This patch does the following:
- Changes the three armor_ship_* technologies:
- The first from +2 resistance to +25% health. The effect is about the same (0.9^-2 = 1.2345679); the primary advantage is that health is much clearer for most players. (See also D2937/rP24446.) Renamed accordingly and moved to city phase.
- The second from +2 resistance to +10% movement speed (cf. cavalry_movement_speed.json). Renamed accordingly and moved to city phase.
- The third is deleted.
- Changes the training_naval_architects.json from Docks −0.1 batch time modifier to Ships −20% construction time, and renames it accordingly.
- Clearer for players.
- While batch training (mass enlistment) is not inappropiate for soldiers, it's not really realistic for ships, which were constructed one by one, like structures.
- If a structure can produce both soldiers and ships, the batch time modifier affects both (which is probably not intended), whereas the new time cost reduction affects only ships.
- Ships now benefit equally regardless where they are constructed (crannog, dock, shipyard).
- There is no longer a need to maintain a separate cart technology (training_phoenician_naval_architects.json), which is therefore deleted.
- Renames fishing technologies for consistency.
- Cleans up dock production queues.