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Vulcan added a comment to D2857: Matrix3D SSE.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 11:34 PM
Harbormaster failed remote builds in B12344: Diff 12626 for D2857: Matrix3D SSE!
Thu, Jul 9, 11:34 PM
Vulcan added a comment to D2857: Matrix3D SSE.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 11:34 PM
OptimusShepard updated the diff for D2857: Matrix3D SSE.

Removed the AVX and FMA version, as we don't be able, to change instructions by runtime. Furthermore the AVX instructions aren't faster than SSE here.

Thu, Jul 9, 11:32 PM
Vulcan added a comment to D2870: Allow entities to keep facing another entity..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 9, 8:35 PM
Freagarach added a comment to D2870: Allow entities to keep facing another entity..

Also dates.

Thu, Jul 9, 8:28 PM
Freagarach added inline comments to D2662: Gather using ResourceGatherer instead of UnitAI..
Thu, Jul 9, 8:26 PM
Freagarach created D2870: Allow entities to keep facing another entity..
Thu, Jul 9, 8:25 PM
Vulcan added a comment to D2869: Fix rooting mistake in CGame::ReallyStartGame.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 9, 8:04 PM
trompetin17 added a comment to D2752: Do not thread the game in Atlas [WIP].


@wraitii with your patch when start atlas I see a black window in the right hand, is this for "RendererIncrementalLoad"?

Thu, Jul 9, 8:01 PM
Itms created D2869: Fix rooting mistake in CGame::ReallyStartGame.
Thu, Jul 9, 7:55 PM
trompetin17 added a comment to D2752: Do not thread the game in Atlas [WIP].


@wraitii with your patch when start atlas we see a black window in the right hand, is this for "RendererIncrementalLoad"?

Thu, Jul 9, 7:18 PM
wraitii added a comment to D2764: Allow enabling default formation / no-formation stances on a command basis.

I don't understand what you mean.

Make this two patches, I meant. One enabling default formations and one allowing commands to disband a formation.

Thu, Jul 9, 4:59 PM
Freagarach added a comment to D2764: Allow enabling default formation / no-formation stances on a command basis.

Because I think so? Formations are by nature combat-related, gathering isn't.
It's only strange because it breaks your current expectation imo. The entities, when gathering, aren't in formation, so it makes sense that they end up in the default formation. If you were to wait a sufficient time in the "gathering" stance, it wouldn't look odd because you'd have forgotten they were in 'line' formation.

Well, formations are also kind of gathering related. When a group of people goes woodchopping, they stay as a group until they arrive. But it might just be me reluctant to change here ^^' If the players don't complain, why should I ;)

Thu, Jul 9, 4:56 PM
wraitii added a comment to D2764: Allow enabling default formation / no-formation stances on a command basis.

Why doesn't it make much sense to be able to gather when tasked in a formation?

Because I think so? Formations are by nature combat-related, gathering isn't.

Thu, Jul 9, 4:40 PM
Freagarach added a comment to D2764: Allow enabling default formation / no-formation stances on a command basis.

Why doesn't it make much sense to be able to gather when tasked in a formation? If I order a group of entities into a "line" formation (while the default is "box") subsequently order the group to gather and then move the group to somewhere else again, previously the entities would just have the chosen "line" formation. Now they fall back to the default ("box") formation. IMHO, that is strange ^^'

Thu, Jul 9, 4:33 PM
Freagarach raised a concern with rP23806: Fix formations reshaping incorrectly & related issues..
Thu, Jul 9, 4:25 PM
Freagarach added a comment to rP23806: Fix formations reshaping incorrectly & related issues..

If intervening in the following replay and selecting the 40 spearmen and 2 archers when tasked to drop off their resources at around 2:20 the FPS drop hugely for me. (Why not all entities are tasked on this while they were on r23810 (with which this replay is made) is kind of a mystery to me.)

Thu, Jul 9, 4:23 PM
OptimusShepard added a comment to D2857: Matrix3D SSE.

I have rewrite the patch, so it uses only SSE. That I have used for the profiling. I will upload it later this day.

Thu, Jul 9, 3:40 PM
OptimusShepard added a comment to D2857: Matrix3D SSE.

I tested the build flags, SSE seems to be the only flag with an positiv impact. AVX2 makes everything worse. I also made some profiling.
Current version:

Thu, Jul 9, 3:38 PM
Vulcan added a comment to D2270: Allow area damages to have a minimum range..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 9, 2:03 PM
Freagarach updated the diff for D2270: Allow area damages to have a minimum range..

Scale depending on affected range.

Thu, Jul 9, 1:59 PM
Freagarach added a comment to D2161: Also account for elevation for melee units..

It will become useful when we garrison melee units on towered elephants.

Thu, Jul 9, 1:15 PM
Vulcan added a comment to D1268: Remove health component from relics..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 9, 12:04 PM
Freagarach updated the diff for D1268: Remove health component from relics..

Add capture tooltip.

Thu, Jul 9, 11:59 AM
Freagarach updated the summary of D1268: Remove health component from relics..
Thu, Jul 9, 11:56 AM
Freagarach accepted D2794: Allow to change the interval in Resource trickle.
  • Tested in game, interval applied appropriately.
  • Code looks good.
  • Common use cases tested.
Thu, Jul 9, 11:50 AM
Vulcan added a comment to D1268: Remove health component from relics..

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 9, 11:35 AM
Freagarach updated the diff for D1268: Remove health component from relics..

Notice the duplication of the capture bar part in PanelEntity.js and selection_details.js.

Thu, Jul 9, 11:30 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 9, 11:26 AM
Stan requested verification of rP23804: [gameplay-a24] differentiate African and Indian war elephants because of their….
Thu, Jul 9, 11:24 AM
Stan added inline comments to D2794: Allow to change the interval in Resource trickle.
Thu, Jul 9, 11:21 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Fix inlines

Thu, Jul 9, 11:21 AM
Stan added a comment to D2857: Matrix3D SSE.

From my discussions with Optimus Shepard, the fact that it is using FMA3 is problematic, because it literraly prevents anyone with less an Intel IX-4000 era CPU and FX6000 to play the game. We don't gather stats about those, so we do not actually know how many of our users have such CPUs.
From the 7th percent improvement reported by Optimus Shepard 30% of that is due to the usage of FMA3.

Thu, Jul 9, 11:14 AM
Freagarach added inline comments to D2794: Allow to change the interval in Resource trickle.
Thu, Jul 9, 11:11 AM
wraitii added a comment to D2857: Matrix3D SSE.

Would be nice to:

  • Understand why compilers can't vectorise these themselves (is it just a build-flag issue?)
  • Get some actual profiling in, ideally some Profiler 2 graphs of MP replays.
Thu, Jul 9, 11:04 AM
wraitii added inline comments to D2859: Allow to play different sounds based on what attacked you.
Thu, Jul 9, 11:03 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 9, 10:51 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Add comment inline cmpTimer, apparently JavaScript allows this, and EsLint does not complain

Thu, Jul 9, 10:47 AM
Freagarach added inline comments to D2794: Allow to change the interval in Resource trickle.
Thu, Jul 9, 10:42 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Successful build - Chance fights ever on the side of the prudent.

Thu, Jul 9, 10:37 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

More tests

Thu, Jul 9, 10:32 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 10:09 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 10:01 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:53 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:53 AM
Harbormaster failed remote builds in B12335: Diff 12616 for D2794: Allow to change the interval in Resource trickle!
Thu, Jul 9, 9:52 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:52 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Remove variable

Thu, Jul 9, 9:51 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:48 AM
Harbormaster failed remote builds in B12334: Diff 12615 for D2794: Allow to change the interval in Resource trickle!
Thu, Jul 9, 9:48 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:48 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:46 AM
Harbormaster failed remote builds in B12332: Diff 12613 for D2794: Allow to change the interval in Resource trickle!
Thu, Jul 9, 9:46 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Don't set interval depending on resource

Thu, Jul 9, 9:46 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:46 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Try again

Thu, Jul 9, 9:44 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:27 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:18 AM
Freagarach added inline comments to D2794: Allow to change the interval in Resource trickle.
Thu, Jul 9, 9:17 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:13 AM
Harbormaster failed remote builds in B12331: Diff 12612 for D2794: Allow to change the interval in Resource trickle!
Thu, Jul 9, 9:12 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:12 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:12 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Forgot to register the global again

Thu, Jul 9, 9:11 AM
Harbormaster failed remote builds in B12330: Diff 12611 for D2794: Allow to change the interval in Resource trickle!
Thu, Jul 9, 9:10 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:10 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Fix tests, add test

Thu, Jul 9, 9:09 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:06 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 9:01 AM
Harbormaster failed remote builds in B12329: Diff 12610 for D2794: Allow to change the interval in Resource trickle!
Thu, Jul 9, 8:59 AM
Vulcan added a comment to D2794: Allow to change the interval in Resource trickle.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Jul 9, 8:59 AM
Stan added inline comments to D2794: Allow to change the interval in Resource trickle.
Thu, Jul 9, 8:57 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Inlines.

Thu, Jul 9, 8:57 AM
Freagarach added inline comments to D2794: Allow to change the interval in Resource trickle.
Thu, Jul 9, 8:10 AM
borg- accepted D2863: [gameplay] deprecate stoa champions and clean up stoa templates.

If it is historically wrong, then I don't think it should be maintained.

Thu, Jul 9, 1:33 AM
borg- added a comment to D2843: [gameplay] kush: tweak Amun temple, deprecate upgrade_rank_elite_healer.json technology.

I am willing to accept this patch, in general it is very good. However starting with a healer with advance rank would be very powerful if used wel, rank 1 must be better.

Thu, Jul 9, 1:30 AM
borg- accepted D2865: set training time increase in advanced and elite technologies.

Putting "Cost/BuildTime" on the "Rank Techs" seems to make more sense, besides being easier for future changes. Virtually no changes to gameplay.

Thu, Jul 9, 1:19 AM
borg- added a comment to D2866: [gameplay] tweak human training times.

New values look good to me now.

Thu, Jul 9, 1:12 AM
borg- updated the diff for D2867: [gameplay] tweak upgrade_mace_silvershields tech..

Correct identation pointed by @Nescio

Thu, Jul 9, 1:10 AM
borg- updated the summary of D2846: [gameplay] tweak spartans_agoge tech..
Thu, Jul 9, 12:30 AM
borg- updated the diff for D2846: [gameplay] tweak spartans_agoge tech..
Thu, Jul 9, 12:29 AM
borg- updated the diff for D2846: [gameplay] tweak spartans_agoge tech..

Change cost to 500 food 200 metal suggested by @Nescio.
decrease penalty 10% to 5%.

Thu, Jul 9, 12:25 AM
borg- updated the summary of D2816: [gameplay] tweak champions costs.
Thu, Jul 9, 12:18 AM · Restricted Project
borg- updated the diff for D2816: [gameplay] tweak champions costs.

Correct loot (2) pointed by @Nescio

Thu, Jul 9, 12:17 AM · Restricted Project
borg- added a comment to D2816: [gameplay] tweak champions costs.

Infantry with 30w 20m can be a problem early game for rome/iber.

So swordsmen costing 30 wood + 20 metal is problematic, but slingers costing 20 wood + 30 stone is not?

Thu, Jul 9, 12:10 AM · Restricted Project

Yesterday

borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

What about remove 10% training time and 500f0200m?

Wed, Jul 8, 11:04 PM
Nescio added a comment to D2846: [gameplay] tweak spartans_agoge tech..

As for this patch, I agree limiting it to champions makes sense, the current modifications are fine and don't need changing, but the cost of 500 food + 500 metal is too much and needs to be lowered. I just happen to have a minor preference for 500 food + 200 metal over 300 food + 300 metal, which feels cheaper than the 600 metal proposed in D2867. Anyway, it's not terribly important.
Other opinions are most certainly welcome.

Wed, Jul 8, 10:39 PM
Nescio added a comment to D2846: [gameplay] tweak spartans_agoge tech..

If 10% attack is same to +1 armor, what about 30% health and 500f/200m?

Yes, +1 armour level, +10% health, and +10% attack damage, whilst not identical, are broadly equivalent. As pointed out before, +25% health already is a lot, raising it to +30% seems excessive.
However, not all resources are equally valuable. Metal especially can become problematic in the late game, whereas food is basically unlimited. Moreover, getting smaller amounts of different resources is easier than a lot of just one. One should not only look at the resource total, but also at the individual numbers. There are no hard and fast rules, though.

Wed, Jul 8, 10:32 PM
Stan added inline comments to rP23810: Fix broken templates following rP23804 while retaining the same functionnality.
Wed, Jul 8, 10:04 PM
Nescio added inline comments to D2816: [gameplay] tweak champions costs.
Wed, Jul 8, 9:49 PM · Restricted Project
Nescio added a comment to D2816: [gameplay] tweak champions costs.

Infantry with 30w 20m can be a problem early game for rome/iber.

So swordsmen costing 30 wood + 20 metal is problematic, but slingers costing 20 wood + 30 stone is not?

Wed, Jul 8, 9:47 PM · Restricted Project
Vulcan added a comment to D2866: [gameplay] tweak human training times.

Successful build - Chance fights ever on the side of the prudent.

Wed, Jul 8, 9:45 PM
Nescio added inline comments to rP23810: Fix broken templates following rP23804 while retaining the same functionnality.
Wed, Jul 8, 9:45 PM
Nescio updated the summary of D2851: [gameplay] Remove <PreferredClasses> from axeman/swordman/maceman..
Wed, Jul 8, 9:44 PM
Nescio accepted D2851: [gameplay] Remove <PreferredClasses> from axeman/swordman/maceman..

The patch is correct and complete, the changes make sense, the reason behind it is valid, and it improves consistency and maintainability.

Wed, Jul 8, 9:43 PM
Nescio updated the diff for D2866: [gameplay] tweak human training times.
  • champions 20, 27, 36, per @borg-
Wed, Jul 8, 9:36 PM
Lionkanzen awarded D1731: Allow to use multiple technologies as requirements for unit training and construction a Love token.
Wed, Jul 8, 4:38 PM
Itms added a comment to D2768: Switch JS GUI Objects to a Proxy class, cleaning custom function definition..

This looks really nice at first sight. I'm keeping forward on the SM upgrade work and I'll let you know if I prefer get this in before or after a specific version.

Wed, Jul 8, 3:55 PM
borg- added a comment to D2816: [gameplay] tweak champions costs.

@Nescio seems correct?

Wed, Jul 8, 2:09 PM · Restricted Project