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Harbormaster failed to build B9994: rP23147: Remove props from cape variants by adding cape specific variants. for rP23147: Remove props from cape variants by adding cape specific variants.!
Tue, Nov 12, 1:21 AM
Alexandermb committed rP23148: Small typo on the recent committ.
Small typo on the recent committ
Tue, Nov 12, 1:19 AM
Alexandermb committed rP23147: Remove props from cape variants by adding cape specific variants..
Remove props from cape variants by adding cape specific variants.
Tue, Nov 12, 1:16 AM
Vulcan added a comment to D2079: Adds snapping to edges for buildings.

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Nov 12, 12:40 AM
Harbormaster failed remote builds in B9993: Diff 10304 for D2079: Adds snapping to edges for buildings!
Tue, Nov 12, 12:38 AM
Vulcan added a comment to D2079: Adds snapping to edges for buildings.

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Nov 12, 12:38 AM
vladislavbelov updated the diff for D2079: Adds snapping to edges for buildings.

Fixes some @elexis notes.

Tue, Nov 12, 12:35 AM

Yesterday

Stan added inline comments to D2079: Adds snapping to edges for buildings.
Mon, Nov 11, 10:09 PM
Vulcan added a comment to D2079: Adds snapping to edges for buildings.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Nov 11, 9:14 PM
Harbormaster failed remote builds in B9992: Diff 10303 for D2079: Adds snapping to edges for buildings!
Mon, Nov 11, 9:08 PM
Vulcan added a comment to D2079: Adds snapping to edges for buildings.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Nov 11, 9:08 PM
vladislavbelov updated the diff for D2079: Adds snapping to edges for buildings.

Moves BuildingSnapping to other class.

Mon, Nov 11, 9:03 PM
Angen retitled D2414: Do not send Screen height, width to shader if not needed [On Hold] from Do not send Screen height, width to shader if not needed to Do not send Screen height, width to shader if not needed [On Hold].
Mon, Nov 11, 6:45 PM
Angen added a comment to D2414: Do not send Screen height, width to shader if not needed [On Hold].

putting on hold, see discussion on irc: http://irclogs.wildfiregames.com/2019-11/2019-11-10-QuakeNet-%230ad-dev.log

Mon, Nov 11, 6:45 PM
Angen added a comment to rP23141: New animations for Slingers and Archers..

fixing mostly rP23124, athen_thureophoros remaining

Mon, Nov 11, 6:30 PM
Vulcan added a comment to D2416: Simplify conditions in SetAnimation.

Successful build - Chance fights ever on the side of the prudent.

Mon, Nov 11, 6:08 PM
Vulcan added a comment to D2416: Simplify conditions in SetAnimation.

Successful build - Chance fights ever on the side of the prudent.

Mon, Nov 11, 6:05 PM
Angen created D2416: Simplify conditions in SetAnimation.
Mon, Nov 11, 6:03 PM
Vulcan added a comment to D2415: Refactor ColorActivateFastImpl function.

Successful build - Chance fights ever on the side of the prudent.

Mon, Nov 11, 5:58 PM
Vulcan added a comment to D2415: Refactor ColorActivateFastImpl function.

Successful build - Chance fights ever on the side of the prudent.

Mon, Nov 11, 5:54 PM
Angen created D2415: Refactor ColorActivateFastImpl function.
Mon, Nov 11, 5:52 PM
LordGood committed rP23146: Broke a thing, tweaked artillery tower projectile gravity.
Broke a thing, tweaked artillery tower projectile gravity
Mon, Nov 11, 5:03 PM
Stan added inline comments to D2199: Add RPC interface for Reinforcement Learning.
Mon, Nov 11, 4:21 PM
Stan added inline comments to rP7609: # Unit animation improvements..
Mon, Nov 11, 4:19 PM
Stan committed rP23145: Improved particle effects for the artillery towers. New shrapnel texture by….
Improved particle effects for the artillery towers. New shrapnel texture by…
Mon, Nov 11, 4:04 PM
Vulcan added a comment to D2411: Allow to limit unit count per match..

Successful build - Chance fights ever on the side of the prudent.

Mon, Nov 11, 3:44 PM
Vulcan added a comment to D2411: Allow to limit unit count per match..

Successful build - Chance fights ever on the side of the prudent.

Mon, Nov 11, 3:41 PM
Freagarach updated the diff for D2411: Allow to limit unit count per match..
  • Units: "trained", buildings: "build".
  • Ternary return.
  • Extended test.
Mon, Nov 11, 3:38 PM
Angen added inline comments to rP3764: # refactoring.
Mon, Nov 11, 3:31 PM
irishninja added inline comments to D2199: Add RPC interface for Reinforcement Learning.
Mon, Nov 11, 3:27 PM
irishninja added a comment to D2199: Add RPC interface for Reinforcement Learning.

As an update, I am currently working on adding tests for the actions and scenario config (using pytest). I have tests for all the actions in zero_ad/actions.py and a number of the different scenario settings. I am currently working on testing random map usage. After finishing the tests, I am planning on training a simple agent as an example demonstrating how it can be used to expose an OpenAI Gym API to 0 AD :) (I will probably do this in an external repo and then just post a link to it.)

Mon, Nov 11, 3:24 PM
Angen added inline comments to rP7609: # Unit animation improvements..
Mon, Nov 11, 3:16 PM
Stan added inline comments to rP7609: # Unit animation improvements..
Mon, Nov 11, 3:00 PM
Angen added inline comments to rP7609: # Unit animation improvements..
Mon, Nov 11, 2:53 PM
Angen added a comment to D2343: [WIP] - Combine "EntityCommand" and "AllyEntityCommand"..

Mon, Nov 11, 1:30 PM
LordGood committed rP23144: Sound and gravity commit, hungarian oaks too. Keep your eyes and ears open for….
Sound and gravity commit, hungarian oaks too. Keep your eyes and ears open for…
Mon, Nov 11, 12:15 PM
Freagarach planned changes to D2382: [WIP] - Building Sockets..

To js.

Mon, Nov 11, 12:12 PM
Harbormaster failed to build B9984: rP23143: New bluefin tuna mesh and shoal. for rP23143: New bluefin tuna mesh and shoal.!
Mon, Nov 11, 11:18 AM
Stan committed rP23143: New bluefin tuna mesh and shoal..
New bluefin tuna mesh and shoal.
Mon, Nov 11, 11:05 AM
Stan added inline comments to D2079: Adds snapping to edges for buildings.
Mon, Nov 11, 10:46 AM