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Imarok committed rP24940: The `SetCameraTarget` script function should not change the orientation.
The `SetCameraTarget` script function should not change the orientation
Sat, Feb 27, 10:13 AM
Imarok closed D3569: The `SetCameraTarget` script function should not change the orientation.
Sat, Feb 27, 10:13 AM
Stan committed rP24939: Bump version to alpha 25..
Bump version to alpha 25.
Sat, Feb 27, 10:13 AM
Stan closed D3571: Bump version to A25.
Sat, Feb 27, 10:13 AM
Freagarach retitled D3607: [Gameplay] - Search for resources near a current location (mostly a dropsite) before going far away. from [Gameplay] - Search for resources near a dropsite before going far away. to [Gameplay] - Search for resources near a current location (mostly a dropsite) before going far away..
Sat, Feb 27, 6:44 AM
nani added a comment to D2936: Allow limiting the max number of corpses simultaneously visible in the game.

You need an ordered set by insertion, all the others options are just doing the same with extra steps. Maybe you can skip the set and do a linked list if you can guarantee no insert repetition.

Sat, Feb 27, 3:59 AM
s0600204 requested changes to D1593: Patches required to work with latest clang on FreeBSD.

Requires an update and rebase.

Sat, Feb 27, 12:42 AM

Yesterday

wraitii added inline comments to D3607: [Gameplay] - Search for resources near a current location (mostly a dropsite) before going far away..
Fri, Feb 26, 9:45 PM
wraitii added a comment to D3607: [Gameplay] - Search for resources near a current location (mostly a dropsite) before going far away..

This is technically not looking for the resource nearest to the dropsite.

Fri, Feb 26, 9:40 PM
wraitii added a comment to D3601: [gameplay] lower city phase territory increase.

An alternative that I would maybe prefer would be to generalise the 'military colony' building, with an 'outpost' building that's relatively cheaper & weaker, but acts as a territory root to claim territory. Possibly we'd want to give another bonus to civil centres though.

Fri, Feb 26, 9:33 PM
Nescio added a comment to D3601: [gameplay] lower city phase territory increase.

Civic centre costs ought to be revisited regardless of this patch. Right now they're very expensive, making it really hard to rebuild after your last centre has been destroyed. I think e.g. 600 wood, 300 stone, 0 metal would be more reasonable. Anyway, that's something for a different patch.

Fri, Feb 26, 8:56 PM
borg- added a comment to D3601: [gameplay] lower city phase territory increase.

Certainly the patch encourages the use of new ccs and military camps and makes the use of theaters more interesting. It also opens up a possibility for new auras / technologies to gain territory.

Fri, Feb 26, 8:51 PM
borg- added a comment to D3606: add range overlay to artillery.

Good patch. I will include only quinquireme.

Fri, Feb 26, 8:43 PM
Nescio added a comment to D3607: [Gameplay] - Search for resources near a current location (mostly a dropsite) before going far away..

Thank you! I've tried your patch, it works, and it's really much better than the current situation!
I'd even go as far as saying that if there is an A24c, this should be included.

Fri, Feb 26, 8:34 PM
Vulcan added a comment to D3605: Add option to push orders to the front of the queue..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 26, 8:29 PM
Vulcan added a comment to D3605: Add option to push orders to the front of the queue..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 26, 8:27 PM
Freagarach updated the diff for D3605: Add option to push orders to the front of the queue..

Update AI.

Fri, Feb 26, 8:23 PM
Freagarach requested review of D3607: [Gameplay] - Search for resources near a current location (mostly a dropsite) before going far away..
Fri, Feb 26, 8:13 PM
Nescio requested review of D3606: add range overlay to artillery.
Fri, Feb 26, 7:53 PM
Vulcan added a comment to D2936: Allow limiting the max number of corpses simultaneously visible in the game.

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Feb 26, 7:20 PM
Vulcan added a comment to D2936: Allow limiting the max number of corpses simultaneously visible in the game.

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Feb 26, 7:17 PM
Vulcan added a comment to D2936: Allow limiting the max number of corpses simultaneously visible in the game.

Build failure - The Moirai have given mortals hearts that can endure.

Fri, Feb 26, 7:14 PM
Stan updated the diff for D2936: Allow limiting the max number of corpses simultaneously visible in the game.

Restore to the previous version + rebase

Fri, Feb 26, 7:08 PM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 26, 6:01 PM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 26, 5:59 PM
Freagarach updated the diff for D3303: Split treasures from ResourceSupply..

More extensive testing.

Fri, Feb 26, 5:55 PM
nwtour added a comment to D1202: Fix Atlas compilation error in wxWidget 3.0.X.
In D1202#157175, @Stan wrote:

One thing you can do is close this one (abandon) and commandeer the other one so we can finish it.

Fri, Feb 26, 4:21 PM
Stan added a comment to D1202: Fix Atlas compilation error in wxWidget 3.0.X.

I didn't commit it cause I could not reproduce the bug D1593 looks simple enough for me to commit it. One thing you can do is close this one (abandon) and commandeer the other one so we can finish it.

Fri, Feb 26, 3:37 PM
nwtour added a comment to D1202: Fix Atlas compilation error in wxWidget 3.0.X.

I'm not sure which code is correct either. Mine is taken from official documentation but looks dirtier

Fri, Feb 26, 3:36 PM
Langbart added a comment to D2646: Remove special Animal state..
Slaughter a domestic animal and verify it won't move.
Fri, Feb 26, 11:03 AM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 26, 10:50 AM
Vulcan added a comment to D3303: Split treasures from ResourceSupply..

Successful build - Chance fights ever on the side of the prudent.

Fri, Feb 26, 10:49 AM
Freagarach updated the diff for D3303: Split treasures from ResourceSupply..

Change merc-tech.

Fri, Feb 26, 10:45 AM
Freagarach added a comment to D3303: Split treasures from ResourceSupply..

Happens :)

Fri, Feb 26, 10:42 AM
Nescio added a comment to D3303: Split treasures from ResourceSupply..

Why is that?
[EDIT] Ah, I think you mean ResourceGatherer/BaseSpeed?

Yeah, I did: the current situation (replacing the rates of each resource sub-type) was done to ensure treasures were still gatherable; now they're in a separate node, that technology file can be cleaned up significantly.
When writing my previous reply I copied and pasted the wrong lines, I apologize for the confusion, I should have checked before clicking “Submit”.

Fri, Feb 26, 10:39 AM
Freagarach updated subscribers of D3303: Split treasures from ResourceSupply..

You should also replace the last modifications in simulation/data/technologies/unit_mercenary.json with:

		{ "value": "TreasureCollecter/MaxDistance", "replace": 0 }

or something.

Why is that?

(What happened with the Rate?)

Not yet implemented, so no change with how it worked before.

Fri, Feb 26, 10:25 AM
Stan added a comment to D3303: Split treasures from ResourceSupply..

I really wish we would have gone for alphabetical schema ordering, it's soooo easy to autofix. I did it for hyrule and it's pretty cool.

Fri, Feb 26, 10:24 AM
Nescio added a comment to D1718: Decay/regenerate option for resources..

Apparently I misunderstood, thank you for the clarifications.
I fully agree this patch should just contain the necessary code to support resource regeneration, without actually changing gameplay here, which can be done later in mods or future patches.

Fri, Feb 26, 10:24 AM
Nescio added a comment to D3303: Split treasures from ResourceSupply..

You should also replace the last modifications in simulation/data/technologies/unit_mercenary.json with:

		{ "value": "TreasureCollecter/MaxDistance", "replace": 0 }

or something. (What happened with the Rate?)

Fri, Feb 26, 10:22 AM
Freagarach added a comment to D1718: Decay/regenerate option for resources..

@Nescio, this diff does not change template values, that is for another diff. It _can_ be done after this one.

Fri, Feb 26, 10:19 AM