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OptimusShepard (Pirmin Stanglmeier)
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Feb 24 2017, 5:41 PM (174 w, 6 d)

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OptimusShepard planned changes to D2857: Matrix3D SSE, FMA, AVX.

The hardware request doesn't work, like it should.

Fri, Jul 3, 1:04 AM
OptimusShepard created D2857: Matrix3D SSE, FMA, AVX.
Fri, Jul 3, 1:02 AM

Thu, Jun 18

OptimusShepard added a comment to D2780: Bugfix: GLSL query for FXAA .

Also isn't PostProc locked by GLSL? Since we don't have effects for ARB (iirc).

No it isn't. It's currently independent. I have also tried to lock postproc, to lock antialiasing, but that doesn't work. It would only lock postproc. A bit strange I think.

Thu, Jun 18, 9:38 PM
OptimusShepard updated the diff for D2780: Bugfix: GLSL query for FXAA .

Edit some comments.

Thu, Jun 18, 9:31 PM

Sun, Jun 14

Krinkle awarded D2789: SSE Vector3D a Orange Medal token.
Sun, Jun 14, 5:40 PM

Sat, Jun 13

OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Shouldn't the CAS license be mentioned in LICENSE.txt?

Sat, Jun 13, 1:50 PM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Add license, change header year.

Sat, Jun 13, 1:49 PM
OptimusShepard updated the diff for D2789: SSE Vector3D.

Add context.

Sat, Jun 13, 1:16 PM
OptimusShepard updated the diff for D2789: SSE Vector3D.

The current version is not profiled yet, so I do not know, which of these functions will improve performance.
"-" and "+" seems to have grate impact to the game, when many units are in the field of view. Until yet I didn't get it profiled, when many units are used.

Sat, Jun 13, 11:57 AM

Fri, Jun 5

OptimusShepard changed the visibility for D2789: SSE Vector3D.
Fri, Jun 5, 10:19 PM
OptimusShepard changed the visibility for D2789: SSE Vector3D.
Fri, Jun 5, 10:00 PM
OptimusShepard created D2789: SSE Vector3D.
Fri, Jun 5, 9:53 PM

Jun 1 2020

OptimusShepard created D2780: Bugfix: GLSL query for FXAA .
Jun 1 2020, 9:23 PM

May 31 2020

OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Updating the licence and the link, as AMD had updated it. Changing the game options name to the AMD recommented one.

May 31 2020, 10:21 AM

May 20 2020

OptimusShepard added a comment to D2726: AMD Ryzen fix.

I have tested with different setups.

May 20 2020, 6:40 PM

May 3 2020

OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Modified it, so it could be used on all maps.

May 3 2020, 12:59 PM
OptimusShepard accepted rP23484: Adds anti-aliasing option with FXAA algorithm..
May 3 2020, 12:11 PM

Apr 28 2020

OptimusShepard added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Apr 28 2020, 10:54 AM
OptimusShepard added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Apr 28 2020, 10:05 AM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Revert to previous version and edit some comments.

Apr 28 2020, 9:56 AM

Apr 27 2020

OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

First time using Arcanist. Something went wrong, files are missing. How can I turn back to previous version?

Apr 27 2020, 11:41 PM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.
  1. Updating D2642: Contrast-Adaptiv-Sharpening pass #
  2. Enter a brief description of the changes included in this update.
  3. The first line is used as subject, next lines as comment. #
  4. If you intended to create a new revision, use:
  5. $ arc diff --create
Apr 27 2020, 11:23 PM
OptimusShepard added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Apr 27 2020, 2:12 PM
OptimusShepard planned changes to D2642: Contrast-Adaptiv-Sharpening pass.

Waiting until D2712 is committed. A little modification of the code of this patch has to be done.

Apr 27 2020, 10:05 AM
OptimusShepard accepted D2712: Fixes FXAA for maps with default effects.

Patch is working as expected. All tests passed as it should. Code looks correct.
Accepted. Thank you Vladislav

Apr 27 2020, 10:00 AM

Apr 20 2020

OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

The patch is waiting for reviewing, what update do you want to have? The patch is mostly working. As it have the same problem as the FXAA patch, that it doesn’t work on all maps, and I don't know how to solve it, I will wait and see, how Vladislav is solving this problem.
If you want to test it, you could choose e.g. the new shirmish maps Obedska Bog or Sahyadri Buttes.

Apr 20 2020, 10:08 AM

Apr 13 2020

OptimusShepard added a comment to D2699: Fixes FXAA on some platforms.

Works on Intel UHD 620 with Windows.

Apr 13 2020, 9:31 PM

Apr 12 2020

OptimusShepard added a comment to D2699: Fixes FXAA on some platforms.

Patch is working on my AMD Radeon RX 570 Manjaro Linux and Windows system.

Apr 12 2020, 10:55 PM

Mar 27 2020

OptimusShepard added a comment to rP23484: Adds anti-aliasing option with FXAA algorithm..
In rP23484#41603, @Stan wrote:

FXAA doesn't work on my linux system. On dual boot Windows it's working.
Manjaro 64Bit, Radeon RX 570

Same map? It doesn't work on all maps if postprocessing is disabled on the map settings...

Mar 27 2020, 8:29 PM
OptimusShepard raised a concern with rP23484: Adds anti-aliasing option with FXAA algorithm..

FXAA doesn't work on my linux system. On dual boot Windows it's working.
Manjaro 64Bit, Radeon RX 570

Mar 27 2020, 8:21 PM

Feb 26 2020

OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Thx

Feb 26 2020, 6:52 PM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Change the representation of floats in cas.fs.

Feb 26 2020, 6:51 PM
OptimusShepard added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Feb 26 2020, 3:59 PM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Add an editing info to the cas.fs header.

Feb 26 2020, 3:51 PM

Feb 25 2020

OptimusShepard added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Feb 25 2020, 8:51 PM
OptimusShepard added inline comments to D2642: Contrast-Adaptiv-Sharpening pass.
Feb 25 2020, 8:44 PM
OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Add slider for sharpness factor.

Feb 25 2020, 8:25 PM

Feb 24 2020

OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

I use Intel CPU, and the graphics card USES NVIDIA GTX850M. The operating system is Windows10 64bit. Do you support Intel CPU and NVIDIA series of graphics CARDS in this patch

Feb 24 2020, 8:25 AM

Feb 23 2020

OptimusShepard updated the diff for D2642: Contrast-Adaptiv-Sharpening pass.

Replace rcp(x) to 1/x.
rcp seems to be a performance optimized function for AMD GPUs. As strange, rsqrt is also a special function, which doesn't work with my GPU. I had it replaced bevor my first upload.
@vladislavbelov do you know more about such things? Is it possible to implement a parallel path for AMD hardware?

Feb 23 2020, 4:57 PM
OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.
In D2642#110914, @Stan wrote:

AFAIK @gameboy uses Windows.

Feb 23 2020, 4:19 PM
OptimusShepard retitled D2642: Contrast-Adaptiv-Sharpening pass from Contras-Adaptiv-Sharpening pass to Contrast-Adaptiv-Sharpening pass.
Feb 23 2020, 4:17 PM
OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

@OptimusShepard I tested your patch and when I select CAS in the options, the error appears:
ERROR: Failed to compile shader 'shaders/glsl/cas.fs': 0(64) : warning C1503: undefined variable "rcp" 0(70) : warning C1503: undefined variable "rcp" 0(73) : warning C1503: undefined variable "rcp" 0(64) : error C1008: undefined variable "rcp" 0(70) : error C1008: undefined variable "rcp" 0(73) : error C1008: undefined variable "rcp"

Feb 23 2020, 4:12 PM

Feb 21 2020

nani awarded D2642: Contrast-Adaptiv-Sharpening pass a Like token.
Feb 21 2020, 12:02 AM

Feb 20 2020

OptimusShepard planned changes to D2642: Contrast-Adaptiv-Sharpening pass.

I will add a slider for selecting the sharpness factor.

Feb 20 2020, 9:00 PM
OptimusShepard added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Do I have to add something to the LICENSE.txt?
I ported the reshade port of AMDs CAS, so is there anything else to consider?

Feb 20 2020, 8:55 PM
OptimusShepard created D2642: Contrast-Adaptiv-Sharpening pass.
Feb 20 2020, 8:50 PM

Feb 19 2020

OptimusShepard abandoned D1253: Better ultrawidescreen support in game.

The ultra widescreen support should be taken into account in a future revision of the gui.

Feb 19 2020, 10:08 PM

Feb 15 2020

OptimusShepard added a comment to D2528: Performance improvements to VertexBuffer.

The game is still running correctly. I recognize an performance improvement up to 10%.

Feb 15 2020, 6:48 PM
OptimusShepard added a comment to D2621: Adds GLSL shaders of overlay lines.

The game does run without problems. I can't recognize any difference between with/without "Prefer GLSL".

Feb 15 2020, 6:41 PM

Jan 26 2020

OptimusShepard added a comment to D2537: Adds anti-aliasing option.

As I know AMD has made his new Radeon Image Sharpening filter free open source, I would recommend to have a look on it.

Jan 26 2020, 2:37 PM

Jan 9 2020

OptimusShepard added a comment to D2537: Adds anti-aliasing option.

I would suggest to split the anti-aliasing and the sharpening filter in two seperat options in the settings. Also I like the idea to have a slider that everyone could take is favor settings. As I know AMD has made his new Radeon Image Sharpening filter free open source, I would recommend to have a look on it. The quality is very impressive.

Jan 9 2020, 1:07 PM

Dec 8 2019

OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.

I've made a mistake by testing procedure. So I didn't seen that the OOM only occurs when I used a version which I compiled myself. So the bug is related to my Visual Studio settings or something like that. Sorry for that.

Dec 8 2019, 7:00 PM
OptimusShepard updated the diff for D2353: L3 Ryzen 3000 Bugfix.

Added comment with link.

Dec 8 2019, 2:48 PM

Dec 4 2019

OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.

I tested the game with, and without the patch for several times. With the patch the game crashes with an OOM after 30-45min. The OOM report isn't every time the same. Without the patch the game crashes only at the start. I have tested it with following settings. Mapsize big, very huge start ressources, 4 ai vs 4 ai, anatolien plateau, speed 20x.
In my opinion someone should take the current documentation of AMD and make a clean implementation.

Dec 4 2019, 9:25 PM

Dec 3 2019

OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.

Can you test if the OOM is reproductible though?

Dec 3 2019, 8:12 PM

Nov 30 2019

OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.

I currently have no time to write the patch, sorry. If someone else writes this patch I would test it.
Here are the required information which Imarok got from the AMD forum.

Nov 30 2019, 12:28 PM

Oct 10 2019

OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.
In D2353#98805, @Stan wrote:

@OptimusShepard will you update the patch ? :)

Oct 10 2019, 10:26 AM

Oct 5 2019

OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.
In D2353#98463, @Imarok wrote:
In D2353#98462, @elexis wrote:
In D2353#98374, @Imarok wrote:

I think we now had multiple Zen 2 users complaining about crashes.

Got a link?

Just see the ticket and the link in the post above.

Here is another link. https://wildfiregames.com/forum/index.php?/topic/15796-known-problems-please-read-before-posting/&do=findComment&comment=384917
So we allready have Ryzen 3600, 3600X, 3700X and 3800X. So we only miss a crash report of an 3900X user to complete the Ryzen Zen2 series.

Oct 5 2019, 11:41 AM

Oct 3 2019

OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.
In D2353#98365, @elexis wrote:

This #4360?

Oct 3 2019, 10:17 PM
Stan awarded D2353: L3 Ryzen 3000 Bugfix a Hungry Hippo token.
Oct 3 2019, 10:12 PM
OptimusShepard created D2353: L3 Ryzen 3000 Bugfix.
Oct 3 2019, 10:04 PM

Mar 22 2019

OptimusShepard added a comment to D1758: Smooth new Kushite background.

Before the patch the balkon position was wrong.


Now after the patch the balkon is on the right position but stretched.

Mar 22 2019, 8:05 PM · Contributors

Jan 7 2019

OptimusShepard accepted rP21378: Allow units to be positioned with freehand placement.
Jan 7 2019, 2:28 PM

Oct 22 2018

OptimusShepard created D1656: Bugfix rP21378.
Oct 22 2018, 6:34 PM

Oct 18 2018

OptimusShepard added a comment to D1652: Freehand formation position .

Oct 18 2018, 6:34 PM
OptimusShepard planned changes to D1652: Freehand formation position .

hotkey "alt" for change to freehand formation is not implemented yet. It's currently activated every time.

Oct 18 2018, 6:32 PM
OptimusShepard created D1652: Freehand formation position .
Oct 18 2018, 6:30 PM

Oct 17 2018

OptimusShepard added inline comments to rP21378: Allow units to be positioned with freehand placement.
Oct 17 2018, 12:03 PM

Oct 14 2018

OptimusShepard raised a concern with rP21378: Allow units to be positioned with freehand placement.
Oct 14 2018, 8:19 PM

Sep 10 2018

OptimusShepard added a comment to D1624: Smoothing Wild Lake.

Good Point. I have quickly tested it for every map size. Seems to be that docks could be built on the whole shoreline.

Sep 10 2018, 6:07 PM
OptimusShepard added a comment to D1624: Smoothing Wild Lake.

I know what your mean, but I think this isn't necessary. "5" looks like a good compromise on all maps I think. Interestingly, this problem doesn't occur on gigantic map size.
Maybe someone will later rework the complete map, there are a little bit too much animals, and there are also some unreachable trees. Until then this patch should work fine I think.

Sep 10 2018, 5:07 PM
OptimusShepard created D1624: Smoothing Wild Lake.
Sep 10 2018, 10:39 AM

Jul 4 2018

OptimusShepard added a comment to D1590: 0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy.
In D1590#63859, @elexis wrote:

Don't you gather hardware informations? I didn't read something like that.

That's the UserReporter seen in the main menu.
That is not sent to the Multiplayer Lobby service and it's not related to the lobby either.
It is sent in the main menu, has custom terms (we didn't check that for GDPR complience yet), sent for singleplayer matches too
and the sent data does as far as I know not contain the lobby username nor an IP address but a unique userreporter ID saved in the users config file.
So you raise an important point, users should find out how the personal data of other service affects their rights.
The lobby terms should probably link to a document with references to the terms of the different places.

Jul 4 2018, 7:22 PM

Jul 3 2018

OptimusShepard added a comment to D1590: 0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy.

Don't you gather hardware informations? I didn't read something like that.

Jul 3 2018, 10:00 AM

May 15 2018

OptimusShepard added a comment to D1490: Unit Pushing.

Does this patch works only for your own units, or also for the enemy units? Because I think you want to be able to block them, e.g. when you try to defend something.

May 15 2018, 4:27 PM

Apr 26 2018

OptimusShepard added a comment to D1452: Nerf BoltShooter massing.

I think most useful would be if the units attack the siege units by default instead of try to capturing them.

Apr 26 2018, 9:27 AM
OptimusShepard added a comment to D1452: Nerf BoltShooter massing.

Maybe the min range should be smaler than the max range of skirmisher. Otherwise they could attack them as long as they want without getting damaged. And skirmisher will need much time..

Apr 26 2018, 8:10 AM

Apr 16 2018

OptimusShepard added a comment to D1452: Nerf BoltShooter massing.

The units also should maybe prefer to attack than to capture the siege units.

Apr 16 2018, 2:58 PM
OptimusShepard added a comment to D1452: Nerf BoltShooter massing.

I don't think that they are such more op dann other units in a mass. If you have many catapults, rams, siege towers or horsemen archer they are also hard to stop. Catapults, rams and 2-3 sword horsemen bring them easy down. You only should give attention how do you attack them. There is freehand position a good possibilty (attack in a big line) that every bolt can only hit one horsemen.

Apr 16 2018, 9:12 AM

Apr 15 2018

OptimusShepard awarded D1437: Disable shadows if we can't create a shadow map a Like token.
Apr 15 2018, 11:28 PM
OptimusShepard added a comment to D1437: Disable shadows if we can't create a shadow map.

I think this patch have to be in alpha 23. It doesn't solve the problem of #4883, but it saves from his consequences.

Apr 15 2018, 11:24 PM
OptimusShepard added a comment to D1450: Improved Shadow Filter.

Thx, patch is working. Maybe the first error had caused the other.

Apr 15 2018, 3:28 PM
OptimusShepard added a comment to D1450: Improved Shadow Filter.

Doesn't work on Win 10.
ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment info ------------- 0(93) : error C7623: implicit narrowing of type from "vec4" to "float"
ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment info ------------- 0(94) : error C7623: implicit narrowing of type from "vec4" to "float"

What gfx card are you using?

Apr 15 2018, 3:05 PM
OptimusShepard added a comment to D1450: Improved Shadow Filter.

Doesn't work on Win 10.

Apr 15 2018, 1:37 PM

Apr 7 2018

OptimusShepard added a comment to D1437: Disable shadows if we can't create a shadow map.

Is it correct that by chosing high settings without saving the error occurs? Shouldn't the settings be changed after saving? But I think this is another bug.

Apr 7 2018, 10:41 PM
OptimusShepard added a comment to D1437: Disable shadows if we can't create a shadow map.

Patch is working, thx. Maybe you want to display some information to the user that you have change her/his settings?

Apr 7 2018, 10:32 PM

Mar 11 2018

OptimusShepard added inline comments to D1368: freehand position tip on loading screen.
Mar 11 2018, 6:00 PM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

add transparency to picture

Mar 11 2018, 9:39 AM

Mar 10 2018

OptimusShepard added a comment to D1368: freehand position tip on loading screen.

So we change it if we have a usecase?

Mar 10 2018, 3:51 PM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.
In D1368#56469, @elexis wrote:

About the imge format itself, do what the other files do, i.e. 512*512 with the actual contents 512*384. Not sure if the rest has to be transparent or if black works too.

Can someone else please add the transparency, black didn't work?

I like the 0AD unit formation, really shows what it can do. But perhaps it should take place on a more beautiful map than anatolian plateau.

The mouse has an mspaint feeling to it like Stan said, perhaps we can omit it altogether and just describe it in the tooltip.

nearly ^^ I did it with Visio :D

(Also eventually it should become a hotkey, not hardcoded to the rightclick.)

I think right mouse is more intuitiv and practicaly than a hotkey?

Mar 10 2018, 1:43 PM
OptimusShepard updated the diff for D1368: freehand position tip on loading screen.

update the text

Mar 10 2018, 1:38 PM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

without blue shadows

Mar 10 2018, 10:32 AM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

take what you prefer

Mar 10 2018, 10:26 AM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

maybe more 0AD style

Mar 10 2018, 10:17 AM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

Do you prefer some other colors, or completely with out?

Mar 10 2018, 10:06 AM
OptimusShepard added a comment to D1368: freehand position tip on loading screen.

Does someone know how to adjust the picture correctly?

Mar 10 2018, 12:22 AM
OptimusShepard created D1368: freehand position tip on loading screen.
Mar 10 2018, 12:19 AM

Mar 8 2018

Angen awarded D1352: Audio/Visual feedback for freehand position a Like token.
Mar 8 2018, 11:10 PM
OptimusShepard updated the diff for D1352: Audio/Visual feedback for freehand position.

replace vector

Mar 8 2018, 10:37 PM

Mar 6 2018

OptimusShepard added inline comments to D1034: Wheel-adjustable batch size.
Mar 6 2018, 9:02 PM