Today

Vulcan added a comment to D1655: Ban username without rating in lobby multiplayer matches.

Successful build - Chance fights ever on the side of the prudent.

Mon, Oct 22, 1:08 PM
elexis updated the test plan for D1655: Ban username without rating in lobby multiplayer matches.
Mon, Oct 22, 12:51 PM
elexis created D1655: Ban username without rating in lobby multiplayer matches.
Mon, Oct 22, 12:47 PM

Yesterday

Stan added a comment to D1654: Build gloox with GnuTLS on macOS.

For the record. D1617 does this :)

Sun, Oct 21, 7:30 PM
Vulcan added a comment to D1654: Build gloox with GnuTLS on macOS.

Successful build - Chance fights ever on the side of the prudent.

Sun, Oct 21, 5:23 PM
smiley added a comment to D1654: Build gloox with GnuTLS on macOS.

(Travis)

Sun, Oct 21, 4:56 PM
elexis updated the diff for D1654: Build gloox with GnuTLS on macOS.

I have no idea what I'm doing here.

Sun, Oct 21, 4:40 PM
elexis committed rP21916: Gracefully handle empty lobby chat messages..
Gracefully handle empty lobby chat messages.
Sun, Oct 21, 4:21 PM
Stan added a comment to rP21915: Delete Siwa Oasis (2) Skirmish map from rP15219 as the source topography map….

Thanks for the extensive research.

Sun, Oct 21, 3:28 PM

Sat, Oct 20

elexis added a comment to D1654: Build gloox with GnuTLS on macOS.

If you can test it, feel free to commandeer and commit.

Sat, Oct 20, 11:10 PM
Itms added a reviewer for D1654: Build gloox with GnuTLS on macOS: macOS Developers.
Sat, Oct 20, 10:47 PM
Itms requested changes to D1654: Build gloox with GnuTLS on macOS.

The build fails on OSX: gnutls needs libnettle. 🙁

Sat, Oct 20, 10:47 PM
elexis added a comment to D1060: Add an idle unit hotkey.

(Maybe instead of 3 "next idle unit" hotkeys, we could also have only one and rely on the military / non-military / other existing unit filters. Maybe not, because it's easier to assign the variants if there are more hotkeys.)

Sat, Oct 20, 4:56 PM
Itms awarded rP21913: Update macOS libcurl --without-libidn flag to --without-libidn2 following https… a Like token.
Sat, Oct 20, 12:07 PM
smiley added a comment to D1653: Fix building population cost being ignored while placing it.

What about not creating the entity prematurely? Would make the code more consistent and reusable.

Sat, Oct 20, 8:09 AM
smiley added a comment to D1653: Fix building population cost being ignored while placing it.

Unlike a unit, the entity is already created before placing it. So this.popUsed from player.js would include the building’s population count. This is why it makes moving it to the component a bit more complicated. It doesnt work the same way as units.

Sat, Oct 20, 6:26 AM
elexis added a comment to D1653: Fix building population cost being ignored while placing it.

Why would the check not consider the population that the building costs? (As mentioned perhaps one could move it to the components, i.e. to TrySubtractResources, but didn't check all occurrences)

Sat, Oct 20, 12:36 AM

Fri, Oct 19

elexis removed 1 auditor(s) for rP15219: A new skirmish map.: elexis.
Fri, Oct 19, 11:07 PM
smiley added a comment to D1653: Fix building population cost being ignored while placing it.

Actually, no. This only affects when buildings which have a population cost is being built. Currently an unused feature in the game.

Fri, Oct 19, 11:06 PM
elexis committed rP21915: Delete Siwa Oasis (2) Skirmish map from rP15219 as the source topography map….
Delete Siwa Oasis (2) Skirmish map from rP15219 as the source topography map…
Fri, Oct 19, 11:06 PM
elexis closed D1646: Delete Siwa Oasis Heightmap.
Fri, Oct 19, 11:06 PM
shookees added a comment to D1653: Fix building population cost being ignored while placing it.

Just to reiterate the proposed change:
if the population limit has been reached, further house building would be disabled, right?

Fri, Oct 19, 10:56 PM
elexis added a comment to D1646: Delete Siwa Oasis Heightmap.

No further information available other than a heightmap of an unknown location of an unknown NASA elevation map. Supposedly multiple heightmaps superimposed and one of them being from Siwa Oasis.
But I can't recognize the location from NASA heightmaps that all look very similar.
From a visual inspection, and a comparison of the resolution to the blue marble heightmaps, I would say it's a random mountainrange with black water and white hills being added in an image editor.

Fri, Oct 19, 10:54 PM
Vulcan added a comment to D1653: Fix building population cost being ignored while placing it.

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 19, 10:34 PM
smiley updated the diff for D1653: Fix building population cost being ignored while placing it.

Minor cleanup

Fri, Oct 19, 10:31 PM
smiley added a comment to D1653: Fix building population cost being ignored while placing it.

Good catch, it should be a "populationcount - popcost".

Fri, Oct 19, 9:04 PM
elexis added a comment to D1653: Fix building population cost being ignored while placing it.

This file should be minimized, perhaps an || would already do, one could compare if its benefitial to move the condition to one of the components, also the inequation looks wrong, as it's equivalent to cmpPlayer.GetPopulationLimit() > cmpPlayer.GetPopulationCount().

Fri, Oct 19, 8:57 PM
Vulcan added a comment to D1654: Build gloox with GnuTLS on macOS.

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 19, 8:29 PM
elexis created D1654: Build gloox with GnuTLS on macOS.
Fri, Oct 19, 8:26 PM
Vulcan added a comment to D1653: Fix building population cost being ignored while placing it.

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 19, 8:18 PM
Vulcan added a comment to D1653: Fix building population cost being ignored while placing it.

Successful build - Chance fights ever on the side of the prudent.

Fri, Oct 19, 8:14 PM
smiley added a comment to D1653: Fix building population cost being ignored while placing it.

I guess it still needs a notification.

Fri, Oct 19, 6:53 PM
smiley retitled D1653: Fix building population cost being ignored while placing it from Fix building population cost ignored while placing it to Fix building population cost being ignored while placing it.
Fri, Oct 19, 6:41 PM
smiley updated the diff for D1653: Fix building population cost being ignored while placing it.

Testing code snuck in

Fri, Oct 19, 6:38 PM
smiley created D1653: Fix building population cost being ignored while placing it.
Fri, Oct 19, 6:33 PM
elexis committed rP21914: Use static linking for macOS libsodium build, forgotton in rP21674..
Use static linking for macOS libsodium build, forgotton in rP21674.
Fri, Oct 19, 6:30 PM
elexis committed rP21913: Update macOS libcurl --without-libidn flag to --without-libidn2 following https….
Update macOS libcurl --without-libidn flag to --without-libidn2 following https…
Fri, Oct 19, 6:16 PM
elexis closed D1610: build-osx-libs.sh: add --without-libidn2 flag to curl region .
Fri, Oct 19, 6:16 PM
smiley added a comment to D1652: Freehand formation position .

2 minor changes for the next update.

Fri, Oct 19, 4:08 PM
nani added a comment to D1652: Freehand formation position .

Does or will take into account units orientation? Most units in the image face outwards in the image except some.

Fri, Oct 19, 1:15 PM