- User Since
- Jan 12 2017, 4:06 PM (209 w, 1 d)
Jul 19 2020
Update patch with the current version.
When an empty selection hide combobox in variation panel
Change space in object panel to use 50% space
Jul 18 2020
in my osx Catalino works pretty well, I think the only thing is to add arguments.
Jul 9 2020
@wraitii with your patch when start atlas I see a black window in the right hand, is this for "RendererIncrementalLoad"?
Jul 6 2020
Hi, I tried this path, I saw something interesting in my processor, it was always in 20% and this happen only starting.
Jul 15 2019
Add validation on childActors, it must have one child
Jul 12 2019
change null for nullptr
Jul 11 2019
tested in mojave
Jul 6 2019
this patch also solve more cleaner this https://trac.wildfiregames.com/ticket/3089
There is a patch but adding a new button, with this I can select, change tool, select the same template and add it.
Change atribute variations to node element
Evidence about variation!
Fixing missing cpp
remove listViewItemId, and Item.setWidth
Jul 5 2019
Fixing unit.h to Unit.h, remove some braces
remove not needed braces for one command after if condition,
Fixing std::string initialize and check empty
Jul 4 2019
Tested on OSX Mojave
Jul 3 2019
I need to know if we could commit this one, Im going to continue with the other bugs like this one _createMenuRef called with existing principal MenuRef already associated with menu.
Jun 29 2019
Hi wraitti please review comments in this revision
I want to add more evidence in this ticket about the problem and what get this error!
Jun 27 2019
Jun 25 2019
Change VIsual Setting
Fix messages description
Add "trigger" Keyword in Map settings
Change Checkbox to be 2 by line
Dec 8 2018
I rebuild libcurl and game, I was able to join in lobby, open mod.io
Dec 7 2018
I tried today and when i tried to build the game It gave me a error:
Nov 14 2018
"clock_gettime" isnt implemented in osx until 10.12, so we need a way to emulate this function from 10.9 to 10.11
Nov 13 2018
Remove -mmacosx-version-min like itms suggest, and update to use osx 10.9
Nov 10 2018
Hello, I tested this patch over osx mojave, I made the bundle and play over it.
Just an idea, could we add code in osx about include explicitly at run time Metal Lib is you already have, because SDL2.0.9 check witch use depending on osx, isnt?
Added environment variable instead hardcode version.
Itms, could you point me where do you see about drop 10.9 to 10.11, because when i tried sdl2.0.9 i didnt change minimal osx version and builded normally