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Vulcan added a comment to D2465: Adds optional fixed shadows without swimming effect.

Successful build - Chance fights ever on the side of the prudent.

Fri, Dec 13, 2:45 AM
Vulcan added a comment to D2465: Adds optional fixed shadows without swimming effect.

Successful build - Chance fights ever on the side of the prudent.

Fri, Dec 13, 2:38 AM
vladislavbelov created D2465: Adds optional fixed shadows without swimming effect.
Fri, Dec 13, 2:37 AM
elexis added a comment to rP22700: Animations re-export "Citizen".

There is an animation bug with the heal animation in alpha 24 that isn't in alpha23b, so it was presumably in this revision.

Fri, Dec 13, 12:40 AM

Yesterday

vladislavbelov added inline comments to D812: Allow calling timer_DisplayClientTotals multiple times.
Thu, Dec 12, 4:01 PM
vladislavbelov accepted D812: Allow calling timer_DisplayClientTotals multiple times.

According to the comment V it seems that the function had the wrong behaviour.

/**
 * display all clients' totals; does not reset them.
 * typically called at exit.
 **/
LIB_API void timer_DisplayClientTotals();
Thu, Dec 12, 4:00 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Thu, Dec 12, 11:54 AM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Thu, Dec 12, 11:53 AM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Thu, Dec 12, 11:52 AM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Thu, Dec 12, 11:47 AM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

Actually save the file...

Thu, Dec 12, 11:37 AM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

Fix notes

Thu, Dec 12, 11:36 AM
beau added a watcher for Windows Developers: beau.
Thu, Dec 12, 10:48 AM
beau added a member for Windows Developers: beau.
Thu, Dec 12, 10:34 AM
Vulcan added a comment to D2464: Create a C++ interface for cmpAttack.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Dec 12, 10:11 AM
Vulcan added a comment to D2464: Create a C++ interface for cmpAttack.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Dec 12, 10:05 AM
Harbormaster failed remote builds in B10283: Diff 10569 for D2463: Refactors ownership of SOverlayTexturedLine in CCmpRangeOverlayRenderer!
Thu, Dec 12, 10:00 AM
Vulcan added a comment to D2463: Refactors ownership of SOverlayTexturedLine in CCmpRangeOverlayRenderer.

Build was aborted.

Thu, Dec 12, 10:00 AM
Angen added a comment to D2459: Play an animation when buildings a researching techs..

Feature itself and code is good and works correctly.
To proceed please exclude art changes (as it is not entirely clear if it is desired in vanila, for reference I am not against and bb said something in way he is not against either irc log) and fix notes.

Thu, Dec 12, 8:45 AM
Angen resigned from D1630: Add perlin noise generator..
Thu, Dec 12, 7:40 AM
smiley added inline comments to D1630: Add perlin noise generator..
Thu, Dec 12, 7:36 AM

Wed, Dec 11

vladislavbelov added a comment to D2463: Refactors ownership of SOverlayTexturedLine in CCmpRangeOverlayRenderer.
In D2463#103241, @Stan wrote:

Can you improve the description? What does this patch actually do?

Wed, Dec 11, 11:02 PM
Stan added a comment to D2463: Refactors ownership of SOverlayTexturedLine in CCmpRangeOverlayRenderer.

Can you improve the description? What does this patch actually do?

Wed, Dec 11, 10:54 PM
Harbormaster failed remote builds in B10285: Diff 10571 for D2464: Create a C++ interface for cmpAttack!
Wed, Dec 11, 10:51 PM
Vulcan added a comment to D2464: Create a C++ interface for cmpAttack.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 10:50 PM
Harbormaster failed remote builds in B10284: Diff 10570 for D2464: Create a C++ interface for cmpAttack!
Wed, Dec 11, 10:47 PM
Vulcan added a comment to D2464: Create a C++ interface for cmpAttack.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 10:47 PM
Vulcan added a comment to D2463: Refactors ownership of SOverlayTexturedLine in CCmpRangeOverlayRenderer.

Successful build - Chance fights ever on the side of the prudent.

Wed, Dec 11, 10:43 PM
Stan updated the diff for D2464: Create a C++ interface for cmpAttack.

Add missing files

Wed, Dec 11, 10:40 PM
Stan created D2464: Create a C++ interface for cmpAttack.
Wed, Dec 11, 10:38 PM
vladislavbelov created D2463: Refactors ownership of SOverlayTexturedLine in CCmpRangeOverlayRenderer.
Wed, Dec 11, 10:34 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Successful build - Chance fights ever on the side of the prudent.

Wed, Dec 11, 6:36 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Successful build - Chance fights ever on the side of the prudent.

Wed, Dec 11, 6:25 PM
Stan updated the diff for D2461: [WIP] Move Unitmotion flying to cpp.

Works now!

Wed, Dec 11, 6:16 PM
Vulcan added a comment to D825: Atlas: Allow map to recenter during resize.

Successful build - Chance fights ever on the side of the prudent.

Wed, Dec 11, 6:10 PM
Harbormaster failed remote builds in B10281: Diff 10567 for D825: Atlas: Allow map to recenter during resize!
Wed, Dec 11, 5:57 PM
Vulcan added a comment to D825: Atlas: Allow map to recenter during resize.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 5:57 PM
Stan updated the diff for D825: Atlas: Allow map to recenter during resize.

Fix include.

Wed, Dec 11, 5:57 PM
Vulcan added a comment to D825: Atlas: Allow map to recenter during resize.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 5:40 PM
Harbormaster failed remote builds in B10280: Diff 10566 for D825: Atlas: Allow map to recenter during resize!
Wed, Dec 11, 5:34 PM
Vulcan added a comment to D825: Atlas: Allow map to recenter during resize.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 5:34 PM
Stan updated the diff for D825: Atlas: Allow map to recenter during resize.

nullptr

Wed, Dec 11, 5:33 PM
Vulcan added a comment to D825: Atlas: Allow map to recenter during resize.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 5:28 PM
Harbormaster failed remote builds in B10279: Diff 10565 for D825: Atlas: Allow map to recenter during resize!
Wed, Dec 11, 5:27 PM
Vulcan added a comment to D825: Atlas: Allow map to recenter during resize.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 5:27 PM
Stan updated the diff for D825: Atlas: Allow map to recenter during resize.

nullptr

Wed, Dec 11, 5:27 PM
Vulcan added a comment to D825: Atlas: Allow map to recenter during resize.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 5:26 PM
Harbormaster failed remote builds in B10278: Diff 10564 for D825: Atlas: Allow map to recenter during resize!
Wed, Dec 11, 5:26 PM
Vulcan added a comment to D825: Atlas: Allow map to recenter during resize.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 5:26 PM
Stan updated the diff for D825: Atlas: Allow map to recenter during resize.

Add nullptr initialization

Wed, Dec 11, 5:25 PM
Stan added a comment to D2459: Play an animation when buildings a researching techs..

Anything wrong with the patch itself? As I said, we are not forced to use it in Vanilla but it would be nice to give the option to modders.

Wed, Dec 11, 3:32 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Successful build - Chance fights ever on the side of the prudent.

Wed, Dec 11, 2:47 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Successful build - Chance fights ever on the side of the prudent.

Wed, Dec 11, 2:35 PM
Stan updated the diff for D2461: [WIP] Move Unitmotion flying to cpp.

Remove useless interfaces

Wed, Dec 11, 2:28 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Successful build - Chance fights ever on the side of the prudent.

Wed, Dec 11, 2:28 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Successful build - Chance fights ever on the side of the prudent.

Wed, Dec 11, 2:14 PM
Stan updated the diff for D2461: [WIP] Move Unitmotion flying to cpp.

Fix tests, still not working

Wed, Dec 11, 2:07 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 12:48 PM
Harbormaster failed remote builds in B10275: Diff 10561 for D2461: [WIP] Move Unitmotion flying to cpp!
Wed, Dec 11, 12:44 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Dec 11, 12:44 PM
Stan updated the diff for D2461: [WIP] Move Unitmotion flying to cpp.

Compiling version, Fixed values are weird.

Wed, Dec 11, 12:39 PM
vladislavbelov added inline comments to rP20622: Render the range visualization of auras, heal and attack component in a….
Wed, Dec 11, 9:51 AM
vladislavbelov added inline comments to rP19519: RangeVisualization component and use it to visualize Aura ranges..
Wed, Dec 11, 9:51 AM
Stan added a comment to rP23228: Removes hard-coded clip planes from water shader..

I got this error, not sure if related. Map Acropolis bay.

Wed, Dec 11, 9:16 AM
Angen awarded rP23229: Optimise out of frustum rendering of texture overlays. a Baby Tequila token.
Wed, Dec 11, 8:21 AM
autobuild committed rP23230: [Windows] Automated build..
[Windows] Automated build.
Wed, Dec 11, 7:24 AM
vladislavbelov added inline comments to rP20622: Render the range visualization of auras, heal and attack component in a….
Wed, Dec 11, 12:41 AM
vladislavbelov committed rP23229: Optimise out of frustum rendering of texture overlays..
Optimise out of frustum rendering of texture overlays.
Wed, Dec 11, 12:13 AM
vladislavbelov closed D1847: Optimise out of frustum rendering of textures overlays.
Wed, Dec 11, 12:13 AM

Tue, Dec 10

elexis awarded D2462: Do not allow minimum size drop to 0 because of population scale [Petra attack plan] a Like token.
Tue, Dec 10, 11:04 PM
Vulcan added a comment to D2462: Do not allow minimum size drop to 0 because of population scale [Petra attack plan].

Successful build - Chance fights ever on the side of the prudent.

Tue, Dec 10, 10:58 PM
Vulcan added a comment to D2462: Do not allow minimum size drop to 0 because of population scale [Petra attack plan].

Successful build - Chance fights ever on the side of the prudent.

Tue, Dec 10, 10:52 PM
Angen created D2462: Do not allow minimum size drop to 0 because of population scale [Petra attack plan].
Tue, Dec 10, 10:50 PM
vladislavbelov committed rP23228: Removes hard-coded clip planes from water shader..
Removes hard-coded clip planes from water shader.
Tue, Dec 10, 10:40 PM
vladislavbelov closed D2443: Removes hard-coded clip planes from water shader.
Tue, Dec 10, 10:40 PM
Vulcan added a comment to D2174: Split garrison abort bug noticed in D665..

Successful build - Chance fights ever on the side of the prudent.

Tue, Dec 10, 8:54 PM
Vulcan added a comment to D2174: Split garrison abort bug noticed in D665..

Successful build - Chance fights ever on the side of the prudent.

Tue, Dec 10, 8:47 PM
Freagarach updated the diff for D2174: Split garrison abort bug noticed in D665..
  • Removed empy functions.
  • Check for pickup in APPROACHING.
Tue, Dec 10, 8:46 PM
Harbormaster failed remote builds in B10270: Diff 10556 for D2461: [WIP] Move Unitmotion flying to cpp!
Tue, Dec 10, 8:39 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Dec 10, 8:39 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Dec 10, 8:39 PM
Stan updated the diff for D2461: [WIP] Move Unitmotion flying to cpp.

Fix almost all errors, still missing sin cos, euclid distance, and one priority operation

Tue, Dec 10, 8:38 PM
Freagarach added inline comments to D2054: Apply modifications to template values based on entity owner instead watching player.
Tue, Dec 10, 7:51 PM
Vulcan added a comment to D2054: Apply modifications to template values based on entity owner instead watching player.

Successful build - Chance fights ever on the side of the prudent.

Tue, Dec 10, 7:18 PM
Vulcan added a comment to D2054: Apply modifications to template values based on entity owner instead watching player.

Successful build - Chance fights ever on the side of the prudent.

Tue, Dec 10, 7:12 PM
Angen updated the diff for D2054: Apply modifications to template values based on entity owner instead watching player.

rename : templatePlayer -> owner

Tue, Dec 10, 7:10 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Dec 10, 5:56 PM
Harbormaster failed remote builds in B10267: Diff 10553 for D2461: [WIP] Move Unitmotion flying to cpp!
Tue, Dec 10, 5:56 PM
Vulcan added a comment to D2461: [WIP] Move Unitmotion flying to cpp.

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Dec 10, 5:55 PM
Stan created D2461: [WIP] Move Unitmotion flying to cpp.
Tue, Dec 10, 5:55 PM
Angen added a comment to D2459: Play an animation when buildings a researching techs..

I do not think it would be so big information leak to the enemy.

  1. it does not tell what is researching
  2. it does not tell how long until research is finished
  3. to get this information, entity needs to be visible
  4. it only tells which building is productive, compare that to towers with garrison flags. Flags do tell someone is in there but do not tell what kind of units or how many. (and yet some players ask to have garrison flags on ships)
Tue, Dec 10, 1:35 PM
Angen planned changes to D2054: Apply modifications to template values based on entity owner instead watching player.

templatePlayer sounds weird, so I ll rename to owner

Tue, Dec 10, 10:29 AM
smiley added a comment to D2454: Add 2d value noise for rmgen..

https://smiley3.github.io/ The darker one is what I came up with.

Tue, Dec 10, 8:53 AM
nani added a comment to D1634: Fert random map..
In D1634#103111, @Stan wrote:

Is there no way to force victory conditions?
Would be nice to have this gamemode as a victory condition :)

Tue, Dec 10, 8:01 AM
Stan added a comment to D1634: Fert random map..

Is there no way to force victory conditions?
Would be nice to have this gamemode as a victory condition :)

Tue, Dec 10, 7:50 AM
nani added inline comments to D2454: Add 2d value noise for rmgen..
Tue, Dec 10, 7:36 AM
Stan added a comment to D2459: Play an animation when buildings a researching techs..

This is visible (while not in sync) by all the players. If @borg thinks this this is too dangerous for vanilla I won't add it. But I think it's nice to give the options to modders.

Tue, Dec 10, 7:33 AM
smiley added inline comments to D2454: Add 2d value noise for rmgen..
Tue, Dec 10, 6:42 AM
Krinkle added a comment to D2459: Play an animation when buildings a researching techs..

Should this be limited to the current player's own researching? Or also their allies? What about enemies?

Tue, Dec 10, 2:59 AM

Mon, Dec 9

nani added reviewers for D1634: Fert random map.: elexis, FeXoR.
Mon, Dec 9, 11:09 PM