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asterix (Tomáš Matýs)
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User Since
Jan 25 2018, 1:22 PM (148 w, 3 d)

Recent Activity

Sun, Nov 8

asterix updated the Trac tickets for D613: Remove UniqueRange custom code in favour of unique_ptr.
Sun, Nov 8, 11:25 AM

Wed, Nov 4

asterix added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@vladislavbelov does this still waiting for https://code.wildfiregames.com/D3040? or are there some other limitations?

Wed, Nov 4, 2:15 PM

Sep 19 2020

asterix added a comment to D2812: Adds MSAA to anti-aliasing techniques.

Just found this nice post about MSAA that might come in handy here @vladislavbelov https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/

Sep 19 2020, 12:12 PM

Aug 28 2020

asterix added a comment to D2401: [WIP] Ambient emitters.

@Stan polite ping, any update on this?

Aug 28 2020, 10:12 PM

Aug 26 2020

asterix added a comment to D1751: [WIP] Map flares.

Any update @Imarok ?

Aug 26 2020, 1:08 PM
asterix added a comment to D2972: [gameplay] Increase hack damage of pikemen.

Yes, this is a good idea. Alternately use "a secondary attack" such as using the pike as a "lever" ;-)
Subtly implying I really want to see many attacks available ;-)

Aug 26 2020, 11:01 AM

Aug 21 2020

asterix awarded D2859: Allow to play different sounds based on what attacked you a Like token.
Aug 21 2020, 2:11 PM

Aug 19 2020

asterix added a comment to D2936: Allow limiting the max number of corpses simultaneously visible in the game.
In D2936#129095, @Stan wrote:

Not worth it anymore.

Aug 19 2020, 6:56 PM

Aug 13 2020

asterix added a comment to D1486: Graphics Improvements.

@vladislavbelov would you commandeer it in near future or is it obsolete by now?

Aug 13 2020, 7:16 AM

Aug 9 2020

asterix added a comment to D2723: Add support for hotloading of sound-related files.
In D2723#126380, @Stan wrote:

Hey, any news?

Yep, soon.. Sorry, started working again, lost interest and then went off-grid for a few weeks :) Is this something you want for the next release?

Aug 9 2020, 6:08 PM

Aug 7 2020

asterix awarded D2938: [rc] GL_ARB instancing to reduce draw calls a 100 token.
Aug 7 2020, 12:33 PM

Aug 6 2020

asterix awarded D1490: [very WIP] Unit Pushing a 100 token.
Aug 6 2020, 7:48 PM
asterix added reviewers for D2710: DiskPlacer: avoid scanning whole map: FeXoR, nani.

I hopefully added correct guys.

Aug 6 2020, 9:10 AM

Aug 5 2020

asterix awarded D2936: Allow limiting the max number of corpses simultaneously visible in the game a Love token.
Aug 5 2020, 8:57 PM
asterix added a comment to D2938: [rc] GL_ARB instancing to reduce draw calls.

Thank you so much for your hard work.

Aug 5 2020, 8:57 PM
asterix added reviewers for D2932: Fix ODR violation for ShaderModelRendererInternals: vladislavbelov, wraitii.
Aug 5 2020, 7:25 AM

Jul 30 2020

asterix updated subscribers of D2852: [gameplay] Tweak maurya worker elephant stats.

@wraitii @Stan can you help?

Jul 30 2020, 6:15 PM
asterix added a comment to D2852: [gameplay] Tweak maurya worker elephant stats.
In D2852#126518, @borg- wrote:

Can change author patch?

Jul 30 2020, 5:57 PM

Jul 25 2020

asterix added a comment to D2908: Deny to run the game with Fixed rendering pipeline.

No objection if it gets committed.

Jul 25 2020, 10:00 PM
asterix added a comment to D2908: Deny to run the game with Fixed rendering pipeline.

Alright then.

Jul 25 2020, 7:06 PM
asterix accepted D2908: Deny to run the game with Fixed rendering pipeline.

I think this is nice change and since above people also agree, I agree too but maybe more noble would be to in warning write that they need drivers with some version of graphics library and other supported shader pipelines. I cannot comment on code though.

Jul 25 2020, 6:47 PM

Jul 24 2020

asterix added reviewers for D2903: Give the tool "pick.xml" into the right hand: Stan, Restricted Owners Package.

Thanks for your patch

Jul 24 2020, 11:21 PM
asterix updated subscribers of D920: Observer Dashboard.

@Stan @wraitii i believe this is needed for https://wildfiregames.com/forum/index.php?/topic/28462-spec-mod/page/2/&tab=comments#comment-401507

Jul 24 2020, 6:53 PM
asterix updated subscribers of D1375: Add an option to show countdown timers.

@Freagarach @Angen any interest in this?

Jul 24 2020, 6:51 PM
asterix added a comment to D956: Long path improvements.

@wraitii any chance you can look at it?

Jul 24 2020, 6:50 PM

Jul 21 2020

asterix added a comment to rP23859: Allow map to recenter during resize in Atlas. Fixes #1109..

It's strange, maybe I missed something. Thank you!

Jul 21 2020, 7:41 PM
asterix added a comment to rP23859: Allow map to recenter during resize in Atlas. Fixes #1109..

It did not close https://trac.wildfiregames.com/ticket/1109

Jul 21 2020, 2:28 PM

Jul 17 2020

asterix added a comment to rP23843: Allow Modifiers to affect tokens..

@wraitii I believe you forgot to close https://trac.wildfiregames.com/ticket/4332

Jul 17 2020, 10:50 AM
asterix updated the Trac tickets for D2881: Update ObjectToIDMap before upgrading SpiderMonkey to 52.
Jul 17 2020, 9:13 AM
asterix added reviewers for D2881: Update ObjectToIDMap before upgrading SpiderMonkey to 52: wraitii, Stan, Bellaz89.

Does @Bellaz89 run into similar issue? I believe sometime back something was discussed in irc.

Jul 17 2020, 9:06 AM

Jul 14 2020

asterix added a comment to D2683: [gameplay] enable pers champion chariot.

Actually the Persian chariot is not used in any maps.
Mauryas and Seleucids have champion chariots too, but those are trainable, as is the Briton chariot javelineer. As for cost vs benefit, see D2816, but that's beyond the scope of this patch. Ideally I'd like to see Carthage and Kush get chariots too, but those require new actors.
A more interesting question is where chariots ought to be trainable, fortress, stable, or workshop.

Jul 14 2020, 1:33 PM
asterix added a comment to D2815: [gameplay] give all civs rams.
In D2815#123710, @Stan wrote:

I wonder if we should have a simpler 'two guys and a log' variant of rams.

There is one somewhere, dunno if it was committed.

Jul 14 2020, 11:04 AM

Jul 3 2020

asterix added reviewers for D2857: Matrix3D SSE: vladislavbelov, wraitii, linkmauve.

Welcome improvement.

Jul 3 2020, 7:28 AM

Jun 26 2020

asterix added a comment to D2827: build-osx-libs: Update SDL to 2.0.12 (fix macOS 10.14+).

Here is how it was done for other OS platforms in blender https://developer.blender.org/T77010 from sdl 2.0.8 to 2.0.12

Jun 26 2020, 11:23 AM

Jun 22 2020

asterix added reviewers for D2828: Flood fill algorithm to check tile connections: Restricted Owners Package, FeXoR, nani, elexis.
Jun 22 2020, 12:00 PM
asterix added reviewers for D2829: Add perlin and simplex noise functions: Restricted Owners Package, FeXoR, nani, elexis.
Jun 22 2020, 11:59 AM

Jun 16 2020

asterix added a comment to D2216: Adds a LOS mask to Minimap.

that depends on @vladislavbelov

Jun 16 2020, 9:05 PM

Jun 14 2020

asterix updated subscribers of D2216: Adds a LOS mask to Minimap.

@vladislavbelov this patch is not tested, yet? maybe @Imarok @wraitii and @gameboy might help. btw i am talking about minimap expand https://wildfiregames.com/forum/index.php?/topic/24649-autociv-mod-0ad-enhancer/page/4/ from @nani mod.

Jun 14 2020, 3:47 PM

Jun 13 2020

asterix added a comment to D2814: Allow remapping hotkeys from inside the game / fix QWERTY hotkeys.

Thank you @wraitii this patch will be a big help for casual and mp players especially if the keys could rebindable as well since mac users have problems with mouse or custom made keyboards. I am on windows 10 64 bit btw.

Jun 13 2020, 11:00 PM

May 17 2020

asterix added a comment to D2716: build-osx-libs: Update GnuTLS to 3.6.13 (unbreak macOS 10.15).

@wraitii it is related to this https://wildfiregames.com/forum/index.php?/topic/28059-svn-public-alpha-24-version-on-macos-ui-problem/&tab=comments#comment-395402

May 17 2020, 12:52 PM

May 3 2020

asterix accepted D2720: update information in {civ}.json files.

I agree with this change, even if we will not implement all of this we can nuke them out case by case.

May 3 2020, 3:59 PM

Apr 27 2020

asterix updated subscribers of D2712: Fixes FXAA for maps with default effects.
Apr 27 2020, 6:42 AM

Apr 26 2020

asterix abandoned D2710: DiskPlacer: avoid scanning whole map.

duplicate of https://code.wildfiregames.com/D1587

Apr 26 2020, 8:05 AM
asterix added a comment to D2710: DiskPlacer: avoid scanning whole map.

refs this ticket I believe https://trac.wildfiregames.com/ticket/5011

Apr 26 2020, 7:33 AM
asterix updated subscribers of D2710: DiskPlacer: avoid scanning whole map.

Thank you for your first patch do not forget to add yourself to programming.json , I am adding elexis and fexor since they did and do map development.

Apr 26 2020, 7:24 AM

Mar 27 2020

asterix added a comment to D2613: Updated cppformat.

Do to recent comment https://trac.wildfiregames.com/ticket/3190#comment:13 I suggest @Itms after this is commited to upgrade it straight to recent versions as done https://github.com/s0600204/0ad/tree/fmt .

Mar 27 2020, 10:54 AM
asterix updated the Trac tickets for D2613: Updated cppformat.
Mar 27 2020, 10:50 AM

Mar 17 2020

asterix updated the Trac tickets for D2501: Port scripts to python 3 before doomsday.
Mar 17 2020, 8:47 AM

Feb 5 2020

asterix added a comment to rP23459: Adds an option to enable/disable building snapping by a hotkey..

Nope, I mentioned in the original patch, that the ticket isn't directly related to build snapping. In my patch it is an edge snapping, in the ticket it is a grid snapping.

Feb 5 2020, 11:23 PM
asterix added a comment to rP23459: Adds an option to enable/disable building snapping by a hotkey..

@vladislavbelov You forgot to close https://trac.wildfiregames.com/ticket/3920

Feb 5 2020, 10:58 PM
asterix awarded D2216: Adds a LOS mask to Minimap a Like token.
Feb 5 2020, 9:33 PM
asterix updated subscribers of D2216: Adds a LOS mask to Minimap.

This would be a nice addition. @vladislavbelov have you looked at @nani s mod? Autociv recent version has enlarging minimap that would be a useful addition too.

Feb 5 2020, 9:33 PM
asterix added a comment to D2500: Adds free camera to developer tools.
In D2500#105009, @Stan wrote:

I fail to see the real use of it but it could be nice to have dunno. One could use that to script camera actions maybe.

The switch between camera is broken though it should at best copy the current camera position.

IDEA: Since it's a special camera maybe it would be nice to have an indication it's being used such as text on the interface?

Feb 5 2020, 9:27 PM
asterix awarded D2537: Adds anti-aliasing option a Love token.
Feb 5 2020, 9:21 PM
asterix awarded D2621: Adds GLSL shaders of overlay lines a Love token.
Feb 5 2020, 9:17 PM

Feb 3 2020

asterix awarded D2613: Updated cppformat a Yellow Medal token.
Feb 3 2020, 11:01 AM
asterix added a reviewer for D2613: Updated cppformat: Itms.

Thank you much for this patch. I suspect Adrian that you will further update it until recent release (especially those optimizations)?

Feb 3 2020, 11:01 AM

Jan 18 2020

asterix awarded D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder a Like token.
Jan 18 2020, 11:33 AM

Dec 30 2019

asterix added a comment to D2483: Gamesetup class rewrite.
In D2483#105386, @Angen wrote:

Thats not me it is refactor of original version done by @s0600204

Dec 30 2019, 11:05 AM
asterix added a comment to D2483: Gamesetup class rewrite.

Thank you so much that you working on this, as I understand, it is an insane undertaking but well documented one. In Chapter 13 I agree with your A approach and in Chapter 14 I agree that skirmish map type will likely be obsoleted. Moreover, since you deal with game setup rewrite here could you also include civ select. screen during match setup originally from @Angen https://github.com/JustusAvramenko/delenda_est/commit/bd1e73bf133674e790aa9f686f4b41e2ccba0a43 as it is used in not yet released Delenda Est mod, released Battalion mod and recently released Hyrule Conquest mod. Btw will you be also rewriting the GUI code that is present during playing game (match)?

Dec 30 2019, 10:38 AM
asterix awarded D2483: Gamesetup class rewrite a Love token.
Dec 30 2019, 10:23 AM

Jul 18 2019

asterix accepted D2076: Make wxWidgets 3.0 build requirement more explicit.

After the rebase now It can be committed.

Jul 18 2019, 9:48 AM

Jul 16 2019

asterix requested changes to D2076: Make wxWidgets 3.0 build requirement more explicit.

@historic_bruno you should look at https://code.wildfiregames.com/D2030 as well.

Jul 16 2019, 8:08 AM

Jul 15 2019

asterix awarded D2079: Adds snapping to edges for buildings a Party Time token.
Jul 15 2019, 9:49 PM
asterix added a comment to D2079: Adds snapping to edges for buildings.

Thank you for working on this @vladislavbelov .

Jul 15 2019, 9:48 PM
asterix accepted D2076: Make wxWidgets 3.0 build requirement more explicit.

It shows, what it should show while looking at the code I see no problems. Tested on Windows 10 64 bit.

Jul 15 2019, 9:43 PM

Jul 14 2019

asterix added a comment to D1332: Support swim animations and use with crocodile.

@wraitii would you be working on this since Stan told me that it is quite slow and needs to be optimized that is one of the reasons it was not accepted yet.

Jul 14 2019, 9:30 AM

Jun 30 2019

asterix accepted D2030: Update wxWidgets readme [VS2013 -> VS2015].

Wording and grammar are correct, it looks immediately commitable to me.

Jun 30 2019, 7:58 PM

Mar 8 2019

asterix added reviewers for D1783: Add particle support to actor editor: vladislavbelov, wraitii, Yves.

Thank you for your first contribution. Looks simple enough. I added respective guys that are knowledgeable in this area, of course, they can resign from this revision proposal. Please also keep in mind the advice that Stan gave you. Update dates please in those files.

Mar 8 2019, 11:29 AM · Windows Developers

Feb 25 2019

asterix requested changes to D1571: Refactor and cleanup of CGameView.

Please look at comments from Stan, me and others.

Feb 25 2019, 1:44 PM
asterix added a comment to rP22095: Ships update.

I believe it is mainly https://wildfiregames.com/forum/index.php?/topic/25031-task-0-ad-ships-update/&page=8&tab=comments#comment-369648

Feb 25 2019, 1:19 PM

Nov 6 2018

asterix accepted D1664: Small LICENSE.txt cleanup.

The text is correct. Thank you for the corrections.

Nov 6 2018, 2:31 PM

Oct 17 2018

asterix added a comment to P137 gridBrowser + mapbrowser update + semi functional map browser diff.

very nice could you also take some screenshots as previously showcasing uses?

Oct 17 2018, 12:33 PM

Oct 16 2018

asterix added a comment to P136 Diff of GridBrowser + example.

@nani could you make it official proposal (diff) ?

Oct 16 2018, 10:21 AM
asterix awarded P135 Generic GUI Grid Paged addon a Love token.
Oct 16 2018, 10:19 AM

Oct 3 2018

asterix added a comment to P133 Attempt at a better UI for external links.

hmm... the picture looks nice, the white on black has a nice contrast that does not hurt eyes. Btw why do you not want to remain mod.io privacy policy as a name that could be clicked upon rather than straight having the URL shown?

Oct 3 2018, 12:01 PM
asterix added reviewers for D1642: Allow to manipulate the heightmap in simulation: FeXoR, nani.
Oct 3 2018, 11:13 AM
asterix added reviewers for D1642: Allow to manipulate the heightmap in simulation: Stan, elexis.

Thank you smiley for taking your time and working on this. Btw there also seems to be some incomplete support for formats as said here https://trac.wildfiregames.com/ticket/2828 (last two comments from elexis).

Oct 3 2018, 11:12 AM
asterix accepted D1646: Delete Siwa Oasis Heightmap.

I agree with Stan that it could be moved to art repo and with Smiley in a sense that it is unused.

Oct 3 2018, 11:03 AM
asterix accepted D1645: Civ:gaia template clear-up.

This proposal makes sense so I accept, however, there might be in campaigns or Hyrule Conquest mod or other similar mod a problem with a variety of combinations of unusual characters and their behavior.

Oct 3 2018, 10:57 AM

Sep 28 2018

asterix added reviewers for D1644: Queueing two return resource orders - bug fix: elexis, temple, wraitii.

Nice diff thank you (http://irclogs.wildfiregames.com/2018-09/2018-09-28-QuakeNet-%230ad-dev.log)

Sep 28 2018, 9:59 AM

Sep 26 2018

asterix accepted D1643: Terms dialog language selection dropdown.

This is definitely what is needed and it is not just GDPR but some other countries in the world have harsh policies on this subject e.g. in my country it will fall into a gray area (law) where judges look at it negatively when some agreements are not translated.

Sep 26 2018, 6:41 PM

Aug 11 2018

asterix added a reviewer for D1510: Update to Spidermonkey 45.0.2: Itms.
Aug 11 2018, 8:32 PM

Jun 14 2018

asterix accepted D1569: <word> , <word> → <word>, <word>.
Jun 14 2018, 2:19 PM

May 5 2018

asterix added a comment to D274: Handle modifications of technologies and auras in a system component.
In D274#60601, @wraitii wrote:

Eagles's 1976 classic 'You can checkout any time you want, but you can never commit'

May 5 2018, 4:19 PM
asterix added a comment to D281: Transform "Upgrade.js" into an "Abilities.js" that is much more generic..
In D281#60602, @wraitii wrote:

This is one I'd like some kind of comment on. Do people like the idea? Hate it?

May 5 2018, 4:15 PM

Feb 22 2018

asterix added a comment to D825: Atlas: Allow map to recenter during resize.
In D825#54178, @asterix wrote:

Any news on this project?

I think, I should test it again. And then commit, if there won't be a problem.

Feb 22 2018, 7:23 PM
asterix added a comment to D825: Atlas: Allow map to recenter during resize.

Any news on this project?

Feb 22 2018, 7:17 PM
asterix added a comment to rP21310: Implement an in-game Template Details Viewer.

That is a good idea what elexis said. Also please look at https://wildfiregames.com/forum/index.php?/topic/24027-viewer/&tab=comments#comment-348921 if you have not already and thank you for working on it.

Feb 22 2018, 7:04 PM
asterix awarded rP21310: Implement an in-game Template Details Viewer a Party Time token.
Feb 22 2018, 7:00 PM
asterix added a comment to rP21320: Don't use "all" in ranged aura strings.

Thanks

Feb 22 2018, 6:59 PM
asterix added a comment to D1320: Increase vision range of fishing boats.

I also noticed the thing and therefore agree with the change.

Feb 22 2018, 6:46 PM
asterix awarded D1320: Increase vision range of fishing boats a Like token.
Feb 22 2018, 6:44 PM
asterix awarded D1320: Increase vision range of fishing boats a Like token.
Feb 22 2018, 6:44 PM