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Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

Also D4009 would be pretty great to have along this patch if @Langbart finds time/motivation for it. Because then users can change lobby colors / settings from within the lobby, too. And #6418 is kind of an issue too, with or without the patch (idk c++ so i can't)

Sun, Jan 23, 10:17 PM
wowgetoffyourcellphone added a comment to D4448: [Gameplay] Enable Practice Ranges for all civs.

All of those issues stem from poor civ designs, honestly. This one diff can't address all of that.

Sun, Jan 23, 8:07 PM
LetswaveaBook added a comment to D4448: [Gameplay] Enable Practice Ranges for all civs.

So the archery range is a building where Spartans, Mauryas and Romans can train exactly 1 unit.

Sun, Jan 23, 8:04 PM
marder requested review of D4450: [WIP] texture update for polar sea.
Sun, Jan 23, 7:50 PM
wraitii planned changes to D3818: [WIP] Move m_Props from CModel to CModelAbstract & cleanup..

Read more into it, I think:

  • the selectable split is worthwhile
  • Only models have props and adding that logic to ModelAbstract slows other implementations down, which is bad. Instead, a CCompositeObject that's prop-aware should probably exist, inherited by CModel. This would clean the interface there a bit.
  • The main characteristic of CModelAbstract is that it can have a parent & can be casted to its subtype. These two behaviour can perhaps again be split.
Sun, Jan 23, 7:18 PM
chrstgtr added a comment to D4449: [GAMEPLAY] Reduce Fauna Vision Range from 60m to 10m.

Is ele/walrus included in fauna? If so this would impact luring. I think that’s a nice little wrinkle to normal gameplay (but not perfect). I wouldn’t be devastated if it disappeared, though

Sun, Jan 23, 7:03 PM
marder added a comment to D4449: [GAMEPLAY] Reduce Fauna Vision Range from 60m to 10m.

I'm generally in favor, animals should be outposts, but I feel like the aggressive need a bigger vision range to attack more "naturally". Something like 30?

Sun, Jan 23, 6:58 PM
Vulcan added a comment to D3995: [WIP] Let the random map biome files decide how much resources are available.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 6:49 PM
Vulcan added a comment to D3995: [WIP] Let the random map biome files decide how much resources are available.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 6:47 PM
marder updated the diff for D3995: [WIP] Let the random map biome files decide how much resources are available.

working version of the mixins

Sun, Jan 23, 6:43 PM
wowgetoffyourcellphone requested review of D4449: [GAMEPLAY] Reduce Fauna Vision Range from 60m to 10m.
Sun, Jan 23, 6:36 PM
wowgetoffyourcellphone awarded D4447: Uses MIPs for terrain textures previews following rP26142 a 100 token.
Sun, Jan 23, 6:12 PM
wowgetoffyourcellphone requested review of D4448: [Gameplay] Enable Practice Ranges for all civs.
Sun, Jan 23, 6:05 PM
asterix updated subscribers of D4447: Uses MIPs for terrain textures previews following rP26142.

@wowgetoffyourcellphone

Sun, Jan 23, 5:35 PM
vladislavbelov requested review of D4447: Uses MIPs for terrain textures previews following rP26142.
Sun, Jan 23, 4:13 PM
Vulcan added a comment to D3818: [WIP] Move m_Props from CModel to CModelAbstract & cleanup..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 4:02 PM
Vulcan added a comment to D3818: [WIP] Move m_Props from CModel to CModelAbstract & cleanup..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 3:57 PM
wraitii updated the diff for D3818: [WIP] Move m_Props from CModel to CModelAbstract & cleanup..

Rebase. I believe this diff still makes a lot of sense, need to dig a little deeper in the summary questions.

Sun, Jan 23, 3:48 PM
Vulcan added a comment to D3995: [WIP] Let the random map biome files decide how much resources are available.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 3:14 PM
Vulcan added a comment to D3995: [WIP] Let the random map biome files decide how much resources are available.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 3:11 PM
marder planned changes to D3995: [WIP] Let the random map biome files decide how much resources are available.
Sun, Jan 23, 3:04 PM
marder updated the diff for D3995: [WIP] Let the random map biome files decide how much resources are available.

just to save some WIP.

Sun, Jan 23, 3:00 PM
Grapjas updated the summary of D4385: Multiplayer lobby ui enchancements .
Sun, Jan 23, 1:48 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 1:29 PM
vladislavbelov committed rP26237: Removes mem_get_ptr from the Tex::get_data comment forgotten in rP5518..
Removes mem_get_ptr from the Tex::get_data comment forgotten in rP5518.
Sun, Jan 23, 1:00 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 1:00 PM
Vulcan added a comment to D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:54 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:53 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:47 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:45 PM
wraitii updated the diff for D3769: 'Unthread' the AI -> allow accessing the Sim realm from the AI realm..

Run the AI at turn's end. I had accidentally ran it after paths start computing which is obviously buggy since the state musn't change.

Sun, Jan 23, 12:36 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:31 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:24 PM
Grapjas added a comment to D4385: Multiplayer lobby ui enchancements .

@Silier I don't have a strong opinion about it. It can now be explained in the new lobby colors menu, if it stays. Though it seems like my current explanation for it is wrong (options.json L639), and that still requires some steps before the user sees that. What do you prefer yourself?

Sun, Jan 23, 12:22 PM
Vulcan added a comment to D4442: Fix AI counting exhausted resources in its dropsite list.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:16 PM
Vulcan added a comment to D4439: Pushing improvements.

Successful build - Chance fights ever on the side of the prudent.

Sun, Jan 23, 12:14 PM
Silier added a comment to D4385: Multiplayer lobby ui enchancements .

while on the topic, it could be considered to drop waiting colour
#4752

Sun, Jan 23, 12:07 PM
wraitii updated the diff for D4442: Fix AI counting exhausted resources in its dropsite list.

remove debug code.

Sun, Jan 23, 12:05 PM
wraitii updated the diff for D4442: Fix AI counting exhausted resources in its dropsite list.

Fix the diff.

Sun, Jan 23, 12:03 PM
wraitii updated the diff for D4442: Fix AI counting exhausted resources in its dropsite list.

Fix the diff.

Sun, Jan 23, 11:59 AM