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sera added a comment to D5247: Error 6605.

Thanks for the rational, tho the idea was to update the summary at the top of this web page. The summary is what the commit message should be based on.

Thu, Feb 22, 11:22 PM
Baelish updated the diff for D5247: Error 6605.

respect coding convention

Thu, Feb 22, 10:19 PM
Baelish updated the diff for D5247: Error 6605.

The basic idea for animals, berries and mines is to map the entire area surrounding the base in polar coordinates. Integer rages are taken between a minimum and a maximum radius (integers because greater precision is useless and increases the number of points to be calculated, making it slower) and an angle between 0 and 360 (in the code is in radiant) with an interval of 1 degree. In this way we will have 360 times n non-random attempts and we will be certain of finding a place in any situation. The program places the resource as soon as it finds space: for animals it starts from the smaller radius 5 (up to 12), for berries and mines from the larger one 12 (up to 7) and then scales up. This choice was made to minimize the number of attempts and reduce calculations: in the external radius it is more likely to have space, while in the internal one there is no difficulty in placing the animals, which take up less space.

Thu, Feb 22, 7:15 PM
sera added a comment to D5247: Error 6605.

I did not remove old parts, so i took them as comments

Thu, Feb 22, 6:37 PM
Baelish requested review of D5247: Error 6605.
Thu, Feb 22, 5:41 PM
sera added inline comments to D5240: Atlas Actor Viewer Toggle 3d.
Thu, Feb 22, 10:32 AM
luciasmith561 updated luciasmith561.
Thu, Feb 22, 10:01 AM
Vulcan added a comment to D5240: Atlas Actor Viewer Toggle 3d.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Feb 22, 8:50 AM
Vulcan added a comment to D5240: Atlas Actor Viewer Toggle 3d.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Feb 22, 8:06 AM
Vulcan added a comment to D5240: Atlas Actor Viewer Toggle 3d.

Build failure - The Moirai have given mortals hearts that can endure.

Thu, Feb 22, 8:02 AM
Boston_Brooks updated the diff for D5240: Atlas Actor Viewer Toggle 3d.

ScenarioEditor::ProjectionType
no longer "mirrors"
CCamera::ProjectionType.
There are no longer any changes to Camera.h
A switch statement is used to convert enum to int to enum.

Thu, Feb 22, 8:00 AM
providentbotanico updated providentbotanico.
Thu, Feb 22, 4:20 AM

Wed, Feb 21

Vulcan added a comment to D5220: Allow to use a generator as MapGenerator.

Successful build - Chance fights ever on the side of the prudent.

Wed, Feb 21, 10:30 PM
Vulcan added a comment to D5220: Allow to use a generator as MapGenerator.

Successful build - Chance fights ever on the side of the prudent.

Wed, Feb 21, 8:18 PM
phosit updated the diff for D5220: Allow to use a generator as MapGenerator.

Use an Error.
Make it less branchy.
Move RunGenerator to ScriptFunction.
Prevent the "printing" from rmlib.

Wed, Feb 21, 8:13 PM
Vulcan added a comment to D5239: Use std::function instead of inhereting from CNetFileReceiveTask.

Successful build - Chance fights ever on the side of the prudent.

Wed, Feb 21, 3:21 PM
Vulcan added a comment to D5239: Use std::function instead of inhereting from CNetFileReceiveTask.

Successful build - Chance fights ever on the side of the prudent.

Wed, Feb 21, 1:58 PM
Stan added inline comments to D5239: Use std::function instead of inhereting from CNetFileReceiveTask.
Wed, Feb 21, 1:56 PM
phosit updated the diff for D5239: Use std::function instead of inhereting from CNetFileReceiveTask.

Add a test.
Use KiB more and include it's header.

Wed, Feb 21, 1:55 PM
phosit added inline comments to D5239: Use std::function instead of inhereting from CNetFileReceiveTask.
Wed, Feb 21, 1:49 PM
Vulcan added a comment to D5236: Remove the StateSet from FSM.

Successful build - Chance fights ever on the side of the prudent.

Wed, Feb 21, 12:04 PM
Vulcan added a comment to D5236: Remove the StateSet from FSM.

Successful build - Chance fights ever on the side of the prudent.

Wed, Feb 21, 10:54 AM
phosit updated the diff for D5236: Remove the StateSet from FSM.

Copyright year in NetServer.cpp

Wed, Feb 21, 10:51 AM

Tue, Feb 20

Vulcan added a comment to D5236: Remove the StateSet from FSM.

Successful build - Chance fights ever on the side of the prudent.

Tue, Feb 20, 9:28 PM
Vulcan added a comment to D5236: Remove the StateSet from FSM.

Successful build - Chance fights ever on the side of the prudent.

Tue, Feb 20, 8:07 PM
phosit updated the diff for D5236: Remove the StateSet from FSM.
Tue, Feb 20, 8:02 PM
marder added a comment to D5220: Allow to use a generator as MapGenerator.

@marder Should TERRAIN_TILE_SIZE and MAP_BORDER_WIDTH also be passed as an argument to the generator?

Tue, Feb 20, 7:30 PM
Vulcan added a comment to D5236: Remove the StateSet from FSM.

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Feb 20, 7:15 PM
Vulcan added a comment to D5236: Remove the StateSet from FSM.

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Feb 20, 7:09 PM
phosit updated the diff for D5236: Remove the StateSet from FSM.

Include set in NetServer.cpp

Tue, Feb 20, 7:08 PM
phosit added a comment to D5220: Allow to use a generator as MapGenerator.

@marder Should TERRAIN_TILE_SIZE and MAP_BORDER_WIDTH also be passed as an argument to the generator?

Tue, Feb 20, 6:50 PM
phosit added a comment to D5240: Atlas Actor Viewer Toggle 3d.

Is ScenarioEditor::ProjectionType::CUSTOM even used?

Tue, Feb 20, 5:48 PM
Stan added a comment to D5244: Adds a hack to detect missing SPIR-V mod for SVN.

So what happens here exactly when it cannot find the shader file?

Tue, Feb 20, 7:55 AM
Boston_Brooks added a comment to D5240: Atlas Actor Viewer Toggle 3d.

"Mirroring" a type (union) is bad. I don't have a better solution though.

Tue, Feb 20, 1:46 AM

Mon, Feb 19

phosit added a comment to D5246: WIP Refactor playerPlacement functions (another approach).

(but I didn't liked the idea to create another global object for this).

Mon, Feb 19, 8:34 PM
marder added a comment to D5246: WIP Refactor playerPlacement functions (another approach).

As option C we can just stick to individual functions that return an object of class PlayerPlacement, instead of methods.

Mon, Feb 19, 7:37 PM
marder added a comment to D5246: WIP Refactor playerPlacement functions (another approach).

I don't like this interface:
If one wants a PlayerPlacement one would have to call two functions.
That's a two step initialization. (Which is bad IMO)

Mon, Feb 19, 7:34 PM
phosit added a comment to D5240: Atlas Actor Viewer Toggle 3d.

"Mirroring" a type (union) is bad. I don't have a better solution though.

Mon, Feb 19, 7:07 PM
phosit added a comment to D5246: WIP Refactor playerPlacement functions (another approach).

I don't like this interface:
If one wants a PlayerPlacement one would have to call two functions.
That's a two step initialization. (Which is bad IMO)

Mon, Feb 19, 6:32 PM
Stan added a comment to D5246: WIP Refactor playerPlacement functions (another approach).

A better solution indeed would be to profile :)

Mon, Feb 19, 2:11 PM