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Update all female_citizen actors so that idle animations properly show carried…
AuditedrP20631

Description

Update all female_citizen actors so that idle animations properly show carried resources.

By refactoring unitAI slightly, we can easily improve our support for running/walking/idle animations.
Other gatherer entities (and other entities with custom walking animations for certain variants) will need to be updated individually at a later point to support this feature.

Reviewed By: bb, fatherbushido (a while ago)

Differential Revision: https://code.wildfiregames.com/D311

Event Timeline

Imarok raised a concern with this commit.Dec 10 2017, 12:38 PM
Imarok added a subscriber: Imarok.

Broken:

ERROR: Could not open path biped/female_base_walk.xml 
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_base_walk.xml"

Also cleopatra seems to be broken

This commit now has outstanding concerns.Dec 10 2017, 12:38 PM
wraitii requested verification of this commit.Dec 10 2017, 12:39 PM

Addressed in rP20632

This commit now requires verification by auditors.Dec 10 2017, 12:39 PM
Imarok accepted this commit.Dec 10 2017, 12:52 PM
All concerns with this commit have now been addressed.Dec 10 2017, 12:52 PM
Imarok raised a concern with this commit.EditedDec 11 2017, 12:55 PM

Still broken:

(man fighting with a pile of wood, noticed by cc)
(cav attacking with a block of meat

Another thing, but not sure if that is a bug: When a unit (woman/man) is ordered to attack-walk their load disappears.

This commit now has outstanding concerns.Dec 11 2017, 12:55 PM
temple added a subscriber: temple.Feb 23 2018, 9:51 PM

Still broken:

(man fighting with a pile of wood, noticed by cc)
(cav attacking with a block of meat

Should be fixed with rP21337 and rP21335.

Another thing, but not sure if that is a bug: When a unit (woman/man) is ordered to attack-walk their load disappears.

That's the expected behavior.

Imarok accepted this commit.Feb 24 2018, 12:15 AM

Looks good.

All concerns with this commit have now been addressed.Feb 24 2018, 12:15 AM