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Today

borg- requested review of D2955: [gameplay] more realistic cavalry speed.
Sat, Aug 15, 6:13 PM
Nescio updated the Trac tickets for D2953: move various values to specific fauna files.
Sat, Aug 15, 5:17 PM
Nescio updated the diff for D2953: move various values to specific fauna files.
  • <MaxGatherers>
Sat, Aug 15, 5:08 PM
Nescio updated the summary of D2882: update credits.
Sat, Aug 15, 4:43 PM
Nescio abandoned D2498: [gameplay]: cavalry can no longer gather (meat).
Sat, Aug 15, 4:34 PM
borg- requested review of D2954: [gameplay] Fix persian axeman cavalry.
Sat, Aug 15, 4:29 PM
Nescio added inline comments to D2953: move various values to specific fauna files.
Sat, Aug 15, 4:16 PM
Nescio updated the diff for D2953: move various values to specific fauna files.
  • simplify fauna_shark.xml by changing parent to the very similar template_unit_fauna_hunt_whale.xml
Sat, Aug 15, 4:13 PM
Nescio updated the diff for D2953: move various values to specific fauna files.
  • also include <Attack> node
Sat, Aug 15, 4:00 PM
Nescio requested review of D2953: move various values to specific fauna files.
Sat, Aug 15, 3:32 PM
Nescio abandoned D529: improved footprint sizes for various animals..

This patch is outdated, incomplete, and superfluous because of the more recent D2721/rP23930.

Sat, Aug 15, 3:27 PM
vladislavbelov raised a concern with rP8130: # Add -archivebuild mode to generate .zip files for releases, with automatic….
Sat, Aug 15, 2:33 PM
Nescio added a comment to D2951: [gameplay] merge wonder population auras.

I don't understand why this is an absolute number instead of a fraction of the max pop cap, e.g. 25% (for 200 pop baseline) or 16.6% (for 300 pop baseline)

The "add": 50 could be replaced with e.g. "multiply": 1.2 (i.e. 20%), if you think that's better. However, the effect would be exponential, i.e. with a population cap of 250 the first wonder would add 50, the second 60, the third 72, andsoforth, so I guess that's why a flat addition rather than a multification was chosen in the past. I have no strong opinion on this specifically.

Sat, Aug 15, 11:01 AM
badosu added a comment to D2951: [gameplay] merge wonder population auras.

I don't understand why this is an absolute number instead of a fraction of the max pop cap, e.g. 25% (for 200 pop baseline) or 16.6% (for 300 pop baseline)

Sat, Aug 15, 10:49 AM
Nescio updated the diff for D2951: [gameplay] merge wonder population auras.
Sat, Aug 15, 10:48 AM
Nescio added a comment to D2951: [gameplay] merge wonder population auras.

I have nothing against it either, if "stackable" is taken out, hardly anyone converts it into a wonder.

What do you mean exactly? The wonder auras are actually stackable, this patch does not change that. As are the library, theatre, and kush temple of amun auras. Or are you of the opinion structure auras shouldn't be stackable?

Sat, Aug 15, 10:43 AM
Nescio added a comment to D2950: [gameplay] keep population for houses.

I like the idea of the patch, but I'm not sure about Iber / Brit / Gaul.
I think fortress and tower should be removed for iber.
PopulationBonus op="add">2, seems useless, a higher value like 5-10 is preferable.

That (i.e. iber +5, gaul +2) is basically what they have right now.
Personally I wouldn't mind removing all those <PopulationBonus> from the brit, gaul, iber structures; I didn't do it here, to limit overlap with D2841.

Sat, Aug 15, 10:37 AM
Nescio added a comment to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Interesting that I didn't encounter that when playtesting ^^' (A closer inspection suggests techs need no change.)
Any suggestion how the auras can be handled in the script? To me it seems they have to be fixed manually. (One could, of course, put the aura files also in a civ-dir ^^ )

There are not that many, just six in the public mod, so I suppose you could restore them manually. Luckily hero aura lines are unaffected, I guess because they have an additional folder step, e.g. units/heroes/athen_hero_pericles_1. However, this is something to be aware of when fixing other mods.

Palisades could go into a structures/common folder, at least until palisade models can be created on a per civ basis (if ever; largely a palisade is a palisade, not much culturally happening there, so I imagine the Palisades objects being common amonfg multiple civs for quite a while longer).

It's possible to introduce structures/gaia/ and units/gaia/ subfolders for all entities belonging to <Civ>gaia</Civ> (e.g. common, merc, other, shared, special are less suitable). For palisades, it's not impossible someone at some point decides to introduce {civ} palisade files, which are identical to and inherit from the current palisades, except that they have a different <Civ> and <SpecificName>.

Sat, Aug 15, 10:29 AM
Angen accepted D2941: Move TargetKilled from Attacking.js-helper to cmpHealth..
Sat, Aug 15, 10:13 AM
Freagarach committed rP23963: Remove some redundant lines from ship templates..
Remove some redundant lines from ship templates.
Sat, Aug 15, 8:06 AM
Freagarach closed D2744: remove unnecessary lines from ship templates.
Sat, Aug 15, 8:06 AM
Harbormaster failed to build B12880: rP23962: Use mercenaries in scenarios instead of mace_* duplicates. for rP23962: Use mercenaries in scenarios instead of mace_* duplicates.!
Sat, Aug 15, 7:59 AM
Freagarach committed rP23962: Use mercenaries in scenarios instead of mace_* duplicates..
Use mercenaries in scenarios instead of mace_* duplicates.
Sat, Aug 15, 7:54 AM
wowgetoffyourcellphone added a comment to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Palisades could go into a structures/common folder, at least until palisade models can be created on a per civ basis (if ever; largely a palisade is a palisade, not much culturally happening there, so I imagine the Palisades objects being common amonfg multiple civs for quite a while longer).

Sat, Aug 15, 7:54 AM
Freagarach closed D2873: [maps] use merc_ instead of mace_ for stoa champions.
Sat, Aug 15, 7:54 AM
Freagarach added inline comments to D2951: [gameplay] merge wonder population auras.
Sat, Aug 15, 7:28 AM
Freagarach updated subscribers of D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Pinging @FeXoR over wall_builder.js.

Sat, Aug 15, 7:23 AM
borg- added a comment to D2950: [gameplay] keep population for houses.

I like the idea of the patch, but I'm not sure about Iber / Brit / Gaul.

Sat, Aug 15, 12:00 AM

Yesterday

borg- added a comment to D2951: [gameplay] merge wonder population auras.

I can agree with that. It's a bit confusing as it is now and really + 10 pop makes almost no difference. I have nothing against it either, if "stackable" is taken out, hardly anyone converts it into a wonder.

Fri, Aug 14, 11:56 PM
Nescio added inline comments to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..
Fri, Aug 14, 9:39 PM
Freagarach added inline comments to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..
Fri, Aug 14, 9:11 PM
Freagarach updated the test plan for D2952: Move {civ}_*.xml → {civ}/*.xml in templates..
Fri, Aug 14, 9:07 PM
Nescio requested changes to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Sure, no problem.

(Also, there are just three merc* units and only one merc* structure.)

Run P225 and apply this patch on top.

To make it work I had to insert a line at the beginning:

cd binaries/data/mods/public/

and another at the end:

cd ../../../../

I suppose the test plan meant to say to run it inside the public/ folder?

The script works, is, as far as I currently know, correct and complete.

Neither technology nor aura lines in templates should be altered:

ERROR: File 'simulation/data/auras/structures/cart/super_dock_repair.json' does not exist
Fri, Aug 14, 9:04 PM
Vulcan added a comment to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Aug 14, 8:16 PM
Vulcan added a comment to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Aug 14, 8:16 PM
Vulcan added a comment to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Aug 14, 8:15 PM
Freagarach updated the summary of D2952: Move {civ}_*.xml → {civ}/*.xml in templates..
Fri, Aug 14, 8:15 PM
Freagarach updated the diff for D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

Fix mapgen.

Fri, Aug 14, 8:13 PM
Freagarach added a comment to D2952: Move {civ}_*.xml → {civ}/*.xml in templates..

The script works, is, as far as I currently know, correct and complete.

Fri, Aug 14, 7:37 PM
Freagarach updated the test plan for D2952: Move {civ}_*.xml → {civ}/*.xml in templates..
Fri, Aug 14, 7:25 PM