- User Since
- Jan 21 2021, 9:08 AM (82 w, 1 d)
Mar 7 2022
Feb 17 2022
it isn't really about the symmetry. for any formations with more than one line of same-class units, reassigning places and rotate are likely to give two different results for angles between pi/8 and pi/4.
Jan 16 2022
idk how to test this. do I need to be able to compile stuff? because I'm not.
Jan 15 2022
@marder you can absolutely take the matter in your hands if you want. on my part, I don't intend to work on this anymore.
Dec 24 2021
Dec 6 2021
Dec 5 2021
the units on which acceleration looks better are rams. I don't know if it really makes sense to have acceleration in a game applied to rams, as they are usually displayed moving steadily, but some acceleration does look nice on them.
to me, unit motion actually seems more realistic without acceleration. of course another reason to not include it would be avoiding yet another game balance rework. maybe (just maybe) this feature could be a starting point for obtaining ships that realistically move on water, and horses that change gait, however at the moment it looks quite bad to me, for almost all units. I can't find template parameters that make the acceleration look worth it. AoE doesn't use unit acceleration, and that's for a reason.
Nov 1 2021
I can't find the diff that introduced "current behaviour", so I'll comment here. In current SVN revision, the following are broken/impossible:
- select a single unit from a formation
- split a formation into groups using rectangle selection
- select wounded units from a formation using O + rectangle selection