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Change the water texture to a new, bigger one, created in Blender (thanks to…

Description

Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114 (assumption again), refs #48.

Details

Committed
wraitiiJul 1 2014, 6:05 PM
Parents
rP15472: Automated build.
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