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alre (carlo)
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User Since
Jan 21 2021, 9:08 AM (166 w, 6 h)

Recent Activity

Mar 7 2022

alre added a comment to D4515: [gameplay] icrease cost of merc cav.

It feels a bit strange to me (no need to act on this comment) that units specifically trained for war require _more_ experience to get better.

The idea was rooted in trying to balance them better and doesn't really have any realism thought behind it. Starting on a higher rank gives them greater health and means they're more likely to survive until rank 3, for melee they also get greater attack and armor which means they'll get the next promotion more quickly + their foes will be dealing less damage to them thus getting less experience for their own promotions.

I honestly think mercs shouldn't promote at all. Leave that feature to citizen-soldiers.

Mar 7 2022, 7:16 AM

Feb 17 2022

alre added a comment to D4294: smoother formation manouvres.

it isn't really about the symmetry. for any formations with more than one line of same-class units, reassigning places and rotate are likely to give two different results for angles between pi/8 and pi/4.

Feb 17 2022, 3:27 PM

Jan 16 2022

alre added a comment to D4439: Pushing improvements.
In D4439#189415, @Stan wrote:

@alre I can make an executable for you to test but I think it would be more worthwile to understand why SVN doesn't compile for you.

Jan 16 2022, 1:57 PM
alre added a comment to D4439: Pushing improvements.

idk how to test this. do I need to be able to compile stuff? because I'm not.

Jan 16 2022, 11:19 AM

Jan 15 2022

alre added inline comments to D4294: smoother formation manouvres.
Jan 15 2022, 8:16 PM
alre added a comment to D4294: smoother formation manouvres.

@marder you can absolutely take the matter in your hands if you want. on my part, I don't intend to work on this anymore.

Jan 15 2022, 2:19 PM

Dec 24 2021

alre awarded D4390: [gameplay] Give persian both spear and jav in CC in p1 a Like token.
Dec 24 2021, 9:07 PM

Dec 6 2021

alre added a comment to rP25953: Add accelerations in unit movement..
In rP25953#54580, @Stan wrote:

Star craft vcs do though.:)

Dec 6 2021, 11:22 PM
alre added a comment to rP25953: Add accelerations in unit movement..
In rP25953#54571, @Stan wrote:

That's a bit of a strawman argument, because StarCraft has it :P

Dec 6 2021, 10:19 PM

Dec 5 2021

alre added a comment to rP25953: Add accelerations in unit movement..

the units on which acceleration looks better are rams. I don't know if it really makes sense to have acceleration in a game applied to rams, as they are usually displayed moving steadily, but some acceleration does look nice on them.

Dec 5 2021, 11:07 PM
alre added a comment to rP25953: Add accelerations in unit movement..

to me, unit motion actually seems more realistic without acceleration. of course another reason to not include it would be avoiding yet another game balance rework. maybe (just maybe) this feature could be a starting point for obtaining ships that realistically move on water, and horses that change gait, however at the moment it looks quite bad to me, for almost all units. I can't find template parameters that make the acceleration look worth it. AoE doesn't use unit acceleration, and that's for a reason.

Dec 5 2021, 11:05 PM

Nov 1 2021

alre added a comment to D4295: Ignore formation selection when clicking the icon..

I can't find the diff that introduced "current behaviour", so I'll comment here. In current SVN revision, the following are broken/impossible:

  • select a single unit from a formation
  • split a formation into groups using rectangle selection
  • select wounded units from a formation using O + rectangle selection
Nov 1 2021, 11:31 AM
alre added a comment to D4294: smoother formation manouvres.

what should I do?

Nov 1 2021, 11:23 AM

Oct 11 2021

alre added a comment to D4294: smoother formation manouvres.
  1. The column thing is nice, but they move into it too quick, maybe increasing the distance for that satisfies both camps?
Oct 11 2021, 10:09 PM

Oct 10 2021

alre added inline comments to D4294: smoother formation manouvres.
Oct 10 2021, 10:49 PM
alre added a comment to D4294: smoother formation manouvres.
In D4294#183089, @bb wrote:

Thanks for the patch: here is some quick review, to help you improve the patch:

Please add extra context (as stan requests), this will easy reviewing a lot.

Please add yourself to the programming.json, that way you will be in the credits.

As I see it, this patch does two things:

  1. It computes new positions when big turns and sets the rotation based on the position, instead of unit rotation.
  2. It removes the column switch behaviour.
  1. This sounds like a good idea, though it needs to be configurable what "sharp" means (it might differ from shape to shape)
  2. There surely was a good reason to add it back in the days (https://wildfiregames.com/forum/topic/13726-formations/, #13), not sure if we need to remove this.

Please try to limit the amount of unnecessary changed (moving function around and stuff). Smaller patch => quicker review

Oct 10 2021, 10:45 PM
alre updated the test plan for D4294: smoother formation manouvres.
Oct 10 2021, 10:34 PM

Oct 5 2021

alre updated the test plan for D4293: smoother formation manouvres.
Oct 5 2021, 10:09 AM
alre requested review of D4294: smoother formation manouvres.
Oct 5 2021, 10:04 AM
alre requested review of D4293: smoother formation manouvres.
Oct 5 2021, 9:55 AM