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Yesterday

phosit added inline comments to D4790: Use atomic as buffer index in CProfiler2::ThreadStorage.
Sun, Sep 25, 9:00 PM
Stan added inline comments to D4790: Use atomic as buffer index in CProfiler2::ThreadStorage.
Sun, Sep 25, 7:47 PM
phosit requested review of D4790: Use atomic as buffer index in CProfiler2::ThreadStorage.
Sun, Sep 25, 7:44 PM
asterix accepted D4789: Bump version to A27.

LGTM

Sun, Sep 25, 5:40 PM
phosit added a comment to D4770: Multiplayer saved games.

It does not work for me: as soon as i hit Save as a host of a MP game the game crashes. Same for the Load Game button.

Sun, Sep 25, 3:38 PM
phosit added a comment to D4664: Non-local condition_variable.

I'm not satisfied with the "selecting priority" inside PopTask. The predicate is not trivial and both mutexes are owned at the same time. Do you think this are problems? Do you have a solution?
My ideas (non of them is perfect and i omited m_Kill):

Sun, Sep 25, 11:36 AM
vladislavbelov accepted D4789: Bump version to A27.

LGTM.

Sun, Sep 25, 11:09 AM
Stan requested review of D4789: Bump version to A27.
Sun, Sep 25, 9:13 AM

Sat, Sep 24

phosit added inline comments to D3676: Removes explicit synchronizations from MapGenerator.
Sat, Sep 24, 4:18 PM
wowgetoffyourcellphone added a comment to D4788: [Gameplay] A new suite of unit specific upgrades.

Make sure to capitalize all words in genericName. :)

Sat, Sep 24, 3:41 PM
wowgetoffyourcellphone added a comment to D4271: [WIP] Civ backgrounds for minimap..

Should the minimap have its own sprite.xml file for clarity?

Sat, Sep 24, 4:26 AM

Fri, Sep 23

autobuild committed rP27104: [Windows] Automated build..
[Windows] Automated build.
Fri, Sep 23, 8:32 PM
Geniusupdates updated Geniusupdates.
Fri, Sep 23, 5:50 AM

Tue, Sep 20

Stan added a comment to D4669: Use _SC_NPROCESSORS_ONLN to get available CPUs.

Arch is using it

Tue, Sep 20, 10:46 AM

Mon, Sep 19

andy5995 added a comment to D2743: [WP] MesonBuild support.

Also there's some info in the meson FAQ about how to use wildcards

Mon, Sep 19, 5:51 PM
andy5995 added inline comments to D2743: [WP] MesonBuild support.
Mon, Sep 19, 5:19 PM
Stan abandoned D2877: [WIP] Libepoxy GL loader.

We merged the other GL loader.

Mon, Sep 19, 8:45 AM

Sun, Sep 18

real_tabasco_sauce added a comment to D4788: [Gameplay] A new suite of unit specific upgrades.

icon ideas:
level 1 have 'I' in the top right, level two have 'II' in the top right.

Sun, Sep 18, 10:04 PM
real_tabasco_sauce requested review of D4788: [Gameplay] A new suite of unit specific upgrades.
Sun, Sep 18, 9:47 PM

Fri, Sep 16

Stan resigned from D4758: Rearrange GC scheduling for reduced lag.
Fri, Sep 16, 10:33 AM
Stan removed a reviewer for D4758: Rearrange GC scheduling for reduced lag: Stan.

@vladislavbelov asked me to clarify more things before committing this, because it might lead to a 6 months Feature Freeze or a painful revert.
We need to make sure it doesn't cause more spikes in other cases.

Fri, Sep 16, 10:33 AM
Stan added a comment to D4758: Rearrange GC scheduling for reduced lag.
In D4758#203957, @Stan wrote:

I the meantime can you keep testing it with different loads and replays to make sure there isn't something unstable ? :)

EG. The custom combat huge demo or a 4v4 with ais on big maps etc.

Fri, Sep 16, 7:40 AM
Stan added a comment to D4758: Rearrange GC scheduling for reduced lag.

I the meantime can you keep testing it with different loads and replays to make sure there isn't something unstable ? :)

Fri, Sep 16, 7:38 AM

Thu, Sep 15

Stan accepted D4758: Rearrange GC scheduling for reduced lag.

Nah, this looks alright, will see about committing it after the release comes out.

Thu, Sep 15, 10:22 PM
Mercury added a comment to D4758: Rearrange GC scheduling for reduced lag.

No worries, do you need me to upload again?

Thu, Sep 15, 2:19 AM

Wed, Sep 14

Stan added a comment to D4758: Rearrange GC scheduling for reduced lag.

Sorry about that, ZFS keeps failing these days, and the VM gets stuck.

Wed, Sep 14, 9:22 AM
Vulcan added a comment to D4758: Rearrange GC scheduling for reduced lag.

Build was aborted.

Wed, Sep 14, 8:46 AM

Tue, Sep 13

Vulcan added a comment to D4758: Rearrange GC scheduling for reduced lag.

Successful build - Chance fights ever on the side of the prudent.

Tue, Sep 13, 11:07 PM
Vulcan added a comment to D4758: Rearrange GC scheduling for reduced lag.

Successful build - Chance fights ever on the side of the prudent.

Tue, Sep 13, 10:51 PM
Mercury added inline comments to D4758: Rearrange GC scheduling for reduced lag.
Tue, Sep 13, 10:46 PM
Stan removed a reviewer for D4698: Fix entvalidate.py: wraitii.
Tue, Sep 13, 10:40 PM
Stan accepted D4698: Fix entvalidate.py.

Looks good to go. Wonder if they should have a copyright header. According to https://trac.wildfiregames.com/browser/ps/trunk/source/tools/LICENSE.txt it's MIT.

Tue, Sep 13, 10:40 PM
Mercury updated the diff for D4758: Rearrange GC scheduling for reduced lag.

Added time units (seconds, milliseconds) to variable names.

Tue, Sep 13, 10:39 PM
baco updated the diff for D4698: Fix entvalidate.py.

Made Relese NG entity file an optional argument

Tue, Sep 13, 10:03 PM
baco added a comment to D4698: Fix entvalidate.py.
In D4698#203936, @Stan wrote:

Just realised I'm an idiot and you need a way to specify the location because you don't want to put the rng in the mod folder (since you're probably gonna zip it afterwards) and it won't be there on the CI either.

Tue, Sep 13, 2:15 PM
Stan added a comment to D4698: Fix entvalidate.py.

Just realised I'm an idiot and you need a way to specify the location because you don't want to put the rng in the mod folder (since you're probably gonna zip it afterwards) and it won't be there on the CI either.
Sorry, that's what happens when I do too much things at once.

Tue, Sep 13, 1:43 PM
baco updated the diff for D4698: Fix entvalidate.py.

Deleted the middle directory scripts in entity.rng's location. Didn't made it eligible, by argument, to avoid directory creation in case of not existence.

Tue, Sep 13, 1:40 PM
baco added a comment to D4698: Fix entvalidate.py.
In D4698#203928, @Stan wrote:

~~ Sadly I'm not sure I can set you as author. There seem to be a way but I dunno if trac and phab support it https://stackoverflow.com/questions/2107719/how-to-set-author-for-svn#2107898 ~~

EDIT: Seems it's only for files.

Tue, Sep 13, 1:29 PM
Stan added inline comments to D4698: Fix entvalidate.py.
Tue, Sep 13, 1:29 PM
baco added inline comments to D4698: Fix entvalidate.py.
Tue, Sep 13, 1:22 PM