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bb committed rP24060: Safeguard QueryPlayerIDInterface calls.
Safeguard QueryPlayerIDInterface calls
Mon, Sep 21, 8:55 PM
bb accepted D2654: Allow free Upgrades and/or Technologies..
Mon, Sep 21, 6:36 PM
bb added a comment to D2995: Properly internationalize attack names/Generlize to arbitrary names in the GUI.

Then there is the problem of translating. For instance, whilst ‘sword’ can refer to both single- and double-edged blades in English, this is not true for all languages. In Chinese, jiàn is the word for double-edged swords and dāo the term for single-edged swords (and knives). Thus in those languages “sword” would be wrong in about half of the cases.

This is actually easy to fix, we can add a context tag in the template, which will be extracted already. So I just added the code to pipe the context through and use it for translations. In example: one can put <AttackName context="Double-edged">Sword</AttackName> in the template. On this specific topic: I also added context for all sword wielding units.

Mon, Sep 21, 6:35 PM
bb updated the diff for D2995: Properly internationalize attack names/Generlize to arbitrary names in the GUI.

Back to attackName
add context support
add context for swords
improve some names

Mon, Sep 21, 6:33 PM
Angen updated subscribers of D3009: Refactor UpdateMessageSubscriptions in CCmpRangeOverlayRenderer.
Mon, Sep 21, 2:16 PM
bb accepted D3009: Refactor UpdateMessageSubscriptions in CCmpRangeOverlayRenderer.

Digging back to D555, this code must be ccmpSelectable copy-pasta

Mon, Sep 21, 2:12 PM
Nescio requested review of D3012: rename some fauna templates.
Mon, Sep 21, 2:11 PM
Nescio added a comment to D3011: [art/actors] remove Babylonian lion from Persian barracks.

The barracks already has quite a few props to make it interesting. Besides, the Persian arsenal, range, stable don't have it either.

Mon, Sep 21, 1:23 PM
Stan added a comment to D3011: [art/actors] remove Babylonian lion from Persian barracks.

It's important in the sense that it removes decoration as such makes buildings more historically accurate, but also more bland and less interesting to look at. So when I need to edit buildings I have to take it into account.

Mon, Sep 21, 1:01 PM
Nescio added a comment to D3011: [art/actors] remove Babylonian lion from Persian barracks.

Yes, but that's a minor point. Besides, those don't belong on generic structures either: reliefs of Persians in ceremonial robes are found on several of the monumental structures of the Persepolis palace terrace, as well as on the tomb of Darius and some other rock inscriptions (i.e. all Wonder-quality), but to the best of my knowledge not on any of the buildings found in the lower city of Persepolis or elsewhere.

Mon, Sep 21, 12:39 PM
Nescio added a comment to D2993: [gameplay] add visible garrison points to rome siege wall tower.

To be able to use the lower floor (also for siege wall gate) the actor needs to be edited to raise the platform, because currently the garrison heads go through the roof: https://wildfiregames.com/forum/topic/22779-0abc-mod/page/17/?tab=comments#comment-391719

Mon, Sep 21, 12:33 PM
Nescio added a comment to D1010: introduce subfolders for geology templates.

Good points! I wrote and ran the script, but didn't validate it afterwards to verify the replacements were correct; I should have.
Anyway, I've now updated the sed script. Could you try and check again?

Mon, Sep 21, 12:30 PM
Nescio updated the summary of D1010: introduce subfolders for geology templates.
Mon, Sep 21, 12:27 PM
Freagarach requested changes to D1010: introduce subfolders for geology templates.

Your script needs some fixes.
E.g.

-e 's,geology_metal_alpine,alpine_small,g' \
-e 's,geology_metal_alpine_slabs,alpine_large,g' \

means that first geology_metal_alpine_slabs is replaced with alpine_small_slabs.
Also the gaia-folder is missing in the replacement strings.

Mon, Sep 21, 12:09 PM
Freagarach added a comment to D2993: [gameplay] add visible garrison points to rome siege wall tower.

I guess we need only some opinions from the balancing department.
Unless this:

In D2993#131488, @Stan wrote:

The top of the tower looks very crowded though.

is sufficient reason to hold this off?

Mon, Sep 21, 11:54 AM
Stan added a comment to D3011: [art/actors] remove Babylonian lion from Persian barracks.

That also removes the two characters from the walls

Mon, Sep 21, 11:44 AM
Nescio requested review of D3011: [art/actors] remove Babylonian lion from Persian barracks.
Mon, Sep 21, 11:34 AM
Nescio added a comment to D2993: [gameplay] add visible garrison points to rome siege wall tower.

Anything that needs changing?

Mon, Sep 21, 11:22 AM
Nescio planned changes to D2841: [gameplay] split Celtic civ bonuses.

See also https://wildfiregames.com/forum/topic/24495-celtic-reference/page/8/

Mon, Sep 21, 11:21 AM
Nescio added a comment to D2950: [gameplay] keep population for houses.

This (D2950) and the other (D2848) are two separate patches, with different aims, that can be reviewed independently. If and when one is committed, the other will have to be rebased, though that's unimportant for the discussion here.
This patch initially kept the population for brit and gaul structures, but that exception was later removed, per @borg-.
As for D2848, the purpose of which is to differentiate brit and gaul, it's unclear if and in what form it will end up. There was some more discussion on the forums last month, which indicate that perhaps the brit might keep the structure build time discount and the gauls would get one or more new bonuses (still to be determined). Anyway, that's outside the scope of this patch, and belongs in D2848.

Mon, Sep 21, 11:17 AM
Stan committed rP24059: Add missing credit in 3D work. I missed the fact he was in 2D.
Add missing credit in 3D work. I missed the fact he was in 2D
Mon, Sep 21, 11:05 AM
Nescio added a comment to rP24058: New Kushite Range by @m7600. Small Edits by @Stan.

gui/credits/texts/art.json?

Mon, Sep 21, 11:03 AM
Stan committed rP24058: New Kushite Range by @m7600. Small Edits by @Stan.
New Kushite Range by @m7600. Small Edits by @Stan
Mon, Sep 21, 10:40 AM
Stan committed rP24057: Optimise some textures. Reduce the noise and the size to 512x512, and while at….
Optimise some textures. Reduce the noise and the size to 512x512, and while at…
Mon, Sep 21, 10:02 AM
autobuild committed rP24056: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Sep 21, 9:38 AM
Freagarach added a comment to D2382: [WIP] - Building Sockets..

@gameboy No sir, this patch is not ready. In the title it says [WIP] -- meaning that it is a work in progress. Moreover the status of the patch is Changes Planned meaning there is stuff that needs to be done but time (and motivation) to be found.

Mon, Sep 21, 7:33 AM
autobuild committed rP24055: [Windows] Automated build..
[Windows] Automated build.
Mon, Sep 21, 7:31 AM

Yesterday

autobuild committed rP24054: [Windows] Automated build..
[Windows] Automated build.
Sun, Sep 20, 6:21 PM
Stan added a comment to D2967: Cache the model-animation maximum bounds..

Will that break Atlas animation hotloading?

Sun, Sep 20, 12:55 PM
Angen added a comment to rP24053: [Petra/AI]Handle 0 case for template parsing.

Fixes: #5823

Sun, Sep 20, 11:50 AM
Angen committed rP24053: [Petra/AI]Handle 0 case for template parsing.
[Petra/AI]Handle 0 case for template parsing
Sun, Sep 20, 11:49 AM
Angen closed D3010: Handle 0 case for template parsing.
Sun, Sep 20, 11:49 AM
Angen accepted rP23847: Use victory conditions json's in Atlas.
Sun, Sep 20, 11:41 AM
Stan committed rP24052: Fix non power of two texture. .
Fix non power of two texture.
Sun, Sep 20, 11:37 AM
Stan committed rP24051: Fix map serialization bug in rP23847 and rP23881..
Fix map serialization bug in rP23847 and rP23881.
Sun, Sep 20, 11:35 AM
Stan closed D2974: Fix map serialization bug.
Sun, Sep 20, 11:34 AM
badosu added a comment to D2950: [gameplay] keep population for houses.

Given we won't have the building time bonus as per https://code.wildfiregames.com/D2841, what is the justification for removing from britons?

Sun, Sep 20, 11:18 AM
badosu added a comment to D2972: [gameplay] Increase hack damage of pikemen.

Anything that increases the role of melee is a plus for me. My concerns:

Sun, Sep 20, 11:07 AM
gameboy added a comment to D2382: [WIP] - Building Sockets..

@Freagarach Is this patch ready to be released?

Sun, Sep 20, 10:36 AM
Freagarach edited reviewers for D1010: introduce subfolders for geology templates, added: Freagarach; removed: Restricted Owners Package.
Sun, Sep 20, 7:55 AM