As result of rP19694 when hovering a wall in FoW gives the capture cursor, and ordering results in idle units at the wall.
This is due to a missing mirage component (identity) so the classesList is empty, thus giving restricted classes on mirages doesn't help us.
Details
Details
Try capturing a miraged wall, and see that you fail now.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Comment Actions
Build is green
Updating workspaces. Build (release)... Build (debug)... Running release tests... Running cxxtest tests (306 tests)..................................................................................................................................................................................................................................................................................................................OK! Running debug tests... Running cxxtest tests (306 tests)..................................................................................................................................................................................................................................................................................................................OK! Checking XML files...
http://jw:8080/job/phabricator/1757/ for more details.
Comment Actions
Patch is good, and works as expected.
binaries/data/mods/public/simulation/components/Mirage.js | ||
---|---|---|
68 ↗ | (On Diff #2929) | move the block before the foundation comment, or remove that and following comments. |
Comment Actions
thx for the review, the comments can be removed imo, but there are more of them and they should be removed all at once so leaving the comment for now.