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Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Sat, Oct 19, 11:30 PM
Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Sat, Oct 19, 11:18 PM
Freagarach added inline comments to D2382: [WIP] - Building Sockets..
Sat, Oct 19, 11:16 PM
Freagarach updated the diff for D2382: [WIP] - Building Sockets..
  • Renamed Settlement.js.
  • Every terrain as long as a socket exists (sockets not yet implemented).
  • cmpObstruction.CheckSocketPlacement(SlotTemplate). <- Not used yet.
Sat, Oct 19, 11:15 PM
Freagarach updated the test plan for D2370: Let splash radius be affected by techs..
Sat, Oct 19, 6:06 PM
Freagarach added a comment to D2382: [WIP] - Building Sockets..

I compleately overlooked Settlement.js,,,
A socket building only should check for the socket to exist and whether it is obstructed, not the type of terrain, IMHO.
Furthermore it should have a special check in BuildRestrictions.js, similar to the shore-check, whether the location is within a socket (cmpObstruction.CheckSlotPlacement(SlotTemplate)?).
Snapping should be indeed introduced and can (partly?) be reused from the wall snapping.

Sat, Oct 19, 10:58 AM
Harbormaster failed to build B9842: rP23081: Rewrite developer overlay to use class syntax, one class per checkbox, a class… for rP23081: Rewrite developer overlay to use class syntax, one class per checkbox, a class…!
Sat, Oct 19, 2:33 AM
elexis committed rP23081: Rewrite developer overlay to use class syntax, one class per checkbox, a class….
Rewrite developer overlay to use class syntax, one class per checkbox, a class…
Sat, Oct 19, 2:27 AM
elexis closed D2383: Rewrite DeveloperOverlay and TimeWarp to use class syntax and split classes.
Sat, Oct 19, 2:27 AM
elexis updated the summary of D2383: Rewrite DeveloperOverlay and TimeWarp to use class syntax and split classes.
Sat, Oct 19, 2:09 AM
elexis updated the summary of D2383: Rewrite DeveloperOverlay and TimeWarp to use class syntax and split classes.
Sat, Oct 19, 1:58 AM
elexis added a comment to D2383: Rewrite DeveloperOverlay and TimeWarp to use class syntax and split classes.

For the Set vs Array difference, iteration performance is what matters most.

Sat, Oct 19, 1:52 AM
Vulcan added a comment to D2383: Rewrite DeveloperOverlay and TimeWarp to use class syntax and split classes.

Successful build - Chance fights ever on the side of the prudent.

Sat, Oct 19, 1:36 AM
Harbormaster failed remote builds in B9841: Diff 10178 for D2383: Rewrite DeveloperOverlay and TimeWarp to use class syntax and split classes!
Sat, Oct 19, 1:33 AM
Vulcan added a comment to D2383: Rewrite DeveloperOverlay and TimeWarp to use class syntax and split classes.

Build failure - The Moirai have given mortals hearts that can endure.

Sat, Oct 19, 1:33 AM
elexis created D2383: Rewrite DeveloperOverlay and TimeWarp to use class syntax and split classes.
Sat, Oct 19, 1:33 AM
elexis added a comment to F1100948: r23063 replay, at min 34, go2die lost 25 naked fanatics due to pathfinding problems at a narrow passage.

Ticket at #5624

Sat, Oct 19, 1:27 AM
Stan added a comment to D2382: [WIP] - Building Sockets..

The Settlement.js class should be updated/deleted/renamed :)

Sat, Oct 19, 1:19 AM

Fri, Oct 18

Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 18, 11:00 PM
Vulcan added a comment to D2382: [WIP] - Building Sockets..

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 18, 10:51 PM
Freagarach created D2382: [WIP] - Building Sockets..
Fri, Oct 18, 10:48 PM
Krinkle updated Krinkle.
Fri, Oct 18, 9:56 PM
Stan added inline comments to D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..
Fri, Oct 18, 7:45 PM
Stan added inline comments to D2367: Move "GarrisonVisibly" to a seperate function and create its counterpart..
Fri, Oct 18, 7:43 PM
Vulcan added a comment to D2381: Allow entities to retain order queue when (un)garrisoning..

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 18, 6:05 PM
Vulcan added a comment to D2381: Allow entities to retain order queue when (un)garrisoning..

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 18, 6:01 PM
Freagarach updated the summary of D2372: [WIP] - Support for mining..
Fri, Oct 18, 5:55 PM
Freagarach created D2381: Allow entities to retain order queue when (un)garrisoning..
Fri, Oct 18, 5:55 PM
Freagarach added inline comments to D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..
Fri, Oct 18, 5:40 PM
Freagarach added inline comments to D2368: Move some logic from UnitAI's "Garrisoned"-state to "Garrison:Approaching"..
Fri, Oct 18, 4:56 PM
Harbormaster failed to build B9838: rP23080: Rewrite session menu code to use object orientation, finish off `menu.js`, refs… for rP23080: Rewrite session menu code to use object orientation, finish off `menu.js`, refs…!
Fri, Oct 18, 4:18 PM
elexis committed rP23080: Rewrite session menu code to use object orientation, finish off `menu.js`, refs….
Rewrite session menu code to use object orientation, finish off `menu.js`, refs…
Fri, Oct 18, 4:12 PM
elexis closed D2380: Finish session menu.js OOP rewrite.
Fri, Oct 18, 4:12 PM
Vulcan added a comment to D2380: Finish session menu.js OOP rewrite.

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Oct 18, 3:57 PM
Harbormaster failed remote builds in B9837: Diff 10174 for D2380: Finish session menu.js OOP rewrite!
Fri, Oct 18, 3:56 PM
Vulcan added a comment to D2380: Finish session menu.js OOP rewrite.

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Oct 18, 3:56 PM
elexis updated the Trac tickets for D2380: Finish session menu.js OOP rewrite.
Fri, Oct 18, 3:56 PM
elexis created D2380: Finish session menu.js OOP rewrite.
Fri, Oct 18, 3:56 PM
elexis added inline comments to rP17549: Session menu cleanup..
Fri, Oct 18, 3:50 PM
Freagarach updated the summary of D2372: [WIP] - Support for mining..
Fri, Oct 18, 9:46 AM
Vulcan added a comment to D2368: Move some logic from UnitAI's "Garrisoned"-state to "Garrison:Approaching"..

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 18, 9:31 AM
Freagarach added inline comments to D2368: Move some logic from UnitAI's "Garrisoned"-state to "Garrison:Approaching"..
Fri, Oct 18, 9:26 AM
Vulcan added a comment to D2368: Move some logic from UnitAI's "Garrisoned"-state to "Garrison:Approaching"..

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 18, 9:14 AM
Freagarach updated the diff for D2368: Move some logic from UnitAI's "Garrisoned"-state to "Garrison:Approaching"..

More movement.

Fri, Oct 18, 9:13 AM
Harbormaster failed to build B9835: rP23079: Prepare some animations for the upcoming new shields "Roman Scutum". for rP23079: Prepare some animations for the upcoming new shields "Roman Scutum".!
Fri, Oct 18, 6:08 AM
Alexandermb committed rP23079: Prepare some animations for the upcoming new shields "Roman Scutum"..
Prepare some animations for the upcoming new shields "Roman Scutum".
Fri, Oct 18, 6:01 AM
elexis added a comment to rP23070: Fix the last remaining warnings introduced by rP23049.

Animation errors fixed by rP23078

Fri, Oct 18, 2:51 AM
elexis added a comment to rP23049: Camel riders animations re-export..

Animation errors fixed by rP23078, thanks

Fri, Oct 18, 2:51 AM

Thu, Oct 17

Stan added inline comments to D2376: Store the garrisonHolder in cmpGarrisonable instead of iterating orders..
Thu, Oct 17, 11:41 PM
Vulcan added a comment to D2176: Give an option to allow multiple controls groups share same entities..

Successful build - Chance fights ever on the side of the prudent.

Thu, Oct 17, 10:32 PM
Vulcan added a comment to D2176: Give an option to allow multiple controls groups share same entities..

Successful build - Chance fights ever on the side of the prudent.

Thu, Oct 17, 10:30 PM
Freagarach added inline comments to D2176: Give an option to allow multiple controls groups share same entities..
Thu, Oct 17, 10:29 PM
Freagarach updated the diff for D2176: Give an option to allow multiple controls groups share same entities..
Thu, Oct 17, 10:29 PM
Freagarach added a comment to D2376: Store the garrisonHolder in cmpGarrisonable instead of iterating orders..

A change in Transform.js is not needed because GarrisonHolder will eject the old entity and garrison the new one.

Thu, Oct 17, 10:16 PM
Freagarach added inline comments to D2176: Give an option to allow multiple controls groups share same entities..
Thu, Oct 17, 9:59 PM
Vulcan added a comment to D2176: Give an option to allow multiple controls groups share same entities..

Successful build - Chance fights ever on the side of the prudent.

Thu, Oct 17, 9:59 PM
Vulcan added a comment to D2176: Give an option to allow multiple controls groups share same entities..

Successful build - Chance fights ever on the side of the prudent.

Thu, Oct 17, 9:56 PM
Freagarach updated the diff for D2176: Give an option to allow multiple controls groups share same entities..

Tooltip yet again.

Thu, Oct 17, 9:55 PM
Harbormaster failed to build B9831: rP23078: Fix broken camel animations. for rP23078: Fix broken camel animations.!
Thu, Oct 17, 7:46 PM
Alexandermb committed rP23078: Fix broken camel animations..
Fix broken camel animations.
Thu, Oct 17, 7:40 PM
nani awarded D2378: Session event subscription system, refactor PlayerViewControl, TopPanel, Pause, GameSpeed, ObjectivesDialog, FollowPlayer to use object orientation a Like token.
Thu, Oct 17, 7:21 PM
Stan added inline comments to D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..
Thu, Oct 17, 5:47 PM
Vulcan added a comment to D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Thu, Oct 17, 5:44 PM
Freagarach updated the summary of D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..
Thu, Oct 17, 5:41 PM
Vulcan added a comment to D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Thu, Oct 17, 5:40 PM
Freagarach updated the diff for D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..
  • Some function calls to member calls in UnitAI.
  • Transform.js updated.
Thu, Oct 17, 5:38 PM
Freagarach added inline comments to D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..
Thu, Oct 17, 5:37 PM
Harbormaster failed to build B9829: rP23077: Commit files missing in previous commit rP23076 / D2378. for rP23077: Commit files missing in previous commit rP23076 / D2378.!
Thu, Oct 17, 5:27 PM
elexis committed rP23077: Commit files missing in previous commit rP23076 / D2378..
Commit files missing in previous commit rP23076 / D2378.
Thu, Oct 17, 5:22 PM
Harbormaster failed to build B9828: rP23076: Implement session event subscription system and rewrite TopPanel… for rP23076: Implement session event subscription system and rewrite TopPanel…!
Thu, Oct 17, 5:16 PM
Freagarach updated the summary of D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..
Thu, Oct 17, 5:11 PM
elexis removed 1 auditor(s) for rP21149: remove a useless (and bothering) intrusion of the gui: elexis.
Thu, Oct 17, 5:10 PM
elexis committed rP23076: Implement session event subscription system and rewrite TopPanel….
Implement session event subscription system and rewrite TopPanel…
Thu, Oct 17, 5:10 PM
elexis closed D2378: Session event subscription system, refactor PlayerViewControl, TopPanel, Pause, GameSpeed, ObjectivesDialog, FollowPlayer to use object orientation.
Thu, Oct 17, 5:10 PM
elexis added a comment to rP21149: remove a useless (and bothering) intrusion of the gui.

To be clear, if you want to (1) fast forward, (2) change the perspective, (3) started the game as a player in singleplayermode,
then
(A) open the developer overlay with alt+D
(B) enable the change perspective developer feature (to use the dropdown to reassign the player)
(C) select observer item
(D) disable the change perspective developer feature (to remain assigned as an observer and use the dropdown like observers/replay viewers do)

Thu, Oct 17, 2:58 PM
elexis added a comment to D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..

Transform.js has a cmpNewUnitAI.SetGarrisoned();, I suppose that should set it to false, not undefined.

Thu, Oct 17, 2:14 PM
elexis added a comment to D2363: Check attribute directory path is actually a directory when loading the folder's scripts..

See PM discussion yesterday, this will only catch the case where the directory doesnt end with a slash, but in case someone has a typo in the foldername, it will not report that and continue like nothing happened, just with follow up errors.

Thu, Oct 17, 1:59 PM
Stan added a comment to D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup).

Segfault in tests for the record

Thu, Oct 17, 9:33 AM
Imarok added a comment to D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup).
In D1511#99249, @Vulcan wrote:

Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/978/display/redirect

Thu, Oct 17, 9:05 AM
Vulcan added a comment to D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Thu, Oct 17, 8:47 AM
Vulcan added a comment to D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Thu, Oct 17, 8:43 AM
Freagarach updated the summary of D2372: [WIP] - Support for mining..
Thu, Oct 17, 8:43 AM
Freagarach created D2379: Give the GarrisonHolder component the power to set garrisoned on an entity with UnitAI, instead of leaving it to UnitAI..
Thu, Oct 17, 8:41 AM
Harbormaster failed to build B9826: rP23075: Some tweak to animation in the 2nd swordsman shield attack for rP23075: Some tweak to animation in the 2nd swordsman shield attack!
Thu, Oct 17, 6:30 AM
Alexandermb committed rP23075: Some tweak to animation in the 2nd swordsman shield attack.
Some tweak to animation in the 2nd swordsman shield attack
Thu, Oct 17, 6:23 AM
elexis raised a concern with rP22802: Use the @wowgetoffyourcellphone's Uffington Horse as the Briton Wonder….

This commit was to implement a design decision made long ago to make the Uffington White Horse the Briton wonder.

Thu, Oct 17, 1:02 AM

Wed, Oct 16

elexis added inline comments to rP8234: # Add victory/defeat conditions, based on patch from fcxSanya..
Wed, Oct 16, 10:17 PM
Vulcan added a comment to D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup).

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Oct 16, 10:15 PM
Harbormaster failed remote builds in B9825: Diff 10166 for D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup)!
Wed, Oct 16, 10:15 PM
Vulcan added a comment to D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup).

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Oct 16, 10:15 PM
Teiresias updated the diff for D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup).

Minor second update to get parameter references to match CCs

Wed, Oct 16, 10:13 PM
Harbormaster failed remote builds in B9824: Diff 10165 for D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup)!
Wed, Oct 16, 10:12 PM
Vulcan added a comment to D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup).

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Oct 16, 10:12 PM
Vulcan added a comment to D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup).

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Oct 16, 10:12 PM
Teiresias updated the diff for D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup).

Updated patch according to Stans requests

Wed, Oct 16, 10:10 PM
Vulcan added a comment to D2376: Store the garrisonHolder in cmpGarrisonable instead of iterating orders..

Successful build - Chance fights ever on the side of the prudent.

Wed, Oct 16, 5:53 PM
Vulcan added a comment to D2376: Store the garrisonHolder in cmpGarrisonable instead of iterating orders..

Successful build - Chance fights ever on the side of the prudent.

Wed, Oct 16, 5:47 PM
Freagarach updated the diff for D2376: Store the garrisonHolder in cmpGarrisonable instead of iterating orders..
  • Early return in UnitAI's GetGarrisonHolder().
  • Also update the actual getting code in session.js.
Wed, Oct 16, 5:46 PM
elexis added a comment to F1100948: r23063 replay, at min 34, go2die lost 25 naked fanatics due to pathfinding problems at a narrow passage.

which is 4124 * 500.

Wed, Oct 16, 3:13 PM
elexis added a comment to F1100948: r23063 replay, at min 34, go2die lost 25 naked fanatics due to pathfinding problems at a narrow passage.

Wed, Oct 16, 3:08 PM