Fix a vertex shader data pielup in the actor editor. It was reloading the shaders far too often.
Patch by Echotangoecho.
Differential Revision: https://code.wildfiregames.com/D93
Description
Description
Details
Details
- Auditors
elexis - Committed
wraitii Mar 25 2017, 8:44 AM - Differential Revision
- D329: Revert and fix rP19346
- Parents
- rP19345: Capture The Relic gamemode.
- Branches
- Unknown
- Tags
- Build Status
Buildable 890 Build 1395: Post-Commit Build Jenkins
Event Timeline
Comment Actions
This introduced a bug in atlas:
- Start atlas
- click on generate (which generates a random map with water)
- click on the object tab (the thing with the man icon)
Observation: Water invisible
Expected result: Water not invisible
Comment Actions
Didn't review the commit entirely, but the bug that made me raise the concern is indeed fixed by rP19425.
Thanks for the fix and reminder.