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Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Sat, Apr 4, 1:37 PM
Freagarach updated the diff for D2382: [WIP] - Building Sockets..

Use SetSnapData-function from D1190.

Sat, Apr 4, 1:31 PM
Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Sat, Apr 4, 1:15 PM
Freagarach updated the diff for D2382: [WIP] - Building Sockets..

Reverted to previous diff.

Sat, Apr 4, 1:10 PM
Freagarach added inline comments to D2382: [WIP] - Building Sockets..
Sat, Apr 4, 12:33 PM
Nescio added a comment to D2657: Allow modders to let buildings spawn buildings..

Or building a farmstead will spawn fields around it?

Sat, Apr 4, 12:17 PM
Angen added inline comments to D2382: [WIP] - Building Sockets..
Sat, Apr 4, 11:14 AM
Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Sat, Apr 4, 10:19 AM
Freagarach updated the diff for D2382: [WIP] - Building Sockets..

Default to ~half the obstruction size.
Generalised the snapping function a bit.

Sat, Apr 4, 10:10 AM
Angen added inline comments to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.
Sat, Apr 4, 9:45 AM
Freagarach added a comment to D2657: Allow modders to let buildings spawn buildings..

Together with D2658 this could allow forests regrowing. But also things like structure add-ons (cf. Terran in Starcraft).

Sat, Apr 4, 7:30 AM
wowgetoffyourcellphone added a comment to D2657: Allow modders to let buildings spawn buildings..

Interesting diff. What kind of gameplay feature do you envision supporting?

Sat, Apr 4, 6:03 AM

Yesterday

elexis added inline comments to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.
Fri, Apr 3, 9:18 PM
Vulcan added a comment to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

Successful build - Chance fights ever on the side of the prudent.

Fri, Apr 3, 8:56 PM
Angen updated the diff for D2460: Implement placeholder text for input fields and get rid of hack with mod filter.
Fri, Apr 3, 8:46 PM
Vulcan added a comment to D2690: Only store a "Garrison"-tag in map when there is actually Garrison to store..

Successful build - Chance fights ever on the side of the prudent.

Fri, Apr 3, 8:33 PM
Freagarach accepted rP22526: UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early….

I still think that UnitMotion being informed of entity renaming would be the best solution.

Fri, Apr 3, 8:25 PM
Freagarach created D2690: Only store a "Garrison"-tag in map when there is actually Garrison to store..
Fri, Apr 3, 8:11 PM
Angen committed rP23566: React to target death properly when chasing.
React to target death properly when chasing
Fri, Apr 3, 8:09 PM
Angen closed D2517: React to target death properly when chasing.
Fri, Apr 3, 8:09 PM
Angen added a comment to D1190: Allow restoring lost wall turrets.

(I was commenting with my thoughts how to do it, because I do not have this high at my priority list right now, so one can take over if feels)

Fri, Apr 3, 2:58 PM
Stan added a comment to D1190: Allow restoring lost wall turrets.

Feel free to commandeer @Angen

Fri, Apr 3, 2:29 PM
Angen added a comment to D2426: Allow world population..

Interestingly, the winning player (green) seems to remain active (bartering) after defeating its opponent (blue):

Fri, Apr 3, 10:12 AM
Angen added inline comments to D2382: [WIP] - Building Sockets..
Fri, Apr 3, 10:07 AM
autobuild committed rP23565: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Fri, Apr 3, 9:32 AM
Angen added inline comments to D2517: React to target death properly when chasing.
Fri, Apr 3, 9:14 AM
Angen added a comment to D1190: Allow restoring lost wall turrets.

What I was thinking was something like sockets, but with the visibility switching. They would spawn with every wall tower placement and get tower foundation assigned immediately by code. But would need to keep track of assigned wall parts. If no wall connected, it would be destroyed.

Fri, Apr 3, 9:02 AM
Angen added a comment to D2689: Update fmt to version 6.1.2.

\libraries\source\fmt\include\fmt\format.h(1721): error C2039: '_finite': is not a member of 'std' (compiling source file ..\..\..\source\network\NetClient.cpp)

Fri, Apr 3, 8:35 AM
Angen added reviewers for D2689: Update fmt to version 6.1.2: Windows Developers, macOS Developers.
Fri, Apr 3, 8:25 AM
Krinkle added a comment to D2689: Update fmt to version 6.1.2.

I can help with testing on macOS. Unfortunately, it seems trunk is not compiling well currently on macOS due to a problem with NVTT. I've filed https://trac.wildfiregames.com/ticket/5710.

Fri, Apr 3, 4:58 AM
Vulcan added a comment to D2689: Update fmt to version 6.1.2.

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Apr 3, 1:03 AM
Vulcan added a comment to D2689: Update fmt to version 6.1.2.

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Apr 3, 1:00 AM
Harbormaster failed remote builds in B11394: Diff 11621 for D2689: Update fmt to version 6.1.2!
Fri, Apr 3, 12:57 AM
Vulcan added a comment to D2689: Update fmt to version 6.1.2.

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Apr 3, 12:57 AM
s0600204 created D2689: Update fmt to version 6.1.2.
Fri, Apr 3, 12:56 AM

Thu, Apr 2

Vulcan added a comment to D1190: Allow restoring lost wall turrets.

Successful build - Chance fights ever on the side of the prudent.

Thu, Apr 2, 5:31 PM
Freagarach added inline comments to D1190: Allow restoring lost wall turrets.
Thu, Apr 2, 5:26 PM
Angen added inline comments to D1190: Allow restoring lost wall turrets.
Thu, Apr 2, 5:25 PM
Stan added inline comments to D1190: Allow restoring lost wall turrets.
Thu, Apr 2, 5:22 PM
Stan updated the diff for D1190: Allow restoring lost wall turrets.

Fix some inlines

Thu, Apr 2, 5:22 PM
Freagarach added inline comments to D1190: Allow restoring lost wall turrets.
Thu, Apr 2, 5:17 PM
Vulcan added a comment to D1190: Allow restoring lost wall turrets.

Successful build - Chance fights ever on the side of the prudent.

Thu, Apr 2, 5:11 PM
Stan added inline comments to D1190: Allow restoring lost wall turrets.
Thu, Apr 2, 5:04 PM
Stan updated the diff for D1190: Allow restoring lost wall turrets.

fix inlines

Thu, Apr 2, 5:04 PM
Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Thu, Apr 2, 4:30 PM
Freagarach added inline comments to D2382: [WIP] - Building Sockets..
Thu, Apr 2, 4:24 PM
Freagarach updated the diff for D2382: [WIP] - Building Sockets..

Inlines.

Thu, Apr 2, 4:24 PM
Freagarach added inline comments to D1190: Allow restoring lost wall turrets.
Thu, Apr 2, 4:10 PM
Angen added inline comments to D2382: [WIP] - Building Sockets..
Thu, Apr 2, 3:33 PM
Vulcan added a comment to D1190: Allow restoring lost wall turrets.

Successful build - Chance fights ever on the side of the prudent.

Thu, Apr 2, 3:24 PM
Stan added inline comments to D2382: [WIP] - Building Sockets..
Thu, Apr 2, 3:21 PM
Stan added inline comments to D1190: Allow restoring lost wall turrets.
Thu, Apr 2, 3:14 PM
Stan updated the diff for D1190: Allow restoring lost wall turrets.

Fix inlines.

Thu, Apr 2, 3:14 PM
Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Thu, Apr 2, 3:08 PM
Freagarach updated the diff for D2382: [WIP] - Building Sockets..

Be able to hide the socket upon building init.

Thu, Apr 2, 3:03 PM
Freagarach accepted D2517: React to target death properly when chasing.
  • Units move out of CHASING-state when target dies.
  • Only the switch in target is slightly seen due to an entity stopping momentarily, but thereafter it continues to run/walk towards the last target position, meaning minimal FOW information leaking. (This only concerns a forced order.)
  • Chasing behaviour is good, whilst hunting as wel as during combat.
Thu, Apr 2, 2:24 PM
Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Thu, Apr 2, 9:07 AM
Freagarach updated the diff for D2382: [WIP] - Building Sockets..

Do not use templates to match.

Thu, Apr 2, 8:57 AM
autobuild committed rP23564: [Windows] Automated build..
[Windows] Automated build.
Thu, Apr 2, 7:35 AM

Wed, Apr 1

Angen added inline comments to D2667: Upgrade engine to handle up to 30 players.
Wed, Apr 1, 10:11 PM
Vulcan added a comment to D2517: React to target death properly when chasing.

Successful build - Chance fights ever on the side of the prudent.

Wed, Apr 1, 9:51 PM
Angen requested review of D2517: React to target death properly when chasing.
Wed, Apr 1, 9:41 PM
Angen updated the diff for D2517: React to target death properly when chasing.

Use attackType from order to get appropriate range we would end up if target would be alive.
Use relaxed range on top of it to reduce pathfinding lag when path is obstructed.
Keep forced order.

Wed, Apr 1, 9:41 PM
nani updated the diff for D2667: Upgrade engine to handle up to 30 players.

Added more parameters to the class template to specify how many bits per "value" we use.
Fixed all the code style issues and inline comments Stan and Angen mentioned.

Wed, Apr 1, 9:11 PM
Angen planned changes to D2517: React to target death properly when chasing.
Wed, Apr 1, 9:07 PM
Angen requested changes to D2667: Upgrade engine to handle up to 30 players.
Wed, Apr 1, 8:25 PM
Freagarach added a comment to D2665: Explicitly return "undefined" when requesting Splash data in Attack.js..

Thanks @Angen :)

Wed, Apr 1, 8:20 PM
Angen committed rP23563: Explicitly return "undefined" when requesting Splash data in Attack.js.
Explicitly return "undefined" when requesting Splash data in Attack.js
Wed, Apr 1, 8:18 PM
Angen closed D2665: Explicitly return "undefined" when requesting Splash data in Attack.js..
Wed, Apr 1, 8:18 PM
Angen added inline comments to D1190: Allow restoring lost wall turrets.
Wed, Apr 1, 8:13 PM
Angen added a comment to D1190: Allow restoring lost wall turrets.

Anyway I was planing another approach but if someone can make this one fully working it would be nice too.

Wed, Apr 1, 8:09 PM
Freagarach added inline comments to D1190: Allow restoring lost wall turrets.
Wed, Apr 1, 7:00 PM
Angen added a comment to D2640: adjust trader footprints.

I agree, but I want to avoid situation in which you would want to adjust footprint again because new actors are a bit bigger or smaller.

Wed, Apr 1, 3:59 PM
Nescio added a comment to D2640: adjust trader footprints.

I believe I can fix the donkey trader offset, if it is worth it as apparently it is technically incorrect for Celt civs to rely on those. One has to be careful when changing the position dae, as a lot of models currently use the merchant's object.

That would be great! Although donkeys are inappropiate for Celtic traders, they are correct for the Iberians and Kushites, and I would recommend to give Athens and Sparta donkey traders as well. See https://wildfiregames.com/forum/index.php?/topic/27756-unit-actor-mistakes/&tab=comments#comment-393430
However, those are things that ought to be done separately from this patch. Although the donkey traders have an offset, which is an art problem, the footprint dimensions are correct, and thus this template is an improvement. It doesn't matter in which order the actor and footprint adjustments are committed.

Wed, Apr 1, 11:10 AM
Itms committed rP23562: Update cppformat from v0.11.0 to v1.1.0, fixes #5646, refs #3190..
Update cppformat from v0.11.0 to v1.1.0, fixes #5646, refs #3190.
Wed, Apr 1, 9:32 AM
Itms closed D2613: Updated cppformat.
Wed, Apr 1, 9:32 AM

Tue, Mar 31

Vulcan added a comment to D2479: Add thread names on Linux.

Successful build - Chance fights ever on the side of the prudent.

Tue, Mar 31, 6:35 PM
linkmauve updated the diff for D2479: Add thread names on Linux.

Changed %u to %d for printing pid_t.

Tue, Mar 31, 6:25 PM
Itms accepted D2613: Updated cppformat.

I will commit this today. Thanks adrian for the patch and s0600204 for the help!

Tue, Mar 31, 10:24 AM
Vulcan added a comment to D2613: Updated cppformat.

Successful build - Chance fights ever on the side of the prudent.

Tue, Mar 31, 10:17 AM
gameboy added a comment to D1190: Allow restoring lost wall turrets.

@Stan' My friend, have those ghost slots been fixed?

Tue, Mar 31, 1:46 AM
Stan added a comment to D2640: adjust trader footprints.

I believe I can fix the donkey trader offset, if it is worth it as apparently it is technically incorrect for Celt civs to rely on those. One has to be careful when changing the position dae, as a lot of models currently use the merchant's object.

Tue, Mar 31, 12:39 AM

Mon, Mar 30

Angen added a comment to D2640: adjust trader footprints.

Donkey traders looks better but are not exactly correct. Although there cant be much done without changing dae files. Only concern about it I have is that they will receive missile hit at the front part where is no mesh.

Mon, Mar 30, 7:11 PM
Vulcan added a comment to D2511: [gameplay] give worker elephants an aura instead.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 30, 6:34 PM
Vulcan added a comment to D2614: Also store turret position in map file..

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 30, 6:34 PM
Vulcan added a comment to D1190: Allow restoring lost wall turrets.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 30, 6:33 PM
Vulcan added a comment to D1740: Support inheritance in special filter templates.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 30, 6:32 PM
Vulcan added a comment to D1190: Allow restoring lost wall turrets.

Successful build - Chance fights ever on the side of the prudent.

Mon, Mar 30, 6:28 PM
Vulcan added a comment to D1740: Support inheritance in special filter templates.

Successful build - Chance fights ever on the side of the prudent.

Mon, Mar 30, 6:19 PM
Vulcan added a comment to D2688: move a few unit actors and icons.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 30, 5:38 PM
autobuild committed rP23561: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Mar 30, 5:34 PM
Vulcan added a comment to D1190: Allow restoring lost wall turrets.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 30, 2:45 PM
Harbormaster failed remote builds in B11382: Diff 11609 for D1190: Allow restoring lost wall turrets!
Mon, Mar 30, 2:39 PM
Vulcan added a comment to D1190: Allow restoring lost wall turrets.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 30, 2:39 PM
Stan updated the diff for D1190: Allow restoring lost wall turrets.

Add early return

Mon, Mar 30, 2:37 PM
Vulcan added a comment to D1740: Support inheritance in special filter templates.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 30, 1:53 PM
Harbormaster failed remote builds in B11381: Diff 11608 for D1740: Support inheritance in special filter templates!
Mon, Mar 30, 1:44 PM
Vulcan added a comment to D1740: Support inheritance in special filter templates.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 30, 1:44 PM
Freagarach added inline comments to D1740: Support inheritance in special filter templates.
Mon, Mar 30, 1:42 PM
Freagarach updated the diff for D1740: Support inheritance in special filter templates.

Rebased, @vladislavbelov 's inlines.

Mon, Mar 30, 1:41 PM