- User Since
- Jan 25 2018, 1:22 PM (195 w, 4 d)
Sep 9 2021
Btw reference file for stk is here https://github.com/supertuxkart/stk-code/blob/master/data/supertuxkart.desktop
Aug 27 2021
Aug 15 2021
Aug 13 2021
Thanks for making time and adding this. @Freagarach I believe from this https://wildfiregames.com/forum/topic/51086-popup-choices-for-scenario-scripts/?tab=comments#comment-446466 discussion you wanted to add this. BTW is it not similar to https://github.com/AlexanderOlkhovskiy/0ad-civ-choices-mod ? which also would be nice to add.
Aug 2 2021
I am also accepting this because the logic explained in the description is reasonable to solve this issue.
Should this be included in A25 as well?
May 29 2021
Will this be committed in A25?
Is it waiting for something in order to be committed?
May 28 2021
@Stan what happened to this (any update)?
It looks nice and I like it but can you make a forum post and ask everyone there pointing to your revisions/diffs?
May 20 2021
I agree with this but it would very be appreciated having also scrolling vertical and horizontal.
We also seriously need to implement sliders to extend the options page on all pages including graphics and gameplay mainly.
Re-accepting the idea and changes.
Also accepting the changes and like the idea.
May 15 2021
From my point of view, I would prefer size 16 and orange color because for me it creates nice readable contrast with the background. But I understand that everybody has a different perception of colors and contrast so I guess it speaks only my personal preference. Cannot much comment on code.
May 13 2021
Apr 29 2021
@Angen any chance, you can look at this, sooner than later ?
Apr 14 2021
I like that color.
Apr 6 2021
A 2013 thread by Yves: https://wildfiregames.com/forum/topic/17935-ai-interface-design/
A 2019 thread by myself: https://wildfiregames.com/forum/topic/25887-a-proposal-for-a-complete-rethinking-of-the-ai-implementation/
Mar 30 2021
Mar 29 2021
This seems like a sound Idea so I agree. Cannot comment on the code though.
Mar 28 2021
Yes, I agree. Cannot comment on code.
Mar 22 2021
Is this planned for A25?
Mar 20 2021
Mar 2 2021
Maybe this can be now committed since the A25 development cycle begun and it could be improved later during development?
Feb 26 2021
Feb 16 2021
any news or decision?
Feb 15 2021
Feb 14 2021
Feb 6 2021
Jan 25 2021
I completely agree, we should also ping everyone here too.
Jan 23 2021
Any news here?
Jan 13 2021
I like the sound.
Jan 11 2021
Is there any progress?
Do not forget to update the years again.
Jan 10 2021
Jan 9 2021
Jan 8 2021
Dec 22 2020
Dec 21 2020
Nov 30 2020
@Stan did you update it to 1.21 or 1.21.1 bugfix release?
Nov 8 2020
Nov 4 2020
Sep 19 2020
Just found this nice post about MSAA that might come in handy here @vladislavbelov https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/
Aug 28 2020
@Stan polite ping, any update on this?
Aug 26 2020
Aug 21 2020
Aug 19 2020
Aug 13 2020
@vladislavbelov would you commandeer it in near future or is it obsolete by now?
Aug 9 2020
Aug 7 2020
Aug 6 2020
I hopefully added correct guys.
Aug 5 2020
Thank you so much for your hard work.
Jul 30 2020
Jul 25 2020
No objection if it gets committed.
I think this is nice change and since above people also agree, I agree too but maybe more noble would be to in warning write that they need drivers with some version of graphics library and other supported shader pipelines. I cannot comment on code though.
Jul 24 2020
Thanks for your patch
@Stan @wraitii i believe this is needed for https://wildfiregames.com/forum/index.php?/topic/28462-spec-mod/page/2/&tab=comments#comment-401507
@wraitii any chance you can look at it?
Jul 21 2020
It did not close https://trac.wildfiregames.com/ticket/1109
Jul 17 2020
Does @Bellaz89 run into similar issue? I believe sometime back something was discussed in irc.
Jul 14 2020
Jul 3 2020
Jun 26 2020
Here is how it was done for other OS platforms in blender https://developer.blender.org/T77010 from sdl 2.0.8 to 2.0.12
Jun 22 2020
Jun 16 2020
that depends on @vladislavbelov
Jun 14 2020
@vladislavbelov this patch is not tested, yet? maybe @Imarok @wraitii and @gameboy might help. btw i am talking about minimap expand https://wildfiregames.com/forum/index.php?/topic/24649-autociv-mod-0ad-enhancer/page/4/ from @nani mod.
Jun 13 2020
Thank you @wraitii this patch will be a big help for casual and mp players especially if the keys could rebindable as well since mac users have problems with mouse or custom made keyboards. I am on windows 10 64 bit btw.
May 17 2020
May 3 2020
I agree with this change, even if we will not implement all of this we can nuke them out case by case.
Apr 27 2020
Apr 26 2020
duplicate of https://code.wildfiregames.com/D1587
refs this ticket I believe https://trac.wildfiregames.com/ticket/5011
Thank you for your first patch do not forget to add yourself to programming.json , I am adding elexis and fexor since they did and do map development.
Mar 27 2020
Do to recent comment https://trac.wildfiregames.com/ticket/3190#comment:13 I suggest @Itms after this is commited to upgrade it straight to recent versions as done https://github.com/s0600204/0ad/tree/fmt .