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Jun 10 2019

Stan accepted D1967: Fix wrong actor file for persian cavalry javelinist when gathering meat.

Ah yes that's retarded thanks for the fix.

Jun 10 2019, 10:46 AM

Jun 9 2019

Stan added a comment to D1962: Stop chasing entity when it garrisons..

Maybe you could chase the wall instead ? Like stop at vision range of the wall ?

Jun 9 2019, 3:15 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

The advantage of the C++ cmp is it can be used by the engine while if it's only js you can't :) Usually though it only requires a small subset of the code so it can be fine with a little subset of functions like it is the case here. I think the other function in the interface is not even needed.

Jun 9 2019, 12:28 PM
Stan added a comment to rP22345: Move "IsInRange" family of functions to the Obstruction Manager and make the….

I think i encountered the latter when playing with turrets.

Jun 9 2019, 11:22 AM

Jun 8 2019

Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Sorry I meant it could be done and it was actually done before. One could also change a unit into another one.

Jun 8 2019, 6:02 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

The template stats are different :)

Jun 8 2019, 5:03 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

You could but currently we just delete the entity and create a new one for promotion. Usually you want to change the template as well

Jun 8 2019, 4:20 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

You can already do so :) you need to Query the IID_Visual component :)

Jun 8 2019, 3:49 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..
In D1955#81537, @Stan wrote:

Fair enough :) But he will have to fix all the voices as well ?

Or will he have to add a get phentotype function that does the same thing as get gender until this is sorted out ?

It would seem logical to me to add a "phenotype"-function now and prepare the C-file for a "phenotype".
< Kindly ignoring the gender being imposed on me. >

Jun 8 2019, 3:36 PM
Stan updated subscribers of D1958: Turrets and/or sub-units..
In D1958#81457, @Angen wrote:

attack animation does not play and sometimes will not attack ( if player commands )

Jun 8 2019, 2:53 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Fair enough :) But he will have to fix all the voices as well ?

Jun 8 2019, 2:06 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

I meant if gender was to be replaced by phenotype.

Jun 8 2019, 1:51 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Gender is used in every template... That should be renamed in another patch

Jun 8 2019, 1:41 PM

Jun 7 2019

Stan updated the diff for D1958: Turrets and/or sub-units..

Small cleanup

Jun 7 2019, 6:29 PM
Stan updated the diff for D1958: Turrets and/or sub-units..

again.

Jun 7 2019, 6:16 PM
Stan updated the diff for D1958: Turrets and/or sub-units..

add missing lines at end of files.

Jun 7 2019, 6:15 PM
Stan updated the diff for D1958: Turrets and/or sub-units..

Re add missing files.

Jun 7 2019, 6:13 PM
Stan added a comment to D1958: Turrets and/or sub-units..

Damn it deleted all the files...

Jun 7 2019, 6:11 PM
Freagarach awarded D1958: Turrets and/or sub-units. a Like token.
Jun 7 2019, 6:07 PM
Stan added a comment to rP22344: Clean up ThreadUtil, use standard C++11 constructs instead of custom ones..

I probably should have asked that before, but wasn't std::thread broken/missing features on windows ? https://stackoverflow.com/questions/13134186/c11-stdthreads-vs-posix-threads

Jun 7 2019, 6:06 PM
Stan updated the diff for D1707: Generalise hard-counter tooltips..

Use every instead of some.

Jun 7 2019, 6:03 PM
Stan updated the diff for D1958: Turrets and/or sub-units..

Working version, animation is weird.

Jun 7 2019, 5:59 PM
Stan added inline comments to D1707: Generalise hard-counter tooltips..
Jun 7 2019, 12:07 PM
Stan added inline comments to D1707: Generalise hard-counter tooltips..
Jun 7 2019, 11:49 AM
Stan updated the diff for D1958: Turrets and/or sub-units..

Last version I made (probably needs rebase)

Jun 7 2019, 11:46 AM
Stan updated the diff for D1958: Turrets and/or sub-units..

First rebase by me.

Jun 7 2019, 11:45 AM
Stan updated the diff for D1958: Turrets and/or sub-units..

Third version by Sanderd17, will fail as well.

Jun 7 2019, 11:43 AM
Stan updated the diff for D1958: Turrets and/or sub-units..

Second version( will fail)

Jun 7 2019, 11:42 AM
Stan added a comment to D1958: Turrets and/or sub-units..

First version by Sanderd17 (will fail)

Jun 7 2019, 11:41 AM
Stan created D1958: Turrets and/or sub-units..
Jun 7 2019, 11:40 AM
Stan updated the diff for D1707: Generalise hard-counter tooltips..

Do not display bonuses equal to 1

Jun 7 2019, 11:33 AM

Jun 6 2019

Stan updated the diff for D1707: Generalise hard-counter tooltips..
  • Fix the remaining comments.
Jun 6 2019, 10:56 PM
Stan updated the diff for D1707: Generalise hard-counter tooltips..

Now works with bonuses changed via tech following rP22346

Jun 6 2019, 10:50 PM
Stan commandeered D1707: Generalise hard-counter tooltips..
Jun 6 2019, 10:45 PM
Stan committed rP22346: Allow techs to affect unit counters stats..
Allow techs to affect unit counters stats.
Jun 6 2019, 10:44 PM
Stan closed D1782: Allow to apply techs to bonuses.
Jun 6 2019, 10:44 PM
Stan added inline comments to D1952: Fixes includes and forward declarations in CPatchRData.
Jun 6 2019, 9:58 PM
Stan added inline comments to D1952: Fixes includes and forward declarations in CPatchRData.
Jun 6 2019, 9:55 PM
Stan added inline comments to D1955: Support "phenotype"-tag in VisualActor..
Jun 6 2019, 9:49 PM
Stan added inline comments to D1955: Support "phenotype"-tag in VisualActor..
Jun 6 2019, 9:21 PM
Stan added inline comments to D1957: Basic implementation of extended restricted bartering support..
Jun 6 2019, 8:21 PM
Stan added inline comments to D1781: Fix lobby chat performance issue..
Jun 6 2019, 8:17 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

You need to remove that cpp file and update workspaces :)

Jun 6 2019, 7:54 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Yes that's what I mean :) It's okay we all have to learn sometimes :)

Jun 6 2019, 7:30 PM
Stan committed rP22343: Add a glow material that supports normal maps as well..
Add a glow material that supports normal maps as well.
Jun 6 2019, 1:17 AM

Jun 5 2019

Stan added a comment to D1935: Anatolian → Lydian; correct Persian specific names.

Is it common to reference numbers as letters ?

Jun 5 2019, 10:17 PM
Stan added inline comments to D1956: Additional fixes following rP22313 - units no longer return to gather nearby resources when depleting a chicken/tree/....
Jun 5 2019, 9:59 PM
Stan added inline comments to D1901: UnitMotion / AI - remove the special walk animation and let unitMotion take charge.
Jun 5 2019, 9:54 PM
Stan added a comment to D1915: pthread -> std::thread (1/?) - Clean up ThreadUtil.

Indeed that also works.

Jun 5 2019, 9:26 PM
Stan added inline comments to D1956: Additional fixes following rP22313 - units no longer return to gather nearby resources when depleting a chicken/tree/....
Jun 5 2019, 9:26 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

You should only have to define the interface in C++ not the whole class.

Jun 5 2019, 8:45 PM
Stan added inline comments to D1936: Load damageTypes from "simulation/data/damagetypes"-files..
Jun 5 2019, 8:37 PM
Stan added inline comments to D1915: pthread -> std::thread (1/?) - Clean up ThreadUtil.
Jun 5 2019, 8:28 PM
Stan added a comment to D1915: pthread -> std::thread (1/?) - Clean up ThreadUtil.

Sure !

Jun 5 2019, 8:00 PM
Stan added a comment to D1938: Easier introduction of new damage types..

Does it make sense to create functions

Jun 5 2019, 2:45 PM
Stan added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

Angen could just have requested review :)

Jun 5 2019, 2:40 PM
Stan added a comment to D1928: Refactors Developer Overlay.

Why not just use Singleton pattern instead using prototypes if only one instance?

Jun 5 2019, 1:23 PM
Stan added a comment to D1851: Automated exploring..

Would be nice to have a testing map for this / unit tests to check whether the states switch fine.

Jun 5 2019, 10:56 AM
Stan added inline comments to D1950: Create "Damage"-container for damage types in templates..
Jun 5 2019, 10:24 AM
Stan added a comment to D1950: Create "Damage"-container for damage types in templates..
In D1950#80879, @Stan wrote:

Did you use tabs or spaces ?

Yes.
Ah, my students hate it when I do that xD I used spaces, because:

In D1950#80830, @Stan wrote:

Yes two spaces for indentation.

Jun 5 2019, 10:23 AM
Stan added inline comments to D1938: Easier introduction of new damage types..
Jun 5 2019, 10:21 AM
Stan updated subscribers of rP22310: Fix red squares on some maps when using HQ water effects.
In rP22310#33575, @Angen wrote:

actually it is water refraction effect causing it so now I am not sure if it exactly the same thing but it is red

Well, red water problems are a longstanding issue. It occurs when it tries to draw areas outside of the water during refraction, and appears at certain angles for reasons that aren't easy to explain but probably have to do with the hack used to produce refraction.

I noticed that red water issues got a lot worse after wraitii introduced a patch which interpolates between the base water image and a blurred version based on water depth. The way he did that really didn't make very good sense to begin with (should have just used a downscaled image rather than blurring in the shader), it's slow, and it causes other issues.

To be fair water has always been a pain to work with, as I know all too well.

Jun 5 2019, 9:02 AM

Jun 4 2019

Stan added a comment to D1950: Create "Damage"-container for damage types in templates..

Did you use tabs or spaces ?

Jun 4 2019, 8:17 PM
Stan added inline comments to D1928: Refactors Developer Overlay.
Jun 4 2019, 7:57 PM
Stan added inline comments to D1928: Refactors Developer Overlay.
Jun 4 2019, 7:54 PM
Stan added inline comments to D1936: Load damageTypes from "simulation/data/damagetypes"-files..
Jun 4 2019, 6:02 PM
Stan added inline comments to D1936: Load damageTypes from "simulation/data/damagetypes"-files..
Jun 4 2019, 5:32 PM
Stan added a comment to D1950: Create "Damage"-container for damage types in templates..

Yes two spaces for indentation. Any good editor will do it for you.

Jun 4 2019, 5:17 PM
Stan added a comment to D1950: Create "Damage"-container for damage types in templates..

I don't have access to D1945

Jun 4 2019, 5:12 PM
Stan added a comment to D1950: Create "Damage"-container for damage types in templates..

Identation seems to be incorrect on the template files.

Jun 4 2019, 5:10 PM
Stan added inline comments to D1909: Version and update the Windows autobuilder script.
Jun 4 2019, 4:41 PM
Stan added inline comments to D1928: Refactors Developer Overlay.
Jun 4 2019, 1:06 AM

Jun 3 2019

Stan added inline comments to D1928: Refactors Developer Overlay.
Jun 3 2019, 7:58 PM
Stan added inline comments to D1928: Refactors Developer Overlay.
Jun 3 2019, 7:57 PM
Stan accepted rP22023: Always leave/reenter the top-most FSM state when SetNextState is called with….
Jun 3 2019, 7:45 PM
Stan added a comment to rP22023: Always leave/reenter the top-most FSM state when SetNextState is called with….

@Angen since you were the original reporter do you still experience the bug ? :)

Jun 3 2019, 7:41 PM
Stan added inline comments to D1928: Refactors Developer Overlay.
Jun 3 2019, 7:34 PM
Stan added inline comments to D1909: Version and update the Windows autobuilder script.
Jun 3 2019, 8:46 AM

Jun 2 2019

Stan updated the diff for D1942: Fix a m_JumpPointCache assertion failure in debug mode.
  • Use else if,
  • Reverse condition members
Jun 2 2019, 10:38 PM
Stan added a comment to D1942: Fix a m_JumpPointCache assertion failure in debug mode.

In rP22219 there was

Jun 2 2019, 10:38 PM
Stan added a comment to D1936: Load damageTypes from "simulation/data/damagetypes"-files..

You can create a trac ticket if you want :) but it's okay to have long discussions here as well.
IMHO Capture should be a special type of attack with an affects property that says whether it's IID_Health or IID_something that gets affected ;)

Jun 2 2019, 6:45 PM
Stan planned changes to D1942: Fix a m_JumpPointCache assertion failure in debug mode.
Jun 2 2019, 4:24 PM
Stan added inline comments to D1942: Fix a m_JumpPointCache assertion failure in debug mode.
Jun 2 2019, 3:38 PM
Stan added inline comments to D1942: Fix a m_JumpPointCache assertion failure in debug mode.
Jun 2 2019, 3:17 PM

Jun 1 2019

Stan added a comment to D1943: UnitAI fix return value on "enter" according to FSM logic.

Can you write a test for this ? :) Dunno how hard it is.

Jun 1 2019, 10:48 PM
Stan added inline comments to D1944: Fix mod list filter.
Jun 1 2019, 10:37 PM
Stan added inline comments to D1944: Fix mod list filter.
Jun 1 2019, 10:32 PM
Stan added a comment to D1511: Patch to solve ticket #5165 (Zip files with comments trip assertion on game startup).

Hey @Teiresias, long time no see.
Some style comments. I guess you can ignore the static_cast though it's part of our coding conventions.

Jun 1 2019, 10:30 PM
Stan added a comment to D1936: Load damageTypes from "simulation/data/damagetypes"-files..

I mean finding out which file use it so you can make it external :)

Jun 1 2019, 10:25 PM
Stan added a comment to D1936: Load damageTypes from "simulation/data/damagetypes"-files..

Why would it be not consistent with the syntax in the rest of templates? I think it would make it *more* consistent. (E.g. a unit costs "Resources", what resources? "food" and "wood"; a unit does "Damage", what damage? "crush" and "pierce".)

Jun 1 2019, 10:09 PM
Stan added inline comments to D1935: Anatolian → Lydian; correct Persian specific names.
Jun 1 2019, 5:46 PM
Stan added inline comments to D1935: Anatolian → Lydian; correct Persian specific names.
Jun 1 2019, 3:38 PM
Stan added a comment to D1936: Load damageTypes from "simulation/data/damagetypes"-files..

But then it would not be consistent with the syntax in the rest of the templates, which would lead to utter confusion I guess. Also yeah I think that's out of the scope :)

Jun 1 2019, 3:36 PM
Stan added a comment to D1942: Fix a m_JumpPointCache assertion failure in debug mode.

The example here https://en.cppreference.com/w/cpp/container/map/find gave me the idea for the check.

Jun 1 2019, 3:32 PM
Stan created D1942: Fix a m_JumpPointCache assertion failure in debug mode.
Jun 1 2019, 3:30 PM
Stan added a comment to D1909: Version and update the Windows autobuilder script.

Here is my version of the script. Builds debug and release and the tests

Jun 1 2019, 2:45 PM

May 31 2019

Stan added inline comments to D1940: UnitAI cleanup [GATHER].
May 31 2019, 11:32 PM
Stan added inline comments to D1940: UnitAI cleanup [GATHER].
May 31 2019, 8:08 PM
Stan added inline comments to D1936: Load damageTypes from "simulation/data/damagetypes"-files..
May 31 2019, 7:59 PM
Stan added inline comments to D1936: Load damageTypes from "simulation/data/damagetypes"-files..
May 31 2019, 7:42 PM