- Move ele crush component to only the direct attack.
- Reduce splash hack attack by 10.
For 1, moving all crush values to one attack makes for little change other than simplifying the damage model. (perhaps 30+30 crush from splash could introduce confusion?).
For 2, hack damage was compounding too quickly for surrounding units, such that ele damage quickly 'snowballs' when using larger groups of elephants. See the replay in A27 gameplay testing