This patch introduces a new civilization bonus for the Kushites, giving their Civic Structures −50% territory decay rate. They won't suddenly win games because of this, but it makes them a bit more different from other factions.
Territory decay is the rate at which capture points are lost when structures are no longer connected to a territory root; halving it doubles the time to recover from a surprise attack. Civic structures include houses, pyramids, and temples; without houses it would be quite useless. It does not apply to other structures, because there is no compelling reason for e.g. farmsteads and applying it to e.g. palisades and walls seems undesirable.
Suggestions for a better name are welcome.
See also D3390.
Details
Details
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- None
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Balancing
Check for typos. Agree with the concept and the proposed values.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Branch
- /ps/trunk
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Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 15135 Build 32825: Vulcan Build Jenkins Build 32824: Vulcan Build (macOS) Jenkins Build 32823: Vulcan Build (Windows) Jenkins Build 32822: arc lint + arc unit
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I'm not an expert of Kushite history as @Sundiata, but from what I remember they recovered from Egyptian attacks quite well... Maybe that could be a historic reason for this bonus.
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Build has FAILED
builderr-debug-macos.txt fatal error: file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/js/Result.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was built note: please rebuild precompiled header 'obj/simulation2_Debug/precompiled.h.gch' fatal error: fatal error: file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/js/Result.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was built file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/js/Result.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was built note: note: please rebuild precompiled header 'obj/simulation2_Debug/precompiled.h.gch' please rebuild precompiled head
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/2911/display/redirect
See console output for more information: https://jenkins.wildfiregames.com/job/macos-differential/2911/display/redirectconsole
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I prefer an "active" bonus that doesn't "depend" on your opponent. the main economy of kushites was livestock, so a bonus in corral would be more productive for me.
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A 5% metal discount for all technologies or soldiers is also very interesting and justifiable.