HomeWildfire Games

Fix a vertex shader data pielup in the actor editor. It was reloading the…
AuditedrP19346

Description

Fix a vertex shader data pielup in the actor editor. It was reloading the shaders far too often.
Patch by Echotangoecho.
Differential Revision: https://code.wildfiregames.com/D93

Details

Auditors
elexis
Committed
wraitiiMar 25 2017, 8:44 AM
Differential Revision
D329: Revert and fix rP19346
Parents
rP19345: Capture The Relic gamemode.
Branches
Unknown
Tags
Unknown
Build Status
Buildable 890
Build 1395: Post-Commit BuildJenkins

Event Timeline

elexis raised a concern with this commit.Apr 13 2017, 8:00 PM
elexis added a subscriber: elexis.

This introduced a bug in atlas:

  1. Start atlas
  2. click on generate (which generates a random map with water)
  3. click on the object tab (the thing with the man icon)

Observation: Water invisible
Expected result: Water not invisible

This commit now has outstanding concerns.Apr 13 2017, 8:00 PM

This should be fixed by rP19425, right?

elexis accepted this commit.Apr 23 2017, 12:06 AM

Didn't review the commit entirely, but the bug that made me raise the concern is indeed fixed by rP19425.
Thanks for the fix and reminder.

All concerns with this commit have now been addressed.Apr 23 2017, 12:06 AM