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edoput updated the diff for D4667: Add JS bindings for in game camera attributes.

The camera functions now guard against the game not running or the camera not being setup and return undefined in case
this happens.

Thu, Oct 6, 4:41 PM
wowgetoffyourcellphone added a comment to rP27120: [Alpha 27][Atlas] New Obstructor objects for Atlas..

https://trac.wildfiregames.com/changeset/27124

Thu, Oct 6, 1:51 AM
wowgetoffyourcellphone added a comment to rP27114: [Alpha 27][Art][Textures][Portraits] Move unit portraits to civ-specific….

https://trac.wildfiregames.com/changeset/27125

Thu, Oct 6, 1:50 AM
wowgetoffyourcellphone committed rP27126: [Alpha 27][Art] Add player color to the Greek sentry tower..
[Alpha 27][Art] Add player color to the Greek sentry tower.
Thu, Oct 6, 1:32 AM
wowgetoffyourcellphone committed rP27125: [Alpha 27][Portraits] Adjust portraits for Skirmish templates.
[Alpha 27][Portraits] Adjust portraits for Skirmish templates
Thu, Oct 6, 1:03 AM
wowgetoffyourcellphone committed rP27124: [Alpha 27][Atlas] Obstructor parent template .
[Alpha 27][Atlas] Obstructor parent template
Thu, Oct 6, 12:48 AM

Yesterday

wowgetoffyourcellphone added a comment to rP27120: [Alpha 27][Atlas] New Obstructor objects for Atlas..

Ah yes, the parent template.

Wed, Oct 5, 6:25 PM
phosit added a comment to D4786: A bit faster "state hash check".

It seems odd to me that the state hash check would be so slow to be honest.

Wed, Oct 5, 3:49 PM
Vulcan added a comment to D4425: Use the threadpool for texture conversion.

Successful build - Chance fights ever on the side of the prudent.

Wed, Oct 5, 3:43 PM
Vulcan added a comment to D4425: Use the threadpool for texture conversion.

Successful build - Chance fights ever on the side of the prudent.

Wed, Oct 5, 3:40 PM
phosit updated the diff for D4425: Use the threadpool for texture conversion.

Revert parameter reordering.

Wed, Oct 5, 3:36 PM
Vulcan added a comment to D4271: [WIP] Civ backgrounds for minimap..

Successful build - Chance fights ever on the side of the prudent.

Wed, Oct 5, 12:57 PM
Vulcan added a comment to D4271: [WIP] Civ backgrounds for minimap..

Successful build - Chance fights ever on the side of the prudent.

Wed, Oct 5, 12:55 PM
Stan updated the diff for D4271: [WIP] Civ backgrounds for minimap..

Simplify patch. Fix background.

Wed, Oct 5, 12:51 PM
Vulcan added a comment to D4271: [WIP] Civ backgrounds for minimap..

Successful build - Chance fights ever on the side of the prudent.

Wed, Oct 5, 12:17 PM
Vulcan added a comment to D4271: [WIP] Civ backgrounds for minimap..

Successful build - Chance fights ever on the side of the prudent.

Wed, Oct 5, 12:10 PM
Stan reclaimed D4329: Copy/Open button for file path in replay window.
Wed, Oct 5, 12:01 PM
Stan commandeered D4329: Copy/Open button for file path in replay window.
Wed, Oct 5, 12:01 PM
Stan added a comment to D4673: [NetClient] Clean up g_xmppClient checking.

@jprahman can you update this?

Wed, Oct 5, 11:59 AM
Stan raised a concern with rP27114: [Alpha 27][Art][Textures][Portraits] Move unit portraits to civ-specific….

Forgot some files. PLEASE RUN CHECKREFS.PY!

Wed, Oct 5, 11:54 AM
Stan raised a concern with rP27120: [Alpha 27][Atlas] New Obstructor objects for Atlas..

You forgot a file.

Wed, Oct 5, 11:49 AM
Stan updated the diff for D4271: [WIP] Civ backgrounds for minimap..

Rebase after rP27122.

Wed, Oct 5, 11:47 AM
Stan closed D4789: Bump version to A27.
Wed, Oct 5, 11:20 AM
marder added a comment to D4598: [GUI] fancy endgame message.

now that we have rP27122 (which do look really good btw!)
@wowgetoffyourcellphone should we revisit this idea but with civ specific designs?
Or do you want to commit the designs you made?

Wed, Oct 5, 11:06 AM
Vulcan added a comment to D4793: Fix victory conditions loading (fixes Hero Garrison in regicide crashloop)..

Build was aborted.

Wed, Oct 5, 10:36 AM
wowgetoffyourcellphone committed rP27123: [Alpha 27][Actors] Update the look of the Mediterranean stone quarry..
[Alpha 27][Actors] Update the look of the Mediterranean stone quarry.
Wed, Oct 5, 4:25 AM
wowgetoffyourcellphone committed rP27122: [Alpha 27][GUI][Textures] Add civ-specific Minimap textures for future….
[Alpha 27][GUI][Textures] Add civ-specific Minimap textures for future…
Wed, Oct 5, 4:22 AM
wowgetoffyourcellphone committed rP27121: [Alpha 7][Art][Textures] Improve the look of the Kush bireme sail texture..
[Alpha 7][Art][Textures] Improve the look of the Kush bireme sail texture.
Wed, Oct 5, 4:15 AM
wowgetoffyourcellphone committed rP27120: [Alpha 27][Atlas] New Obstructor objects for Atlas..
[Alpha 27][Atlas] New Obstructor objects for Atlas.
Wed, Oct 5, 4:14 AM
wowgetoffyourcellphone committed rP27119: [Alpha 27][Art] Begin to add subterranean platforms for structures. This adds….
[Alpha 27][Art] Begin to add subterranean platforms for structures. This adds…
Wed, Oct 5, 4:04 AM
wowgetoffyourcellphone committed rP27118: [Alpha 27][Art][Actors][Celts] Reduce the amount of nakedness in Gallic and….
[Alpha 27][Art][Actors][Celts] Reduce the amount of nakedness in Gallic and…
Wed, Oct 5, 3:57 AM
wowgetoffyourcellphone committed rP27117: [Alpha 27][Audio] Reduce the volume and normalize the stone selection sound.
[Alpha 27][Audio] Reduce the volume and normalize the stone selection sound
Wed, Oct 5, 3:55 AM
wowgetoffyourcellphone committed rP27116: [Alpha 27] Add an icon the Arakamani's aura.
[Alpha 27] Add an icon the Arakamani's aura
Wed, Oct 5, 3:53 AM
wowgetoffyourcellphone committed rP27115: [Alpha 27][Art][Portraits][Templates] Moving portrait textures to their own….
[Alpha 27][Art][Portraits][Templates] Moving portrait textures to their own…
Wed, Oct 5, 3:49 AM
wowgetoffyourcellphone committed rP27114: [Alpha 27][Art][Textures][Portraits] Move unit portraits to civ-specific….
[Alpha 27][Art][Textures][Portraits] Move unit portraits to civ-specific…
Wed, Oct 5, 3:46 AM
wowgetoffyourcellphone committed rP27113: [Alpha 27][Art][Actors] Remove unnecessary decals from some trees; change….
[Alpha 27][Art][Actors] Remove unnecessary decals from some trees; change…
Wed, Oct 5, 3:40 AM
wowgetoffyourcellphone committed rP27112: [Alpha 27] [Art] Improved Hellenic structure texture, namely the frieze and….
[Alpha 27] [Art] Improved Hellenic structure texture, namely the frieze and…
Wed, Oct 5, 3:38 AM
vladislavbelov added a comment to D4425: Use the threadpool for texture conversion.

It's better to split parameters reordering.

Wed, Oct 5, 12:41 AM

Tue, Oct 4

Harbormaster failed to build B20883: rP27111: Removes GUI dependency from Canvas2D. for rP27111: Removes GUI dependency from Canvas2D.!
Tue, Oct 4, 10:25 PM
vladislavbelov committed rP27111: Removes GUI dependency from Canvas2D..
Removes GUI dependency from Canvas2D.
Tue, Oct 4, 10:25 PM
Harbormaster failed to build B20882: rP27110: Fixes vertex attribute stride in Canvas2D. for rP27110: Fixes vertex attribute stride in Canvas2D.!
Tue, Oct 4, 9:39 PM
vladislavbelov committed rP27110: Fixes vertex attribute stride in Canvas2D..
Fixes vertex attribute stride in Canvas2D.
Tue, Oct 4, 9:38 PM
Harbormaster failed to build B20881: rP27109: Removes drawing via IDeviceCommandContext from CMinimap. for rP27109: Removes drawing via IDeviceCommandContext from CMinimap.!
Tue, Oct 4, 9:33 PM
vladislavbelov committed rP27109: Removes drawing via IDeviceCommandContext from CMinimap..
Removes drawing via IDeviceCommandContext from CMinimap.
Tue, Oct 4, 9:33 PM
vladislavbelov closed D4779: Removes drawing via IDeviceCommandContext from CMinimap.
Tue, Oct 4, 9:32 PM
Harbormaster failed to build B20880: rP27108: Fixes out of bounds on each match start in Profiler2 introduced in rP18423. for rP27108: Fixes out of bounds on each match start in Profiler2 introduced in rP18423.!
Tue, Oct 4, 9:28 PM
vladislavbelov committed rP27108: Fixes out of bounds on each match start in Profiler2 introduced in rP18423..
Fixes out of bounds on each match start in Profiler2 introduced in rP18423.
Tue, Oct 4, 9:28 PM
vladislavbelov closed D4787: Fixes out of bounds on each match start in Profiler2.
Tue, Oct 4, 9:28 PM
vladislavbelov added a comment to D4667: Add JS bindings for in game camera attributes.

The rest of the patch looks good.

Tue, Oct 4, 9:23 PM
Harbormaster failed to build B20879: rP27107: Cleanups CShaderParams::SItems comparisons. for rP27107: Cleanups CShaderParams::SItems comparisons.!
Tue, Oct 4, 9:14 PM
vladislavbelov committed rP27107: Cleanups CShaderParams::SItems comparisons..
Cleanups CShaderParams::SItems comparisons.
Tue, Oct 4, 9:14 PM
vladislavbelov closed D4689: Cleanup CShaderParams::SItems comparisons.
Tue, Oct 4, 9:13 PM
Harbormaster failed to build B20878: rP27106: Adds PS::span and std::string_view to CmdLineArgs. for rP27106: Adds PS::span and std::string_view to CmdLineArgs.!
Tue, Oct 4, 9:09 PM
vladislavbelov committed rP27106: Adds PS::span and std::string_view to CmdLineArgs..
Adds PS::span and std::string_view to CmdLineArgs.
Tue, Oct 4, 9:08 PM
vladislavbelov closed D4677: span and string_view for CmdLineArgs.
Tue, Oct 4, 9:08 PM
Stan committed rP27105: Bump version to alpha 27..
Bump version to alpha 27.
Tue, Oct 4, 7:57 PM
asterix added a comment to D4789: Bump version to A27.

I agree with you.

Tue, Oct 4, 12:16 PM
Stan added a comment to D4789: Bump version to A27.

Been thinking about this a lot in the past few days. I think we should move on. Will commit it tomorrow, after getting some rest. Unless someone comes up with a very good reason not to obviously.

Tue, Oct 4, 12:33 AM

Mon, Oct 3

phosit added a comment to D3877: ThreadPool extension -> Timer for recurrent task & adapt netClient..

I have a different idea:
A ThreadPool::runAfter(timePoint, timedTask) which pushes the timedTask to a new queue priority_queue<pair<timePoint, timedTask>>. Ordered only by .first.
Since it is a single(cheap) comparison timedTasks.top().first < now multiple/every workerThread could check.
So there is no need for a extra timerThread and there is no restriction in how long the task can take.
ThreadPool::addRecurrentTask can be implemented in terms of ThreadPool::runAfter:

Mon, Oct 3, 7:21 PM
filmitamasha updated filmitamasha.
Mon, Oct 3, 12:09 PM

Sun, Oct 2

real_tabasco_sauce added a comment to D4788: [Gameplay] A new suite of unit specific upgrades.

need to think of cavalry_skirmisher2 and crossbow2

Sun, Oct 2, 8:35 PM
wraitii added a comment to D4786: A bit faster "state hash check".

If I run it with this comments it does compute the hash (the hash are print to the console) but the profiler(1 and 2) does not show the time it takes. There are some "empty frames" were were the state hash check would be.

Sun, Oct 2, 2:37 PM
phosit added a comment to D4786: A bit faster "state hash check".

You can actually execute this in a replay with -hashtest-full=true and -hashtest-quick=true if you make it an MP replay.

Sun, Oct 2, 2:13 PM
Vulcan added a comment to D4794: Wrap GameSetup init from persistent setting / direct init in a try-catch block..

Build failure - The Moirai have given mortals hearts that can endure.

Sun, Oct 2, 1:17 PM
wraitii published D4794: Wrap GameSetup init from persistent setting / direct init in a try-catch block. for review.
Sun, Oct 2, 1:17 PM
wraitii published D4793: Fix victory conditions loading (fixes Hero Garrison in regicide crashloop). for review.
Sun, Oct 2, 1:14 PM
wraitii added a comment to D4786: A bit faster "state hash check".

You can actually execute this in a replay with -hashtest-full=true and -hashtest-quick=true if you make it an MP replay.

Sun, Oct 2, 12:16 PM
wraitii requested changes to D4758: Rearrange GC scheduling for reduced lag.

I think changing the GC scheduling is a good idea, but I feel like this overcomplicates things (the current code is IMO also overcomplicated) while also not necessarily doing enough:

Sun, Oct 2, 12:14 PM

Sat, Oct 1

vladislavbelov added a member for Contributors: kalev.
Sat, Oct 1, 2:57 PM
vladislavbelov accepted D4792: Allow 0.0.0.0 IP in StunClient tests.

LGTM. Will be commited after end of FF.

Sat, Oct 1, 2:54 PM
kalev updated the diff for D4792: Allow 0.0.0.0 IP in StunClient tests.

Uploaded a new diff with more context and added myself to programming.json.

Sat, Oct 1, 2:24 PM
kalev requested review of D4792: Allow 0.0.0.0 IP in StunClient tests.
Sat, Oct 1, 12:59 PM

Fri, Sep 30

phosit added a comment to D4770: Multiplayer saved games.

Yes it works as you described.
Some things i would change:

  • Single-player > Matches > Load Game directly starts a game. Multiplayer > Host Game > Load Game does not. This should be consistent.
  • Differentiate singlesplayer saves and multiplayer saves a bit more. Propably like the replays. Single-Player > Matches > Load Game by default only shows single-player saves but with a dropdown Multiplayer games can also be shown.
  • As we have Single-player > Matches > Load Game we should remove Single-player > Load Game. Some player may wonder if there is a difference.
Fri, Sep 30, 3:38 PM
mbusy added a comment to D4770: Multiplayer saved games.

Oh okay! Did you manage to make it work with a clean save?

Fri, Sep 30, 10:14 AM

Thu, Sep 29

real_tabasco_sauce added a comment to D4788: [Gameplay] A new suite of unit specific upgrades.

Make sure to capitalize all words in genericName. :)

Thu, Sep 29, 9:38 PM

Wed, Sep 28

marder added a comment to D4791: remove the remnants of the rice resource.

alright, build looks better now.

  • reminder to myself: delete the approach variants on commit
Wed, Sep 28, 5:44 PM
Vulcan added a comment to D4791: remove the remnants of the rice resource.

Successful build - Chance fights ever on the side of the prudent.

Wed, Sep 28, 5:38 PM
Vulcan added a comment to D4791: remove the remnants of the rice resource.

Successful build - Chance fights ever on the side of the prudent.

Wed, Sep 28, 5:36 PM
marder updated the diff for D4791: remove the remnants of the rice resource.

fix the tooltips

Wed, Sep 28, 5:32 PM
phosit added a comment to D4770: Multiplayer saved games.
In D4770#204058, @mbusy wrote:

@phosit mh weird... I have been using this patch both from a windows desktop and an unbutu desktop, and played with a friend using it... What configuration do you use? What crash message do you obtain? I'll try to replicate your crash. I also wondered if this could be due to the fact that the patch is based on a slightly older version of the project (a month ago or so), I'll try to apply it with a more recent version of the project

Wed, Sep 28, 3:22 PM
mbusy added a comment to D4770: Multiplayer saved games.

@phosit mh weird... I have been using this patch both from a windows desktop and an unbutu desktop, and played with a friend using it... What configuration do you use? What crash message do you obtain? I'll try to replicate your crash. I also wondered if this could be due to the fact that the patch is based on a slightly older version of the project (a month ago or so), I'll try to apply it with a more recent version of the project

Wed, Sep 28, 1:34 PM
phosit raised a concern with rP26915: Fix text alignment handling of spaces around wrapping..

Valgrind reports uninitialized reads. m_EndsWithSpace is sometimes not initialized.

Wed, Sep 28, 10:41 AM

Tue, Sep 27

marder planned changes to D4791: remove the remnants of the rice resource.

checkrefs

Tue, Sep 27, 10:05 PM
marder requested review of D4791: remove the remnants of the rice resource.
Tue, Sep 27, 9:38 PM

Mon, Sep 26

Stan added reviewers for D4790: Use atomic as buffer index in CProfiler2::ThreadStorage: Restricted Owners Package, vladislavbelov.
Mon, Sep 26, 11:17 AM

Sun, Sep 25

phosit added inline comments to D4790: Use atomic as buffer index in CProfiler2::ThreadStorage.
Sun, Sep 25, 9:00 PM
Stan added inline comments to D4790: Use atomic as buffer index in CProfiler2::ThreadStorage.
Sun, Sep 25, 7:47 PM
phosit requested review of D4790: Use atomic as buffer index in CProfiler2::ThreadStorage.
Sun, Sep 25, 7:44 PM
asterix accepted D4789: Bump version to A27.

LGTM

Sun, Sep 25, 5:40 PM
phosit added a comment to D4770: Multiplayer saved games.

It does not work for me: as soon as i hit Save as a host of a MP game the game crashes. Same for the Load Game button.

Sun, Sep 25, 3:38 PM
phosit added a comment to D4664: Non-local condition_variable.

I'm not satisfied with the "selecting priority" inside PopTask. The predicate is not trivial and both mutexes are owned at the same time. Do you think this are problems? Do you have a solution?
My ideas (non of them is perfect and i omited m_Kill):

Sun, Sep 25, 11:36 AM
vladislavbelov accepted D4789: Bump version to A27.

LGTM.

Sun, Sep 25, 11:09 AM
Stan requested review of D4789: Bump version to A27.
Sun, Sep 25, 9:13 AM

Sat, Sep 24

phosit added inline comments to D3676: Removes explicit synchronizations from MapGenerator.
Sat, Sep 24, 4:18 PM
wowgetoffyourcellphone added a comment to D4788: [Gameplay] A new suite of unit specific upgrades.

Make sure to capitalize all words in genericName. :)

Sat, Sep 24, 3:41 PM
wowgetoffyourcellphone added a comment to D4271: [WIP] Civ backgrounds for minimap..

Should the minimap have its own sprite.xml file for clarity?

Sat, Sep 24, 4:26 AM

Fri, Sep 23

autobuild committed rP27104: [Windows] Automated build..
[Windows] Automated build.
Fri, Sep 23, 8:32 PM

Tue, Sep 20

Stan added a comment to D4669: Use _SC_NPROCESSORS_ONLN to get available CPUs.

Arch is using it

Tue, Sep 20, 10:46 AM

Mon, Sep 19

andy5995 added a comment to D2743: [WP] MesonBuild support.

Also there's some info in the meson FAQ about how to use wildcards

Mon, Sep 19, 5:51 PM
andy5995 added inline comments to D2743: [WP] MesonBuild support.
Mon, Sep 19, 5:19 PM