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asterix (Tomáš Matýs)
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User Since
Jan 25 2018, 1:22 PM (236 w, 5 d)

Recent Activity

Sun, Jul 31

asterix awarded D4747: Adjust playerPlacementRiver to group teams on the same side for the most part a Like token.
Sun, Jul 31, 9:44 PM
asterix added a comment to D1581: Mod Interface: Enable setting territory visibility.

@Stan do you want this to be committed for A26 or A27 ?

Sun, Jul 31, 9:43 PM
asterix added a comment to D4690: [GUI] rename minimap idle worker -> idle citizens.

any update?

Sun, Jul 31, 9:19 PM
asterix added a comment to D4598: [GUI] fancy endgame message.

any update on this?

Sun, Jul 31, 9:18 PM
asterix accepted D4697: [Gameplay] Switch default behavior from capture to attack.

I believe this is a nice change I agree with, please correct the inlines which others mentioned.

Sun, Jul 31, 9:16 PM
asterix added a comment to D4735: Move all buildings to the builder mixin.

I already voted on the forum for the version with the image on the right.

Sun, Jul 31, 9:14 PM
asterix accepted D4744: [Gameplay] Cavalry vision range 92m -> 80m.

I also believe this patch goes in the right direction and could be committed so it could be tried in the next RC release.

Sun, Jul 31, 9:11 PM
asterix accepted D4746: Smaller adjustments to the building order.

I am ok with this.

Sun, Jul 31, 9:01 PM

Fri, Jul 29

asterix awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Love token.
Fri, Jul 29, 8:44 PM

Jun 25 2022

asterix updated subscribers of D4726: [WIP] Refactor button distribution code.

Many thanks for working on this and yeah screen size responsive layouts are considered, recently in alpha 26 there is GUI setting now available inside a game that was previously in user.cfg where it would have to be written manually but @marder said that he would need full CSS support for it.

Jun 25 2022, 9:22 AM

May 24 2022

asterix added a comment to D2938: GL_ARB instancing to reduce draw calls.

Will there be an update on this, since it was committed for a minimap?

May 24 2022, 5:33 PM

May 21 2022

asterix added a comment to D4660: Native camera object.

Is this something we want also for the engine? Well maybe for campaigns and cinematics but we have smth similar in Atlas.

May 21 2022, 1:18 PM
asterix updated subscribers of D4660: Native camera object.

@wraitii @vladislavbelov I believe you two can review this.

May 21 2022, 1:13 PM

May 19 2022

asterix accepted D4659: rename Han Chinese -> Han.
May 19 2022, 8:38 PM

May 18 2022

asterix updated subscribers of D4659: rename Han Chinese -> Han.

:) no matches found for Han Chinese, only the single word Chinese still shows up in some files e.g. Chinese Fire Ship Alight , should it be called Chinese ... or Han ... / Han Dynasty ... ?

❯ rg '(Han)*Chinese' -g='!l10n' -g='!translators.json' --stats
mods/public/simulation/templates/units/han/champion_chariot.xml
9:    <GenericName>Chinese War Chariot</GenericName>

mods/public/simulation/templates/special/players/han.xml
18:    <History>The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms period (AD 220–280). It is considered a golden age in Chinese history, and China made significant progress in arts and sciences during the Han period. The core of the Han empire was around the Wei River, and the Han capital was Chang'an, very close to the Qin capital Xianyang (both are now part of Xi'an, Shaanxi).</History>

mods/public/simulation/data/technologies/crossbow_training.json
3:	"description": "The Chinese had a tradition of fine archery and a penchant for using massed crossbowmen in battle.",

mods/public/simulation/data/technologies/art_of_war.json
4:	"description": "This famous and most important work of the Seven Military Classics teaches Chinese commanders everything about planning battles, maintaining armies, and defeating one's enemies.",

mods/public/art/actors/structures/han/fishing_ship.xml
6:    <variant name="Chinese Fishing Ship">

mods/public/art/actors/structures/han/fireship_fire.xml
6:    <variant name="Chinese Fire Ship Alight">

mods/public/art/actors/structures/han/fireship.xml
6:    <variant name="Chinese Fire Ship">

mods/public/art/actors/structures/han/merchant_ship.xml
6:    <variant name="Chinese Merchant Ship">

mods/public/art/actors/structures/han/towership.xml
6:    <variant name="Chinese Towership">

mods/public/art/actors/structures/han/bireme.xml
6:    <variant name="Chinese Bireme">

mods/public/art/actors/structures/han/trireme.xml
6:    <variant name="Chinese Trireme">

mods/public/art/actors/props/structures/han/civic_center_leaves.xml
5:    <variant frequency="1" name="Chinese CC leaves">

mods/public/art/actors/props/structures/han/range_nature.xml
5:    <variant frequency="1" name="Chinese range nature">

mods/public/art/actors/props/structures/han/bixie_nature.xml
5:    <variant frequency="1" name="Chinese bixie nature">

mods/public/art/actors/props/structures/han/civic_center_nature.xml
5:    <variant frequency="1" name="Chinese CC plants">

mods/public/art/actors/props/structures/han/civic_center_bixie_gold.xml
5:    <variant frequency="1" name="Golden Chinese CC Bixie statues">

mods/public/art/actors/props/structures/han/civic_center_trunks.xml
5:    <variant frequency="1" name="Chinese CC trunks">

mods/public/art/actors/props/structures/han/civic_center_bixie.xml
5:    <variant frequency="1" name="Chinese CC Bixie statues">

mods/public/art/actors/props/structures/han/ministry_bixie.xml
5:    <variant frequency="1" name="Chinese CC Bixie statues">

mods/public/art/actors/props/structures/han/bixie.xml
5:    <variant frequency="1" name="Chinese Bixie">

mods/public/art/actors/props/structures/han/wonder_nature.xml
5:    <variant frequency="1" name="Chinese wonder nature">

21 matches
21 matched lines
21 files contained matches
26225 files searched
3008 bytes printed
1917303123 bytes searched
84.324502 seconds spent searching
10.780179 seconds
May 18 2022, 10:08 PM
asterix requested changes to D4659: rename Han Chinese -> Han.

Langbart found some other not fixed matches, please fix those too. Thanks @Langbart

May 18 2022, 7:55 PM
asterix accepted D4659: rename Han Chinese -> Han.

I agree, did you try to use grep?

May 18 2022, 6:24 PM
asterix accepted D4656: make ship and siege immune to poison.

It does make sense to me too.

May 18 2022, 6:21 PM

May 2 2022

asterix updated subscribers of D4623: Fix quicksave not appearing in the menu.

It could be considered a bugfix which ads GUI part too but that depends if @Stan @Silier @Freagarach agree that it can be committed.

May 2 2022, 10:19 AM

Apr 29 2022

asterix added a comment to D4621: Fix chat window.
In D4621#196549, @Stan wrote:

Patch by: @elexis
Authored by: @Langbart

Apr 29 2022, 1:39 PM
asterix added a comment to D4621: Fix chat window.
In D4621#196517, @Stan wrote:

Who should we credit here?

Apr 29 2022, 7:33 AM

Apr 26 2022

asterix accepted D4619: [Gameplay] Scythes aura affecting unit.
Apr 26 2022, 9:37 AM

Apr 25 2022

asterix added a comment to D4619: [Gameplay] Scythes aura affecting unit.

Agree siege shouldn't probably be affected especially rams, but non soldiers shouldn't be excluded.

That said, resources that means not alive entities should be excluded from aura.

I second that. (also agree)

Apr 25 2022, 7:33 PM
asterix accepted D4620: Position of the ministry in the construction panel.

I agree with this one

Apr 25 2022, 7:32 PM

Mar 29 2022

asterix awarded D4578: Add instancing extensions to the game a 100 token.
Mar 29 2022, 1:36 PM

Mar 20 2022

asterix added a comment to D4270: improve player_water material .

I think this is a nice improvement to continue to work on this but it would be nice if we ask @vladislavbelov if the bad ARB cases could be improved or limited.

Mar 20 2022, 1:52 PM

Mar 5 2022

asterix added a comment to D2212: Show system_info.txt path in terminal when it's written.

I believe this should go into A26 for debugging purposes.

Mar 5 2022, 10:48 AM

Mar 4 2022

asterix added inline comments to D4521: Generalize fromInitAttributes loop.
Mar 4 2022, 3:56 PM
asterix added a comment to rP26542: Only add default music tracks if civ.json doesn't override them..

accepted by @asterix

Mar 4 2022, 3:50 PM
asterix added a comment to rP26534: Use the correct resource type for polar stone mines..

accepted by @asterix

Mar 4 2022, 3:48 PM

Mar 3 2022

asterix accepted D4519: Fix typo in rP26529.

I agree.

Mar 3 2022, 3:22 PM
asterix awarded D4450: texture update for polar sea a Love token.
Mar 3 2022, 3:07 PM
asterix added a comment to D4385: Multiplayer lobby ui enchancements .

Since feature freeze is on Sunday this week, I do not see it as realistic to see it included in A26, unfortunately.

Mar 3 2022, 3:02 PM
asterix awarded D4303: Copy TeamPlacement options from Frontier a Love token.
Mar 3 2022, 2:59 PM
asterix added a comment to D4303: Copy TeamPlacement options from Frontier.

@marder @Stan could you look at it again?

Mar 3 2022, 2:59 PM
asterix added a comment to D4189: Additional loading screen tips.
In D4189#192764, @Stan wrote:

Would give more time for translators, though.

Mar 3 2022, 2:58 PM

Mar 2 2022

asterix added a comment to D4189: Additional loading screen tips.

It would be nice if it can get before feature freeze A26.

Mar 2 2022, 1:28 PM

Feb 23 2022

asterix accepted D4500: Don't add default tracks, if civ.json overrides them..

I agree. @marder @Freagarach @wowgetoffyourcellphone can you test this as well?

Feb 23 2022, 9:04 AM

Feb 22 2022

asterix added a comment to rP26462: Delete a couple of unused actors. .

Why are you going to delete the princess tent?

Feb 22 2022, 6:39 PM

Feb 21 2022

asterix added a comment to rP26448: Improved cursors. .

the problems and possible solutions are discussed here. https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/#comment-480686

Feb 21 2022, 11:34 AM

Feb 19 2022

asterix added inline comments to rP26421: Add Han Chinese Maps.
Feb 19 2022, 6:30 PM
asterix awarded rP26421: Add Han Chinese Maps a Love token.
Feb 19 2022, 6:06 PM
asterix awarded rP26420: Add Han Chinese Templates and Civ.json. a Party Time token.
Feb 19 2022, 6:05 PM
asterix awarded rP26419: Add Han Chinese Techs, Auras a Party Time token.
Feb 19 2022, 6:04 PM
asterix awarded rP26418: Add Han Chinese Actors a Love token.
Feb 19 2022, 5:50 PM
asterix awarded rP26417: Add Han Chinese variants a 100 token.
Feb 19 2022, 5:49 PM
asterix awarded rP26416: Add Han Chinese particles a Like token.
Feb 19 2022, 5:49 PM
asterix awarded rP26414: Add Han Chinese textures. a Love token.
Feb 19 2022, 5:48 PM
asterix awarded rP26415: Add Han Chinese models, animations, and skeletons. a Love token.
Feb 19 2022, 5:47 PM
asterix awarded rP26412: Add two new asian themed tracks. a Love token.
Feb 19 2022, 5:46 PM

Feb 17 2022

asterix updated subscribers of D4437: Fix building bundled SM78 with python 3.10.

@Stan can this be committed?

Feb 17 2022, 12:39 PM

Feb 12 2022

asterix added a comment to D4385: Multiplayer lobby ui enchancements .

@bb it would be nice if you could review this

Feb 12 2022, 10:11 PM

Feb 10 2022

asterix added a comment to D4291: [gameplay] camouflaged ambush camp.

@asterix thanks :) but I think first there needs to be a discussion if this feature is good as it is, if there should be any changes or if this just adds too much complexity for too little gain gameplay-wise.
But you are very welcome to try it out and report how it feels!

Feb 10 2022, 12:17 PM

Feb 9 2022

asterix added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

it will be nice if it could be committed in A26 since Han civ is going to be committed.

Feb 9 2022, 2:53 PM
asterix added a comment to D1838: Add proximity attack component..

@Freagarach will you continue working on this?

Feb 9 2022, 8:54 AM
asterix added a comment to D1971: Support attack-ground for ranged units..

needs rebase

Feb 9 2022, 8:53 AM

Feb 8 2022

asterix added a comment to D4467: Use civ-specific standard for formations..

I am not against it.

Feb 8 2022, 11:15 AM

Feb 6 2022

asterix updated subscribers of D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

@Silier can you look at this?

Feb 6 2022, 10:46 AM
asterix accepted D4477: Allow selecting multiple non-owned entities when control all is on..

I agree, I know it is only for debugging but I am getting real wololo vibes.

Feb 6 2022, 10:40 AM
asterix accepted D4478: Display resigned before victory..

Yes, I agree, my main concern is that they would be able to change this message in real-time since they were able to do DDoS attacks.

Feb 6 2022, 10:36 AM

Jan 30 2022

asterix added a comment to D4086: Texture update/ general overhaul for Gulf of Bothnia and its biomes.

@wraitii perhaps you can look at it again.

Jan 30 2022, 11:41 AM
asterix added a comment to D4291: [gameplay] camouflaged ambush camp.

It would be nice if it can be committed. @Freagarach

Jan 30 2022, 11:38 AM
asterix added a comment to D4266: Bring Walruss and Muskox back to the arctic biome.

cannot it be committed?

Jan 30 2022, 11:34 AM

Jan 25 2022

asterix added a comment to D4423: A try to replace glDrawRangeElements by glDrawElements.

if this gets committed @Stan could you make another testing bundle as you did for Christmas?

Jan 25 2022, 6:05 PM
asterix accepted D4452: Allow giving different weights to different templates when pushing..

I agree with the behavior.

Jan 25 2022, 7:47 AM
asterix awarded D4452: Allow giving different weights to different templates when pushing. a Love token.
Jan 25 2022, 7:46 AM

Jan 24 2022

asterix awarded rP26245: UnitMotion pushing improvements a Love token.
Jan 24 2022, 4:58 PM

Jan 23 2022

asterix updated subscribers of D4447: Uses MIPs for terrain textures previews following rP26142.

@wowgetoffyourcellphone

Jan 23 2022, 5:35 PM
asterix added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

@Freagarach will you commit this?

Jan 23 2022, 9:08 AM
asterix added a comment to D4438: Handle researching technologies in the TechnologyManager..

(I'll aim to commit this this week unless objected.)

Jan 23 2022, 8:57 AM

Jan 22 2022

asterix accepted D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

I like this idea too, hopefully we can get fattening like in aoe3.

Jan 22 2022, 5:37 PM
asterix added a comment to D4385: Multiplayer lobby ui enchancements .

you can also ask users/players on forums for more feedback and testing

Jan 22 2022, 3:13 PM
asterix added a comment to D4444: Uses triangles for drawing lines in CCanvas2D..

@Langbart @Freagarach can you test this?

its wip

Jan 22 2022, 11:32 AM
asterix updated subscribers of D4444: Uses triangles for drawing lines in CCanvas2D..

@Langbart @Freagarach can you test this?

Jan 22 2022, 10:54 AM

Jan 15 2022

asterix added a comment to D4437: Fix building bundled SM78 with python 3.10.

Is this still necessary since this https://code.wildfiregames.com/D4428 is in development?

Jan 15 2022, 5:49 PM

Jan 13 2022

asterix added a comment to D2401: [WIP] Ambient emitters.

any eta on this?

Jan 13 2022, 10:43 PM
asterix added a comment to D1730: Scroll through loading screen tips.

I believe this is still useful

Jan 13 2022, 10:41 PM
asterix added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

any update on this?

Jan 13 2022, 10:21 AM
asterix added a comment to D2382: [WIP] - Building Sockets..

since hyrule conquest is going full node based mode I believe this will be a very desired feature

Jan 13 2022, 10:01 AM
asterix added a comment to D2270: Allow area damages to have a minimum range..

this will be nice to add

Jan 13 2022, 9:58 AM
asterix added a comment to D1838: Add proximity attack component..

unit pushing is in vanilla so this will be reworked?

Jan 13 2022, 9:58 AM
asterix added a comment to D1971: Support attack-ground for ranged units..

any update on this?

Jan 13 2022, 9:56 AM
asterix accepted D4433: Deselect only parts of a formation on clicking the unit icon..

Accepting Revision for functionality.

Jan 13 2022, 9:05 AM

Jan 6 2022

asterix added inline comments to rP26178: Fix two typos noticed by @Nescio, and use the performance GPU on Linux too..
Jan 6 2022, 8:46 PM

Jan 5 2022

asterix updated subscribers of D4416: Use core GL functions for GLSL.

I believe @Freagarach also should test this since I believe he has very old computer.

Jan 5 2022, 6:36 PM

Dec 31 2021

asterix added a comment to D1437: Disable shadows if we can't create a shadow map.

@Silier two comments above from @Stan

Dec 31 2021, 10:52 PM
asterix awarded rP26148: Adds config settings for borderless fullscreen and window modes. a Love token.
Dec 31 2021, 10:46 PM

Dec 29 2021

asterix accepted D4401: Use the performance GPU on Windows by default.
Dec 29 2021, 8:50 PM
asterix awarded D4405: Speedup Atlas terrain painting tab loading a Like token.
Dec 29 2021, 3:34 PM
asterix accepted D4401: Use the performance GPU on Windows by default.

I confirm that it works on my notebook HP Pavilion with Nvidea Geforce 960m and intel integrated graphics Intel® HD Graphics 530
processor Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.59 GHz RAM 8GB

Dec 29 2021, 3:32 PM
asterix awarded D4402: Remove Topology.cpp a Love token.
Dec 29 2021, 2:57 PM

Dec 25 2021

asterix accepted D4362: Detailed description of showstatusbar hotkey.
Dec 25 2021, 11:49 AM
asterix accepted D4340: Display rank action in tooltip.
Dec 25 2021, 11:47 AM

Dec 22 2021

asterix accepted D4362: Detailed description of showstatusbar hotkey.
Dec 22 2021, 10:25 PM

Dec 15 2021

asterix added a comment to D3936: Human readable strings in colorizeHotkey/Hotkey picker.

anything still this patch needs to be committed?

Dec 15 2021, 10:03 PM
asterix added a comment to D3959: Translate mod descriptions.

any decision here @Stan @Freagarach, since freetype was added other types of fonts, glyphs, alphabets are possible but I believe we still lack rendering of them eg. asian languages?

Dec 15 2021, 10:01 PM
asterix accepted D4340: Display rank action in tooltip.

what is needed for this patch being committed @Stan @Freagarach ?

Dec 15 2021, 9:56 PM
asterix accepted D4362: Detailed description of showstatusbar hotkey.

description seems correct to me

Dec 15 2021, 9:53 PM
asterix awarded rP26076: Put the formation-selection feature behind a config. a Love token.
Dec 15 2021, 10:42 AM
asterix awarded rP26074: Rename "ElevationBonus" and "Delay" to "Origin" and "EffectDelay", respectively. a Like token.
Dec 15 2021, 10:42 AM