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asterix (Tomáš Matýs)
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User Since
Jan 25 2018, 1:22 PM (195 w, 4 d)

Recent Activity

Sep 9 2021

asterix added a comment to D3475: General improvements to 0ad.desktop.

Btw reference file for stk is here https://github.com/supertuxkart/stk-code/blob/master/data/supertuxkart.desktop

Sep 9 2021, 8:59 PM

Aug 27 2021

asterix accepted D4215: Bump version to A26.

Correct, complete.

Aug 27 2021, 9:32 AM

Aug 15 2021

asterix accepted D4215: Bump version to A26.

Refs: D1705, D1706, D3571 I see you also linked it according to previous iterations it seems to be correct. It should be committed as you said after generating a new key by Itms.

Aug 15 2021, 11:06 PM

Aug 13 2021

asterix added reviewers for D4214: Popup Choice Message Boxes: Freagarach, Angen.

Thanks for making time and adding this. @Freagarach I believe from this https://wildfiregames.com/forum/topic/51086-popup-choices-for-scenario-scripts/?tab=comments#comment-446466 discussion you wanted to add this. BTW is it not similar to https://github.com/AlexanderOlkhovskiy/0ad-civ-choices-mod ? which also would be nice to add.

Aug 13 2021, 9:34 AM · Contributors

Aug 2 2021

asterix accepted D4206: Reject FormationWalk if entity is not part of formation anymore.

I am also accepting this because the logic explained in the description is reasonable to solve this issue.

Aug 2 2021, 9:39 AM
asterix accepted D4202: Fix wrong number in tooltip for phase requirements .

Should this be included in A25 as well?

Aug 2 2021, 9:35 AM

May 29 2021

asterix added a comment to D2440: Per-Unit Discrete LOD using actor quality levels.

Will this be committed in A25?

May 29 2021, 11:54 AM
asterix added a comment to D1751: [WIP] Map flares.

Is it waiting for something in order to be committed?

May 29 2021, 11:45 AM

May 28 2021

asterix added a comment to D1730: Scroll through loading screen tips.

@Stan what happened to this (any update)?

May 28 2021, 7:52 PM
asterix accepted D4026: Fix water texture in aegean biome.

It looks nice and I like it but can you make a forum post and ask everyone there pointing to your revisions/diffs?

May 28 2021, 7:49 PM

May 20 2021

asterix accepted D3985: Split graphics options in two..

I agree with this but it would very be appreciated having also scrolling vertical and horizontal.

May 20 2021, 8:23 PM
asterix added a comment to D3972: Implements cascade shadows.

We also seriously need to implement sliders to extend the options page on all pages including graphics and gameplay mainly.

May 20 2021, 10:55 AM
asterix accepted D3911: Improve the usefulness of the counters in the top panel.

Re-accepting the idea and changes.

May 20 2021, 8:54 AM
asterix accepted D3964: Add rated game to the objectives dialog.

Also accepting the changes and like the idea.

May 20 2021, 8:51 AM

May 15 2021

asterix accepted D3911: Improve the usefulness of the counters in the top panel.

From my point of view, I would prefer size 16 and orange color because for me it creates nice readable contrast with the background. But I understand that everybody has a different perception of colors and contrast so I guess it speaks only my personal preference. Cannot much comment on code.

May 15 2021, 9:23 PM

May 13 2021

asterix added inline comments to rP25429: Add a decal to the berry bushes to make them more visible and make the fruits….
May 13 2021, 6:48 PM

Apr 29 2021

asterix added a comment to D3037: Add gui scale to options.

@Angen any chance, you can look at this, sooner than later ?

Apr 29 2021, 9:20 PM

Apr 14 2021

asterix accepted D3856: Use better colour in multiplayer lobby for away status.

I like that color.

Apr 14 2021, 9:36 PM

Apr 6 2021

asterix awarded D3787: Implement an actor quality setting, with option. a 100 token.
Apr 6 2021, 8:42 PM
asterix added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

A 2013 thread by Yves: https://wildfiregames.com/forum/topic/17935-ai-interface-design/
A 2019 thread by myself: https://wildfiregames.com/forum/topic/25887-a-proposal-for-a-complete-rethinking-of-the-ai-implementation/

Apr 6 2021, 8:38 PM

Mar 30 2021

asterix updated subscribers of D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

@Langbart @OptimusShepard can you check this one out too about performance or possible bugs.

Mar 30 2021, 8:26 PM

Mar 29 2021

asterix accepted D3753: Remember OOS on a per-client basis..

This seems like a sound Idea so I agree. Cannot comment on the code though.

Mar 29 2021, 4:38 PM

Mar 28 2021

asterix accepted D3761: Allow modifiers without "affects" list..

Yes, I agree. Cannot comment on code.

Mar 28 2021, 5:05 PM

Mar 22 2021

asterix added a comment to D14: Thread the pathfinder computations.

Is this planned for A25?

Mar 22 2021, 6:10 PM

Mar 20 2021

asterix updated subscribers of D3717: Lint update: Support local ESLint install and fix IDE support.

Since https://code.wildfiregames.com/D2279 was committed could you @Freagarach @wraitii look at this too?

Mar 20 2021, 10:19 AM

Mar 2 2021

asterix added a comment to D14: Thread the pathfinder computations.

Maybe this can be now committed since the A25 development cycle begun and it could be improved later during development?

Mar 2 2021, 5:45 PM
asterix awarded rP24979: Implement Single-Player campaigns - Barebones tutorial campaign included. a Party Time token.
Mar 2 2021, 4:58 PM
asterix awarded D11: Implement Single-Player (SP) campaign interface a Mountain of Wealth token.
Mar 2 2021, 4:51 PM

Feb 26 2021

asterix awarded D1718: Decay/regenerate option for resources. a 100 token.
Feb 26 2021, 8:16 AM

Feb 16 2021

asterix added a comment to D3475: General improvements to 0ad.desktop.

any news or decision?

Feb 16 2021, 12:44 PM

Feb 15 2021

asterix removed a reviewer for D1338: Add a RC file for pyrogenesis: asterix.

sorry then

Feb 15 2021, 8:03 PM
asterix requested changes to D1338: Add a RC file for pyrogenesis.
Feb 15 2021, 7:47 PM

Feb 14 2021

asterix updated subscribers of D3475: General improvements to 0ad.desktop.

@wraitii @Stan this needs to be committed for a24 no?

Feb 14 2021, 8:06 AM

Feb 6 2021

asterix added a comment to D3522: Separates allocated vertex buffers into groups.

@Langbart MSAA is not supported. See #5969

Feb 6 2021, 5:14 PM

Jan 25 2021

asterix accepted D3474: Alpha 24 name: Xšayaṛša.

I completely agree, we should also ping everyone here too.

Jan 25 2021, 4:38 PM

Jan 23 2021

asterix added a comment to D3326: Make WxWidgets High-DPI aware / Upgrade WXWidgets to 3.1.4 on MacOS.

Any news here?

Jan 23 2021, 3:38 PM

Jan 13 2021

asterix accepted D1692: Play sound when there are no idle units..

I like the sound.

Jan 13 2021, 8:33 PM

Jan 11 2021

asterix added a comment to D294: Add catafalque to Structure Tree.

Is there any progress?

Jan 11 2021, 9:58 PM
asterix awarded D3165: Remove cache detection a Like token.
Jan 11 2021, 12:24 PM
asterix added a comment to D3165: Remove cache detection.

Do not forget to update the years again.

Jan 11 2021, 12:24 PM

Jan 10 2021

asterix awarded D3310: Display gather rates per subtype a Love token.
Jan 10 2021, 11:06 AM

Jan 9 2021

asterix updated subscribers of D1718: Decay/regenerate option for resources..

This patch is over two years old and rather complicated (if it were straightforward it would have been committed already). Nevertheless, resource regeneration is a mechanic I'd really love to see included in A24, and I know I'm not the only one.

Jan 9 2021, 10:33 AM

Jan 8 2021

asterix awarded D3302: Upgrade ship_movement_speed / tower_health icons a Love token.
Jan 8 2021, 10:27 AM

Dec 22 2020

asterix added a comment to D1619: Enable support for powerpc64 systems.
In D1619#143908, @Stan wrote:

Well it's a bit different. Also we have no one with a ppc64 around.

Dec 22 2020, 11:33 AM
asterix added a comment to D1619: Enable support for powerpc64 systems.
In D1619#143837, @Stan wrote:

Why?

Dec 22 2020, 10:35 AM

Dec 21 2020

asterix added a comment to D1619: Enable support for powerpc64 systems.

Can we have this in alpha 24 with https://code.wildfiregames.com/D3162, please @Stan @s0600204

Dec 21 2020, 4:20 PM

Nov 30 2020

asterix added a comment to rP24293: Update OpenAL from 1.17 to 1.21 use v141_xp cause it needs C++14.

@Stan did you update it to 1.21 or 1.21.1 bugfix release?

Nov 30 2020, 10:17 AM

Nov 8 2020

asterix updated the Trac tickets for D613: Remove UniqueRange custom code in favour of unique_ptr.
Nov 8 2020, 11:25 AM

Nov 4 2020

asterix added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@vladislavbelov does this still waiting for https://code.wildfiregames.com/D3040? or are there some other limitations?

Nov 4 2020, 2:15 PM

Sep 19 2020

asterix added a comment to D2812: Adds MSAA to anti-aliasing techniques.

Just found this nice post about MSAA that might come in handy here @vladislavbelov https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/

Sep 19 2020, 12:12 PM

Aug 28 2020

asterix added a comment to D2401: [WIP] Ambient emitters.

@Stan polite ping, any update on this?

Aug 28 2020, 10:12 PM

Aug 26 2020

asterix added a comment to D1751: [WIP] Map flares.

Any update @Imarok ?

Aug 26 2020, 1:08 PM
asterix added a comment to D2972: [gameplay] Increase hack damage of pikemen.

Yes, this is a good idea. Alternately use "a secondary attack" such as using the pike as a "lever" ;-)
Subtly implying I really want to see many attacks available ;-)

Aug 26 2020, 11:01 AM

Aug 21 2020

asterix awarded D2859: Allow to play different sounds based on what attacked you a Like token.
Aug 21 2020, 2:11 PM

Aug 19 2020

asterix added a comment to D2936: Allow limiting the max number of corpses simultaneously visible in the game.
In D2936#129095, @Stan wrote:

Not worth it anymore.

Aug 19 2020, 6:56 PM

Aug 13 2020

asterix added a comment to D1486: Graphics Improvements.

@vladislavbelov would you commandeer it in near future or is it obsolete by now?

Aug 13 2020, 7:16 AM

Aug 9 2020

asterix added a comment to D2723: Add support for hotloading of sound-related files.
In D2723#126380, @Stan wrote:

Hey, any news?

Yep, soon.. Sorry, started working again, lost interest and then went off-grid for a few weeks :) Is this something you want for the next release?

Aug 9 2020, 6:08 PM

Aug 7 2020

asterix awarded D2938: GL_ARB instancing to reduce draw calls a 100 token.
Aug 7 2020, 12:33 PM

Aug 6 2020

asterix awarded D1490: Unit Pushing a 100 token.
Aug 6 2020, 7:48 PM
asterix added reviewers for D2710: DiskPlacer: avoid scanning whole map: FeXoR, nani.

I hopefully added correct guys.

Aug 6 2020, 9:10 AM

Aug 5 2020

asterix awarded D2936: Allow limiting the max number of corpses simultaneously visible in the game a Love token.
Aug 5 2020, 8:57 PM
asterix added a comment to D2938: GL_ARB instancing to reduce draw calls.

Thank you so much for your hard work.

Aug 5 2020, 8:57 PM
asterix added reviewers for D2932: Fix ODR violation for ShaderModelRendererInternals: vladislavbelov, wraitii.
Aug 5 2020, 7:25 AM

Jul 30 2020

asterix updated subscribers of D2852: [gameplay] Tweak maurya worker elephant stats.

@wraitii @Stan can you help?

Jul 30 2020, 6:15 PM
asterix added a comment to D2852: [gameplay] Tweak maurya worker elephant stats.
In D2852#126518, @borg- wrote:

Can change author patch?

Jul 30 2020, 5:57 PM

Jul 25 2020

asterix added a comment to D2908: Deny to run the game with Fixed rendering pipeline.

No objection if it gets committed.

Jul 25 2020, 10:00 PM
asterix added a comment to D2908: Deny to run the game with Fixed rendering pipeline.

Alright then.

Jul 25 2020, 7:06 PM
asterix accepted D2908: Deny to run the game with Fixed rendering pipeline.

I think this is nice change and since above people also agree, I agree too but maybe more noble would be to in warning write that they need drivers with some version of graphics library and other supported shader pipelines. I cannot comment on code though.

Jul 25 2020, 6:47 PM

Jul 24 2020

asterix added reviewers for D2903: Give the tool "pick.xml" into the right hand: Stan, Restricted Owners Package.

Thanks for your patch

Jul 24 2020, 11:21 PM
asterix updated subscribers of D920: Observer Dashboard.

@Stan @wraitii i believe this is needed for https://wildfiregames.com/forum/index.php?/topic/28462-spec-mod/page/2/&tab=comments#comment-401507

Jul 24 2020, 6:53 PM
asterix updated subscribers of D1375: Add an option to show countdown timers.

@Freagarach @Angen any interest in this?

Jul 24 2020, 6:51 PM
asterix added a comment to D956: Long path improvements.

@wraitii any chance you can look at it?

Jul 24 2020, 6:50 PM

Jul 21 2020

asterix added a comment to rP23859: Allow map to recenter during resize in Atlas. Fixes #1109..

It's strange, maybe I missed something. Thank you!

Jul 21 2020, 7:41 PM
asterix added a comment to rP23859: Allow map to recenter during resize in Atlas. Fixes #1109..

It did not close https://trac.wildfiregames.com/ticket/1109

Jul 21 2020, 2:28 PM

Jul 17 2020

asterix added a comment to rP23843: Allow Modifiers to affect tokens..

@wraitii I believe you forgot to close https://trac.wildfiregames.com/ticket/4332

Jul 17 2020, 10:50 AM
asterix updated the Trac tickets for D2881: Update ObjectToIDMap before upgrading SpiderMonkey to 52.
Jul 17 2020, 9:13 AM
asterix added reviewers for D2881: Update ObjectToIDMap before upgrading SpiderMonkey to 52: wraitii, Stan, Bellaz89.

Does @Bellaz89 run into similar issue? I believe sometime back something was discussed in irc.

Jul 17 2020, 9:06 AM

Jul 14 2020

asterix added a comment to D2683: [gameplay] enable pers champion chariot.

Actually the Persian chariot is not used in any maps.
Mauryas and Seleucids have champion chariots too, but those are trainable, as is the Briton chariot javelineer. As for cost vs benefit, see D2816, but that's beyond the scope of this patch. Ideally I'd like to see Carthage and Kush get chariots too, but those require new actors.
A more interesting question is where chariots ought to be trainable, fortress, stable, or workshop.

Jul 14 2020, 1:33 PM
asterix added a comment to D2815: [gameplay] give all civs rams.
In D2815#123710, @Stan wrote:

I wonder if we should have a simpler 'two guys and a log' variant of rams.

There is one somewhere, dunno if it was committed.

Jul 14 2020, 11:04 AM

Jul 3 2020

asterix added reviewers for D2857: Matrix3D SSE: vladislavbelov, wraitii, linkmauve.

Welcome improvement.

Jul 3 2020, 7:28 AM

Jun 26 2020

asterix added a comment to D2827: build-osx-libs: Update SDL to 2.0.12 (fix macOS 10.14+).

Here is how it was done for other OS platforms in blender https://developer.blender.org/T77010 from sdl 2.0.8 to 2.0.12

Jun 26 2020, 11:23 AM

Jun 22 2020

asterix added reviewers for D2828: Flood fill algorithm to check tile connections: Restricted Owners Package, FeXoR, nani, elexis.
Jun 22 2020, 12:00 PM
asterix added reviewers for D2829: Add perlin and simplex noise functions: Restricted Owners Package, FeXoR, nani, elexis.
Jun 22 2020, 11:59 AM

Jun 16 2020

asterix added a comment to D2216: Adds a LOS mask to Minimap.

that depends on @vladislavbelov

Jun 16 2020, 9:05 PM

Jun 14 2020

asterix updated subscribers of D2216: Adds a LOS mask to Minimap.

@vladislavbelov this patch is not tested, yet? maybe @Imarok @wraitii and @gameboy might help. btw i am talking about minimap expand https://wildfiregames.com/forum/index.php?/topic/24649-autociv-mod-0ad-enhancer/page/4/ from @nani mod.

Jun 14 2020, 3:47 PM

Jun 13 2020

asterix added a comment to D2814: Allow remapping hotkeys from inside the game / fix QWERTY hotkeys.

Thank you @wraitii this patch will be a big help for casual and mp players especially if the keys could rebindable as well since mac users have problems with mouse or custom made keyboards. I am on windows 10 64 bit btw.

Jun 13 2020, 11:00 PM

May 17 2020

asterix added a comment to D2716: build-osx-libs: Update GnuTLS to 3.6.13 (unbreak macOS 10.15).

@wraitii it is related to this https://wildfiregames.com/forum/index.php?/topic/28059-svn-public-alpha-24-version-on-macos-ui-problem/&tab=comments#comment-395402

May 17 2020, 12:52 PM

May 3 2020

asterix accepted D2720: update information in {civ}.json files.

I agree with this change, even if we will not implement all of this we can nuke them out case by case.

May 3 2020, 3:59 PM

Apr 27 2020

asterix updated subscribers of D2712: Fixes FXAA for maps with default effects.
Apr 27 2020, 6:42 AM

Apr 26 2020

asterix abandoned D2710: DiskPlacer: avoid scanning whole map.

duplicate of https://code.wildfiregames.com/D1587

Apr 26 2020, 8:05 AM
asterix added a comment to D2710: DiskPlacer: avoid scanning whole map.

refs this ticket I believe https://trac.wildfiregames.com/ticket/5011

Apr 26 2020, 7:33 AM
asterix updated subscribers of D2710: DiskPlacer: avoid scanning whole map.

Thank you for your first patch do not forget to add yourself to programming.json , I am adding elexis and fexor since they did and do map development.

Apr 26 2020, 7:24 AM

Mar 27 2020

asterix added a comment to D2613: Updated cppformat.

Do to recent comment https://trac.wildfiregames.com/ticket/3190#comment:13 I suggest @Itms after this is commited to upgrade it straight to recent versions as done https://github.com/s0600204/0ad/tree/fmt .

Mar 27 2020, 10:54 AM
asterix updated the Trac tickets for D2613: Updated cppformat.
Mar 27 2020, 10:50 AM

Mar 17 2020

asterix updated the Trac tickets for D2501: Port scripts to python 3 before doomsday.
Mar 17 2020, 8:47 AM

Feb 5 2020

asterix added a comment to rP23459: Adds an option to enable/disable building snapping by a hotkey..

Nope, I mentioned in the original patch, that the ticket isn't directly related to build snapping. In my patch it is an edge snapping, in the ticket it is a grid snapping.

Feb 5 2020, 11:23 PM
asterix added a comment to rP23459: Adds an option to enable/disable building snapping by a hotkey..

@vladislavbelov You forgot to close https://trac.wildfiregames.com/ticket/3920

Feb 5 2020, 10:58 PM
asterix awarded D2216: Adds a LOS mask to Minimap a Like token.
Feb 5 2020, 9:33 PM
asterix updated subscribers of D2216: Adds a LOS mask to Minimap.

This would be a nice addition. @vladislavbelov have you looked at @nani s mod? Autociv recent version has enlarging minimap that would be a useful addition too.

Feb 5 2020, 9:33 PM
asterix added a comment to D2500: Adds free camera to developer tools.
In D2500#105009, @Stan wrote:

I fail to see the real use of it but it could be nice to have dunno. One could use that to script camera actions maybe.

The switch between camera is broken though it should at best copy the current camera position.

IDEA: Since it's a special camera maybe it would be nice to have an indication it's being used such as text on the interface?

Feb 5 2020, 9:27 PM