mimo Mar 27 2018, 7:56 PM
- Differential Revision
- D1413: Fix UnitAI behaviour inconsistent with its stance for packed units
- rP21629: Final barrack split assets for Rome, Greece, and Gaul.
- Build Status
Buildable 5707 Build 9585: Post-Commit Build
now we have the bug the other way around: siege tries to chase, and thus pack again while it is forbidden by their stance. As a result a standground siege will repeatedly pack and unpack when a unit comes in and out of range.
Removing this check introduced a behavior that is not expected and can't be intended.
If a siege engine has an enemy in vision range, it will start unpacking.
I don't know how the code and the feature should be, but it can't be intended that one has to wait unpack and pack to get into a state where one can move the packed unit.
Reported at #5328.