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Today

Freagarach added inline comments to D4313: Add a linter for project name misspellings.
Mon, Oct 18, 6:31 PM
airtravelbooking updated airtravelbooking.
Mon, Oct 18, 3:58 PM
davidjones64619 updated davidjones64619.
Mon, Oct 18, 12:22 PM
autobuild committed rP25968: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Oct 18, 9:12 AM
Freagarach added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

During our game I noticed that chaps were leaving their melee target to go and attack some random dude who was firing at range at them (causing them to get picked off) have you noticed that/managed to fix that? (Else, consider this as a bug report. ;) )

Mon, Oct 18, 8:33 AM
Freagarach added inline comments to D4291: [gameplay] camouflaged ambush camp.
Mon, Oct 18, 8:29 AM
autobuild committed rP25967: [Windows] Automated build..
[Windows] Automated build.
Mon, Oct 18, 5:51 AM

Yesterday

bb requested review of D4313: Add a linter for project name misspellings.
Sun, Oct 17, 11:45 PM
Jammyjamjamman added a comment to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..
In D4305#183526, @Angen wrote:
Sun, Oct 17, 11:43 PM
bb accepted D2620: use non-breaking space in 0 A.D..

Agreeing on the change. Lobby policies need date update and patch needs a rebase. But reconstructing the patch is easier.

Sun, Oct 17, 11:36 PM
Herald added a reviewer for D2620: use non-breaking space in 0 A.D.: Angen.
Sun, Oct 17, 11:36 PM
Jammyjamjamman added a comment to D4305: Fix bug where scenario map was not loading as revealed when set to revealed..

I was feeling a bit overwhelmed by the changes being asked for, but I am working adding all the suggestions recommended. Just need to work out how gui layout and test harnesses in 0AD work. So it might take a bit of time. Adding the comment should be easy enough.

Sun, Oct 17, 11:33 PM
Vulcan added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 10:32 PM
Vulcan added a comment to D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 10:32 PM
bb updated the diff for D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.

also nulls in AI (instead of undefined)

Sun, Oct 17, 10:27 PM
bb added a comment to D4312: Error out on unstringifiable commands.

more details: https://code.wildfiregames.com/D368#182749

Sun, Oct 17, 10:10 PM
bb requested review of D4312: Error out on unstringifiable commands.
Sun, Oct 17, 10:06 PM
bb added inline comments to rP24480: Allow picking a default formation for walk (and walk-like) orders..
Sun, Oct 17, 9:53 PM
Vulcan added a comment to D4303: Add new TeamPlacement option "Beside Allies"; Add more TeamPlacement options to Mainland and African Plains: stronghold, line, randomGroup.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 9:03 PM
Vulcan added a comment to D4303: Add new TeamPlacement option "Beside Allies"; Add more TeamPlacement options to Mainland and African Plains: stronghold, line, randomGroup.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 9:02 PM
Vulcan added a comment to D4303: Add new TeamPlacement option "Beside Allies"; Add more TeamPlacement options to Mainland and African Plains: stronghold, line, randomGroup.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 8:57 PM
Vulcan added a comment to D4303: Add new TeamPlacement option "Beside Allies"; Add more TeamPlacement options to Mainland and African Plains: stronghold, line, randomGroup.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 8:57 PM
andy5995 updated the diff for D4303: Add new TeamPlacement option "Beside Allies"; Add more TeamPlacement options to Mainland and African Plains: stronghold, line, randomGroup.

I added the besideAllies placement option to Frontier and Ambush

Sun, Oct 17, 8:54 PM
andy5995 updated the diff for D4303: Add new TeamPlacement option "Beside Allies"; Add more TeamPlacement options to Mainland and African Plains: stronghold, line, randomGroup.

removed some of @Jammyjamjamman 's crazy comments

Sun, Oct 17, 8:47 PM
bb updated the summary of D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.
Sun, Oct 17, 6:13 PM
bb updated the summary of D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.
Sun, Oct 17, 6:12 PM
bb updated the summary of D368: Gameplay Scripting: Entity and Actor coding for Secondary Attacks.
Sun, Oct 17, 6:03 PM
marder added inline comments to D4291: [gameplay] camouflaged ambush camp.
Sun, Oct 17, 2:23 PM
marder added a comment to D4291: [gameplay] camouflaged ambush camp.

I'm really uncertain whether this is something to add to the main game. Certainly the idea is nice, but what technical debt do we add by including it? (It doesn't seem to be much so maybe just worth a shot.)

Sun, Oct 17, 2:12 PM
vladislavbelov added inline comments to rP25966: There have been quite a bit of number of questions how to change scale of the….
Sun, Oct 17, 1:12 PM
Angen committed rP25966: There have been quite a bit of number of questions how to change scale of the….
There have been quite a bit of number of questions how to change scale of the…
Sun, Oct 17, 1:00 PM
Angen closed D3037: Add gui scale to options.
Sun, Oct 17, 12:59 PM
Angen added a comment to D4308: Fix pop indications of paused items..

I would not obstruct main icon, make the pause thing small and move it to the corner

Sun, Oct 17, 12:45 PM
Angen added a comment to D4297: Fixing a problem where the AI attacked bridges.

They cannot be repaired, damaged, constructed, do not provide any resource or aura. There is curently no value letiting player to select the bridges. It can even make selecting/commanding units near these entities a bit complicated, so i would just keep it as is in this diff with only actors and not entities.

Sun, Oct 17, 12:39 PM
Vulcan added a comment to D3037: Add gui scale to options.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 12:14 PM
Vulcan added a comment to D3037: Add gui scale to options.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 12:06 PM
Angen updated the diff for D3037: Add gui scale to options.

small changes, also trigger bots

Sun, Oct 17, 11:56 AM
Vulcan added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 11:32 AM
Vulcan added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 17, 11:32 AM
Schweini updated the diff for D3958: Add an extra button for seeing the summary page when quitting a session.
  • Use translate instead of translateWithContext
Sun, Oct 17, 11:26 AM