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OptimusShepard (Pirmin Stanglmeier)
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User Since
Feb 24 2017, 5:41 PM (93 w, 5 d)

Recent Activity

Oct 22 2018

OptimusShepard created D1656: Bugfix rP21378.
Oct 22 2018, 6:34 PM

Oct 18 2018

OptimusShepard added a comment to D1652: Freehand formation position .

Oct 18 2018, 6:34 PM
OptimusShepard planned changes to D1652: Freehand formation position .

hotkey "alt" for change to freehand formation is not implemented yet. It's currently activated every time.

Oct 18 2018, 6:32 PM
OptimusShepard created D1652: Freehand formation position .
Oct 18 2018, 6:30 PM

Oct 17 2018

OptimusShepard added inline comments to rP21378: Allow units to be positioned with freehand placement.
Oct 17 2018, 12:03 PM

Oct 14 2018

OptimusShepard raised a concern with rP21378: Allow units to be positioned with freehand placement.
Oct 14 2018, 8:19 PM

Sep 10 2018

OptimusShepard added a comment to D1624: Smoothing Wild Lake.

Good Point. I have quickly tested it for every map size. Seems to be that docks could be built on the whole shoreline.

Sep 10 2018, 6:07 PM
OptimusShepard added a comment to D1624: Smoothing Wild Lake.

I know what your mean, but I think this isn't necessary. "5" looks like a good compromise on all maps I think. Interestingly, this problem doesn't occur on gigantic map size.
Maybe someone will later rework the complete map, there are a little bit too much animals, and there are also some unreachable trees. Until then this patch should work fine I think.

Sep 10 2018, 5:07 PM
OptimusShepard created D1624: Smoothing Wild Lake.
Sep 10 2018, 10:39 AM

Jul 4 2018

OptimusShepard added a comment to D1590: 0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy.
In D1590#63859, @elexis wrote:

Don't you gather hardware informations? I didn't read something like that.

That's the UserReporter seen in the main menu.
That is not sent to the Multiplayer Lobby service and it's not related to the lobby either.
It is sent in the main menu, has custom terms (we didn't check that for GDPR complience yet), sent for singleplayer matches too
and the sent data does as far as I know not contain the lobby username nor an IP address but a unique userreporter ID saved in the users config file.

So you raise an important point, users should find out how the personal data of other service affects their rights.
The lobby terms should probably link to a document with references to the terms of the different places.

Jul 4 2018, 7:22 PM

Jul 3 2018

OptimusShepard added a comment to D1590: 0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy.

Don't you gather hardware informations? I didn't read something like that.

Jul 3 2018, 10:00 AM

May 15 2018

OptimusShepard added a comment to D1490: Unit Pushing.

Does this patch works only for your own units, or also for the enemy units? Because I think you want to be able to block them, e.g. when you try to defend something.

May 15 2018, 4:27 PM

Apr 26 2018

OptimusShepard added a comment to D1452: Nerf BoltShooter massing.

I think most useful would be if the units attack the siege units by default instead of try to capturing them.

Apr 26 2018, 9:27 AM
OptimusShepard added a comment to D1452: Nerf BoltShooter massing.

Maybe the min range should be smaler than the max range of skirmisher. Otherwise they could attack them as long as they want without getting damaged. And skirmisher will need much time..

Apr 26 2018, 8:10 AM

Apr 16 2018

OptimusShepard added a comment to D1452: Nerf BoltShooter massing.

The units also should maybe prefer to attack than to capture the siege units.

Apr 16 2018, 2:58 PM
OptimusShepard added a comment to D1452: Nerf BoltShooter massing.

I don't think that they are such more op dann other units in a mass. If you have many catapults, rams, siege towers or horsemen archer they are also hard to stop. Catapults, rams and 2-3 sword horsemen bring them easy down. You only should give attention how do you attack them. There is freehand position a good possibilty (attack in a big line) that every bolt can only hit one horsemen.

Apr 16 2018, 9:12 AM

Apr 15 2018

OptimusShepard awarded D1437: Disable shadows if we can't create a shadow map a Like token.
Apr 15 2018, 11:28 PM
OptimusShepard added a comment to D1437: Disable shadows if we can't create a shadow map.

I think this patch have to be in alpha 23. It doesn't solve the problem of #4883, but it saves from his consequences.

Apr 15 2018, 11:24 PM
OptimusShepard added a comment to D1450: Improved Shadow Filter.

Thx, patch is working. Maybe the first error had caused the other.

Apr 15 2018, 3:28 PM
OptimusShepard added a comment to D1450: Improved Shadow Filter.

Doesn't work on Win 10.

ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment info ------------- 0(93) : error C7623: implicit narrowing of type from "vec4" to "float"

ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment info ------------- 0(94) : error C7623: implicit narrowing of type from "vec4" to "float"

What gfx card are you using?

Apr 15 2018, 3:05 PM
OptimusShepard added a comment to D1450: Improved Shadow Filter.

Doesn't work on Win 10.

Apr 15 2018, 1:37 PM

Apr 7 2018

OptimusShepard added a comment to D1437: Disable shadows if we can't create a shadow map.

Is it correct that by chosing high settings without saving the error occurs? Shouldn't the settings be changed after saving? But I think this is another bug.

Apr 7 2018, 10:41 PM
OptimusShepard added a comment to D1437: Disable shadows if we can't create a shadow map.

Patch is working, thx. Maybe you want to display some information to the user that you have change her/his settings?

Apr 7 2018, 10:32 PM

Mar 11 2018

OptimusShepard added inline comments to D1368: freehand position tip on loading screen.
Mar 11 2018, 6:00 PM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

add transparency to picture

Mar 11 2018, 9:39 AM

Mar 10 2018

OptimusShepard added a comment to D1368: freehand position tip on loading screen.

So we change it if we have a usecase?

Mar 10 2018, 3:51 PM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.
In D1368#56469, @elexis wrote:

About the imge format itself, do what the other files do, i.e. 512*512 with the actual contents 512*384. Not sure if the rest has to be transparent or if black works too.

Can someone else please add the transparency, black didn't work?

I like the 0AD unit formation, really shows what it can do. But perhaps it should take place on a more beautiful map than anatolian plateau.

The mouse has an mspaint feeling to it like Stan said, perhaps we can omit it altogether and just describe it in the tooltip.

nearly ^^ I did it with Visio :D

(Also eventually it should become a hotkey, not hardcoded to the rightclick.)

I think right mouse is more intuitiv and practicaly than a hotkey?

Mar 10 2018, 1:43 PM
OptimusShepard updated the diff for D1368: freehand position tip on loading screen.

update the text

Mar 10 2018, 1:38 PM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

without blue shadows

Mar 10 2018, 10:32 AM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

take what you prefer

Mar 10 2018, 10:26 AM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

maybe more 0AD style

Mar 10 2018, 10:17 AM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

Do you prefer some other colors, or completely with out?

Mar 10 2018, 10:06 AM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

Does someone know how to adjust the picture correctly?

Mar 10 2018, 12:22 AM
OptimusShepard created D1368: freehand position tip on loading screen.
Mar 10 2018, 12:19 AM

Mar 8 2018

Angen awarded D1352: Audio/Visual feedback for freehand position a Like token.
Mar 8 2018, 11:10 PM
OptimusShepard updated the diff for D1352: Audio/Visual feedback for freehand position.

replace vector

Mar 8 2018, 10:37 PM

Mar 6 2018

OptimusShepard added inline comments to D1034: Wheel-adjustable batch size.
Mar 6 2018, 9:02 PM
OptimusShepard updated the diff for D1352: Audio/Visual feedback for freehand position.

correcting language of some variable

Mar 6 2018, 8:57 PM

Mar 5 2018

OptimusShepard added inline comments to D1034: Wheel-adjustable batch size.
Mar 5 2018, 7:11 PM
OptimusShepard added a comment to D1352: Audio/Visual feedback for freehand position.
In D1352#55684, @elexis wrote:

Perhaps it's more relevant to test the actual distance between the positions. (One can move the mouse fast, then there's a lot of space in between, right?)
But presumably not worth the complexity.

Mar 5 2018, 7:14 AM

Mar 4 2018

OptimusShepard updated the diff for D1352: Audio/Visual feedback for freehand position.

improve performance

Mar 4 2018, 8:49 PM

Mar 3 2018

OptimusShepard added inline comments to D1352: Audio/Visual feedback for freehand position.
Mar 3 2018, 9:40 PM
OptimusShepard updated the diff for D1352: Audio/Visual feedback for freehand position.

Adding a comment.

Mar 3 2018, 9:05 PM
OptimusShepard updated subscribers of D1352: Audio/Visual feedback for freehand position.

@elexis do you think this is enough? Or should I do some visualisation via rallypoints while drawing the line?

Mar 3 2018, 8:55 PM
OptimusShepard created D1352: Audio/Visual feedback for freehand position.
Mar 3 2018, 8:50 PM

Mar 1 2018

OptimusShepard added a comment to rP21378: Allow units to be positioned with freehand placement.

@OptimusShepard, @Imarok that we have the feature is good, but I suspect noone will know about it.

Adding a new button in the unit action panels could be sufficient to inform players.

But there is not enough space, is that correct?

(We could also mention it in the Tutorial, but that would only affect tutorial players, not necessarily the majority of players)

Mar 1 2018, 9:19 AM

Feb 27 2018

OptimusShepard added a comment to D1021: Position units on a free drawn line.

I know it's been a long way that took a lot of patience, thx for reviewing and commiting

Feb 27 2018, 6:56 PM

Feb 25 2018

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 25 2018, 2:26 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

changing some math function

Feb 25 2018, 2:22 PM

Feb 21 2018

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 21 2018, 10:26 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

use abs instead of square

Feb 21 2018, 10:24 PM

Feb 18 2018

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 18 2018, 8:31 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

replace distanceTo with square for better performance

Feb 18 2018, 8:23 PM

Feb 13 2018

OptimusShepard added a comment to D1295: Clean up the updateBandbox function.

thx for reviewing

Feb 13 2018, 9:51 PM

Feb 11 2018

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 11 2018, 4:52 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

return queued to false

Feb 11 2018, 4:50 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

edit the commends

Feb 11 2018, 4:39 PM
OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 11 2018, 3:05 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

implement attack-walk-line

Feb 11 2018, 2:58 PM
OptimusShepard updated the diff for D1295: Clean up the updateBandbox function.

update the comments

Feb 11 2018, 2:25 PM
OptimusShepard created D1295: Clean up the updateBandbox function.
Feb 11 2018, 2:15 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

creat command function

Feb 11 2018, 12:21 AM

Feb 10 2018

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 10 2018, 1:31 PM
OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 10 2018, 1:22 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

edit some suggestions

Feb 10 2018, 1:10 PM
Lionkanzen awarded D1021: Position units on a free drawn line a Yellow Medal token.
Feb 10 2018, 6:11 AM

Feb 9 2018

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 9 2018, 10:17 AM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

replace dragStart to newer version with vectors

Feb 9 2018, 10:08 AM

Feb 8 2018

elexis awarded D1288: Change drag operations a Like token.
Feb 8 2018, 11:51 PM
OptimusShepard updated the diff for D1288: Change drag operations.

change if

Feb 8 2018, 11:40 PM
OptimusShepard updated the diff for D1288: Change drag operations.

fix comments

Feb 8 2018, 11:33 PM
OptimusShepard created D1288: Change drag operations.
Feb 8 2018, 8:31 PM

Feb 7 2018

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 7 2018, 7:35 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

using more vectors

Feb 7 2018, 7:28 PM

Feb 6 2018

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 6 2018, 11:56 PM
OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 6 2018, 11:28 PM
OptimusShepard added a comment to D1021: Position units on a free drawn line.

what do you think about the new algorithm?

Feb 6 2018, 11:13 PM
OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Feb 6 2018, 11:12 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

change algorithm for better performance

Feb 6 2018, 11:08 PM

Jan 30 2018

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Jan 30 2018, 11:47 PM
OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Jan 30 2018, 11:17 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

update comments

Jan 30 2018, 11:04 PM

Jan 29 2018

OptimusShepard updated the diff for D1253: Better ultrawidescreen support in game.

add helperfunction

Jan 29 2018, 8:00 PM

Jan 25 2018

OptimusShepard added a comment to D1253: Better ultrawidescreen support in game.
In D1253#50840, @elexis wrote:

See that upload file button in the comment field? Also you can add things like width=800

Jan 25 2018, 9:55 PM
OptimusShepard added a comment to D1253: Better ultrawidescreen support in game.

Jan 25 2018, 9:54 PM
OptimusShepard added a comment to D1253: Better ultrawidescreen support in game.

Jan 25 2018, 9:54 PM
OptimusShepard added a comment to D1253: Better ultrawidescreen support in game.

What do you think about the two following design? Whitch of those three design you prefer? Or do we need some complete other gui?

Jan 25 2018, 9:53 PM
OptimusShepard updated the diff for D1253: Better ultrawidescreen support in game.

add vector, changed code for position

Jan 25 2018, 9:47 PM

Jan 24 2018

OptimusShepard added a comment to D1253: Better ultrawidescreen support in game.

I only let the menu on his position. What do you think about it? Or maybe I can only move the left side?

Jan 24 2018, 8:09 PM
OptimusShepard added a comment to D1253: Better ultrawidescreen support in game.

Jan 24 2018, 8:08 PM
OptimusShepard added a comment to D1253: Better ultrawidescreen support in game.
In D1253#50836, @elexis wrote:

Not too nice to hardcode so many numbers, ideally we have one GUI theme that fits all. Got screens?

Jan 24 2018, 8:05 PM
OptimusShepard created D1253: Better ultrawidescreen support in game.
Jan 24 2018, 8:00 PM

Jan 20 2018

OptimusShepard added a comment to D1238: Bugfix Top Panel.
In D1238#50151, @elexis wrote:

I thought the positions are already computed - they ought to be.

Jan 20 2018, 3:42 PM
OptimusShepard created D1238: Bugfix Top Panel.
Jan 20 2018, 2:56 PM

Jan 9 2018

OptimusShepard added a comment to D1034: Wheel-adjustable batch size.

Patch is now working on windows.
Maybe you want to store the last selected value?

Jan 9 2018, 11:48 PM

Dec 1 2017

OptimusShepard added a comment to D1034: Wheel-adjustable batch size.

The patch doesn't work on windows 10.

Dec 1 2017, 7:06 PM

Nov 28 2017

OptimusShepard added inline comments to D1021: Position units on a free drawn line.
Nov 28 2017, 10:03 PM
OptimusShepard updated the diff for D1021: Position units on a free drawn line.

Comments processed.

Nov 28 2017, 9:50 PM

Nov 13 2017

Stan awarded D1021: Position units on a free drawn line a 100 token.
Nov 13 2017, 11:49 PM
OptimusShepard added a comment to D1021: Position units on a free drawn line.
In D1021#40186, @temple wrote:

Overall it's a neat effect, and I can think of a lot of possibilities with formations too.
Would be nice to have visual and audio feedback.

Nov 13 2017, 9:50 PM