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Angen added a comment to D2667: Upgrade engine to handle up to 30 players.

m_data = (m_data & ~(0x3 << 2 * i)) | (static_cast<u64>(v & 0x3) << 2 * i); -> m_data = (m_data & ~(static_cast<u64>(0x3) << 2 * i)) | (static_cast<u64>(v & 0x3) << 2 * i);
else 0x3 is 32bit integer

Sun, Mar 29, 9:43 PM
Vulcan added a comment to D2613: Updated cppformat.

Build failure - The Moirai have given mortals hearts that can endure.

Sun, Mar 29, 5:40 PM
Vulcan added a comment to D2613: Updated cppformat.

Build failure - The Moirai have given mortals hearts that can endure.

Sun, Mar 29, 5:34 PM
Harbormaster failed remote builds in B11380: Diff 11607 for D2613: Updated cppformat!
Sun, Mar 29, 5:34 PM
s0600204 updated the diff for D2613: Updated cppformat.

Re-rebase adrian's patch

Sun, Mar 29, 5:33 PM
Stan added a comment to D2667: Upgrade engine to handle up to 30 players.

I guess you can also update _default.xml map to use 9 players.

Sun, Mar 29, 5:26 PM
nani updated the diff for D2667: Upgrade engine to handle up to 30 players.
Sun, Mar 29, 5:16 PM
Vulcan added a comment to D2688: move a few unit actors and icons.

Successful build - Chance fights ever on the side of the prudent.

Sun, Mar 29, 5:15 PM
Harbormaster failed remote builds in B11378: Diff 11605 for D2688: move a few unit actors and icons!
Sun, Mar 29, 5:08 PM
Vulcan added a comment to D2688: move a few unit actors and icons.

Build failure - The Moirai have given mortals hearts that can endure.

Sun, Mar 29, 5:08 PM
Nescio created D2688: move a few unit actors and icons.
Sun, Mar 29, 5:07 PM
nani added a comment to D2667: Upgrade engine to handle up to 30 players.
In D2667#112888, @Angen wrote:

Aside from this I got idea how this could be unlimited number of players.
You would need to store inside PlayerData an array of m_data and work with the value based on index you get.
Lets say you store m_data as u32. So if you get index 0 - 16 you get first item from array. If you get index from 17 - 32 you get second item from array and subtract 16 from index.

Sun, Mar 29, 5:04 PM
nani added inline comments to D2667: Upgrade engine to handle up to 30 players.
Sun, Mar 29, 5:00 PM
Vulcan added a comment to D2511: [gameplay] give worker elephants an aura instead.

Successful build - Chance fights ever on the side of the prudent.

Sun, Mar 29, 4:39 PM
Nescio added a comment to D2511: [gameplay] give worker elephants an aura instead.

Might be worth checking if there are any tips referencing that as well.

Not in any gui/text/tips/* file.

Sun, Mar 29, 4:34 PM
Harbormaster failed remote builds in B11376: Diff 11603 for D2511: [gameplay] give worker elephants an aura instead!
Sun, Mar 29, 4:33 PM
Vulcan added a comment to D2511: [gameplay] give worker elephants an aura instead.

Build failure - The Moirai have given mortals hearts that can endure.

Sun, Mar 29, 4:33 PM
Nescio updated the diff for D2511: [gameplay] give worker elephants an aura instead.

Update worker elephant tooltip (cf. D2578).

Sun, Mar 29, 4:32 PM
Stan added a comment to D2511: [gameplay] give worker elephants an aura instead.

Might be worth checking if there are any tips referencing that as well.

Sun, Mar 29, 4:30 PM
Nescio added inline comments to D2511: [gameplay] give worker elephants an aura instead.
Sun, Mar 29, 4:28 PM
Nescio retitled D890: [gameplay] Makes Military Colony stats dependent on Civic Centre from Makes Military Colony stats dependent on Civic Centre to [gameplay] Makes Military Colony stats dependent on Civic Centre.
Sun, Mar 29, 4:26 PM
Nescio retitled D1365: [gameplay] Lower the repeat rate of spear cavalry from Lower the repeat rate of spear cavalry to [gameplay] Lower the repeat rate of spear cavalry.
Sun, Mar 29, 4:25 PM
Nescio retitled D904: [gameplay] Themistocle aura 1 modify from Themistocle aura 1 modify to [gameplay] Themistocle aura 1 modify.
Sun, Mar 29, 4:25 PM
Angen added inline comments to D2511: [gameplay] give worker elephants an aura instead.
Sun, Mar 29, 2:51 PM
Angen accepted D2665: Explicitly return "undefined" when requesting Splash data in Attack.js..

Compared to other occurrences in code base, it makes sense to return undefined rather then just empty return.

Sun, Mar 29, 2:41 PM
Angen added inline comments to D2667: Upgrade engine to handle up to 30 players.
Sun, Mar 29, 2:08 PM
Harbormaster failed remote builds in B11374: Diff 11601 for D2614: Also store turret position in map file.!
Sun, Mar 29, 1:42 PM
Vulcan added a comment to D2614: Also store turret position in map file..

Build failure - The Moirai have given mortals hearts that can endure.

Sun, Mar 29, 1:42 PM
Vulcan added a comment to D2614: Also store turret position in map file..

Successful build - Chance fights ever on the side of the prudent.

Sun, Mar 29, 1:23 PM
Angen added a comment to D2667: Upgrade engine to handle up to 30 players.

Aside from this I got idea how this could be unlimited number of players.
You would need to store inside PlayerData an array of m_data and work with the value based on index you get.
Lets say you store m_data as u32. So if you get index 0 - 16 you get first item from array. If you get index from 17 - 32 you get second item from array and substract 16 from index.

Sun, Mar 29, 1:19 PM
Angen requested changes to D2667: Upgrade engine to handle up to 30 players.
Sun, Mar 29, 1:10 PM
Freagarach updated the diff for D2614: Also store turret position in map file..

Working version :)

Sun, Mar 29, 12:57 PM
ValihrAnt abandoned D2605: [gameplay] Fix loot oversights.
Sun, Mar 29, 12:06 PM
Freagarach updated the diff for D2614: Also store turret position in map file..
Sun, Mar 29, 11:40 AM

Yesterday

nephele added a comment to D2671: Build: include libexecinfo on musl system.

Alright, i can move the test to line 92 cache the result and then retest. (with apropriate comments)

Sat, Mar 28, 7:45 PM
Itms added a comment to D2671: Build: include libexecinfo on musl system.

Else at the very least I'd prefer to test the need for execinfo once at the beginning, so that we don't have calls to the compiler in the middle of our (already complex) prebuild logic.

Why would it matter?

Sat, Mar 28, 7:42 PM
nephele added a comment to D2671: Build: include libexecinfo on musl system.

Would it be easy to detect musl?

No, it wouldn't, and detecting musl does not seem desireable either since the libc is supposed to be useable anyway.
We basically only need to figure out if the symbol is available in the system libc or not, which this test does.

Sat, Mar 28, 7:38 PM
Itms added a comment to D2671: Build: include libexecinfo on musl system.

I see. In that case I suppose this is OK (I find it rather ugly but that's personal taste).

Sat, Mar 28, 7:34 PM
nephele added a comment to D2671: Build: include libexecinfo on musl system.

and waiting for the test compilation would slow down the pre-build process.

Atleast for my (by now low-to-medium end) system it's a negligable ammount of time.

Sat, Mar 28, 7:19 PM
Itms requested changes to D2671: Build: include libexecinfo on musl system.

Hi! Thanks for your contribution.

Sat, Mar 28, 7:09 PM