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LetswaveaBook (Stefan)
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User Since
May 24 2021, 1:26 PM (57 w, 6 d)

Recent Activity

Wed, Jun 22

LetswaveaBook updated subscribers of D4704: [balancing] allow kushite axe champions in p2.

maybe @wowgetoffyourcellphone or @ValihrAnt can provide some input for the suggestion.

Wed, Jun 22, 10:05 PM · Balancing

Thu, Jun 16

LetswaveaBook requested review of D4704: [balancing] allow kushite axe champions in p2.
Thu, Jun 16, 11:09 PM · Balancing
LetswaveaBook updated the diff for D4310: [Gameplay] cheaper Kush architecture tech..
Thu, Jun 16, 10:35 PM
LetswaveaBook updated the test plan for D4310: [Gameplay] cheaper Kush architecture tech..
Thu, Jun 16, 10:33 PM

Wed, Jun 15

LetswaveaBook updated the diff for D4310: [Gameplay] cheaper Kush architecture tech..

See my post on the forum, I prefer to discuss changes there.

Wed, Jun 15, 11:59 PM

Mon, Jun 13

LetswaveaBook added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

I have read through the patch and every garrisoned animal provides a food tickle of 1 food per interval.

Mon, Jun 13, 8:27 PM

Apr 30 2022

LetswaveaBook updated the diff for D4625: [Gameplay] - buff for spear cavalry (attempt2).

Tooltip still said x1.75 and there was an attack/armor issue.

Apr 30 2022, 9:34 PM · Balancing

Apr 29 2022

LetswaveaBook added a comment to D4537: [gameplay] Athen - Overhaul of Iphicratean Reform & Gymnasion.

I like the idea of this patch.

Apr 29 2022, 10:45 PM
LetswaveaBook requested review of D4625: [Gameplay] - buff for spear cavalry (attempt2).
Apr 29 2022, 10:06 PM · Balancing
LetswaveaBook added a comment to D4506: [Gameplay] more armor for citizen spear cavalry.

As an alternative for this differential, I created https://code.wildfiregames.com/D4625

Apr 29 2022, 9:58 PM

Apr 24 2022

real_tabasco_sauce awarded D4390: [gameplay] Give persian both spear and jav in CC in p1 a Like token.
Apr 24 2022, 4:48 PM

Mar 14 2022

LetswaveaBook added a comment to D4506: [Gameplay] more armor for citizen spear cavalry.

mhh I have no strong opinion about this. What is the reason they underperform? the lower attack rate?

Maybe only increase the hack for now and see if that already is enough.

Mar 14 2022, 8:00 PM

Mar 13 2022

LetswaveaBook added a comment to D4507: [Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier.

I agree there this patch has indeed its limitations, but my aim was not to create something that was perfect.

Mar 13 2022, 8:54 PM

Mar 8 2022

LetswaveaBook added a comment to D4512: [gameplay - Alpha 26] bump up the acceleration.

I am not really happy with the acceleration value of 18 which feels unpleasant.

Mar 8 2022, 7:52 PM

Feb 25 2022

LetswaveaBook requested review of D4507: [Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier.
Feb 25 2022, 11:49 PM
LetswaveaBook requested review of D4506: [Gameplay] more armor for citizen spear cavalry.
Feb 25 2022, 11:15 PM

Jan 23 2022

LetswaveaBook added a comment to D4448: [Gameplay] Enable Practice Ranges for all civs.

So the archery range is a building where Spartans, Mauryas and Romans can train exactly 1 unit.

Jan 23 2022, 8:04 PM

Dec 25 2021

LetswaveaBook added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

In DE, the animal limit is 30. Would that be more appropriate here as well? This is supposed to only supplement food, not be a primary source.

Dec 25 2021, 10:06 PM
LetswaveaBook added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

This will change the game a lot...It nearly eliminates the need to farm with up to 50 food per second. This is equal to about 29 women farmers with all techs.

xD That is why I am not a balancer. ^^'

It's a nice idea, it's ROI is just too high. You're able to gain about 1.5 wonder's worth of pop benefit (29) for like a little less than the cost of a wonder + tech (8500 for wonder + tech vs. 8000 for 50 cattle and 5 corrals).

Dec 25 2021, 3:05 PM

Dec 24 2021

alre awarded D4390: [gameplay] Give persian both spear and jav in CC in p1 a Like token.
Dec 24 2021, 9:07 PM
LetswaveaBook requested review of D4390: [gameplay] Give persian both spear and jav in CC in p1.
Dec 24 2021, 8:42 PM

Dec 6 2021

LetswaveaBook added a comment to rP25953: Add accelerations in unit movement..
In rP25953#54567, @Stan wrote:

So basically if we don't remove this in vanilla, I will get insulted when A26 comes out by the MP community?

Well I don't think the MP people will be very fond of this change, but it would be good if some of those people would actually test.
who of the active MP players use svn? Maybe just ping some people to get more opinions before the release.

I think at least some tweaking need to be done. The interplay between acceleration, turn angle, formations and the bad pathfinding for large units just doesn't feel smooth (to me)

Dec 6 2021, 9:05 PM

Nov 6 2021

LetswaveaBook updated the diff for D4336: [Gameplay] nerf Ptolemaic heroes..

changed description.

Nov 6 2021, 10:39 AM
LetswaveaBook added a comment to D4336: [Gameplay] nerf Ptolemaic heroes..

Don't forget auraDescription! :)

Nov 6 2021, 10:20 AM
LetswaveaBook added a comment to D3392: [gameplay] new kush civ bonus.

Less territory decay is useful if your buildings are not connected to a territory root. Hence this bonus seems to have offensive utility as houses and temples that you capture in enemy territory don't go back to an opponent as swiftly. Anyway, I think buildings decay way to swiftly.

Nov 6 2021, 9:33 AM
LetswaveaBook added a comment to D4310: [Gameplay] cheaper Kush architecture tech..

I found this tread about buffing Kushite civic buildings. Maybe it is an idea to merge both.

Nov 6 2021, 9:28 AM

Nov 5 2021

LetswaveaBook requested review of D4336: [Gameplay] nerf Ptolemaic heroes..
Nov 5 2021, 9:18 PM

Oct 26 2021

LetswaveaBook added a comment to D4310: [Gameplay] cheaper Kush architecture tech..

I was toying with the idea that it could increase the garrison limit of the building by 20%(or 40%), which would make it a good tech for defense.

Please keep in mind that the garrison limit is not decimal safe, so one could use a percentage but someone (likely me) needs to fix the code first.

Oct 26 2021, 10:12 AM
LetswaveaBook added a comment to rP25953: Add accelerations in unit movement..

I think unit acceleration can help for more realist looking movement. However I would not like to see an effective increased turn rate, but that could be fixed with some changes in turn rate.

Oct 26 2021, 10:10 AM

Oct 15 2021

LetswaveaBook added a comment to D4310: [Gameplay] cheaper Kush architecture tech..

I think the tech needs to be rethought for it to get used as more than a late-game stone sink. I absolutely don't care about health or capture points for civic buildings, especially if it also increases the build time. Getting this tech forces me to waste more time setting up temples for champion production while also affording fewer of them. Looking back, it actually used to reduce build time but was changed due to fear of being op. Going in a circle and just having it reduce build time is one idea or could probably have it give a health boost to defensive and civic buildings as another.

Oct 15 2021, 8:22 PM
LetswaveaBook requested review of D4310: [Gameplay] cheaper Kush architecture tech..
Oct 15 2021, 2:10 PM

Sep 23 2021

LetswaveaBook added a comment to D4280: [gameplay] Adjust Kushite Pyramids to be more used.

One thing to consider is to make pyramids easily captured.

They're already captured in the same time as a house or storehouse but can't be garrisoned at all, so if you get pushed off a resource they're an easy target.

Their cost is reduced to 150 stone, build time to 120 seconds. Can someone elaborate on why this is good costs?

It makes the pyramid more affordable. What's the point of moving it up to village phase if players will at most build one at their farm economy and then forget about them existing like currently. The idea is that the reduced build time allows players to place it early on and the reduced cost to afford 2 in the village phase after some minor stone collection.

I would like to see 75 or 100 metal added to the cost, so you can still build one with the starting metal. However the metal cost makes it less spammable and thus less easy choices.

I don't think it really needs any cost increase. It could be maybe given 50 metal on top of the current cost but not more I think. The fact that it is a capturable building already gives it a risk factor. If you balance the cost for it not to be spammable in the late game you simply won't see any in the early game and if we go by how it is currently, you'll rarely see Kushites build them in the late game either. Also, keep in mind that the reduced aura indirectly increases the cost, and the funny thing that placing a pyramid in the best spot steals away the best spot for a storehouse.

Sep 23 2021, 6:31 PM
LetswaveaBook added a comment to D4280: [gameplay] Adjust Kushite Pyramids to be more used.

Their cost is reduced to 150 stone, build time to 120 seconds. Can someone elaborate on why this is good costs?

Sep 23 2021, 9:28 AM