Adds anti-aliasing option with FXAA algorithm.
Differential Revision: https://code.wildfiregames.com/D2537
Adds anti-aliasing option with FXAA algorithm.
Description
Details
Event TimelineComment Actions Hmm, is it intended, that FXAA is not used on maps with PostEffect to default even when I enabled FXAA in the options? Comment Actions Is not intended. I already knew about this side effect but forgot to mention it :(. The problem lies with the scenario and skirmish maps that have the post-effects as opt-in not opt-out given you need to include them to xml map data description. Comment Actions FXAA doesn't work on my linux system. On dual boot Windows it's working. Comment Actions Same map? It doesn't work on all maps if postprocessing is disabled on the map settings... Comment Actions No, real error. If FXAA is enabled, the error occurs when the launcher is starting, else when FXAA gets enabled. See log |