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Today

mastoras added a comment to D4654: Fixes A8 framebuffer format.
  1. Apply the patch and compile the game -> OK
  2. Check that minimap looks like before with GL and GL ARB backends -> OK
  3. Check that map revealing looks like before -> OK
  4. Check that LOS behaves like before -> Sort of OK. I see there is a very subtle flicker in the los area while the unit moves and lasts up until like a few seconds after it stops. It is quite subtle, I don't see it in stable version though.
Thu, May 19, 10:29 AM
phosit added a comment to D4657: [Gameplay] - Remove min distance from siege towers.

Heavy Warships also have this behavior.

Thu, May 19, 10:12 AM
Stan added a comment to D4653: [extreme POC] Compile AssemblyScript to WASM within Spidermonkey & run the webAssembly module.

That still sounds like something that should be tested. I wonder if the speed loss going through JS interfaces would not be mitigated by having a very fast component.

Thu, May 19, 10:11 AM
marder added inline comments to D4655: Fix issues with han siege tower.
Thu, May 19, 9:39 AM
marder commandeered D4657: [Gameplay] - Remove min distance from siege towers.
Thu, May 19, 9:35 AM
marder added a comment to D4659: rename Han Chinese -> Han.

I did some googling and didn't arrive at a final conclusion. But I found this article "Han Dynasty" of the metropolitan museum which uses the phrase "... a Han general", which leads me to believe that we can drop the Chinese and just speak of e.g. a Han storehouse / temple ect.
So I think changing everything to that might be the best and if its just for consistency reasons.

Thu, May 19, 9:33 AM
wraitii added a comment to D4656: make ship and siege immune to poison.

(This is exactly why I push for D3886)

Thu, May 19, 9:18 AM
wraitii added a comment to D4653: [extreme POC] Compile AssemblyScript to WASM within Spidermonkey & run the webAssembly module.
In D4653#198028, @Stan wrote:

So it's not worthwile at all?

Thu, May 19, 9:17 AM
Freagarach added a comment to D4657: [Gameplay] - Remove min distance from siege towers.

I guess they wanted to accept. :)
@marder can commandeer back?

Thu, May 19, 7:58 AM
chrstgtr added a comment to D4657: [Gameplay] - Remove min distance from siege towers.

Makes sense to me.

Thu, May 19, 7:58 AM
chrstgtr commandeered D4657: [Gameplay] - Remove min distance from siege towers.
Thu, May 19, 7:57 AM
Freagarach accepted D4658: Fix a comment and rename the formation angle function.

Reads correct.
Change is good.

Thu, May 19, 7:27 AM
Freagarach retitled D4657: [Gameplay] - Remove min distance from siege towers from remove min distance from siege towers to [Gameplay] - Remove min distance from siege towers.
Thu, May 19, 7:23 AM
smiley added a comment to D4659: rename Han Chinese -> Han.

Apparently Han Chinese is the demonym. In which case this isn't exactly right either. I would imagine this is equivalent to calling Roman fortresses, Rome fortresses.

Thu, May 19, 12:30 AM

Yesterday

Stan added a comment to D4659: rename Han Chinese -> Han.

You can bother to fix the files in actors/ but they are not user facing strings.

Wed, May 18, 10:39 PM
asterix updated subscribers of D4659: rename Han Chinese -> Han.

:) no matches found for Han Chinese, only the single word Chinese still shows up in some files e.g. Chinese Fire Ship Alight , should it be called Chinese ... or Han ... / Han Dynasty ... ?

❯ rg '(Han)*Chinese' -g='!l10n' -g='!translators.json' --stats
mods/public/simulation/templates/units/han/champion_chariot.xml
9:    <GenericName>Chinese War Chariot</GenericName>

mods/public/simulation/templates/special/players/han.xml
18:    <History>The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms period (AD 220–280). It is considered a golden age in Chinese history, and China made significant progress in arts and sciences during the Han period. The core of the Han empire was around the Wei River, and the Han capital was Chang'an, very close to the Qin capital Xianyang (both are now part of Xi'an, Shaanxi).</History>

mods/public/simulation/data/technologies/crossbow_training.json
3:	"description": "The Chinese had a tradition of fine archery and a penchant for using massed crossbowmen in battle.",

mods/public/simulation/data/technologies/art_of_war.json
4:	"description": "This famous and most important work of the Seven Military Classics teaches Chinese commanders everything about planning battles, maintaining armies, and defeating one's enemies.",

mods/public/art/actors/structures/han/fishing_ship.xml
6:    <variant name="Chinese Fishing Ship">

mods/public/art/actors/structures/han/fireship_fire.xml
6:    <variant name="Chinese Fire Ship Alight">

mods/public/art/actors/structures/han/fireship.xml
6:    <variant name="Chinese Fire Ship">

mods/public/art/actors/structures/han/merchant_ship.xml
6:    <variant name="Chinese Merchant Ship">

mods/public/art/actors/structures/han/towership.xml
6:    <variant name="Chinese Towership">

mods/public/art/actors/structures/han/bireme.xml
6:    <variant name="Chinese Bireme">

mods/public/art/actors/structures/han/trireme.xml
6:    <variant name="Chinese Trireme">

mods/public/art/actors/props/structures/han/civic_center_leaves.xml
5:    <variant frequency="1" name="Chinese CC leaves">

mods/public/art/actors/props/structures/han/range_nature.xml
5:    <variant frequency="1" name="Chinese range nature">

mods/public/art/actors/props/structures/han/bixie_nature.xml
5:    <variant frequency="1" name="Chinese bixie nature">

mods/public/art/actors/props/structures/han/civic_center_nature.xml
5:    <variant frequency="1" name="Chinese CC plants">

mods/public/art/actors/props/structures/han/civic_center_bixie_gold.xml
5:    <variant frequency="1" name="Golden Chinese CC Bixie statues">

mods/public/art/actors/props/structures/han/civic_center_trunks.xml
5:    <variant frequency="1" name="Chinese CC trunks">

mods/public/art/actors/props/structures/han/civic_center_bixie.xml
5:    <variant frequency="1" name="Chinese CC Bixie statues">

mods/public/art/actors/props/structures/han/ministry_bixie.xml
5:    <variant frequency="1" name="Chinese CC Bixie statues">

mods/public/art/actors/props/structures/han/bixie.xml
5:    <variant frequency="1" name="Chinese Bixie">

mods/public/art/actors/props/structures/han/wonder_nature.xml
5:    <variant frequency="1" name="Chinese wonder nature">

21 matches
21 matched lines
21 files contained matches
26225 files searched
3008 bytes printed
1917303123 bytes searched
84.324502 seconds spent searching
10.780179 seconds
Wed, May 18, 10:08 PM
Vulcan added a comment to D4654: Fixes A8 framebuffer format.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 9:18 PM
Stan added inline comments to D4655: Fix issues with han siege tower.
Wed, May 18, 9:01 PM
Vulcan added a comment to D4659: rename Han Chinese -> Han.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 8:40 PM
Vulcan added a comment to D4654: Fixes A8 framebuffer format.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 8:37 PM
Vulcan added a comment to D4659: rename Han Chinese -> Han.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 8:34 PM
Vulcan added a comment to D4654: Fixes A8 framebuffer format.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 8:25 PM
Vulcan added a comment to D4654: Fixes A8 framebuffer format.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 8:22 PM
Langbart added a comment to D4659: rename Han Chinese -> Han.

:) no matches found for Han Chinese, only the single word Chinese still shows up in some files e.g. Chinese Fire Ship Alight , should it be called Chinese ... or Han ... / Han Dynasty ... ?

Wed, May 18, 8:19 PM
Vulcan added a comment to D4654: Fixes A8 framebuffer format.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 8:10 PM
marder updated the diff for D4659: rename Han Chinese -> Han.

proper replacement this time (hopefully catched all now)

Wed, May 18, 8:09 PM
Vulcan added a comment to D4654: Fixes A8 framebuffer format.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 8:09 PM
vladislavbelov updated the diff for D4654: Fixes A8 framebuffer format.
Wed, May 18, 7:58 PM
asterix requested changes to D4659: rename Han Chinese -> Han.

Langbart found some other not fixed matches, please fix those too. Thanks @Langbart

Wed, May 18, 7:55 PM
vladislavbelov updated the diff for D4654: Fixes A8 framebuffer format.
Wed, May 18, 7:55 PM
Langbart added a comment to D4659: rename Han Chinese -> Han.

I agree, did you try to use grep?

Wed, May 18, 7:50 PM
Vulcan added a comment to D4654: Fixes A8 framebuffer format.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 7:19 PM
marder added inline comments to D4655: Fix issues with han siege tower.
Wed, May 18, 7:10 PM
Vulcan added a comment to D4654: Fixes A8 framebuffer format.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 6:56 PM
Vulcan added a comment to D4654: Fixes A8 framebuffer format.

Successful build - Chance fights ever on the side of the prudent.

Wed, May 18, 6:55 PM
Stan added inline comments to D4655: Fix issues with han siege tower.
Wed, May 18, 6:50 PM
marder added a comment to D4659: rename Han Chinese -> Han.

something similar :) so I hope I got all. just want to make sure.

Wed, May 18, 6:45 PM
marder added a comment to D4655: Fix issues with han siege tower.

just to make the blue selection ring/ square fit better to the actor, so don't leave so much space around the unit. The other siege towers are bigger, which is why it was looking sub-optimal with the han one.

Wed, May 18, 6:44 PM
vladislavbelov added a comment to D4654: Fixes A8 framebuffer format.

@vladislavbelov I wonder what this patch has changed? Please!

Wed, May 18, 6:41 PM
vladislavbelov updated the diff for D4654: Fixes A8 framebuffer format.
Wed, May 18, 6:40 PM