Building long wall segments cost stone, and upgrading them gates costs even more stone. In reality gate doors are not made of stone. This patch therefore changes the upgrade cost to wood instead.
Moreover, D2611/rP23713 made long, medium, short wall cost (36, 24, 12) proportional to their health (3000, 2000, 1000). Since gates are in between long and medium segments (2500 health), so should their total cost (30).
The <Cost> component of gates is necessary for repairs; the value is less than the combined costs of building a long wall segment and subsequently upgrading it to a gate, but this patch makes it proportional to its health.
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borg- - Group Reviewers
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- rP23886: Update gate cost to be proportional to wall costs & not cost stone.
Check for mistakes and omissions.
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- rP 0 A.D. Public Repository
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Buildable 11940 Build 22390: Vulcan Build Jenkins Build 22389: Vulcan Build (Windows) Jenkins Build 22388: arc lint + arc unit
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Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1939/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1940/display/redirect
I'm not sure at two points.
1 - I think palisades are ok with only wood cost.
2 - Three resources to gate (stone wall) seems confused. Wood seems unnecessary. Maybe 20stone/20metal ? 60 res anyway it seems expensive for me.
Obs: I think you should also look at the wooden walls of the Romans.
Thanks for the feedback!
Three resources to gate (stone wall) seems confused. Wood seems unnecessary. Maybe 20stone/20metal ? 60 res anyway it seems expensive for me.
I agree the old and current value of 60 is rather high. A few days ago D2611/rP23713, making wall costs proportional. Since gate health is in between long (cost 36) and medium (24) segments, gates ought to cost 30.
I think palisades are ok with only wood cost.
I'll change that too.
I think you should also look at the wooden walls of the Romans.
I'll have a look.
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2314/display/redirect
It looks better now, but I think the reduction of palisades from 20 to 6 is very big. Maybe something like 10?
I would change the value of the defensive wall gate to 20 stone and 10 wood, better numbers to see.
The same for the upgrade, seems better 20 than 18.
Sorry about that, haha.
I would change the value of the defensive wall gate to 20 stone and 10 wood, better numbers to see.
The <Cost> is not visible, it's only used for repairing.
It looks better now, but I think the reduction of palisades from 20 to 6 is very big. Maybe something like 10?
The same for the upgrade, seems better 20 than 18.
I'll change those.
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2317/display/redirect
I like the idea, but one possible concern with very cheap gates is that in multiplayer, players could be encouraged to make gates everywhere in the walls to help pathfinding.
Do you have a way it could be fixed?
Keep the <Cost> and <Loot> as proposed by increase the <Upgrade/Gate/Cost>. The question is to which values exactly.
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2774/display/redirect