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Dunedan added a comment to D5286: Refactor main menu structure.
In D5286#225456, @Stan wrote:

Without context Atlas might also confuse translators. But having it somewhere would probably confuse less players when we talk about it on the forums :)

Sat, Jun 15, 5:37 PM
Stan added a comment to D5286: Refactor main menu structure.

Without context Atlas might also confuse translators. But having it somewhere would probably confuse less players when we talk about it on the forums :)

Sat, Jun 15, 5:08 PM
Dunedan added a comment to D5286: Refactor main menu structure.
In D5286#225319, @sera wrote:

Guess just plain "Map Editor" would be a more recognizable name.

Sat, Jun 15, 4:58 PM
sera added a comment to D5286: Refactor main menu structure.

Perhaps "Scenario Editor" -> "Atlas Scenario Editor"?

Sat, Jun 15, 4:50 PM
Stan added inline comments to D5287: Renames HWLightingModelRenderer to CPUSkinnedModelRenderer.
Sat, Jun 15, 1:25 PM
Stan added a comment to D5288: Fix getArea.

Nice catch!

Sat, Jun 15, 1:22 PM
Stan added a comment to rP28109: Escape non-breaking space in tutorial.

Could be https://code.wildfiregames.com/D5002#inline-101466

Sat, Jun 15, 1:22 PM
Harbormaster failed to build B23041: rP28114: Fix some strings. for rP28114: Fix some strings.!
Sat, Jun 15, 9:23 AM
Freagarach committed rP28114: Fix some strings..
Fix some strings.
Sat, Jun 15, 8:01 AM
Dunedan added a comment to rP28109: Escape non-breaking space in tutorial.

Yeah, I meant the strings before the commit. If they look the same there shouldn't they have the same problem in the game?

Sat, Jun 15, 7:29 AM
phosit published D5288: Fix getArea for review.
Sat, Jun 15, 6:46 AM
Vulcan added a comment to D5287: Renames HWLightingModelRenderer to CPUSkinnedModelRenderer.

Successful build - Chance fights ever on the side of the prudent.

Sat, Jun 15, 6:11 AM
Harbormaster failed to build B23039: rP28113: [A27] [Skirmish Maps] Some minor improvements to some maps and "new" keyword… for rP28113: [A27] [Skirmish Maps] Some minor improvements to some maps and "new" keyword…!
Sat, Jun 15, 3:32 AM
Harbormaster failed to build B23038: rP28112: Templates | Skirmish Maps | Add a "Scout Ship" default template for skirmish… for rP28112: Templates | Skirmish Maps | Add a "Scout Ship" default template for skirmish…!
Sat, Jun 15, 2:36 AM
vladislavbelov updated the diff for D5287: Renames HWLightingModelRenderer to CPUSkinnedModelRenderer.

git diff instead of svn.

Sat, Jun 15, 2:02 AM
Harbormaster failed to build B23037: rP28111: [Fix] Replace the "Immortals" tech at the Tachara, as it had accidentally been… for rP28111: [Fix] Replace the "Immortals" tech at the Tachara, as it had accidentally been…!
Sat, Jun 15, 1:31 AM
Harbormaster failed to build B23036: rP28110: Fixes zero usage for Vulkan upload buffer after rP28107. for rP28110: Fixes zero usage for Vulkan upload buffer after rP28107.!
Sat, Jun 15, 12:38 AM
wowgetoffyourcellphone committed rP28113: [A27] [Skirmish Maps] Some minor improvements to some maps and "new" keyword….
[A27] [Skirmish Maps] Some minor improvements to some maps and "new" keyword…
Sat, Jun 15, 12:20 AM
wowgetoffyourcellphone committed rP28112: Templates | Skirmish Maps | Add a "Scout Ship" default template for skirmish….
Templates | Skirmish Maps | Add a "Scout Ship" default template for skirmish…
Sat, Jun 15, 12:17 AM
wowgetoffyourcellphone committed rP28111: [Fix] Replace the "Immortals" tech at the Tachara, as it had accidentally been….
[Fix] Replace the "Immortals" tech at the Tachara, as it had accidentally been…
Sat, Jun 15, 12:17 AM
vladislavbelov committed rP28110: Fixes zero usage for Vulkan upload buffer after rP28107..
Fixes zero usage for Vulkan upload buffer after rP28107.
Sat, Jun 15, 12:06 AM
vladislavbelov added a comment to rP28109: Escape non-breaking space in tutorial.

As the pot-files didn't change due to this commit, neither did the strings in Transifex change. In Transifex the string looked fine before the commit as well.

Yeah, I meant the strings before the commit. If they look the same there shouldn't they have the same problem in the game?

Sat, Jun 15, 12:03 AM

Fri, Jun 14

Dunedan added a comment to rP28109: Escape non-breaking space in tutorial.

I just opened transifex and I see strings from markForTranslation and translate in the same way (both with highlighted nbsp). So can the issue happen for other usages (inside translate or xml)?

Fri, Jun 14, 11:03 PM
vladislavbelov added a comment to rP28109: Escape non-breaking space in tutorial.

That's the only known location where it was broken. I can imagine that it only happens when using markForTranslation() as that's the only usage of markForTranslation() which contained a non-breaking space.

I just opened transifex and I see strings from markForTranslation and translate in the same way (both with highlighted nbsp). So can the issue happen for other usages (inside translate or xml)?

Fri, Jun 14, 10:38 PM
wowgetoffyourcellphone added a comment to D5286: Refactor main menu structure.

Perhaps "Scenario Editor" -> "Atlas Scenario Editor"?

Fri, Jun 14, 2:35 PM
Stan added a comment to D5287: Renames HWLightingModelRenderer to CPUSkinnedModelRenderer.

I think it depends how the patch was generated. Sometimes it does. Maybe git patches work not sure.

Fri, Jun 14, 8:34 AM
Mindmingleseo updated Mindmingleseo.
Fri, Jun 14, 7:51 AM
Mindmingleseo updated Mindmingleseo.
Fri, Jun 14, 7:51 AM
Mindmingleseo updated Mindmingleseo.
Fri, Jun 14, 7:50 AM
Mindmingleseo updated Mindmingleseo.
Fri, Jun 14, 7:50 AM

Thu, Jun 13

Vulcan added a comment to D5254: Shutdown mongoose in rl-interface gracefully.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jun 13, 11:21 PM
vladislavbelov added a comment to D5287: Renames HWLightingModelRenderer to CPUSkinnedModelRenderer.

I can't apply this diff.

Seems lik svn can’t handle renaming.

Thu, Jun 13, 9:17 PM
vladislavbelov accepted D5254: Shutdown mongoose in rl-interface gracefully.
Thu, Jun 13, 9:09 PM
phosit updated the diff for D5254: Shutdown mongoose in rl-interface gracefully.

Copyright Year

Thu, Jun 13, 8:55 PM
phosit added a comment to D5287: Renames HWLightingModelRenderer to CPUSkinnedModelRenderer.

I can't apply this diff.

Thu, Jun 13, 8:37 PM
Vulcan added a comment to D5254: Shutdown mongoose in rl-interface gracefully.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jun 13, 8:15 PM
phosit added inline comments to D5285: Add scope in map generation scripts.
Thu, Jun 13, 7:28 PM
vladislavbelov published D5287: Renames HWLightingModelRenderer to CPUSkinnedModelRenderer for review.
Thu, Jun 13, 7:07 PM
phosit updated the diff for D5254: Shutdown mongoose in rl-interface gracefully.

Don't use std::unique_ptr

Thu, Jun 13, 6:37 PM
sera added a comment to D5285: Add scope in map generation scripts.

Up to northern_lights

Thu, Jun 13, 6:25 PM
Dunedan added a comment to rP28109: Escape non-breaking space in tutorial.

@Dunedan What's the point of the change only for the tutorial map?

The question is still relevant.

Thu, Jun 13, 5:38 PM
vladislavbelov added a comment to rP28109: Escape non-breaking space in tutorial.

@Dunedan What's the point of the change only for the tutorial map?

Thu, Jun 13, 1:04 PM
phosit updated the summary of D5285: Add scope in map generation scripts.
Thu, Jun 13, 7:00 AM
phosit added a comment to D5285: Add scope in map generation scripts.

I changed the comments only in the wall demo. I'll take another look. Thank you for pointing them out.

Thu, Jun 13, 6:58 AM

Wed, Jun 12

Vantha added a comment to D5269: Finish implementing property "textcolor_selected" for list GUI objects.

Is there anything else left to change?

Wed, Jun 12, 11:28 PM
Vulcan added a comment to D5269: Finish implementing property "textcolor_selected" for list GUI objects.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 12, 11:16 PM
vladislavbelov added inline comments to D5269: Finish implementing property "textcolor_selected" for list GUI objects.
Wed, Jun 12, 9:50 PM
Vantha added inline comments to D5269: Finish implementing property "textcolor_selected" for list GUI objects.
Wed, Jun 12, 9:47 PM
Vantha updated the diff for D5269: Finish implementing property "textcolor_selected" for list GUI objects.
Wed, Jun 12, 9:46 PM
sera added a comment to D5285: Add scope in map generation scripts.

Checked maps starting with a trough f (up to frontier), no real issue found, will continue another time. Line breaking for code I guess one could do some bike shedding here but I say your changes are ok as-is.

Wed, Jun 12, 9:44 PM
Vulcan added a comment to D5285: Add scope in map generation scripts.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 12, 8:30 PM
vladislavbelov added inline comments to rP28109: Escape non-breaking space in tutorial.
Wed, Jun 12, 8:28 PM
phosit added inline comments to D5285: Add scope in map generation scripts.
Wed, Jun 12, 8:27 PM
sera added inline comments to D5285: Add scope in map generation scripts.
Wed, Jun 12, 8:18 PM
phosit added inline comments to rP28109: Escape non-breaking space in tutorial.
Wed, Jun 12, 8:13 PM
vladislavbelov added inline comments to D5269: Finish implementing property "textcolor_selected" for list GUI objects.
Wed, Jun 12, 7:55 PM
phosit updated the diff for D5285: Add scope in map generation scripts.

more lint
less wide comments

Wed, Jun 12, 7:45 PM
vladislavbelov added inline comments to rP28109: Escape non-breaking space in tutorial.
Wed, Jun 12, 7:43 PM
phosit retitled D5258: Adopt the generator based interface by generated maps from Adopt the generator based interface by all generated maps to Adopt the generator based interface by generated maps.
Wed, Jun 12, 6:55 PM
phosit added inline comments to rP28109: Escape non-breaking space in tutorial.
Wed, Jun 12, 6:53 PM
Vulcan added a comment to D5285: Add scope in map generation scripts.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 12, 6:52 PM
sera added inline comments to D5285: Add scope in map generation scripts.
Wed, Jun 12, 6:51 PM
vladislavbelov added inline comments to rP28109: Escape non-breaking space in tutorial.
Wed, Jun 12, 6:51 PM
sera added a comment to D5258: Adopt the generator based interface by generated maps.

Didn't spot any issues

Wed, Jun 12, 6:48 PM
Dunedan added inline comments to rP28109: Escape non-breaking space in tutorial.
Wed, Jun 12, 6:36 PM
phosit updated the summary of D5258: Adopt the generator based interface by generated maps.
Wed, Jun 12, 6:14 PM
phosit updated the diff for D5258: Adopt the generator based interface by generated maps.

Rebase / remove the indent

Wed, Jun 12, 6:07 PM
vladislavbelov added a comment to rP28109: Escape non-breaking space in tutorial.

@Dunedan What's the point of the change only for the tutorial map?

Wed, Jun 12, 6:05 PM
phosit updated the diff for D5285: Add scope in map generation scripts.

Many lints:

  • space after ,
  • don't shadow variables
  • ...
Wed, Jun 12, 6:02 PM
phosit added inline comments to D5285: Add scope in map generation scripts.
Wed, Jun 12, 6:00 PM
sera added a comment to D5285: Add scope in map generation scripts.

While huge it still can be reviewed after you fixed all linter warnings, so I'd say getting this one in next is fine.

Wed, Jun 12, 12:19 PM
Vantha added a comment to D5269: Finish implementing property "textcolor_selected" for list GUI objects.

I added D5278 as a parent and will update this diff as soon as that is committed.

Wed, Jun 12, 12:09 PM
Vantha added a comment to D5278: Rename the "color" property of olist columns to "textcolor" .

After its commit https://trac.wildfiregames.com/wiki/PortA26ToA27 should be updated accordingly.

Sure, I can do that.

Wed, Jun 12, 12:06 PM
Harbormaster failed to build B23027: rP28109: Escape non-breaking space in tutorial for rP28109: Escape non-breaking space in tutorial!
Wed, Jun 12, 12:04 PM
sera added a comment to D5286: Refactor main menu structure.

I agree that the current one is a bit unfortunate just that reorganizing leads to people to have to get used to it again. So I suggest to also try to address other issues at the same time. For instance single-player and multiplayer replay are the same, just a different default for one filter. Then the multiplayer vs single-player and the lobby vs lan always felt awkward to me and I'm sure this can be improved.

Wed, Jun 12, 12:02 PM
Vulcan added a comment to D5286: Refactor main menu structure.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jun 12, 11:09 AM
tetroup added a comment to rP27987: Remove the FSM EventMap.

Thank you very much for sharing them; they are really remarkable.

Wed, Jun 12, 10:54 AM
tetroup added 1 auditor(s) for rP27987: Remove the FSM EventMap: Hidan.
Wed, Jun 12, 10:53 AM
Dunedan committed rP28109: Escape non-breaking space in tutorial.
Escape non-breaking space in tutorial
Wed, Jun 12, 10:32 AM
Dunedan published D5286: Refactor main menu structure for review.
Wed, Jun 12, 9:41 AM
Harbormaster failed to build B23025: rP28108: Adds shader storage buffer object to GL extensions. for rP28108: Adds shader storage buffer object to GL extensions.!
Wed, Jun 12, 2:00 AM
vladislavbelov committed rP28108: Adds shader storage buffer object to GL extensions..
Adds shader storage buffer object to GL extensions.
Wed, Jun 12, 1:12 AM
vladislavbelov closed D5283: Adds shader storage buffer object to GL extensions..
Wed, Jun 12, 1:12 AM

Tue, Jun 11

phosit requested review of D5285: Add scope in map generation scripts.
Tue, Jun 11, 7:25 PM
manishavarma1 updated manishavarma1.
Tue, Jun 11, 11:37 AM
vladislavbelov requested review of D5283: Adds shader storage buffer object to GL extensions..
Tue, Jun 11, 12:06 AM

Mon, Jun 10

Harbormaster failed to build B23020: rP28107: Adds proper IBuffer usage instead of dynamic flag. for rP28107: Adds proper IBuffer usage instead of dynamic flag.!
Mon, Jun 10, 10:03 PM
vladislavbelov committed rP28107: Adds proper IBuffer usage instead of dynamic flag..
Adds proper IBuffer usage instead of dynamic flag.
Mon, Jun 10, 9:32 PM
vladislavbelov closed D5281: Adds proper IBuffer usage instead of dynamic flag.
Mon, Jun 10, 9:32 PM
sera added a comment to D5278: Rename the "color" property of olist columns to "textcolor" .
fd xml$ -0 | xargs -0 xmllint --xpath '//column/@color' --quiet
Mon, Jun 10, 6:52 PM
vladislavbelov added a comment to D5278: Rename the "color" property of olist columns to "textcolor" .

After its commit https://trac.wildfiregames.com/wiki/PortA26ToA27 should be updated accordingly.

Mon, Jun 10, 6:35 PM
Stan added a comment to D5278: Rename the "color" property of olist columns to "textcolor" .

Looks complete XML wise with the regex <column.*color

Mon, Jun 10, 3:07 PM
Vulcan added a comment to D5278: Rename the "color" property of olist columns to "textcolor" .

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 12:40 PM
Vantha added a comment to D5278: Rename the "color" property of olist columns to "textcolor" .

Sorry for the late reply.
I just succesfully tested it. These should now be all files that need to be changed. As far as I can tell it's complete.

Mon, Jun 10, 10:50 AM
Vulcan added a comment to D5278: Rename the "color" property of olist columns to "textcolor" .

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 10:49 AM
Vantha updated the diff for D5278: Rename the "color" property of olist columns to "textcolor" .
Mon, Jun 10, 10:46 AM
autobuild committed rP28106: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Jun 10, 9:19 AM

Sun, Jun 9

vladislavbelov added inline comments to D5281: Adds proper IBuffer usage instead of dynamic flag.
Sun, Jun 9, 5:04 PM
real_tabasco_sauce updated subscribers of D5263: [maps] placement options alternative 2/2.

Did you introduce the setting TeamPlacements?
It isn't related to teams. As it isnt "sorted by teams"
I'd argue for SupportedPlacements or SupportedPlayerPlacements. SupportedStartingPositionPlacements would be the correct term i think, but is to long.

Sun, Jun 9, 1:51 AM

Sat, Jun 8

Vulcan added a comment to D5263: [maps] placement options alternative 2/2.

Build failure - The Moirai have given mortals hearts that can endure.

Sat, Jun 8, 4:00 PM