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Today

lyv added inline comments to D4758: Rearrange GC scheduling for reduced lag.
Mon, Aug 15, 11:08 AM
Stan added a comment to D2772: Prevent Upgrading units from moving.

Maybe I could just set unit to uncontrollable @Freagarach ? Since 1960 got merged.

Mon, Aug 15, 10:10 AM
marder added a comment to rP27052: [Maps] Fix Jebel barkal after rP26955.

Ah I messed that sentence up in all ways possible.
Should be: since only infantry can garrison in barracks now.

Mon, Aug 15, 10:06 AM
autobuild committed rP27057: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Aug 15, 9:23 AM
wowgetoffyourcellphone added a comment to rP27052: [Maps] Fix Jebel barkal after rP26955.

*cavalry

Mon, Aug 15, 2:45 AM
Vulcan added a comment to D4758: Rearrange GC scheduling for reduced lag.

Successful build - Chance fights ever on the side of the prudent.

Mon, Aug 15, 2:12 AM
Vulcan added a comment to D4758: Rearrange GC scheduling for reduced lag.

Successful build - Chance fights ever on the side of the prudent.

Mon, Aug 15, 2:12 AM
Mercury added a comment to D4758: Rearrange GC scheduling for reduced lag.

Since the patch is about timing i don't see how to test it without introducing a race condition.

Mon, Aug 15, 2:03 AM
Mercury updated the diff for D4758: Rearrange GC scheduling for reduced lag.

uint32_t changed to u32

Mon, Aug 15, 2:01 AM

Yesterday

Vulcan added a comment to D4758: Rearrange GC scheduling for reduced lag.

Successful build - Chance fights ever on the side of the prudent.

Sun, Aug 14, 11:31 PM
Stan added inline comments to D4758: Rearrange GC scheduling for reduced lag.
Sun, Aug 14, 11:17 PM
Vulcan added a comment to D4758: Rearrange GC scheduling for reduced lag.

Successful build - Chance fights ever on the side of the prudent.

Sun, Aug 14, 11:11 PM
Vulcan added a comment to D4758: Rearrange GC scheduling for reduced lag.

Successful build - Chance fights ever on the side of the prudent.

Sun, Aug 14, 11:10 PM
Mercury added inline comments to D4758: Rearrange GC scheduling for reduced lag.
Sun, Aug 14, 11:00 PM
Mercury updated the diff for D4758: Rearrange GC scheduling for reduced lag.

Add some includes, use timer_Time.

Sun, Aug 14, 10:59 PM
phosit added a comment to D4761: remove cassert.

I don't think the condition is useful without context. But i'm ok if i should leave it that way.

Sun, Aug 14, 10:38 PM
vladislavbelov added a comment to D4761: remove cassert.

it does compile on all os. Ther might be some in architecture specivic code but a grep yields nothing.

Sun, Aug 14, 10:21 PM
phosit added a comment to D4761: remove cassert.

Have you checked MSVC output in case of an error?

Sun, Aug 14, 10:09 PM
Mercury updated the summary of D4760: Reduce simulation turns per second from 5 to 4.
Sun, Aug 14, 9:08 PM
Mercury added a comment to D4760: Reduce simulation turns per second from 5 to 4.

Reduce simulation thread load by ~10% (maybe a bit less, can't think of a way to test) and network traffic by 10-18%, depending on player APM. 500ms indeed sounds like too much. But 200 might have been an over-correction. The difference from 2 turns per second to 5 turns per second is ~1/3 second, but the difference between 5 and 4 is 1/20 second. I think this is small enough to not make a big difference.

Sun, Aug 14, 9:07 PM
Mercury updated the summary of D4760: Reduce simulation turns per second from 5 to 4.
Sun, Aug 14, 8:35 PM
Stan committed rP27056: Fix previous commit. .
Fix previous commit.
Sun, Aug 14, 8:23 PM
Harbormaster failed to build B20760: rP27055: Fix mod installation in non latin folders. Use OSString for consistency. for rP27055: Fix mod installation in non latin folders. Use OSString for consistency. !
Sun, Aug 14, 7:56 PM
Stan committed rP27055: Fix mod installation in non latin folders. Use OSString for consistency. .
Fix mod installation in non latin folders. Use OSString for consistency.
Sun, Aug 14, 7:55 PM
Stan committed rP27054: Fix replay cache creation in non latin folders..
Fix replay cache creation in non latin folders.
Sun, Aug 14, 7:24 PM
Stan closed D4763: Fix broken rename and copy on Windows..
Sun, Aug 14, 7:24 PM
marder added a comment to D4762: [gui] remove the 'trained by' and 'builds' string from the extended tooltip.

Another question is if this should also remove these functions itself as well, to not stack dead code

Sun, Aug 14, 7:14 PM
Stan requested review of D4763: Fix broken rename and copy on Windows..
Sun, Aug 14, 7:13 PM
Stan added a comment to D4762: [gui] remove the 'trained by' and 'builds' string from the extended tooltip.

Gotta check what this do to translations.

Sun, Aug 14, 7:00 PM
marder requested review of D4762: [gui] remove the 'trained by' and 'builds' string from the extended tooltip.
Sun, Aug 14, 6:39 PM
Stan committed rP27053: Fix an edge case when you would delete the last savegame and thus, the metadata….
Fix an edge case when you would delete the last savegame and thus, the metadata…
Sun, Aug 14, 5:11 PM
marder committed rP27052: [Maps] Fix Jebel barkal after rP26955.
[Maps] Fix Jebel barkal after rP26955
Sun, Aug 14, 5:06 PM
vladislavbelov added a comment to D4761: remove cassert.

Have you checked MSVC output in case of an error?

Sun, Aug 14, 3:58 PM
phosit requested review of D4761: remove cassert.
Sun, Aug 14, 3:51 PM
Silier updated Silier.
Sun, Aug 14, 3:37 PM
Silier added a comment to D4743: Ignore broken symlinks.

I suggest to add some information explaining user what's wrong, they won't understand what it means

Sun, Aug 14, 3:35 PM
Stan updated the summary of D4760: Reduce simulation turns per second from 5 to 4.
Sun, Aug 14, 12:40 PM
Stan committed rP27051: Fix Athenian Gymnasion counting as a City Phase building, when it's actually a….
Fix Athenian Gymnasion counting as a City Phase building, when it's actually a…
Sun, Aug 14, 12:38 PM
Stan committed rP27050: Recenter Han emblem logo slightly and fix the name..
Recenter Han emblem logo slightly and fix the name.
Sun, Aug 14, 12:31 PM
Stan added a comment to D4758: Rearrange GC scheduling for reduced lag.

If SM allows to get a size of currently allocated memory it should be easy to write a unit test. We already have some unit tests for ScriptInterface.

Sun, Aug 14, 11:58 AM