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nani
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User Since
Aug 18 2018, 10:57 PM (26 w, 3 d)

Recent Activity

Sun, Feb 17

nani updated the test plan for D1650: GridBrowser GUI addon.
Sun, Feb 17, 2:38 AM
nani updated the summary of D1702: GUI addon to animate objects proprieties..
Sun, Feb 17, 2:33 AM
nani updated the summary of D1702: GUI addon to animate objects proprieties..
Sun, Feb 17, 2:32 AM
nani updated the summary of D1702: GUI addon to animate objects proprieties..
Sun, Feb 17, 2:31 AM
nani updated the diff for D1702: GUI addon to animate objects proprieties..

Fixed some object references annoyance. Made sure shared animation settings don't get modified.

Sun, Feb 17, 2:31 AM
nani updated the diff for D1703: Map browser for gamesetup.
Sun, Feb 17, 12:47 AM
nani added inline comments to D1703: Map browser for gamesetup.
Sun, Feb 17, 12:41 AM

Wed, Feb 13

nani added a comment to D1778: More aura icons.
In D1778#72067, @Nescio wrote:

Basically that's what I did manually. To create _bonus and _penalty versions, I simply made two copies of the icon, pasting the bonus sprite on top of one and the penalty sprite on top of the other; costs about a minute, not much effort. And the icons are only a few kb each, so space is not really an issue.

Wed, Feb 13, 12:23 AM

Mon, Feb 11

nani added a comment to D1778: More aura icons.

Maybe instead of having a new icon for each bonus and penalty could be sprite combination of icon + bonus or icon + penalty combined? (would also make it easier to add new ones with less effort on the art side)

Mon, Feb 11, 10:13 PM
nani awarded D1778: More aura icons a Like token.
Mon, Feb 11, 10:03 PM

Sun, Feb 10

nani updated the diff for D1703: Map browser for gamesetup.

@elexis I think is pretty much done now. Care to confirm? Thanks.

Sun, Feb 10, 8:46 PM
nani updated the diff for D1777: Move map data to settings.js.
Sun, Feb 10, 8:38 PM
nani updated the summary of D1777: Move map data to settings.js.
Sun, Feb 10, 4:26 AM
nani added a parent revision for D1777: Move map data to settings.js: D1703: Map browser for gamesetup.
Sun, Feb 10, 4:19 AM
nani added a child revision for D1703: Map browser for gamesetup: D1777: Move map data to settings.js.
Sun, Feb 10, 4:19 AM
nani created D1777: Move map data to settings.js.
Sun, Feb 10, 4:18 AM

Sat, Feb 9

nani added a child revision for D1650: GridBrowser GUI addon: D1702: GUI addon to animate objects proprieties..
Sat, Feb 9, 6:28 PM
nani added a parent revision for D1702: GUI addon to animate objects proprieties.: D1650: GridBrowser GUI addon.
Sat, Feb 9, 6:28 PM
nani added child revisions for D1703: Map browser for gamesetup: D1702: GUI addon to animate objects proprieties., D1650: GridBrowser GUI addon.
Sat, Feb 9, 6:26 PM
nani added a parent revision for D1650: GridBrowser GUI addon: D1703: Map browser for gamesetup.
Sat, Feb 9, 6:26 PM
nani added a parent revision for D1702: GUI addon to animate objects proprieties.: D1703: Map browser for gamesetup.
Sat, Feb 9, 6:26 PM
nani added inline comments to D1703: Map browser for gamesetup.
Sat, Feb 9, 6:10 PM
nani updated the diff for D1703: Map browser for gamesetup.
Sat, Feb 9, 6:06 PM

Fri, Feb 8

nani added inline comments to D1703: Map browser for gamesetup.
Fri, Feb 8, 8:37 PM
nani updated the diff for D1703: Map browser for gamesetup.

@elexis changed code to reflect your comments and will refractor GameMap function if you think the rest of the code looks ok.

Fri, Feb 8, 8:00 PM
nani added a comment to D1758: Smooth new Kushite background.
		{
			"offset": (time, width) => 0.07 * width * Math.cos(0.1 * time),
			"sprite": "background-kush1-1",
			"tiling": true,
		},
		{
			"offset": (time, width) => 0.05 * width * Math.cos(0.1 * time),
			"sprite": "background-kush1-2",
			"tiling": true,
		},
		{
			"offset": (time, width) => 0.04 * width * Math.cos(0.1 * time) + 0.01 * width * Math.cos(0.04 * time),
			"sprite": "background-kush1-3",
			"tiling": true,
		},
		{
			"offset": (time, width) => -40,
			"sprite": "background-kush1-4",
			"tiling": false,
		}
Fri, Feb 8, 6:27 PM · Contributors

Thu, Feb 7

nani added inline comments to D1703: Map browser for gamesetup.
Thu, Feb 7, 5:02 PM
nani added a comment to D1758: Smooth new Kushite background.

I can also feel the clouds move too fast relative to the city+river+desert+near mountain (looks like if the clouds are very close).

Thu, Feb 7, 3:36 PM · Contributors
nani added inline comments to D1703: Map browser for gamesetup.
Thu, Feb 7, 2:49 PM
nani updated the diff for D1702: GUI addon to animate objects proprieties..

Now can modify text color, object sprite color type and size.

Thu, Feb 7, 4:13 AM
nani updated the diff for D1650: GridBrowser GUI addon.

Made coder more clear added some checks, functionality.

Thu, Feb 7, 4:09 AM
nani updated the diff for D1703: Map browser for gamesetup.

Added search function, made code cleaner and made fixes mentioned by @elexis . Still not sure if we should show biomes previews.

Thu, Feb 7, 4:08 AM
nani updated the summary of D1703: Map browser for gamesetup.
Thu, Feb 7, 4:04 AM

Sun, Jan 27

nani updated the diff for D1755: Fix line misaligment in gamesetup settings..

Back to how it was.

Sun, Jan 27, 7:16 PM
nani added inline comments to D1767: Rewrite Profiler2's GUI using highcharts.
Sun, Jan 27, 2:33 PM
nani updated the diff for D1755: Fix line misaligment in gamesetup settings..

Add the offset of 5.

Sun, Jan 27, 1:02 PM
nani added a comment to D1766: Buildings shortcuts / hotkeys.
In D1766#71112, @elexis wrote:

Ticket somewhere. fpre has a similar patch too if Im not mistaken. The problem with this enumerating approach is that the player has to learn which number corresponds to which building, and that this is different for every civilization. My idea was to introduce more specific mappings, one key for the fortress, one for the house. To accomplish that, one could add a hotkey identifier to the template, or one could reuse the identity classes.

Sun, Jan 27, 12:57 PM
nani updated the diff for D1766: Buildings shortcuts / hotkeys.

Added hotkey indication at each construction button. Appears if Space is pressed, disappears if released.

Sun, Jan 27, 12:54 PM

Sat, Jan 26

nani updated the diff for D1755: Fix line misaligment in gamesetup settings..

Seems the real culprit was in the xml file. Some value was greater than expected making that the initial condition always return 0.

Sat, Jan 26, 11:17 PM
nani updated the diff for D1766: Buildings shortcuts / hotkeys.

Fixed selecting buildings not showing in the panel. Now can't select them.

Sat, Jan 26, 11:01 PM
nani updated the summary of D1766: Buildings shortcuts / hotkeys.
Sat, Jan 26, 10:50 PM
nani added a comment to D1766: Buildings shortcuts / hotkeys.

The maximum the current GUI displays, yes, but not the maximum a faction or unit can have.

The shortcut is for the button appearing at construction_panel.xml nothing else, if the button for that building is not present in the panel (or shared panel) then it will not call it if shortcut is pressed.

Sat, Jan 26, 10:49 PM
nani added inline comments to D1766: Buildings shortcuts / hotkeys.
Sat, Jan 26, 4:18 PM
nani added a comment to D1766: Buildings shortcuts / hotkeys.
In D1766#71099, @smiley wrote:

(Anyone else thinks merging building hotkeys and training hotkeys is a good idea?)

Sat, Jan 26, 4:13 PM
nani added a comment to D1766: Buildings shortcuts / hotkeys.
In D1766#71096, @Nescio wrote:
  • could you use a different key instead? Perhaps B or \backslash? I use the space bar to pause the game

Space is the best option to reach each key with one hand and much easier to just change pause hotkey to another key imho.

Sat, Jan 26, 3:24 PM
nani created D1766: Buildings shortcuts / hotkeys.
Sat, Jan 26, 2:55 PM

Jan 20 2019

nani created D1755: Fix line misaligment in gamesetup settings..
Jan 20 2019, 6:57 PM

Jan 5 2019

nani added a comment to D1702: GUI addon to animate objects proprieties..

Ok. Sorry for the seemingly confusing code. I'm still rewriting parts of the code and these weeks I'm half off, so will add a description about how is supposed to be used, what settings argument means and improve the code as bb and elexis suggested. Also give explanations of why it was done this way.

Jan 5 2019, 2:59 PM

Dec 28 2018

nani added inline comments to rP21026: Cleanup TileClass prototype and use vector arguments for countInRadius….
Dec 28 2018, 4:22 PM

Dec 26 2018

nani updated the diff for D1693: Avoid unnecessary updates from updateSettingsPanelPosition.
Dec 26 2018, 11:28 PM
nani added inline comments to D1637: BoolArray array wrapper..
Dec 26 2018, 5:18 PM
nani updated the diff for D1637: BoolArray array wrapper..

Fix typos.

Dec 26 2018, 5:17 PM

Dec 24 2018

nani updated the diff for D1703: Map browser for gamesetup.

Fixes from comments.

Dec 24 2018, 2:44 PM
nani added inline comments to D1703: Map browser for gamesetup.
Dec 24 2018, 2:39 PM

Dec 23 2018

nani created D1703: Map browser for gamesetup.
Dec 23 2018, 11:49 PM
nani updated the summary of D1650: GridBrowser GUI addon.
Dec 23 2018, 11:44 PM
nani created D1702: GUI addon to animate objects proprieties..
Dec 23 2018, 11:43 PM
nani updated the diff for D1650: GridBrowser GUI addon.

Rewrote lots of superfluous code. Added useful functions and features (animation).
Cleaner code.

Dec 23 2018, 11:38 PM

Dec 12 2018

nani added inline comments to D1693: Avoid unnecessary updates from updateSettingsPanelPosition.
Dec 12 2018, 6:22 PM
nani updated the summary of D1693: Avoid unnecessary updates from updateSettingsPanelPosition.
Dec 12 2018, 1:09 AM
nani created D1693: Avoid unnecessary updates from updateSettingsPanelPosition.
Dec 12 2018, 1:08 AM

Dec 6 2018

nani added a comment to rP21943: Update client\'s default.cfg for the new muc room `arena23b`.

In current alpha 23 square maps are not rejoinable (OOS), aren't they? That would make them sufficiently incompatible.

Dec 6 2018, 8:33 PM

Nov 2 2018

nani added a comment to D1637: BoolArray array wrapper..
In D1637#65843, @Stan wrote:

Your bitwise operations might be more costly than the potential gain.

Nov 2 2018, 7:41 PM
nani abandoned D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 2 2018, 7:36 PM
nani added a comment to D1662: Define the maximum number of players pyrogenesis can handle in a match..
In D1662#65837, @smiley wrote:

As mentioned in the lobby, you have to keep in mind the territory manager limitation. Posting here just for the record.
https://code.wildfiregames.com/source/0ad/browse/ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp$86
I guess that is Gaia + 31 players.

Nov 2 2018, 7:36 PM
nani added inline comments to D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 2 2018, 2:56 PM
nani added a comment to D1637: BoolArray array wrapper..

Does our spidermonkey support Uint8Array/Uint32Array? It'd be good to compare them by performance/memory usage.

Nov 2 2018, 2:55 PM
nani updated the diff for D1637: BoolArray array wrapper..
Nov 2 2018, 2:51 PM
nani updated the summary of D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 2 2018, 2:49 PM
nani updated the diff for D1662: Define the maximum number of players pyrogenesis can handle in a match..

Changes concerning the number of players' limit in the 0ad public mod files should be made in a different diff.
This diff will only state the current engine players limit.

Nov 2 2018, 2:47 PM
nani updated the diff for D1662: Define the maximum number of players pyrogenesis can handle in a match..

I made a blunder not seeing that LOS needs two bits per player. Given that the type is uint32_t that makes the upper bound in reality 16.

Nov 2 2018, 1:21 PM
nani retitled D1662: Define the maximum number of players pyrogenesis can handle in a match. from Increase maximum number of match players from 8 to 24 (32) to Increase maximum number of match players from 8 to 16.
Nov 2 2018, 1:18 PM

Nov 1 2018

nani added a comment to D1662: Define the maximum number of players pyrogenesis can handle in a match..
In D1662#65757, @smiley wrote:
Nov 1 2018, 2:10 PM
nani added a comment to D1662: Define the maximum number of players pyrogenesis can handle in a match..
In D1662#65753, @nani wrote:

It could also be added a Engine.MatchGetMaxNumberOfPlayers()

That'd be awesome, because we need to avoid a code duplication.

Also, isn't there any other place with the hardcoded max number of players?

Nov 1 2018, 1:43 PM
nani added a comment to D1662: Define the maximum number of players pyrogenesis can handle in a match..

It could also be added a Engine.MatchGetMaxNumberOfPlayers()

Nov 1 2018, 12:56 PM
nani added inline comments to D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 1 2018, 12:54 PM
nani updated the diff for D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 1 2018, 12:30 PM
nani added a comment to D1662: Define the maximum number of players pyrogenesis can handle in a match..

Why 32 in C++ and 24 in JS?

Nov 1 2018, 12:26 PM
nani added inline comments to D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 1 2018, 12:24 PM
nani created D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 1 2018, 11:37 AM

Oct 19 2018

nani added a comment to D1652: Freehand formation position .

Does or will take into account units orientation? Most units in the image face outwards in the image except some.

Oct 19 2018, 1:15 PM

Oct 18 2018

nani updated the diff for D1650: GridBrowser GUI addon.
Oct 18 2018, 2:14 PM
nani added inline comments to D1650: GridBrowser GUI addon.
Oct 18 2018, 1:55 PM

Oct 17 2018

nani added inline comments to D1650: GridBrowser GUI addon.
Oct 17 2018, 11:27 PM
nani added a comment to P137 gridBrowser + mapbrowser update + semi functional map browser diff.

Oct 17 2018, 11:01 PM

Oct 16 2018

nani updated the test plan for D1650: GridBrowser GUI addon.
Oct 16 2018, 11:52 PM
nani updated subscribers of P137 gridBrowser + mapbrowser update + semi functional map browser diff.

Added:

  • Mouse scroll zoom
  • Buttons zoom
  • Double click select map -> goes to gamesetup with map selected
  • Map types and filters
  • Tab key to navigate pages
  • Improved code overall
Oct 16 2018, 11:49 PM
nani created P137 gridBrowser + mapbrowser update + semi functional map browser diff.
Oct 16 2018, 11:44 PM
nani updated the summary of D1650: GridBrowser GUI addon.
Oct 16 2018, 11:41 PM
nani created D1650: GridBrowser GUI addon.
Oct 16 2018, 11:41 PM
asterix awarded P135 Generic GUI Grid Paged addon a Love token.
Oct 16 2018, 10:19 AM

Oct 13 2018

nani added a comment to P136 Diff of GridBrowser + example.

Changed some methods of GridBrowser but works as previous,

Oct 13 2018, 12:49 PM
nani created P136 Diff of GridBrowser + example.
Oct 13 2018, 12:48 PM
smiley awarded P135 Generic GUI Grid Paged addon a Love token.
Oct 13 2018, 8:41 AM
nani changed the visibility for P135 Generic GUI Grid Paged addon .
Oct 13 2018, 1:22 AM
nani added a comment to P135 Generic GUI Grid Paged addon .

Example of what is capable

Oct 13 2018, 12:41 AM
nani added a comment to P135 Generic GUI Grid Paged addon .

Oct 13 2018, 12:40 AM
nani created P135 Generic GUI Grid Paged addon .
Oct 13 2018, 12:40 AM

Sep 29 2018

nani updated the diff for D1640: ConvexPolygonPlacer optimization in rmgen..

Corrected some typos.

Sep 29 2018, 8:53 AM

Sep 24 2018

nani updated the diff for D1640: ConvexPolygonPlacer optimization in rmgen..

Added license

Sep 24 2018, 8:42 PM