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Mr.lie (Erhard Lipinski)
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User Since
Jul 24 2020, 8:48 PM (123 w, 6 d)

Recent Activity

Jul 28 2020

Mr.lie created D2918: Fixes cavalry units.
Jul 28 2020, 4:26 PM

Jul 27 2020

Mr.lie added a comment to D2910: Providing the opportunity to play the given animation "carry_meat" for cavalry.
In D2910#126194, @Angen wrote:

This is incorrect and adding duplication to art files.
Every animation you have added is never going to be used by simulation.
The names are names of variants, and animations are idle, walk, run and so on.
Reason why you do not see them to play in atlas is because it is not picked correct animation variant to play them.

Same applies for https://code.wildfiregames.com/rP23904.
There is bunch of animations in list, which actually should not be there, because they are only variants.

That is why I requested changes on https://code.wildfiregames.com/D2042. Hopefully, after that one is implemented we will be able to remove the ones which should not be there among animations.

Just for clarifications. Formation related variants were animations and that is why they are in atlas animation list, but they were rewritten as variants.

Jul 27 2020, 5:40 PM
Mr.lie added a comment to D2910: Providing the opportunity to play the given animation "carry_meat" for cavalry.
In D2910#126188, @Stan wrote:

Interesting. But you need to add more animations in atlas for it to work right? Also none of those animations are actually used in the game :/ (They are used but differently) which means this patch adds a lot of maintenance work...

Jul 27 2020, 3:45 PM
Mr.lie updated the diff for D2910: Providing the opportunity to play the given animation "carry_meat" for cavalry.

With this patch all animations "approach_*", "carry_* and formations (anti_cavalry_*, phalanx_*, syntagma_*, testudo_*) are playable (i.e. combine walk + anim)
Delete also the basket from "female_gather_meat" because they do not use it.
Attach the back_basket on "approach_fruit" because he is used for carrying

Jul 27 2020, 3:30 PM

Jul 26 2020

Mr.lie added a comment to D2906: Add more animations to the atlas drop-down list and delete non-existent animations.
In D2906#126052, @Stan wrote:

But you removed them above ^

Jul 26 2020, 10:39 PM
Mr.lie added a comment to D2906: Add more animations to the atlas drop-down list and delete non-existent animations.
In D2906#125954, @Stan wrote:

Looks good! @trompetin17 @wraitii would be nice to be able to combine animations such as Walk + Testudo...

Jul 26 2020, 2:58 AM
Mr.lie added a comment to D2910: Providing the opportunity to play the given animation "carry_meat" for cavalry.
In D2910#126036, @Stan wrote:

I'm not sure to understand what this fixes. Do the horses currently glide ?

Jul 26 2020, 2:34 AM
Mr.lie created D2910: Providing the opportunity to play the given animation "carry_meat" for cavalry.
Jul 26 2020, 1:22 AM

Jul 25 2020

Mr.lie created D2909: Fixes the broken animation "attack_slaughter" of the camelry archer actors.
Jul 25 2020, 5:28 PM
Mr.lie created D2907: Fixes the broken animation of the persian champion_cavalry_archer.
Jul 25 2020, 4:25 PM
Mr.lie added a comment to D2903: Give the tool "pick.xml" into the right hand.
In D2903#125947, @Stan wrote:

Is your Phabricator name correct ? Erhard Lipinski?

Jul 25 2020, 4:06 PM
Mr.lie added a comment to D2903: Give the tool "pick.xml" into the right hand.
In D2903#125942, @Stan wrote:

Under what name do you wish to be credited? Can either be like

{nick: "Mr.lie"}
{nick: "Mr.lie", name: "FirstName Middle Name Last Name"}
{nick: "Mr.lie", name: "FirstName Last Name"}
{nick: "Mr.lie", name: "FirstName L."}
Jul 25 2020, 3:39 PM
Mr.lie created D2906: Add more animations to the atlas drop-down list and delete non-existent animations.
Jul 25 2020, 3:12 PM

Jul 24 2020

Mr.lie created D2903: Give the tool "pick.xml" into the right hand.
Jul 24 2020, 10:57 PM