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nani
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User Since
Aug 18 2018, 10:57 PM (75 w, 3 d)

Recent Activity

Fri, Jan 24

nani added a comment to rP23430: Gamesetup slider support, use it for Ceasefire, RelicCount, RelicDuration….

Perhaps move the game speed setting to the top, to make things visually more pleasing? This looks a bit ugly to me:

  • The sliders are rather narrow and because you have to click on them, this makes them harder to use than the vertically much larger drop-down boxes.

It would be nice if clicking above the slider, rather than exactly on the line, would also work. It shouldn't be too hard to increase the (vertical) sensitive area? And maybe make the arrow keys work with sliders as well?

Fri, Jan 24, 4:11 PM
nani added inline comments to D406: Add a steps param to sliders.
Fri, Jan 24, 1:47 PM

Thu, Jan 23

nani accepted D2592: CSlider IGUIButtonBehavior inheritance to gain Sound, Press and Release events.
Thu, Jan 23, 7:46 PM
nani added a comment to D2592: CSlider IGUIButtonBehavior inheritance to gain Sound, Press and Release events.

Tested. Works as advertised.

Thu, Jan 23, 7:45 PM

Tue, Jan 14

nani added a comment to D1634: Fert random map..
  • What is a fert?
Tue, Jan 14, 3:49 PM
nani changed the edit policy for D1634: Fert random map..
Tue, Jan 14, 3:21 PM

Thu, Jan 9

nani added a comment to D2537: Adds anti-aliasing option.
In D2537#106599, @Stan wrote:

I'm not sure but I think you inverted 0.1 and 0.0, the latter seems sharper. I also agree it's an improvement.

Thu, Jan 9, 12:09 PM
nani added a comment to D2537: Adds anti-aliasing option.

Also, the diff seems to have failed to upload correctly for :

Thu, Jan 9, 11:04 AM
nani added a comment to D2537: Adds anti-aliasing option.

factor: 0.1 (best imo)

Thu, Jan 9, 10:53 AM

Wed, Jan 8

nani added a comment to D2537: Adds anti-aliasing option.

Adding a extra optional sharpening pass in fxaa.xml should improve the output image.

Wed, Jan 8, 10:39 PM

Sun, Jan 5

nani awarded D2537: Adds anti-aliasing option a Orange Medal token.
Sun, Jan 5, 7:20 PM

Sat, Jan 4

nani awarded D2528: Performance improvements to VertexBuffer a Like token.
Sat, Jan 4, 2:50 PM

Dec 27 2019

nani updated the summary of D1703: Map browser for gamesetup.
Dec 27 2019, 8:59 PM
nani added a comment to D1703: Map browser for gamesetup.

also needs D1777: Move maptype and mapfilter from gui/gamesetup/ to gui/common/settings.js

Dec 27 2019, 8:40 PM

Dec 24 2019

nani accepted rP23278: Atlas Valleys and Vesuvius skirmish maps.

The other maps have spaces not underscores in the filename, not sure if that was intentional.
The maps look very good, looks like an entirely different game, congratulations!

In rP23278#40228, @nani wrote:

Vesuvius needs generic default_walls.

Sure about that? The iberian walls for player 1 are skirmish entities, so they're deleted for Mauryas for instance.

Dec 24 2019, 9:18 PM

Dec 23 2019

nani raised a concern with rP23278: Atlas Valleys and Vesuvius skirmish maps.

Vesuvius needs generic default_walls.
Also would be nice to consider having the player slots correspond to a more coherent order so teams of 2v2 3v3 4v4 can be grouped easier.

Dec 23 2019, 7:34 PM

Dec 19 2019

nani added inline comments to D2446: [WIP] - Fake physics..
Dec 19 2019, 11:40 PM
nani awarded D2446: [WIP] - Fake physics. a Love token.
Dec 19 2019, 9:47 PM
nani added a comment to D2483: Gamesetup class rewrite.

When opening single player gamesetup from mainmenu

Dec 19 2019, 3:45 PM
nani awarded D2483: Gamesetup class rewrite a Like token.
Dec 19 2019, 9:59 AM

Dec 15 2019

nani added inline comments to D2470: Fix style, Cc and slightly refactor ProductionQueue.
Dec 15 2019, 5:34 PM

Dec 13 2019

nani added inline comments to D1630: Add perlin noise generator..
Dec 13 2019, 7:47 PM

Dec 10 2019

nani added a comment to D1634: Fert random map..
In D1634#103111, @Stan wrote:

Is there no way to force victory conditions?
Would be nice to have this gamemode as a victory condition :)

Dec 10 2019, 8:01 AM
nani added inline comments to D2454: Add 2d value noise for rmgen..
Dec 10 2019, 7:36 AM

Dec 9 2019

nani added reviewers for D1634: Fert random map.: elexis, FeXoR.
Dec 9 2019, 11:09 PM
nani added a comment to D2454: Add 2d value noise for rmgen..
In D2454#102824, @FeXoR wrote:

I'm a bit confused about the seemingly random numbers in randomNoiseHashx and randomNoiseHashx.
(Is there a particular reason to chose them like this? Would it be useful to make them optional arguments?)

Dec 9 2019, 11:07 PM
nani updated the diff for D1630: Add perlin noise generator..

Fix safeguard.

Dec 9 2019, 8:13 PM
nani updated the diff for D1630: Add perlin noise generator..

Move safeguard to top.

Dec 9 2019, 7:45 PM
nani updated the diff for D1630: Add perlin noise generator..

Added safeguard.

Dec 9 2019, 7:44 PM

Dec 8 2019

nani updated the diff for D1630: Add perlin noise generator..
Dec 8 2019, 6:26 PM
nani updated the diff for D1633: PerlinPainter add to rmgen..

Changed to class notation.

Dec 8 2019, 6:25 PM
nani added a comment to D1630: Add perlin noise generator..
In D1630#102908, @FeXoR wrote:

@"let weight = multiplier;":
Shouldn't waight start at 1 and then be reduced each iteration?

Dec 8 2019, 6:09 PM
nani updated the diff for D1633: PerlinPainter add to rmgen..

Bust -> Must

Dec 8 2019, 3:27 AM

Dec 7 2019

nani updated the summary of D1630: Add perlin noise generator..
Dec 7 2019, 10:50 PM
nani updated the test plan for D1633: PerlinPainter add to rmgen..
Dec 7 2019, 10:46 PM
nani updated the diff for D1633: PerlinPainter add to rmgen..
Dec 7 2019, 10:43 PM
nani updated the diff for D1630: Add perlin noise generator..
Dec 7 2019, 10:41 PM
nani added a comment to D2285: Inform player that second market is too close to setup trade route and use disabled action.

The code looks good but I wonder if the player should have the possibility of trading even if the gain is zero.

Dec 7 2019, 8:32 PM

Dec 6 2019

nani created D2454: Add 2d value noise for rmgen..
Dec 6 2019, 4:25 PM
nani updated the diff for D1635: Add DunePainter..

Made better dune generation, faster & better code, changed dependencies.

Dec 6 2019, 4:19 PM

Nov 30 2019

nani updated the diff for D1635: Add DunePainter..
Nov 30 2019, 1:07 PM
nani updated the diff for D1635: Add DunePainter..
Nov 30 2019, 12:58 PM
nani added inline comments to D1635: Add DunePainter..
Nov 30 2019, 12:38 PM
nani updated the diff for D1635: Add DunePainter..
Nov 30 2019, 12:08 PM
nani added inline comments to D1635: Add DunePainter..
Nov 30 2019, 12:07 PM
nani updated the diff for D1635: Add DunePainter..
Nov 30 2019, 11:18 AM
nani updated the diff for D1635: Add DunePainter..

Fixes (again)

Nov 30 2019, 10:58 AM
nani updated the diff for D1635: Add DunePainter..

Seems I forgot add the possibility to customize the base height (was always 0 if ELEVATION_SET)

Nov 30 2019, 10:50 AM
nani updated the diff for D1635: Add DunePainter..
Nov 30 2019, 10:43 AM
nani updated the diff for D1635: Add DunePainter..

prototype -> class

Nov 30 2019, 10:34 AM
nani updated the test plan for D1635: Add DunePainter..
Nov 30 2019, 10:20 AM

Nov 26 2019

nani added a comment to D1635: Add DunePainter..
In D1635#102030, @FeXoR wrote:

Could you add a screenshot as a showcase, please?
There was the rectangularSmoothToHight function that took an influence map of surrounding tiles that could also be used to create dunes. (looks like it has been removed in a cleanup frenzy though...)

Nov 26 2019, 7:20 PM
nani awarded D2445: Remove ancient GUI ScriptEvent lowercase struggle a Mountain of Wealth token.
Nov 26 2019, 6:43 PM

Nov 24 2019

nani awarded D2440: Discrete LOD a Like token.
Nov 24 2019, 9:28 PM

Nov 19 2019

nani added inline comments to D817: Lobby Dialog Overlay in-game and gamesetup.
Nov 19 2019, 9:36 PM
nani added inline comments to D817: Lobby Dialog Overlay in-game and gamesetup.
Nov 19 2019, 5:47 PM

Nov 18 2019

nani retitled D2363: Validate XML directory and file attributes strings when loading. from Check attribute directory path is actually a directory when loading the folder's scripts. to Validate XML directory and file attributes strings when loading..
Nov 18 2019, 4:43 PM

Nov 17 2019

nani awarded D1977: Change Cheering a Like token.
Nov 17 2019, 8:24 PM

Nov 12 2019

nani awarded D2199: Add RPC interface for Reinforcement Learning a Like token.
Nov 12 2019, 4:21 AM

Nov 6 2019

nani awarded D2408: Change CGUIManager::SendEventToAll to send to all GUI pages a Like token.
Nov 6 2019, 1:49 AM

Oct 22 2019

nani awarded D2387: Decouple PanelEntities code from session and use object orientation a Like token.
Oct 22 2019, 6:49 PM

Oct 17 2019

nani awarded D2378: Session event subscription system, refactor PlayerViewControl, TopPanel, Pause, GameSpeed, ObjectivesDialog, FollowPlayer to use object orientation a Like token.
Oct 17 2019, 7:21 PM

Oct 14 2019

nani awarded D2369: Refactor trade dialog to use object orientation a Like token.
Oct 14 2019, 9:51 PM

Oct 11 2019

nani updated the diff for D2363: Validate XML directory and file attributes strings when loading..
Oct 11 2019, 10:38 PM
nani updated the diff for D2363: Validate XML directory and file attributes strings when loading..

Added check for file attribute.

Oct 11 2019, 10:16 PM
nani updated the diff for D2363: Validate XML directory and file attributes strings when loading..
Oct 11 2019, 10:01 PM
nani accepted D2366: Don't catch PSERROR_Scripting in source/gui/.

Concur that the try catch here is out of place and that it should happen in those functions whose execution depend on it to continue.

Oct 11 2019, 7:56 PM

Oct 10 2019

nani awarded D2365: Refactor diplomacy dialog, diplomacy colors, tribute buttons, spy request buttons, attack request buttons, minimap panel, idle worker button, ceasefire counter to use object orientation paradigm a Party Time token.
Oct 10 2019, 7:16 PM

Oct 9 2019

nani created D2363: Validate XML directory and file attributes strings when loading..
Oct 9 2019, 5:05 PM
nani planned changes to D1702: GUI addon to animate objects proprieties.
Oct 9 2019, 2:11 PM
nani added a comment to D1785: Custom building placement hotkeys + minor fix..

With {D2260: Support setting global hotkeys} committed this looks more plausible.

Oct 9 2019, 2:09 PM
nani planned changes to D1703: Map browser for gamesetup.
Oct 9 2019, 2:05 PM

Oct 2 2019

nani accepted D2349: Display labels for disabled gamesetup checkboxes and support tooltips for gamesetup option labels.

Tested & code looks good.

Oct 2 2019, 7:48 PM
nani awarded D2349: Display labels for disabled gamesetup checkboxes and support tooltips for gamesetup option labels a Like token.
Oct 2 2019, 7:34 PM

Sep 28 2019

nani awarded D825: Atlas: Allow map to recenter during resize a Like token.
Sep 28 2019, 11:21 AM

Sep 19 2019

nani awarded D2304: Delete GUI.h umbrella include a Like token.
Sep 19 2019, 12:08 AM

Sep 5 2019

nani added inline comments to D2240: Move Mainmenu from XML to JS and use object oriented JS.
Sep 5 2019, 12:11 AM

Sep 4 2019

nani added a comment to D2257: Implement remaining GUIObject hotkey setting support following rP804 (assign hotkeys to GUIObjects from JS).

Tested reassigning a hotkey does really work now. About all the other objects with the same hotkeys assigned, they still are defined if that is what you meant with the second testing case.

Sep 4 2019, 12:52 AM

Sep 3 2019

nani awarded D2257: Implement remaining GUIObject hotkey setting support following rP804 (assign hotkeys to GUIObjects from JS) a The World Burns token.
Sep 3 2019, 11:42 PM

Sep 1 2019

nani added a comment to D2240: Move Mainmenu from XML to JS and use object oriented JS.

Parallax scrolling is not working (BackgroundHandler).
Open prelobby page from mainmenu hotkey doesn't work anymore.

Sep 1 2019, 1:39 PM

Aug 31 2019

nani awarded D2240: Move Mainmenu from XML to JS and use object oriented JS a Dat Boi token.
Aug 31 2019, 10:00 PM

Aug 19 2019

nani awarded D2192: Use GetSetting references instead of GetSettingPointer a Cup of Joe token.
Aug 19 2019, 1:08 PM

Jul 21 2019

nani added a comment to D284: lobby: Display observer count in gameslist.

Looks better, but if look at it from player, he may think that "+" symbol means added number of players, not observers, so I suggest, to make string like "current/max (observers)", and then we should add title, like "Players (Observers), but I'm not sure how it looks like for others.

Jul 21 2019, 2:39 AM

Jul 15 2019

nani awarded D1707: Generalise hard-counter tooltips. a Evil Spooky Haunted Tree token.
Jul 15 2019, 2:39 PM
nani added inline comments to D2079: Adds snapping to edges for buildings.
Jul 15 2019, 1:45 PM
nani awarded D2079: Adds snapping to edges for buildings a Party Time token.
Jul 15 2019, 12:59 AM

Jul 12 2019

Krinkle awarded D1693: Avoid unnecessary updates from updateSettingsPanelPosition a Orange Medal token.
Jul 12 2019, 3:59 AM

Jun 12 2019

nani added a comment to D1628: Reregister game in multiplayer lobby when host disconnects from lobby..

Nice, what it will become of this diff now?

Jun 12 2019, 4:12 PM
nani awarded D1628: Reregister game in multiplayer lobby when host disconnects from lobby. a Cup of Joe token.
Jun 12 2019, 2:00 AM
nani abandoned D1640: ConvexPolygonPlacer optimization in rmgen..

Needs too may licences & code too ugly to commit.

Jun 12 2019, 1:32 AM
nani abandoned D1641: CityPainter optimization..

Closing as it does not archive the desirable results.

Jun 12 2019, 1:25 AM
nani abandoned D1628: Reregister game in multiplayer lobby when host disconnects from lobby..

Probably wrong approach.

Jun 12 2019, 1:14 AM
nani abandoned D1785: Custom building placement hotkeys + minor fix..

Wrong approach.

Jun 12 2019, 1:13 AM
nani abandoned D1766: Buildings shortcuts / hotkeys.

Wrong approach.

Jun 12 2019, 1:12 AM

Jun 11 2019

nani awarded D1928: Refactors Developer Overlay a Dat Boi token.
Jun 11 2019, 11:25 PM
nani awarded D1781: Fix lobby chat performance issue. a Evil Spooky Haunted Tree token.
Jun 11 2019, 9:57 PM

Jun 2 2019

nani added a comment to D1943: UnitAI fix return value on "enter" according to FSM logic.

Maybe the FMS should have this behavior included when SetNextState is called inside an state with "enter" call, as it seems that by design and the code comment you've shown, is the behavior the coder wanted to always have in this case?

Jun 2 2019, 5:09 PM

May 13 2019

nani added a comment to D1871: Make rasterisation strictly more permissive than real static obstruction shapes (alternative take on D1869).

Replay: look at the houses for stuck units

May 13 2019, 9:51 PM
nani added a comment to D1871: Make rasterisation strictly more permissive than real static obstruction shapes (alternative take on D1869).

Seems all units are causing considerable lag if they try to/want to go to the same position (with time the lag increases even more).

May 13 2019, 9:45 PM

May 11 2019

nani added a comment to D1825: Resize (XML object) bar JS GUI addon.

Regardless of the above, I wonder if this is the first such feature for which we are popping an object at runtime from the global nether. That seems like a different direction from our current GUI items.

May 11 2019, 2:28 PM