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Today

wraitii requested review of D3482: Fix chasing when the chaser ID is lower than the target ID..
Wed, Jan 27, 12:00 AM

Yesterday

Vulcan added a comment to D3230: Notify components of move succes andd fail on TurnStart instead MotionUpdate.

Build is green

Tue, Jan 26, 11:26 PM
wraitii updated the Trac tickets for D3230: Notify components of move succes andd fail on TurnStart instead MotionUpdate.
Tue, Jan 26, 11:22 PM
wraitii updated the diff for D3230: Notify components of move succes andd fail on TurnStart instead MotionUpdate.

Update. This adds a fix for a somewhat buggy hack/logic error. Compute Target Position accounted for twice the target movement, because pathing and one-at-a-
time motion didn't work with chasing otherwise. However, this led to issues when chasing slow units.
With this diff I can remove that particular hack and actually do the ID checking correctly, so that target positions are predicted correctly. This seems to improve chasing considerably in the test map I have (will upload tomorrow).

Tue, Jan 26, 11:17 PM
borg- updated the diff for D3458: Balance levy infantry/cavalry techs..

REBASE

Tue, Jan 26, 11:08 PM
genava55 added a comment to D2905: Use all variants of the war dog.

If there are evidences for dog armors, this is probably Roman and not Celtic.

Tue, Jan 26, 11:05 PM
genava55 added a comment to D2905: Use all variants of the war dog.

Britons did use body armor, chainmail is attested (Kirkburn).

Tue, Jan 26, 11:02 PM
Angen committed rP24795: Add private and public icons to the game list.
Add private and public icons to the game list
Tue, Jan 26, 9:30 PM
Angen closed D3480: Add private and public icons to the game list.
Tue, Jan 26, 9:30 PM
Angen committed rP24794: Limit possibility of brute force attacks when guessing password.
Limit possibility of brute force attacks when guessing password
Tue, Jan 26, 9:21 PM
Angen closed D3467: Limit possibility of brute force attacks when guessing password.
Tue, Jan 26, 9:21 PM
wraitii resigned from rP24034: Cheer after combat when no enemy units are in range.

Got fixed

Tue, Jan 26, 9:03 PM
Angen updated the Trac tickets for D3480: Add private and public icons to the game list.
Tue, Jan 26, 8:08 PM
Vulcan added a comment to D3467: Limit possibility of brute force attacks when guessing password.

Build is green

Tue, Jan 26, 7:58 PM
Angen updated the diff for D3467: Limit possibility of brute force attacks when guessing password.

make Stan happy

Tue, Jan 26, 7:51 PM
borg- added a comment to D3480: Add private and public icons to the game list.
In D3480#153505, @Stan wrote:

@ffffffff @borg- @nani @badosu thoughts on this?

Tue, Jan 26, 7:40 PM
Vulcan added a comment to D3480: Add private and public icons to the game list.

Build is green

Tue, Jan 26, 7:38 PM
Stan added a comment to D3480: Add private and public icons to the game list.

Looks alright and seems to work, I assume they should have a tooltip at some point.

Tue, Jan 26, 7:32 PM
Angen updated the diff for D3480: Add private and public icons to the game list.

update

Tue, Jan 26, 7:30 PM
Stan updated subscribers of D3480: Add private and public icons to the game list.

@ffffffff @borg- @nani @badosu thoughts on this?

Tue, Jan 26, 7:25 PM
Angen updated the summary of D3480: Add private and public icons to the game list.
Tue, Jan 26, 7:23 PM
Stan requested changes to D11: Implement Single-Player (SP) campaign interface.
ERROR: JavaScript error: gui/campaigns/default_menu/CampaignMenu.js line 26 MapCache is not defined CampaignMenu@gui/campaigns/default_menu/CampaignMenu.js:26:3 init@gui/campaigns/default_menu/CampaignMenu.js:161:19 createAndStartCampaign@gui/campaigns/new_modal/NewCampaignModal.js:30:10 @gui/campaigns/new_modal/NewCampaignModal.js:13:65
Tue, Jan 26, 6:56 PM
wraitii added inline comments to D11: Implement Single-Player (SP) campaign interface.
Tue, Jan 26, 6:41 PM
Stan added a comment to D3458: Balance levy infantry/cavalry techs..

Can't be committed because of String Freeze

Tue, Jan 26, 6:38 PM
Vulcan added a comment to D11: Implement Single-Player (SP) campaign interface.

Build is green

Tue, Jan 26, 6:33 PM
borg- updated subscribers of D3458: Balance levy infantry/cavalry techs..
Tue, Jan 26, 6:28 PM
borg- updated subscribers of D3458: Balance levy infantry/cavalry techs..

@Nescio opnion?

Tue, Jan 26, 6:28 PM
wraitii updated the diff for D11: Implement Single-Player (SP) campaign interface.

Quick rebase.

Tue, Jan 26, 6:25 PM
Stan added a comment to D3216: Speed up GetAvailableMods for archives..

Needs thorough testing on Windows because permission issues are common, and the game doesn't like anything touching its files. Actually, can we have a test for this?

Tue, Jan 26, 6:09 PM
wraitii planned changes to D3082: Do not show the un-randomised game settings when starting an MP game.

I think with D3243 it'll be possible to do this cleanly

Tue, Jan 26, 6:02 PM
wraitii added a comment to D3216: Speed up GetAvailableMods for archives..

I would like to merge this early in the release process of A25

Tue, Jan 26, 6:02 PM
Vulcan added a comment to D3473: Remove ipstamp module..

Build is green

Tue, Jan 26, 5:59 PM
wraitii updated the diff for D3473: Remove ipstamp module..

Comments.

Tue, Jan 26, 5:53 PM
wraitii abandoned D3182: Stop dodging arrows by Patrol - make UnitAI cleverer..

Superseded by other changes, not quite clever enough.

Tue, Jan 26, 5:52 PM
wraitii committed rP24793: Hotkey editor fix: don't modify hotkeys in place..
Hotkey editor fix: don't modify hotkeys in place.
Tue, Jan 26, 5:45 PM
wraitii closed D3481: Hotkey editor fix: don't modify hotkeys in place..
Tue, Jan 26, 5:45 PM
Nescio added a comment to rP24787: Alpha 24 name: Xšayaṛša.

Might be an oversight, but I've never seen it written with it, always a "normal" s.

No, I meant the first s in the transliteration, it has Xsayāršā [sic] instead of Xšayāršā.

Tue, Jan 26, 3:36 PM
Stan added a comment to rP24787: Alpha 24 name: Xšayaṛša.

(There is a typo in Xerxes' name, though, the s ought to be a š.)

Tue, Jan 26, 3:33 PM
Stan added a comment to D3481: Hotkey editor fix: don't modify hotkeys in place..

This patch addresses the issue AFAICS.

Tue, Jan 26, 3:32 PM
Nescio added a comment to rP24787: Alpha 24 name: Xšayaṛša.

Anyway, if someone ask you how to pronounce Xšayāršā, keep in mind:

  • x is pronounced as in Scottish /loch/ or German /ach/ (IPA /x/) and not as in expert (IPA /ks/)
  • š is pronounced as in English ship (IPA /ʃ/)
  • ā is twice as long as short a

@wraitii, another page from Pierre Lecoq Les inscriptions de la Perse achéménide (1997) with the French (generic) and transliterated (specific) names of the Achaemenids:

(There is a typo in Xerxes' name, though, the s ought to be a š.)

Tue, Jan 26, 3:29 PM