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Stan added a comment to D4450: [WIP] texture update for polar sea.

Can you tell me which is which? :D

Sun, Jan 23, 11:01 PM
Stan added a comment to D4447: Uses MIPs for terrain textures previews following rP26142.

This indeed solves the oversharp problem of the terrain texture previews. Although I suppose it's highly dependant on texture resolution but is definitely is an improvement

Sun, Jan 23, 10:57 PM
Grapjas added a comment to D4450: [WIP] texture update for polar sea.

Looks way better, i vote commit.

Sun, Jan 23, 10:29 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

Also D4009 would be pretty great to have along this patch if @Langbart finds time/motivation for it. Because then users can change lobby colors / settings from within the lobby, too. And #6418 is kind of an issue too, with or without the patch (idk c++ so i can't)

Sun, Jan 23, 10:17 PM
wowgetoffyourcellphone added a comment to D4448: [Gameplay] Enable Practice Ranges for all civs.

All of those issues stem from poor civ designs, honestly. This one diff can't address all of that.

Sun, Jan 23, 8:07 PM
LetswaveaBook added a comment to D4448: [Gameplay] Enable Practice Ranges for all civs.

So the archery range is a building where Spartans, Mauryas and Romans can train exactly 1 unit.

Sun, Jan 23, 8:04 PM
marder requested review of D4450: [WIP] texture update for polar sea.
Sun, Jan 23, 7:50 PM
wraitii planned changes to D3818: [WIP] Move m_Props from CModel to CModelAbstract & cleanup..

Read more into it, I think:

  • the selectable split is worthwhile
  • Only models have props and adding that logic to ModelAbstract slows other implementations down, which is bad. Instead, a CCompositeObject that's prop-aware should probably exist, inherited by CModel. This would clean the interface there a bit.
  • The main characteristic of CModelAbstract is that it can have a parent & can be casted to its subtype. These two behaviour can perhaps again be split.
Sun, Jan 23, 7:18 PM
chrstgtr added a comment to D4449: [GAMEPLAY] Reduce Fauna Vision Range from 60m to 10m.

Is ele/walrus included in fauna? If so this would impact luring. I think that’s a nice little wrinkle to normal gameplay (but not perfect). I wouldn’t be devastated if it disappeared, though

Sun, Jan 23, 7:03 PM
marder added a comment to D4449: [GAMEPLAY] Reduce Fauna Vision Range from 60m to 10m.

I'm generally in favor, animals should be outposts, but I feel like the aggressive need a bigger vision range to attack more "naturally". Something like 30?

Sun, Jan 23, 6:58 PM
Vulcan added a comment to D3995: [WIP] Let the random map biome files decide how much resources are available.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 6:49 PM
Vulcan added a comment to D3995: [WIP] Let the random map biome files decide how much resources are available.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 6:47 PM
marder updated the diff for D3995: [WIP] Let the random map biome files decide how much resources are available.

working version of the mixins

Sun, Jan 23, 6:43 PM
wowgetoffyourcellphone requested review of D4449: [GAMEPLAY] Reduce Fauna Vision Range from 60m to 10m.
Sun, Jan 23, 6:36 PM
wowgetoffyourcellphone awarded D4447: Uses MIPs for terrain textures previews following rP26142 a 100 token.
Sun, Jan 23, 6:12 PM
wowgetoffyourcellphone requested review of D4448: [Gameplay] Enable Practice Ranges for all civs.
Sun, Jan 23, 6:05 PM
asterix updated subscribers of D4447: Uses MIPs for terrain textures previews following rP26142.

@wowgetoffyourcellphone

Sun, Jan 23, 5:35 PM
vladislavbelov requested review of D4447: Uses MIPs for terrain textures previews following rP26142.
Sun, Jan 23, 4:13 PM
Vulcan added a comment to D3818: [WIP] Move m_Props from CModel to CModelAbstract & cleanup..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 4:02 PM
Vulcan added a comment to D3818: [WIP] Move m_Props from CModel to CModelAbstract & cleanup..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 3:57 PM
wraitii updated the diff for D3818: [WIP] Move m_Props from CModel to CModelAbstract & cleanup..

Rebase. I believe this diff still makes a lot of sense, need to dig a little deeper in the summary questions.

Sun, Jan 23, 3:48 PM
Vulcan added a comment to D3995: [WIP] Let the random map biome files decide how much resources are available.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 3:14 PM
Vulcan added a comment to D3995: [WIP] Let the random map biome files decide how much resources are available.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 3:11 PM
marder planned changes to D3995: [WIP] Let the random map biome files decide how much resources are available.
Sun, Jan 23, 3:04 PM
marder updated the diff for D3995: [WIP] Let the random map biome files decide how much resources are available.

just to save some WIP.

Sun, Jan 23, 3:00 PM
Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Sun, Jan 23, 1:48 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 1:29 PM
vladislavbelov committed rP26237: Removes mem_get_ptr from the Tex::get_data comment forgotten in rP5518..
Removes mem_get_ptr from the Tex::get_data comment forgotten in rP5518.
Sun, Jan 23, 1:00 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 1:00 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:54 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:53 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:47 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:45 PM
wraitii updated the diff for D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Run the AI at turn's end. I had accidentally ran it after paths start computing which is obviously buggy since the state musn't change.

Sun, Jan 23, 12:36 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:31 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:24 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

@Silier I don't have a strong opinion about it. It can now be explained in the new lobby colors menu, if it stays. Though it seems like my current explanation for it is wrong (options.json L639), and that still requires some steps before the user sees that. What do you prefer yourself?

Sun, Jan 23, 12:22 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:16 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:14 PM
Silier added a comment to D4385: Multiplayer lobby ui enchancements .

while on the topic, it could be considered to drop waiting colour
#4752

Sun, Jan 23, 12:07 PM
wraitii updated the diff for D4442: Fix AI counting exhausted resources in its dropsite list.

remove debug code.

Sun, Jan 23, 12:05 PM
wraitii updated the diff for D4442: Fix AI counting exhausted resources in its dropsite list.

Fix the diff.

Sun, Jan 23, 12:03 PM
wraitii updated the diff for D4442: Fix AI counting exhausted resources in its dropsite list.

Fix the diff.

Sun, Jan 23, 11:59 AM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 11:57 AM
Stan added a comment to D4439: Pushing improvements.

Did you thread some stuff eventually?

Sun, Jan 23, 11:57 AM
wraitii updated the diff for D4439: Pushing improvements.

More number tweaking. I'm rather happy with how this currently looks & feels.
This splits the new 'spread' factor in a static & a moving version, so that moving units push farther but less strongly so. Helps with the movement in general I think.

Sun, Jan 23, 11:40 AM
asterix added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

@Freagarach will you commit this?

Sun, Jan 23, 9:08 AM
Freagarach added a comment to D4438: Handle researching technologies in the TechnologyManager..

You mean today

I certainly don't mean today, since I'm AFK the rest of the day. :)

Sun, Jan 23, 9:01 AM
asterix added a comment to D4438: Handle researching technologies in the TechnologyManager..

(I'll aim to commit this this week unless objected.)

Sun, Jan 23, 8:57 AM
Freagarach added a comment to D4438: Handle researching technologies in the TechnologyManager..

(I'll aim to commit this this week unless objected.)

Sun, Jan 23, 8:54 AM
Freagarach committed rP26236: Ceil the resource costs for insufficient resources..
Ceil the resource costs for insufficient resources.
Sun, Jan 23, 8:43 AM
Freagarach closed D4332: Removing decimal points for insufficient resource warnings.
Sun, Jan 23, 8:42 AM
Freagarach changed the visibility for P261 Fix D4443.
Sun, Jan 23, 8:27 AM
Freagarach committed rP26235: Move the allowed formations from cmpIdentity to cmpUnitAI..
Move the allowed formations from cmpIdentity to cmpUnitAI.
Sun, Jan 23, 8:25 AM
Freagarach closed D4443: Move formations from cmpIdentity to cmpUnitAI..
Sun, Jan 23, 8:24 AM
Freagarach committed rP26234: Fix Catafalque page not showing the Macedonian metal trickle..
Fix Catafalque page not showing the Macedonian metal trickle.
Sun, Jan 23, 8:15 AM
Freagarach closed D4383: Macedonian catafalque fixes.
Sun, Jan 23, 8:15 AM
Freagarach added a comment to D4443: Move formations from cmpIdentity to cmpUnitAI..

(I don't want to change anything that might be functional with this move. xD)

Sun, Jan 23, 7:31 AM
vladislavbelov updated the summary of D4444: [WIP] Uses triangles for drawing lines in CCanvas2D..
Sun, Jan 23, 12:30 AM

Yesterday

asterix accepted D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

I like this idea too, hopefully we can get fattening like in aoe3.

Sat, Jan 22, 5:37 PM
wowgetoffyourcellphone added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

Looks like this has broad appeal. Anyone wish to Accept Revision?

Sat, Jan 22, 5:31 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

you can also ask users/players on forums for more feedback and testing

Sat, Jan 22, 4:47 PM
asterix added a comment to D4385: Multiplayer lobby ui enchancements .

you can also ask users/players on forums for more feedback and testing

Sat, Jan 22, 3:13 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Sat, Jan 22, 3:06 PM
Vulcan added a comment to D4385: Multiplayer lobby ui enchancements .

Successful build - Chance fights ever on the side of the prudent.

Sat, Jan 22, 3:05 PM
Grapjas updated the diff for D4385: Multiplayer lobby ui enchancements .
  • Reduced max characters for a game name to 100 from 256.
  • Unrated players are not 1200 rating by default anymore but 0, and they are not included into calculating the avg. rating of the game (g_DefaultLobbyRating doesn't affect the actual rating afaik?).
  • Mods like "custom rating" caused wrong avg gamerating calculation. Fixed while keeping mods like that compatible.
  • Games in gamelist that only have unrated players will not show the avg rating.
  • Fix for playername tooltip in gamedetails in case of unknown civ.
  • Appended buddysymbol to playernames in chat if buddy.
  • Made chat messages text lightgray.
  • Users can customize the symbol of status and buddies to a letter/number/symbol of their choosing in the main menu -> networking / lobby.
  • Users can customize the colors of the following elements in the main menu -> lobby colors:

Sat, Jan 22, 3:00 PM
asterix added a comment to D4444: [WIP] Uses triangles for drawing lines in CCanvas2D..

@Langbart @Freagarach can you test this?

its wip

Sat, Jan 22, 11:32 AM
wowgetoffyourcellphone requested review of D4446: [Atlas] [Maps] Update the Default map in Atlas.
Sat, Jan 22, 11:25 AM
Langbart added a comment to D4444: [WIP] Uses triangles for drawing lines in CCanvas2D..

@Langbart @Freagarach can you test this?

Sat, Jan 22, 10:55 AM
asterix updated subscribers of D4444: [WIP] Uses triangles for drawing lines in CCanvas2D..

@Langbart @Freagarach can you test this?

Sat, Jan 22, 10:54 AM

Fri, Jan 21

wowgetoffyourcellphone added a comment to rP26142: Speedups terrain painting tab in Atlas by asynchronous texture loading..

This may have sped up the loading, but now the previews are very aliased and difficult to use.

Fri, Jan 21, 6:33 PM
Stan added inline comments to D4443: Move formations from cmpIdentity to cmpUnitAI..
Fri, Jan 21, 5:13 PM
Vulcan added a comment to D4443: Move formations from cmpIdentity to cmpUnitAI..

Successful build - Chance fights ever on the side of the prudent.

Fri, Jan 21, 4:04 PM
Vulcan added a comment to D4443: Move formations from cmpIdentity to cmpUnitAI..

Successful build - Chance fights ever on the side of the prudent.

Fri, Jan 21, 4:02 PM
Freagarach updated the diff for D4443: Move formations from cmpIdentity to cmpUnitAI..

Ran the template-updating script.

Fri, Jan 21, 3:57 PM
kinglimited updated kinglimited.
Fri, Jan 21, 2:22 PM
Freagarach retitled D4443: Move formations from cmpIdentity to cmpUnitAI. from [WIP] - Move formations from cmpIdentity to cmpUnitAI. to Move formations from cmpIdentity to cmpUnitAI..
Fri, Jan 21, 1:29 PM
Freagarach created P261 Fix D4443.
Fri, Jan 21, 1:29 PM
wraitii added a comment to D4443: Move formations from cmpIdentity to cmpUnitAI..

Think that makes sense.

Fri, Jan 21, 12:33 PM
autobuild committed rP26233: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Fri, Jan 21, 9:22 AM
vladislavbelov requested review of D4444: [WIP] Uses triangles for drawing lines in CCanvas2D..
Fri, Jan 21, 9:17 AM
Freagarach requested review of D4443: Move formations from cmpIdentity to cmpUnitAI..
Fri, Jan 21, 8:29 AM
Freagarach accepted D4383: Macedonian catafalque fixes.

Fixes the issue.

Fri, Jan 21, 7:15 AM
Vulcan added a comment to D4438: Handle researching technologies in the TechnologyManager..

Successful build - Chance fights ever on the side of the prudent.

Fri, Jan 21, 7:05 AM
Freagarach added inline comments to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..
Fri, Jan 21, 7:05 AM
Vulcan added a comment to D4438: Handle researching technologies in the TechnologyManager..

Successful build - Chance fights ever on the side of the prudent.

Fri, Jan 21, 7:02 AM
Freagarach updated the diff for D4438: Handle researching technologies in the TechnologyManager..

Reduce scope-creep a bit. (Don't call ResearchTechnology on replacements.)

Fri, Jan 21, 6:57 AM
autobuild committed rP26232: [Windows] Automated build..
[Windows] Automated build.
Fri, Jan 21, 5:49 AM

Thu, Jan 20

vladislavbelov added a comment to rP26215: Splits water surface and shore drawing functions and fixes their switch..

Only seems to happen with this combination of settings.

Thu, Jan 20, 6:33 PM
vladislavbelov committed rP26231: Fixes fancy water shores drawing after rP26215..
Fixes fancy water shores drawing after rP26215.
Thu, Jan 20, 6:32 PM
Vulcan added a comment to D4438: Handle researching technologies in the TechnologyManager..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jan 20, 4:36 PM
Vulcan added a comment to D4438: Handle researching technologies in the TechnologyManager..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jan 20, 4:35 PM
Freagarach updated the diff for D4438: Handle researching technologies in the TechnologyManager..

Perform actions in the Finish function.

Thu, Jan 20, 4:30 PM
Vulcan added a comment to D4294: smoother formation manouvres.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jan 20, 3:37 PM
Vulcan added a comment to D4294: smoother formation manouvres.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jan 20, 3:36 PM
marder updated the diff for D4294: smoother formation manouvres.

style update

Thu, Jan 20, 3:32 PM
marder added a comment to D4294: smoother formation manouvres.

If we look at the UnitAI function, it will always at least return [], taking the zeroth index of that results in undefined; that is what cmpFormationUnitAI.GetTargetPositions()[0] returns.

my bad, I thought it would default to
https://github.com/0ad/0ad/blob/e27eb2200ae9ad75e775fed9832b26ff646547b9/binaries/data/mods/public/simulation/components/UnitAI.js#L5264

Thu, Jan 20, 2:56 PM
Stan added a comment to D4294: smoother formation manouvres.

Should we have more tests in test_formation.js?

Thu, Jan 20, 2:56 PM
Vulcan added a comment to D4294: smoother formation manouvres.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jan 20, 2:53 PM
Vulcan added a comment to D4294: smoother formation manouvres.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jan 20, 2:52 PM