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Langbart
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User Since
Jan 15 2021, 12:54 AM (6 w, 1 d)

Recent Activity

Yesterday

Langbart added a comment to D2646: Remove special Animal state..
Slaughter a domestic animal and verify it won't move.
Fri, Feb 26, 11:03 AM

Thu, Feb 25

Langbart added a comment to D1718: Decay/regenerate option for resources..

Decay works for goat (loss of about 2 meat per second).
Regeneration for berries/ fish does not work. rP24938+D1718

Thu, Feb 25, 4:47 PM

Tue, Feb 23

Langbart updated the diff for D3584: Adding cheat codes to the manual.

Fixed small bug with double-named subject and revised layout to better match the manual

Tue, Feb 23, 9:02 PM

Sun, Feb 21

Langbart added a comment to D3046: Add FPV to dev-panel..

Thanks for pointing me to this patch. In the image below you can see the difference for normal gameplay, developer menu (Alt+D) with camera restriction turned off and your patch D3046 selectable via developer menu. I tried to zoom in as close as possible for each mode.


Maybe there should be a better way to look around, I had to put the soldier right in front of the group of Spartan Hoplites, I can't change the camera position when I enter the soldier view.
I like this mode very much. It gives you a nice perspective and lets you appreciate the art. I never noticed the amount of detail, for example, the well-crafted door of the military mess hall building in the background. Probably use this mode from time to time Delenda Est has a lot of things to discover as well and it reminded me of this forum thread by wowgetoffyourcellphone titled "Hero Mode".

Sun, Feb 21, 1:22 PM
Langbart updated the summary of D3584: Adding cheat codes to the manual.
Sun, Feb 21, 4:15 AM

Sat, Feb 20

Langbart requested review of D3584: Adding cheat codes to the manual.
Sat, Feb 20, 2:56 PM

Tue, Feb 16

Langbart added a comment to D3573: [A24] i18n issues: Spanish manual & gamesetup tips text..

I no longer get error codes for Spanish (or any other language) when I open the "Manual".

Tue, Feb 16, 11:47 AM

Mon, Feb 15

Langbart added a comment to D3569: The `SetCameraTarget` script function should not change the orientation.

Rotate the view and change the zoom. Then click on the attack notification of a building or a dead unit. The orientation and zoom should not change.

Mon, Feb 15, 2:35 PM

Sat, Feb 13

Langbart added a comment to D3566: Fix attack notifications with buildings.

Yes, it works. Now its the same for when someone attacks my units. Thanks for noticing and fixing it.
Clicking on the notification takes me to the action hotspot, it changes my camera perspective to the way it was when spawning into the game, if you never change the camera perspective or you press "R" (camera.reset) before clicking on the notification, you won't notice it. It is the same when some of my units are attacked.

Sat, Feb 13, 11:21 PM
Langbart added a comment to D3560: Makes DynamicArena more cache-friendly and removes useless member.

Apply the patch and compile the game and Make sure everything works as before.
When I apply this patch to my working copy rP24897 and play a game. I did not notice any negative effects.

Sat, Feb 13, 5:00 PM
Langbart added a comment to D3562: Fix this.capacities not always existing when processing value modification messages..

When I apply this patch to my working copy rP24892 and play the provided replay file from the ticket, no more errors occur.

Sat, Feb 13, 11:43 AM
Langbart added a comment to D3561: Fix formation & packing..

Tested with bolt shooters and catapults both bugs reported in ticket,

  • the pack in formation and
  • the double click,

seem to be fixed with this patch.

Sat, Feb 13, 10:56 AM
Langbart added a comment to D3558: Prevent destroyed obstructions from reactivating..

When applying the patch, the wall is built in the replay file paladin_replay.zip, which is attached to #6006.

Sat, Feb 13, 6:51 AM

Tue, Feb 9

Langbart added a comment to D3545: Batches decals and reduces the number of state changes.

I used the same replay as in D3512 (Sahyadri Buttes), 1x and follow player. MSAA is not supported. See #5969. Default and High Settings.
Procedure:

Tue, Feb 9, 3:09 AM

Mon, Feb 8

Langbart added a comment to D3543: Stricter fix for formation waltzing..

More importantly, that's normal -> the units move, once, to the proper offset (which they weren't at). I'm going to consider that not waltzing, because it's much more annoying to fix.

rP24796 is 'normal'; everything after that contains some kind of unusual movement

Mon, Feb 8, 11:07 PM
Langbart added a comment to D3543: Stricter fix for formation waltzing..

Hi. I still get some 'waltzing' for the formation "Close Order" and "Open Order".


Mon, Feb 8, 9:01 PM

Sun, Feb 7

Langbart added a comment to D2938: [wip] GL_ARB instancing to reduce draw calls.

system_info.txt is here #5969
I used the same replay as in D3512 (Sahyadri Buttes), 1x and follow player.
Procedure:

  1. add 'profiler2.autoenable = true' to user.cfg file
  2. run the following command '0ad/binaries/system/pyrogenesis -mod=public -replay-visual=PATH'
  3. open profiler2.html in browser (but only when the loading screen disappears and the actual replay starts)
  4. replay begins, choose 'OptimusShepard' and click 'Follow Player'
  5. replay ends, click 'Save Live Report to file'
  6. save the file profiler2.jsonp from the log folder

Sun, Feb 7, 10:57 PM
Langbart added a comment to D3522: Separates allocated vertex buffers into groups.

I used the same replay as in D3512 (Sahyadri Buttes), 1x and follow player. MSAA is not supported. See #5969
Procedure: same as described above

Sun, Feb 7, 8:18 PM

Sat, Feb 6

Langbart added a comment to D3526: Fix Phoenician Trireme.

Sat, Feb 6, 9:27 PM
Langbart added a comment to D3522: Separates allocated vertex buffers into groups.

I used the same replay as in D3512 (Sahyadri Buttes), 1x and follow player. MSAA is not supported. See #5969
Procedure:

Sat, Feb 6, 4:27 AM

Thu, Feb 4

Langbart added a comment to D3518: Fix units 'waltzing' in place in formation..

Tested D3518. Works. I used 24830+latest DE and the save file from here:
https://wildfiregames.com/forum/topic/35927-break-dance/?do=findComment&comment=415753

Thu, Feb 4, 5:43 PM
Langbart added a comment to D3517: Removes redundant normalizations for float types.

I used the same replay as in D3512 (Sahyadri Buttes), 1x and follow player. MSAA is not supported. See #5969
Procedure:

  1. add 'profiler2.autoenable = true' to user.cfg file
  2. run the following command '0ad/binaries/system/pyrogenesis -mod=public -replay-visual=PATH'
  3. open profiler2.html in browser
  4. replay begins, choose 'OptimusShepard' and click 'Follow Player'
  5. replay ends, click 'Save Live Report to file'
  6. save the file profiler2.jsonp from the log folder
Thu, Feb 4, 1:51 PM

Wed, Feb 3

Langbart added a comment to D3514: Fix map browser scrolling acting weird.

Yes, just tested and after applying the patch the bug from #5993 is no longer reproducible.

Wed, Feb 3, 10:04 AM
Langbart added a comment to D3512: Significantly reduces number of OpenGL state changes for terrain rendering.

I used the same replay as Stan, 1x and follow Player. MSAA is not supported. See #5969




Wed, Feb 3, 2:28 AM

Tue, Feb 2

Langbart added a comment to D3510: Fixes building snapping for non-square foundations.

wall gates

Tue, Feb 2, 8:54 AM
Langbart added a comment to D3510: Fixes building snapping for non-square foundations.

I tested it only for Persian and Seleucids houses and it works.
PS: In DE it does not work for a Triumphal Arch.

Tue, Feb 2, 8:28 AM

Fri, Jan 29

Langbart updated the summary of D3499: Additional note for the overlay chat box on the start page.
Fri, Jan 29, 3:32 PM
Langbart updated the diff for D3499: Additional note for the overlay chat box on the start page.

Restore "Click to open"

Fri, Jan 29, 3:18 PM
Langbart reclaimed D3499: Additional note for the overlay chat box on the start page.

There was a misunderstanding. I thought the old version was desired and no changes were needed, but it was just a rephrasing note to the first sentence, which should not be changed.

Fri, Jan 29, 2:35 PM
Langbart abandoned D3499: Additional note for the overlay chat box on the start page.

Okay.

Fri, Jan 29, 2:19 PM
Langbart requested review of D3499: Additional note for the overlay chat box on the start page.
Fri, Jan 29, 1:46 PM

Jan 21 2021

Langbart added a comment to D3445: Probably fix OpenAL error on MacOS after a while.

I tried this patch on rP24750 and was unable to generate OpenAl error messages as I described in the associated ticket. After 90mins of testing I gave up.

Jan 21 2021, 5:25 PM
Langbart added a comment to rP24743: Add Shift+Space as an alternative Pause hotkey.

The spacebar is more convenient for me.

I like the idea of the spacebar in single player games as well. In MP games, there may be many false pauses by people using the chat menu.
Shift+spacebar seems more like a safe way to avoid this and get to the pause menu quickly.

Jan 21 2021, 12:45 PM
Langbart added a comment to D3435: Add Shift+Space as an alternative Pause hotkey.

Running rP24739 with patch D3435
patch works for me, it also shows the correct keys in the hotkey menu
Thanks i love that feature

Jan 21 2021, 6:24 AM
Langbart updated subscribers of D3433: Don't pause music when pausing the game / Fix victory music in SP..
Jan 21 2021, 6:21 AM
Langbart added a comment to D3433: Don't pause music when pausing the game / Fix victory music in SP..

Running rP24739 with patch D3433 works for me. It produces the intended results.
Game victorious music plays before you click on any button. Clicking on 'Yes' doesn't stop it (clicking on "No" then exitting does however). Exactly like in A23b. Tested the pause function works as intended. @Freagarach also agreed (IRC 20thJan'21)

Jan 21 2021, 6:09 AM
Langbart added a comment to D3391: Fix game speed multiplier sometimes being outside overlay box.

Image A shows rP24739 without D3391 applied. If you run rP24739 with patch D3391 applied, the result are shown in image B.

Jan 21 2021, 5:47 AM

Jan 18 2021

Langbart updated subscribers of D3396: Further Hotkey fixes..

Opening "Hotkey" from the menu option looks like in the picture below(A). You find options like "fps.toggle" I am not sure this is intended to appear like this.
There is also a nice looking version made by @elexis (B) I found it in the ticket #2604 (elexis:"laying around since Aug 19 2017")


Edit1: ImageA It appears to be intentionally designed that way. The same screen can be seen in D2814
Edit2: ImageB I guess there is some legal/financial reason, it can't be used. #2604

Jan 18 2021, 12:57 AM
Langbart added a comment to D3396: Further Hotkey fixes..

On a standard MacBook keyboard layout, there is no "Delete" key, only "Backspace". Source:Keyshorts.com/blog
Pressing "Backspace", asks me if I want to kill the unit, as intended.
"Shift "+"Backspace" does nothing. In theory it should kill the unit without asking. Hovering over the skull says this option works, it does not (see Picture below)
Pressing "Fn"+"Shift"+"Backspace" kills the unit without asking

Jan 18 2021, 12:29 AM

Jan 17 2021

Langbart added a comment to D3396: Further Hotkey fixes..

Wraitii, I've been playing around for 2 hours and have yet to encounter a significant problem. D3396

Jan 17 2021, 2:16 PM
Langbart added a comment to rP24645: Fix hotkeys not releasing properly..

A new problem came up. I made a Ticket.
https://trac.wildfiregames.com/ticket/5930

Jan 17 2021, 8:03 AM
Langbart added a comment to D3391: Fix game speed multiplier sometimes being outside overlay box.

After I "reset" my GameOptions and activate "FPS Overlay" + "Game time overlay" + game multiplier I get FPS distributed over two lines (see Picture A).

Does that FPS counter on the second line get updated?

Jan 17 2021, 6:34 AM
Langbart added a comment to D3391: Fix game speed multiplier sometimes being outside overlay box.

Tested it under macOS 10.15.7 SVN revision 24653 with applied patch D3391
It works. I noticed that Alpha23b uses 1 line to display game speed multiplier and game time overlay Alpha24 uses 2 lines. (see picture below)

Jan 17 2021, 4:33 AM