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Don't recompute auras of each and every entity globally upon playerdefeat, but…

Description

Don't recompute auras of each and every entity globally upon playerdefeat, but only all player auras (for simplicity, and the affected units, structures upon OwnershipChange), refs rP19093 / D12.
The next diff changes this to a global message subscription, so that it is easier to recognize.

Fixes #5099.
From Differential_Revision: https://code.wildfiregames.com/D1426
Pointed out by: fatherbushido
Reviewed By: temple

Details

Committed
elexisApr 13 2018, 5:30 PM
Reviewer
temple
Differential Revision
D1426: Reduce aura defeat lag by avoiding useless recomputation of all auras globally
Parents
rP21710: Screenshots
Branches
Unknown
Tags
Unknown
Build Status
Buildable 5852
Build 9793: Post-Commit BuildJenkins