: Fix options occasionally thinking they've been modified when they haven't..

Works for me, no clue about any other implications.

Mon, Jun 14, 10:48 AM
wraitii requested review of D4170: Fix options occasionally thinking they've been modified when they haven't..
Mon, Jun 14, 10:47 AM
autobuild committed rP25797: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Jun 14, 9:25 AM
Freagarach committed rP25796: Provide Magadha description..
Provide Magadha description.
Mon, Jun 14, 8:15 AM
Freagarach closed D4169: Updating Magadha description.
Mon, Jun 14, 8:15 AM
Freagarach accepted D4169: Updating Magadha description.

Sounds good.

Mon, Jun 14, 8:02 AM
Freagarach added inline comments to D4149: Call to the Arms-Button (#1364).
Mon, Jun 14, 7:53 AM
autobuild committed rP25795: [Windows] Automated build..
[Windows] Automated build.
Mon, Jun 14, 5:48 AM

Yesterday

Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.
  • Quit to campaign menu, when in campaign session
Sun, Jun 13, 9:23 PM
Vulcan added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jun 13, 9:14 PM
Vulcan added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jun 13, 9:12 PM
Schweini updated the diff for D3958: Add an extra button for seeing the summary page when quitting a session.
  • Quit to campaign menu, when in campaign session
Sun, Jun 13, 9:07 PM
marder accepted D4168: Adjust "Watch Replay" button.
Sun, Jun 13, 8:58 PM
marder added a comment to D4168: Adjust "Watch Replay" button.

Tried it for different languages (not all) and found no problems. Text fits nicely in the box / or at least better than before, in the case of greek.

Sun, Jun 13, 8:58 PM
marder added a comment to D4169: Updating Magadha description.

certainly better than before.

Sun, Jun 13, 8:54 PM
Langbart requested review of D4169: Updating Magadha description.
Sun, Jun 13, 8:12 PM
vladislavbelov committed rP25794: Fixes big screenshots, implements CCamera::GetViewQuad properly for custom….
Fixes big screenshots, implements CCamera::GetViewQuad properly for custom…
Sun, Jun 13, 7:42 PM
vladislavbelov closed D4165: Fixes big screenshots.
Sun, Jun 13, 7:42 PM
Langbart updated the Trac tickets for D4165: Fixes big screenshots.
Sun, Jun 13, 6:57 PM
Langbart updated the summary of D4168: Adjust "Watch Replay" button.
Sun, Jun 13, 6:44 PM
Langbart updated the diff for D4168: Adjust "Watch Replay" button.

To avoid the line break for Greek you would have to make the buttons even longer, it might be a better solution to focus more on height and keep the line break.

Sun, Jun 13, 6:38 PM
Langbart requested review of D4168: Adjust "Watch Replay" button.
Sun, Jun 13, 6:14 PM
nani awarded D2936: Allow limiting the max number of corpses simultaneously visible in the game a Evil Spooky Haunted Tree token.
Sun, Jun 13, 5:45 PM
wraitii committed rP25793: Slight size increase for the parchment background of loading screen tips..
Slight size increase for the parchment background of loading screen tips.
Sun, Jun 13, 5:12 PM
wraitii closed D4167: Parchment adjustment in loading screen.
Sun, Jun 13, 5:12 PM
wraitii committed rP25792: Alpha 25 Name: Yaunā.
Alpha 25 Name: Yaunā
Sun, Jun 13, 5:08 PM
wraitii closed D4130: Alpha 25 Name: Yaunā.
Sun, Jun 13, 5:08 PM
wraitii committed rP25791: Fixup rP25789.
Fixup rP25789
Sun, Jun 13, 5:07 PM
wraitii committed rP25790: Add a tip about the default formation feature..
Add a tip about the default formation feature.
Sun, Jun 13, 5:03 PM
wraitii closed D4166: Add a tip about the default formation feature..
Sun, Jun 13, 5:03 PM
wraitii accepted D4167: Parchment adjustment in loading screen.

Looks fine, agree it's a bit better.

Sun, Jun 13, 4:59 PM
wraitii committed rP25789: Update some MR map previews..
Update some MR map previews.
Sun, Jun 13, 4:56 PM
wraitii closed D4159: Update map previews..
Sun, Jun 13, 4:56 PM
marder added a comment to D4167: Parchment adjustment in loading screen.

Improvement imo. To have more than four words on a line seems more natural than before. Also fixes the problem.

Sun, Jun 13, 3:52 PM
Langbart requested review of D4167: Parchment adjustment in loading screen.
Sun, Jun 13, 3:45 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Sun, Jun 13, 3:16 PM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Sun, Jun 13, 3:14 PM
JCWasmx86 added inline comments to D4149: Call to the Arms-Button (#1364).
Sun, Jun 13, 3:11 PM
JCWasmx86 updated the diff for D4149: Call to the Arms-Button (#1364).
Sun, Jun 13, 3:09 PM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

I can't find any problems with this patch. Should be added before the feature freeze - Deadline: 06/06/2021.

Sun, Jun 13, 3:00 PM
Langbart added a comment to D4161: Fix issues with Introductoro Tutorial.
  • Everything disappears in the end

Did you alt-tab?

Sun, Jun 13, 2:01 PM
chrstgtr added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Edit: what would the balancing fix be? Make melee units faster? That seems like it might have unintended consequences against inf.

Well, that and/or making archers slower.
The ultimate fix would be to allow units to attack while moving, obviously, but that's still some ways off.

Sun, Jun 13, 11:47 AM
wraitii added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Edit: what would the balancing fix be? Make melee units faster? That seems like it might have unintended consequences against inf.

Well, that and/or making archers slower.
The ultimate fix would be to allow units to attack while moving, obviously, but that's still some ways off.

Sun, Jun 13, 11:42 AM
chrstgtr added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

For balancing reasons, I prefer the left version, which I understand is the current SVN setup. Right looks like it will be a big nerf to melee cav in cav fights and allow units like archer cav to too easily escape.

Sun, Jun 13, 11:39 AM
Freagarach added a comment to D4166: Add a tip about the default formation feature..

It is quite verbose, but I guess okay.

Sun, Jun 13, 11:02 AM
wraitii committed rP25788: Fix issues with Introductory Tutorial.
Fix issues with Introductory Tutorial
Sun, Jun 13, 10:57 AM
wraitii closed D4161: Fix issues with Introductoro Tutorial.
Sun, Jun 13, 10:56 AM
wraitii published D4166: Add a tip about the default formation feature. for review.
Sun, Jun 13, 10:52 AM
wraitii committed rP25787: Remove African Plains from "best for Mp" maps.
Remove African Plains from "best for Mp" maps
Sun, Jun 13, 10:49 AM
wraitii closed D4160: Remove African Plains from "best for Mp" maps.
Sun, Jun 13, 10:47 AM
wraitii committed rP25786: UnitMotion hack to fix units being stuck near corners..
UnitMotion hack to fix units being stuck near corners.
Sun, Jun 13, 10:45 AM
wraitii closed D4162: UnitMotion hack to fix units being stuck near corners..
Sun, Jun 13, 10:44 AM
wraitii committed rP25785: Update the splash screen..
Update the splash screen.
Sun, Jun 13, 10:42 AM
wraitii closed D4156: Update the splash screen.
Sun, Jun 13, 10:41 AM
wraitii abandoned D4143: [bugfix?] autotrain improvements..

Not going in this direction for now.

Sun, Jun 13, 10:41 AM
Freagarach added a comment to D4149: Call to the Arms-Button (#1364).

It looks very nice already! I'll check, test and commit after the FeatureFreeze has thawed.
There are some minor style things left, of which you won't learn much if I point them out, so I'll do that on rebase/commit.

Sun, Jun 13, 10:27 AM
wraitii committed rP25784: Floor turn rates to 4.
Floor turn rates to 4
Sun, Jun 13, 10:14 AM
wraitii closed D4163: Floor turn rates to 4.
Sun, Jun 13, 10:13 AM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Sun, Jun 13, 10:09 AM
Vulcan added a comment to D4149: Call to the Arms-Button (#1364).

Successful build - Chance fights ever on the side of the prudent.

Sun, Jun 13, 10:09 AM
JCWasmx86 added inline comments to D4149: Call to the Arms-Button (#1364).
Sun, Jun 13, 10:03 AM
JCWasmx86 updated the diff for D4149: Call to the Arms-Button (#1364).
Sun, Jun 13, 10:01 AM
wraitii accepted D4165: Fixes big screenshots.

Seems to work fine.

Sun, Jun 13, 10:01 AM
wraitii added a comment to D4163: Floor turn rates to 4.

Thanks for the gifs langbart, I think it demonstrates the point OK overall.

Sun, Jun 13, 9:33 AM
Freagarach added a comment to D4161: Fix issues with Introductoro Tutorial.
  • Everything disappears in the end

Did you alt-tab?

Sun, Jun 13, 9:30 AM
wraitii added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Alas, it seems this is a necessary evil than, at least for now. If the chasing isn't worse than in A24b, I guess we'll have no choice.

Sun, Jun 13, 9:18 AM
wraitii added a comment to D4144: Current autoqueue UI improvement & behaviour change.

The delay seems useful to me mostly to avoid the autoqueue training hundreds of units if you somehow end up in a situation where you can train units really fast, such as when cheating.

I dislike this argument. Cheating can and will break a game, so having a delay specifically because of this sounds weird to me.

Sun, Jun 13, 9:07 AM
Freagarach added a comment to D4149: Call to the Arms-Button (#1364).

You should add the hotkey to the hotkeys.json in the GUI.

Sun, Jun 13, 8:40 AM
Freagarach added a comment to D4144: Current autoqueue UI improvement & behaviour change.

The delay seems useful to me mostly to avoid the autoqueue training hundreds of units if you somehow end up in a situation where you can train units really fast, such as when cheating.

I dislike this argument. Cheating can and will break a game, so having a delay specifically because of this sounds weird to me.

Sun, Jun 13, 8:08 AM
Freagarach added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Thanks for the detailed explanation, @wraitii! (And nice graph.)

Sun, Jun 13, 8:05 AM
Imarok committed rP25783: Small tweak of map flare characteristics.
Small tweak of map flare characteristics
Sun, Jun 13, 12:35 AM
Imarok closed D4099: Small tweak of map flare characteristics.
Sun, Jun 13, 12:35 AM

Sat, Jun 12

vladislavbelov requested review of D4165: Fixes big screenshots.
Sat, Jun 12, 10:23 PM
wraitii added inline comments to D4156: Update the splash screen.
Sat, Jun 12, 8:39 PM
Imarok added a comment to D4156: Update the splash screen.

Right, what do you think of different icons?

Sat, Jun 12, 8:32 PM
Langbart added a comment to D4163: Floor turn rates to 4.

Here is a comparison for elephants, you can see a little less rotation in the lower left corner with the patch applied.



Siege weapons seem to pass tree obstacles faster with the patch applied.

Sat, Jun 12, 8:28 PM
wraitii requested review of D4164: Fix black buttons as observer on a GAIA market..
Sat, Jun 12, 8:09 PM
Langbart added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

On the left side rP25779 and on the right side rP25779+D4154

Sat, Jun 12, 7:58 PM
wraitii requested review of D4163: Floor turn rates to 4.
Sat, Jun 12, 7:34 PM
autobuild committed rP25782: [Windows] Automated build..
[Windows] Automated build.
Sat, Jun 12, 7:33 PM
Langbart added a comment to D4161: Fix issues with Introductoro Tutorial.

Fix button not existing.

Sat, Jun 12, 7:22 PM
wraitii committed rP25781: Add a background to campaign load page.
Add a background to campaign load page
Sat, Jun 12, 7:20 PM
wraitii closed D4157: Add a background to campaign load page.
Sat, Jun 12, 7:20 PM
wraitii committed rP25780: Only show the full template run name + template name if they're different..
Only show the full template run name + template name if they're different.
Sat, Jun 12, 7:19 PM
wraitii closed D4158: Only show the full template run name + template name if they're different..
Sat, Jun 12, 7:19 PM
wraitii added a comment to D4159: Update map previews..
In D4159#177337, @Stan wrote:

For the _random preview, did you delete it because it's no longer accurate, or because it's no longer needed ?

Well, it was outdated and since I've biome-specific previews, this seemed to make sense.

Sat, Jun 12, 7:17 PM
Vulcan added a comment to D4161: Fix issues with Introductoro Tutorial.

Successful build - Chance fights ever on the side of the prudent.

Sat, Jun 12, 7:14 PM
wraitii updated the summary of D4162: UnitMotion hack to fix units being stuck near corners..
Sat, Jun 12, 7:14 PM
Vulcan added a comment to D4161: Fix issues with Introductoro Tutorial.

Successful build - Chance fights ever on the side of the prudent.

Sat, Jun 12, 7:12 PM
wraitii updated the diff for D4161: Fix issues with Introductoro Tutorial.

Fix button not existing.

Sat, Jun 12, 7:07 PM
Stan added a comment to D4156: Update the splash screen.

I'm not sure they fit TBH.

Sat, Jun 12, 6:56 PM
Langbart added a comment to D4162: UnitMotion hack to fix units being stuck near corners..

The results speak for themselves:


Sat, Jun 12, 6:45 PM
wraitii updated the summary of D4162: UnitMotion hack to fix units being stuck near corners..
Sat, Jun 12, 6:13 PM
Langbart added a comment to D4161: Fix issues with Introductoro Tutorial.

the batch problem I described in ticket #6188 is gone and it also shows that the tutorial has been completed.

Sat, Jun 12, 6:05 PM
wraitii requested review of D4162: UnitMotion hack to fix units being stuck near corners..
Sat, Jun 12, 5:30 PM
wraitii added a comment to D4156: Update the splash screen.

I don't feel strongly TBH.

Sat, Jun 12, 5:15 PM
Langbart added a comment to D4156: Update the splash screen.

Right, what do you think of different icons?

Sat, Jun 12, 5:09 PM
Stan added a comment to D4159: Update map previews..

Do we need the alpha channel? and mipmaps ? If not they could be disabled I suppose. in textures.xml

Sat, Jun 12, 4:52 PM
vladislavbelov added a comment to D4159: Update map previews..

Oh, I was mostly thinking about actual disk space, not GPU memory.

Nah, our disk space waste is much bigger than just UI previews. But previews add own wasted space as well.

Sat, Jun 12, 4:45 PM
wraitii requested review of D4161: Fix issues with Introductoro Tutorial.
Sat, Jun 12, 4:42 PM