Perlin noise is used a lot in procedural generations. I introduced this patch to go with my map, but if that turns out to be a problem I could also put the code that I use directly in my map instead.
Code taken from there : https://github.com/josephg/noisejs
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Details
Check that this has the expected behaviour.
It has been used in my new map Alpine Mountains.
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Well, first I didn't notice them while making my map, however once I saw them and tried them I had weird results. I could give it another try
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It looks like I had an issue of scaling. I will abandon this revision if I'm able to find good values in my map using Noise.js