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asterix (Tomáš Matýs)
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User Since
Jan 25 2018, 1:22 PM (338 w, 1 d)

Recent Activity

Thu, Jul 18

asterix added a comment to D5286: Refactor main menu structure.

As consolidating the replay items is a separate topic, what about this patch as is (I'd make a separate one for "Scenario Editor" -> "Map Editor" afterwards)? Do we all agree that it's an improvement over the current situation and should land?

yes, I agree it is an improvement. And about replays, you can make a separate diff.

Optional question: Shall we add a replay item to the "Campaigns" submenu as well?

I think yes, because for me it would be logical.

Thu, Jul 18, 9:15 AM

Wed, Jun 26

asterix added a comment to D5286: Refactor main menu structure.

This is a nice improvement. You might look at some GUI bugs too if you are interested.

Wed, Jun 26, 8:51 PM
asterix added a comment to D5227: Tentative support for building sm91 with py3.12.

what is blocking this from being committed?

Wed, Jun 26, 8:31 PM

Jun 19 2024

asterix added a comment to D5258: Adopt the generator based interface by generated maps.
In D5258#225576, @Stan wrote:
Jun 19 2024, 7:36 PM

May 22 2024

asterix added a comment to D5258: Adopt the generator based interface by generated maps.

@phosit after this is committed, do not forget to write about it here https://trac.wildfiregames.com/wiki/PortA26ToA27 and how to modify maps in mods so that they will work again.

May 22 2024, 11:32 PM

Apr 15 2024

asterix updated subscribers of D2525: Define auto-gather/-build ranges in template..

well, you will have to revert and update the intended patch @Stan or @phosit should know more, I would also look at phabricator documentation.

Apr 15 2024, 8:37 PM
asterix added a comment to D2525: Define auto-gather/-build ranges in template..

by any chance have you @Cayleb-Ordo updated wrong patch?

Apr 15 2024, 8:57 AM

Dec 10 2023

asterix updated subscribers of D5218: Adds compute shaders support and scaling with FSR.

This is such a hugely important change, many thanks for working on it, this needs broader testing @wowgetoffyourcellphone @wraitii @phosit and others. Also, I suggest you post on forums like you did with testing Vulkan implementation. There is also one last thing I wanted to ask, you are implementing FSR 1.2, will you add FSR 2 or other similar implementations from Intel and Nvidia, I know theirs is bound to their hardware?

Dec 10 2023, 8:24 AM
asterix awarded D5218: Adds compute shaders support and scaling with FSR a Party Time token.
Dec 10 2023, 7:30 AM

Aug 4 2023

asterix added a comment to D5025: Restores minimap entity size to A25.

Will this be in A27 or A28?

Aug 4 2023, 11:04 AM

Jul 23 2023

asterix updated subscribers of D5083: Add a civbonus entry to rome.json explaining centurions..

The description is fine, I do not know whether engagement is good or not, maybe ask at the forum. @Freagarach you can also look at this.

Jul 23 2023, 7:55 AM

Jul 18 2023

asterix awarded rP27760: Adds compute, sRGB and floating point texture formats to GL extensions. a Party Time token.
Jul 18 2023, 6:10 PM

Jun 22 2023

asterix updated subscribers of D4736: [Gameplay] Differentiating Sparta.

@Freagarach I believe this could be committed as others expressed their agreements?

Jun 22 2023, 10:27 AM · Balancing

Jun 19 2023

asterix updated subscribers of D2140: Let players be able to choose a preferred attack type..

@real_tabasco_sauce @Freagarach since the attack was changed from capture for next alpha I believe this is needed since few people would prefer it to be changed easily, I know it can be through hotkeys but unfortunately not many players, especially new ones do not know it, or it is not obvious enough for them.

Jun 19 2023, 10:09 PM
asterix updated subscribers of D4250: [Gameplay] - Allow a "Turbo Match"..

@real_tabasco_sauce @borg- what is your opinion on this, I think that it is nice and useful addition for casual players like me a lot of other games have smth similar.

Jun 19 2023, 10:01 PM

Jun 16 2023

asterix added a comment to D5025: Restores minimap entity size to A25.

Did you make a post on forums about this?

Jun 16 2023, 9:15 PM
asterix added a comment to D5048: Removes LowFragmentationHeap from Windows.

We did

Do you have a particular commit to refer?

Jun 16 2023, 9:14 PM

May 31 2023

asterix added a reviewer for D5018: Fix game crash when communicating with the lobby on macOS 13: wraitii.

cc @Langbart

May 31 2023, 4:32 PM

May 10 2023

asterix added a comment to D4623: Fix quicksave not appearing in the menu.

@Stan did you come to some conclusion about this?

May 10 2023, 8:21 PM

Mar 24 2023

asterix added a comment to D4771: [WIP] Tree falling.

I second the Nifas suggestion.

Mar 24 2023, 11:20 AM
asterix added a comment to D4973: [WIP] Fire.

I also like this as visual feedback.

Mar 24 2023, 11:18 AM
asterix awarded D4973: [WIP] Fire a Burninate token.
Mar 24 2023, 11:17 AM

Mar 8 2023

asterix awarded D4963: improve messages of unmet requirements a Love token.
Mar 8 2023, 11:01 PM
asterix added a comment to D4623: Fix quicksave not appearing in the menu.

Hi, @Stan did you discuss this with @Itms?

Mar 8 2023, 11:27 AM

Feb 13 2023

asterix awarded D4938: [WIP] Winter skin support a Love token.
Feb 13 2023, 8:14 PM

Feb 6 2023

asterix updated subscribers of D4770: Multiplayer saved games.

@Itms it would be nice if you look at this big patch too since this feature is on the list for decades.

Feb 6 2023, 8:54 AM

Jan 26 2023

asterix awarded rP27488: Add MoltenVK support to fix Vulkan on macOS. a Love token.
Jan 26 2023, 5:46 PM

Jan 20 2023

asterix updated subscribers of D4905: Molten VK Support.
Jan 20 2023, 4:38 PM
asterix awarded D4905: Molten VK Support a Love token.
Jan 20 2023, 4:37 PM

Jan 11 2023

asterix added inline comments to rP27412: Adds Vulkan backend..
Jan 11 2023, 10:54 AM

Jan 10 2023

asterix awarded D4876: Adds Vulkan backend a Love token.
Jan 10 2023, 8:25 AM

Jan 9 2023

asterix awarded D4771: [WIP] Tree falling a Love token.
Jan 9 2023, 11:12 AM
asterix updated subscribers of D4598: [GUI] fancy endgame message.

@trompetin17 will you look at this too?

Jan 9 2023, 11:11 AM
asterix added a comment to D4291: [gameplay] camouflaged ambush camp.

@Freagarach what is your opinion here?

Jan 9 2023, 11:06 AM
asterix accepted D4697: [Gameplay] Switch default behavior from capture to attack.

I still agree with this change that for new players it is actually better, what about the linter warnings?

Jan 9 2023, 11:04 AM

Jan 6 2023

asterix accepted D4856: Pericles and Themistocles improvements.

I believe it is fine now let's try to wait for smb from the balancing team.

Jan 6 2023, 1:13 PM
asterix awarded D4864: [WIP] Extend build restrictions a Love token.
Jan 6 2023, 12:49 PM
asterix awarded D4860: Replaces old materials by materials with norm and spec textures a Like token.
Jan 6 2023, 10:24 AM
asterix accepted D4856: Pericles and Themistocles improvements.
Jan 6 2023, 1:29 AM
asterix accepted D4856: Pericles and Themistocles improvements.

From names and descriptions, I believe they are now acceptable, but it is bad that { "value": "Cost/BuildTime", for classes such as ships and siege engines it is not called in code "Cost/ConstructionTime". For balancing numbers I do not play so often so I cannot comment other than it works for me but that is subjective.

Jan 6 2023, 12:58 AM

Jan 5 2023

asterix added a reviewer for D4856: Pericles and Themistocles improvements: Balancing.
Jan 5 2023, 7:18 PM
asterix requested changes to D4856: Pericles and Themistocles improvements.

Hi, many thanks for your patch, look at the inlines please, in general, we use American English according to this https://trac.wildfiregames.com/wiki/EnglishStyleGuide . Since I will then through Transifex translate this to other languages so that we have some cohesion.

Jan 5 2023, 7:17 PM
asterix added a comment to D4623: Fix quicksave not appearing in the menu.

needs to update years to 2023 now, @Stan @Freagarach care to review it again and maybe commit it to master?

Jan 5 2023, 11:01 AM

Dec 9 2022

asterix awarded D4839: WIP: Editor in Pyrogenesis C++ Code a Love token.
Dec 9 2022, 12:30 AM

Dec 4 2022

asterix awarded D4837: Reduce shader inputs duplication and wrap them in a macro a Like token.
Dec 4 2022, 4:50 PM

Dec 2 2022

asterix added a comment to D4385: Multiplayer lobby ui enchancements .

Any update on this, it would be nice to have it in the upcoming release?

Dec 2 2022, 10:30 PM
asterix updated subscribers of D4291: [gameplay] camouflaged ambush camp.

I would argue that the ambush mechanic is the core mechanic and thus would benefit 0ad and mods. @Freagarach @Stan what are your opinions here?

Dec 2 2022, 5:03 PM
asterix updated subscribers of D4582: [AI] introduce simple kiting.

It is unfortunate but I believe @bb or @Freagarach are more knowledgeable about this.

Dec 2 2022, 4:58 PM

Nov 27 2022

asterix updated subscribers of D4323: Display a tooltip for the health and capture points and fix the civ tooltip style..

from my point of view there are none. @Stan care to take a look?

Nov 27 2022, 11:16 AM

Nov 22 2022

asterix accepted D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

The code seems understandable to me and I do not find any problems, what about the balancing that @LetswaveaBook said in previous comments would it be in a separate patch or will it be included here?

Nov 22 2022, 5:24 PM

Oct 15 2022

asterix awarded D4802: Allow Music tracks to be ordered. a Love token.
Oct 15 2022, 12:04 AM

Oct 11 2022

asterix added a comment to D4771: [WIP] Tree falling.

I like this very much to be added.
maybe later the logs could be used as trap for armies as eg. in RTS game Bannermen.

Oct 11 2022, 10:38 AM
asterix added a comment to D4598: [GUI] fancy endgame message.

could you look at forum thread recently updated by comment from @Lionkanzen which I agree with?

Oct 11 2022, 10:34 AM

Oct 10 2022

asterix added a comment to D1971: Support attack-ground for ranged units..

any update on this? needs rebase

Oct 10 2022, 11:38 AM

Oct 4 2022

asterix added a comment to D4789: Bump version to A27.

I agree with you.

Oct 4 2022, 12:16 PM

Sep 25 2022

asterix accepted D4789: Bump version to A27.

LGTM

Sep 25 2022, 5:40 PM

Sep 1 2022

asterix awarded rP27079: [A26] Fix Hoplite and Pikeman actors for Phalanx and Syntagma idle animations. a Like token.
Sep 1 2022, 6:46 PM

Aug 5 2022

asterix accepted D4736: [Gameplay] Differentiating Sparta.
Aug 5 2022, 8:38 AM · Balancing

Jul 31 2022

asterix awarded D4747: Adjust playerPlacementRiver to group teams on the same side for the most part a Like token.
Jul 31 2022, 9:44 PM
asterix added a comment to D1581: Mod Interface: Enable setting territory visibility.

@Stan do you want this to be committed for A26 or A27 ?

Jul 31 2022, 9:43 PM
asterix added a comment to D4690: [GUI] rename minimap idle worker -> idle citizens.

any update?

Jul 31 2022, 9:19 PM
asterix added a comment to D4598: [GUI] fancy endgame message.

any update on this?

Jul 31 2022, 9:18 PM
asterix accepted D4697: [Gameplay] Switch default behavior from capture to attack.

I believe this is a nice change I agree with, please correct the inlines which others mentioned.

Jul 31 2022, 9:16 PM
asterix added a comment to D4735: Move all buildings to the builder mixin.

I already voted on the forum for the version with the image on the right.

Jul 31 2022, 9:14 PM
asterix accepted D4744: [Gameplay] Cavalry vision range 92m -> 80m.

I also believe this patch goes in the right direction and could be committed so it could be tried in the next RC release.

Jul 31 2022, 9:11 PM
asterix accepted D4736: [Gameplay] Differentiating Sparta.

Thank you @borg- for making this. There might be some reduction in armour maybe for Neomadodes.

Jul 31 2022, 9:07 PM · Balancing
asterix accepted D4746: Smaller adjustments to the building order.

I am ok with this.

Jul 31 2022, 9:01 PM

Jul 29 2022

asterix awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Love token.
Jul 29 2022, 8:44 PM

Jun 25 2022

asterix updated subscribers of D4726: [WIP] Refactor button distribution code.

Many thanks for working on this and yeah screen size responsive layouts are considered, recently in alpha 26 there is GUI setting now available inside a game that was previously in user.cfg where it would have to be written manually but @marder said that he would need full CSS support for it.

Jun 25 2022, 9:22 AM

May 24 2022

asterix added a comment to D2938: GL_ARB instancing to reduce draw calls.

Will there be an update on this, since it was committed for a minimap?

May 24 2022, 5:33 PM

May 21 2022

asterix added a comment to D4660: Native camera object.

Is this something we want also for the engine? Well maybe for campaigns and cinematics but we have smth similar in Atlas.

May 21 2022, 1:18 PM
asterix updated subscribers of D4660: Native camera object.

@wraitii @vladislavbelov I believe you two can review this.

May 21 2022, 1:13 PM

May 19 2022

asterix accepted D4659: rename Han Chinese -> Han.
May 19 2022, 8:38 PM

May 18 2022

asterix updated subscribers of D4659: rename Han Chinese -> Han.

:) no matches found for Han Chinese, only the single word Chinese still shows up in some files e.g. Chinese Fire Ship Alight , should it be called Chinese ... or Han ... / Han Dynasty ... ?

❯ rg '(Han)*Chinese' -g='!l10n' -g='!translators.json' --stats
mods/public/simulation/templates/units/han/champion_chariot.xml
9:    <GenericName>Chinese War Chariot</GenericName>

mods/public/simulation/templates/special/players/han.xml
18:    <History>The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms period (AD 220–280). It is considered a golden age in Chinese history, and China made significant progress in arts and sciences during the Han period. The core of the Han empire was around the Wei River, and the Han capital was Chang'an, very close to the Qin capital Xianyang (both are now part of Xi'an, Shaanxi).</History>

mods/public/simulation/data/technologies/crossbow_training.json
3:	"description": "The Chinese had a tradition of fine archery and a penchant for using massed crossbowmen in battle.",

mods/public/simulation/data/technologies/art_of_war.json
4:	"description": "This famous and most important work of the Seven Military Classics teaches Chinese commanders everything about planning battles, maintaining armies, and defeating one's enemies.",

mods/public/art/actors/structures/han/fishing_ship.xml
6:    <variant name="Chinese Fishing Ship">

mods/public/art/actors/structures/han/fireship_fire.xml
6:    <variant name="Chinese Fire Ship Alight">

mods/public/art/actors/structures/han/fireship.xml
6:    <variant name="Chinese Fire Ship">

mods/public/art/actors/structures/han/merchant_ship.xml
6:    <variant name="Chinese Merchant Ship">

mods/public/art/actors/structures/han/towership.xml
6:    <variant name="Chinese Towership">

mods/public/art/actors/structures/han/bireme.xml
6:    <variant name="Chinese Bireme">

mods/public/art/actors/structures/han/trireme.xml
6:    <variant name="Chinese Trireme">

mods/public/art/actors/props/structures/han/civic_center_leaves.xml
5:    <variant frequency="1" name="Chinese CC leaves">

mods/public/art/actors/props/structures/han/range_nature.xml
5:    <variant frequency="1" name="Chinese range nature">

mods/public/art/actors/props/structures/han/bixie_nature.xml
5:    <variant frequency="1" name="Chinese bixie nature">

mods/public/art/actors/props/structures/han/civic_center_nature.xml
5:    <variant frequency="1" name="Chinese CC plants">

mods/public/art/actors/props/structures/han/civic_center_bixie_gold.xml
5:    <variant frequency="1" name="Golden Chinese CC Bixie statues">

mods/public/art/actors/props/structures/han/civic_center_trunks.xml
5:    <variant frequency="1" name="Chinese CC trunks">

mods/public/art/actors/props/structures/han/civic_center_bixie.xml
5:    <variant frequency="1" name="Chinese CC Bixie statues">

mods/public/art/actors/props/structures/han/ministry_bixie.xml
5:    <variant frequency="1" name="Chinese CC Bixie statues">

mods/public/art/actors/props/structures/han/bixie.xml
5:    <variant frequency="1" name="Chinese Bixie">

mods/public/art/actors/props/structures/han/wonder_nature.xml
5:    <variant frequency="1" name="Chinese wonder nature">

21 matches
21 matched lines
21 files contained matches
26225 files searched
3008 bytes printed
1917303123 bytes searched
84.324502 seconds spent searching
10.780179 seconds
May 18 2022, 10:08 PM
asterix requested changes to D4659: rename Han Chinese -> Han.

Langbart found some other not fixed matches, please fix those too. Thanks @Langbart

May 18 2022, 7:55 PM
asterix accepted D4659: rename Han Chinese -> Han.

I agree, did you try to use grep?

May 18 2022, 6:24 PM
asterix accepted D4656: make ship and siege immune to poison.

It does make sense to me too.

May 18 2022, 6:21 PM

May 2 2022

asterix updated subscribers of D4623: Fix quicksave not appearing in the menu.

It could be considered a bugfix which ads GUI part too but that depends if @Stan @Silier @Freagarach agree that it can be committed.

May 2 2022, 10:19 AM

Apr 29 2022

asterix added a comment to D4621: Fix chat window.
In D4621#196549, @Stan wrote:

Patch by: @elexis
Authored by: @Langbart

Apr 29 2022, 1:39 PM
asterix added a comment to D4621: Fix chat window.
In D4621#196517, @Stan wrote:

Who should we credit here?

Apr 29 2022, 7:33 AM

Apr 26 2022

asterix accepted D4619: [Gameplay] Scythes aura affecting unit.
Apr 26 2022, 9:37 AM

Apr 25 2022

asterix added a comment to D4619: [Gameplay] Scythes aura affecting unit.

Agree siege shouldn't probably be affected especially rams, but non soldiers shouldn't be excluded.

That said, resources that means not alive entities should be excluded from aura.

I second that. (also agree)

Apr 25 2022, 7:33 PM
asterix accepted D4620: Position of the ministry in the construction panel.

I agree with this one

Apr 25 2022, 7:32 PM

Mar 29 2022

asterix awarded D4578: Add instancing extensions to the game a 100 token.
Mar 29 2022, 1:36 PM

Mar 20 2022

asterix added a comment to D4270: improve player_water material .

I think this is a nice improvement to continue to work on this but it would be nice if we ask @vladislavbelov if the bad ARB cases could be improved or limited.

Mar 20 2022, 1:52 PM

Mar 5 2022

asterix added a comment to D2212: Show system_info.txt path in terminal when it's written.

I believe this should go into A26 for debugging purposes.

Mar 5 2022, 10:48 AM

Mar 4 2022

asterix added inline comments to D4521: Generalize fromInitAttributes loop.
Mar 4 2022, 3:56 PM
asterix added a comment to rP26542: Only add default music tracks if civ.json doesn't override them..

accepted by @asterix

Mar 4 2022, 3:50 PM
asterix added a comment to rP26534: Use the correct resource type for polar stone mines..

accepted by @asterix

Mar 4 2022, 3:48 PM

Mar 3 2022

asterix accepted D4519: Fix typo in rP26529.

I agree.

Mar 3 2022, 3:22 PM
asterix awarded D4450: texture update for polar sea a Love token.
Mar 3 2022, 3:07 PM
asterix added a comment to D4385: Multiplayer lobby ui enchancements .

Since feature freeze is on Sunday this week, I do not see it as realistic to see it included in A26, unfortunately.

Mar 3 2022, 3:02 PM
asterix awarded D4303: Copy TeamPlacement options from Frontier a Love token.
Mar 3 2022, 2:59 PM
asterix added a comment to D4303: Copy TeamPlacement options from Frontier.

@marder @Stan could you look at it again?

Mar 3 2022, 2:59 PM
asterix added a comment to D4189: Additional loading screen tips.
In D4189#192764, @Stan wrote:

Would give more time for translators, though.

Mar 3 2022, 2:58 PM

Mar 2 2022

asterix added a comment to D4189: Additional loading screen tips.

It would be nice if it can get before feature freeze A26.

Mar 2 2022, 1:28 PM

Feb 23 2022

asterix accepted D4500: Don't add default tracks, if civ.json overrides them..

I agree. @marder @Freagarach @wowgetoffyourcellphone can you test this as well?

Feb 23 2022, 9:04 AM

Feb 22 2022

asterix added a comment to rP26462: Delete a couple of unused actors. .

Why are you going to delete the princess tent?

Feb 22 2022, 6:39 PM

Feb 21 2022

asterix added a comment to rP26448: Improved cursors. .

the problems and possible solutions are discussed here. https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/#comment-480686

Feb 21 2022, 11:34 AM

Feb 19 2022

asterix added inline comments to rP26421: Add Han Chinese Maps.
Feb 19 2022, 6:30 PM