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Langbart
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User Since
Jan 15 2021, 12:54 AM (27 w, 4 d)

Recent Activity

Sun, Jul 11

Langbart added a comment to D4188: Translate map name in game setup.
In D4188#178168, @Stan wrote:

@Freagarach @Angen @Langbart @wraitii can someone test this so it can be committed?

Sun, Jul 11, 4:39 PM
Langbart raised a concern with rP25634: Allow mods to say they should be ignored in replay/MP compatibility checks.

I have investigated the problem for ticket #6201 and I think it starts with this changeset version.

Sun, Jul 11, 3:35 PM

Sun, Jul 4

Langbart added a comment to D4191: Enable Cartography at Start of Game Option.

Start 0ad -> single player -> matches. (This should work multiplayer too, if other players have this patch applied.)

Ok

Create a game with 4 players including yourself. Set yourself and another player to team 1. Set the rest to team 2.

Ok, tested it as well with some different map types/maps/ number of players. Works.
It also shows correctly the territory of newly gained allies after the start of the game when you use diplomacy to make an enemy an ally.

Under the "map" tab, there's a new option "allied view". Enable it and start the game.

Yes.

A game should start and you can see your allies.

Yes

Exit and start a new game, with settings in step 2. Select "Revealed map". Allied map should now be selected too. Deselecting Allied map should deselect revealed map.

Yes, works.

Deselect Revealed map. Select Explored map and allied view. Start a game. You should see what your allies see and the rest of the map. But you shouldn't see what your enemies see

Yes.

Sun, Jul 4, 7:31 PM

Jun 26 2021

Langbart added a comment to D4180: Give picking up treasures a sound..

Tested it only with a woman and a soldier on the Median Oases(2) map for the Persian civilization and I got the sound when clicking on the treasure.
PS: The actual act of picking up the treasure makes no sound, only when I command the person via mouse to pick up the treasure is a sound omitted. That's how it should be, right?

Jun 26 2021, 9:52 AM
Langbart requested review of D4181: Adding small remark to background pause in options.
Jun 26 2021, 9:32 AM

Jun 21 2021

Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

@Langbart, if you could test the changes I just made, that would be great!
I sadly don't have 2 machines ready right now (or could I just open up another account ?), so I can't test it, but I think it's right.

Jun 21 2021, 5:40 PM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

I have noticed a problem in the lobby.
If I have two instances and the one instance that joined the game resigns first and presses "Quit", it is transported to the main page and not the lobby page.

Jun 21 2021, 6:40 AM

Jun 17 2021

Langbart resigned from rP25151: Refuse to serialize NaN values..
Jun 17 2021, 2:33 PM

Jun 16 2021

Langbart added a comment to D4175: Fix hotloading making models disappear..

Just played the tutorial at rP25799 + D4175 and in the end all objects remained visible.
https://pasteall.org/media/1/1/11c4d7568a39cf0360620e119606b3f4.png

Jun 16 2021, 6:03 PM

Jun 15 2021

Langbart added a comment to D4173: Fix bug with map-dependent random settings.

Seems to work for me.

Jun 15 2021, 4:49 PM
Langbart updated the Trac tickets for D4173: Fix bug with map-dependent random settings.
Jun 15 2021, 4:45 PM
Langbart added a comment to rP25393: Allow toggling repairability..

Could #6226 be related o this changeset?

Jun 15 2021, 1:57 AM

Jun 13 2021

Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.
  • Quit to campaign menu, when in campaign session
Jun 13 2021, 9:23 PM
Langbart requested review of D4169: Updating Magadha description.
Jun 13 2021, 8:12 PM
Langbart updated the Trac tickets for D4165: Fixes big screenshots.
Jun 13 2021, 6:57 PM
Langbart updated the summary of D4168: Adjust "Watch Replay" button.
Jun 13 2021, 6:44 PM
Langbart updated the diff for D4168: Adjust "Watch Replay" button.

To avoid the line break for Greek you would have to make the buttons even longer, it might be a better solution to focus more on height and keep the line break.

Jun 13 2021, 6:38 PM
Langbart requested review of D4168: Adjust "Watch Replay" button.
Jun 13 2021, 6:14 PM
Langbart requested review of D4167: Parchment adjustment in loading screen.
Jun 13 2021, 3:45 PM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

I can't find any problems with this patch. Should be added before the feature freeze - Deadline: 06/06/2021.

Jun 13 2021, 3:00 PM
Langbart added a comment to D4161: Fix issues with Introductoro Tutorial.
  • Everything disappears in the end

Did you alt-tab?

Jun 13 2021, 2:01 PM

Jun 12 2021

Langbart added a comment to D4163: Floor turn rates to 4.

Here is a comparison for elephants, you can see a little less rotation in the lower left corner with the patch applied.



Siege weapons seem to pass tree obstacles faster with the patch applied.

Jun 12 2021, 8:28 PM
Langbart added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

On the left side rP25779 and on the right side rP25779+D4154


Edit: Using D4154, the melee cavalry appears to have done less damage to the fleeing camel judging by the point at which it crosses the red line.

Jun 12 2021, 7:58 PM
Langbart added a comment to D4161: Fix issues with Introductoro Tutorial.

Fix button not existing.

Jun 12 2021, 7:22 PM
Langbart added a comment to D4162: UnitMotion hack to fix units being stuck near corners..

The results speak for themselves:


Jun 12 2021, 6:45 PM
Langbart added a comment to D4161: Fix issues with Introductoro Tutorial.

the batch problem I described in ticket #6188 is gone and it also shows that the tutorial has been completed.

Jun 12 2021, 6:05 PM
Langbart added a comment to D4156: Update the splash screen.

Right, what do you think of different icons?

Jun 12 2021, 5:09 PM
Langbart added a comment to D4156: Update the splash screen.

Why keep the "Known issues" button? We got the FAQ button.
Since you have resized the buttons, it breaks the consistency with all other buttons, normally they are 28 pixels high. Except for the mapBrowser, there the size is 30 pixels.

Jun 12 2021, 12:04 PM

Jun 11 2021

Langbart updated the summary of D4153: Gray GameDetails for incompatible mods .
Jun 11 2021, 7:49 PM
Langbart updated the summary of D4153: Gray GameDetails for incompatible mods .
Jun 11 2021, 5:55 PM
Langbart requested review of D4153: Gray GameDetails for incompatible mods .
Jun 11 2021, 5:42 PM

Jun 10 2021

Langbart commandeered D4146: Look for resources near the order when forced..

It addresses the main problems like moving large groups from one wood line to another or sending large batches from your CC to a specific wood line. They don't get lost anymore and that is a good thing. I think you should commit it.

Jun 10 2021, 9:50 PM
Langbart added a comment to D4152: Loading tips: Dynamically adjust the title height.

Looking good

Jun 10 2021, 9:09 PM
Langbart requested review of D4151: Correction for tips committed with rP25767.
Jun 10 2021, 8:14 PM
Langbart added a comment to rP25767: Brush up the loading tips.

Found a problem:
EMBASSIES AND MERCENARY CAMPS is too long, it gets cut down to EMBASSIES AND MERCENARY.
We either need to add a line break or shorten the title.

Jun 10 2021, 8:07 PM
Langbart added a comment to D4135: Add a setting for the minimap flare lifetime..

120 seems excessive to me, but maybe some people want it that way.

Jun 10 2021, 8:03 PM
Langbart added a comment to D4149: Call to the Arms-Button (#1364).

Played a test game and it seems that everything works according to the test plan.
Maybe Relics should not have the symbol either? (the Scenario map Units Demo is great for testing such things)

Jun 10 2021, 5:18 PM
Langbart added a comment to D4146: Look for resources near the order when forced..

This is definitely better than the current situation, a small problem I noticed that makes it hard to keep your wood gatherers organised:
I got a group of 26 ladies and ordered them to chop those trees trees, two ladies would go the other way.

Jun 10 2021, 4:14 PM
Langbart added a comment to D4149: Call to the Arms-Button (#1364).

It's good that the soldier drops resources first, otherwise that would be extra loot for my opponent.

Jun 10 2021, 1:52 PM
Langbart added a comment to D4146: Look for resources near the order when forced..

I applied this patch to my working copy rP25764.
At first glance it works better than the current SVN version, but I noticed a problem with ladies not chopping wood. They were produced in the CC and moved specifically to one tree. Another group of ladies were also ordered to chop wood at this tree, although they arrived later at this destination, then the first group of 6 ladies produced from the CC, they chopped wood.

Jun 10 2021, 1:34 PM

Jun 9 2021

Langbart updated the Trac tickets for D4142: Uncompress cached DDS in mouse event mask..
Jun 9 2021, 7:38 PM

Jun 8 2021

Langbart added a comment to rP25726: Lower Forge technology costs, introduce a 3rd level..
In rP25726#52946, @Stan wrote:

@Edwarf reported the number techs give the impression that it's on a wrong phase.

Jun 8 2021, 11:35 PM
Langbart added a comment to D4133: Prevent ProductionQueue.AddItem for going over the entity limits / Fix autoqueue.

This is a fun bug, but when I apply your patch to my working copy, I can no longer mass produce heroes with the AutoQueue feature. Also tested it with war dogs and some other units seems to work all right.

Jun 8 2021, 10:55 PM
Langbart updated the summary of D4126: Update the rank icons.
Jun 8 2021, 4:24 PM
Langbart updated the diff for D4126: Update the rank icons.

Update icons

Jun 8 2021, 4:05 PM
Langbart updated the diff for D4126: Update the rank icons.

Added new icons from @marder and renamed the old icons instead of deleting them.

Jun 8 2021, 3:36 PM
Langbart planned changes to D4126: Update the rank icons.
Jun 8 2021, 2:22 PM
Langbart added a comment to D4126: Update the rank icons.

These new icons don't stand out as well on certain backgrounds as the old ones did.

Jun 8 2021, 2:19 PM
Langbart requested review of D4126: Update the rank icons.
Jun 8 2021, 1:57 PM
Langbart added a comment to D4120: Draw all chars for a very long text of the same style.

Apply the patch and compile the game

OK

Make sure GUI looks the same
Compare performance, especially for GUI heavy page

Can't see any differences.
https://pasteall.org/media/0/a/0aadcb35c1f61ff6a022367de626e1dd.jpg

Jun 8 2021, 11:18 AM
Langbart added a comment to D4107: new loading tips.

The images from Barracks, Stable, Elephant stable and Heroes look a bit too dark. For the Stable and the Elephant Stable, the rank symbols are not as clearly visible as in the Barracks image.




Jun 8 2021, 9:50 AM
Langbart updated subscribers of D4107: new loading tips.

@Nescio would you like to make some comments before adding it to the game?

Jun 8 2021, 9:04 AM

Jun 7 2021

Langbart updated the Trac tickets for D4107: new loading tips.
Jun 7 2021, 11:24 PM
Langbart added a comment to D4107: new loading tips.

The added new pics to zip file in D4107 look great (war dogs, fishing, formations, ...).
Optional:

  • war_elephants: I would include an Indian and an African version, since it is described in the text - war_elephants.txt.
  • For city walls one could add some soldiers on to the walls since it is described in the text.
Jun 7 2021, 11:18 PM
Langbart added a comment to D4113: Fix atlas crash with RM capture the relic..

It does not create a segmentation fault for me anymore (rP25733+D4113).
PS: Besides testing it for Capture the Relic also tested it with 'Wonder`, Regicide, Conquest Units, Conquest Structure, Conquest Civic Center and Conquest.

Jun 7 2021, 6:38 PM
Langbart added a comment to D4107: new loading tips.

The .txt file for Iphicrates, Pericles, Savanna Biome, Scout Towers, Themistocles and Viriato still exits but are empty --> leading to be still displayed.


Need to apply the svn delete command before uploading the patch.
http://svnbook.red-bean.com/en/1.6/svn.ref.svn.c.delete.html

Jun 7 2021, 6:27 PM

Jun 6 2021

Langbart added a comment to D4099: Small tweak of map flare characteristics.

works.

Jun 6 2021, 5:21 PM
Langbart requested review of D4102: Modify stone sound.
Jun 6 2021, 4:53 PM
Langbart resigned from rP25695: Removes raw pointers management from sprites owned by CGUI..

see D4094

Jun 6 2021, 9:42 AM
Langbart raised a concern with rP25695: Removes raw pointers management from sprites owned by CGUI..

I get a segmentation fault` when starting a match:

Jun 6 2021, 7:48 AM

Jun 5 2021

Langbart added a comment to D1751: [WIP] Map flares.

I have changed the xml file for the minimap buttons, I think this looks more consistent with your new map flare addition. All buttons are 115 in height and width.

Jun 5 2021, 4:51 PM
Langbart added a comment to D1751: [WIP] Map flares.
In D1751#175289, @Stan wrote:

I don't think observers should be able to so pings. I imagine they could ruin the game for no reason.

Jun 5 2021, 10:52 AM
Langbart added a comment to D1751: [WIP] Map flares.

The map flare as an observer can be done via the minimap button but it does not work via hotkey. Map flares was not possible with diffID 17960 at all.


Seems inconsistent that it only works via the button but not the hotkey. I would like to have this map flare for observers, discussing player strategies would help locate the place of interest more easily instead of writing text.

Jun 5 2021, 10:32 AM
Langbart added a comment to D4087: Fixup artic biome: add lillies replacement.

The errors are gone when I apply this patch to my working copy and start the Arctic biome on Cantabrian Highlands.

Jun 5 2021, 9:30 AM

Jun 4 2021

Langbart added a comment to D4032: Increase spacing for the resource text in the top panel.
In D4032#175087, @Stan wrote:

Can you still click on it where the text is ?

Jun 4 2021, 5:00 PM
Langbart added a comment to D4032: Increase spacing for the resource text in the top panel.
In D4032#175060, @Stan wrote:

So with 1200 maxpop it overlaps? (Long strings should be checked too)

Jun 4 2021, 4:51 PM
Langbart added a comment to D4032: Increase spacing for the resource text in the top panel.
In D4032#175030, @Stan wrote:

How does it look on 1024x768?

Jun 4 2021, 4:00 PM
Langbart updated the summary of D4081: Increase the size of the Lobby Create match dialog.
Jun 4 2021, 1:30 PM
Langbart requested review of D4081: Increase the size of the Lobby Create match dialog.
Jun 4 2021, 1:30 PM
Langbart added a comment to D1017: Change option button positions.
In D1017#174771, @Stan wrote:

Is this still accurate ? Maybe @Langbart could take it on?

Jun 4 2021, 8:43 AM
Langbart retitled D4032: Increase spacing for the resource text in the top panel from Increase font size and spacing for the resource text in the top panel to Increase spacing for the resource text in the top panel.
Jun 4 2021, 8:18 AM
Langbart updated the diff for D4032: Increase spacing for the resource text in the top panel.

Removing additional fonts

Jun 4 2021, 8:18 AM
Langbart added a comment to D1751: [WIP] Map flares.

Tested this morning with rP25661 and diffID 17960, could not find any problem.
Worth mentioning: only if I place a marker at the border, it is visible above the minimap square. I guess its okay.

Jun 4 2021, 7:36 AM
Langbart added a comment to D4074: Fix borders of game description in gamesetup.

Very good.

Jun 4 2021, 6:56 AM

Jun 3 2021

Langbart raised a concern with rP25151: Refuse to serialize NaN values..

I noticed a problem #6200

Jun 3 2021, 7:07 AM

Jun 2 2021

Langbart added a comment to D4052: Update MacOS libraries.

Yeah there are problems. Might not update for the next release at all, given.

Jun 2 2021, 12:41 PM
Langbart added a comment to D4052: Update MacOS libraries.

Applied patch D4052 to my working copy rP25634
Problem at Building GnuTLS...`

Jun 2 2021, 11:18 AM

Jun 1 2021

Langbart added a comment to D4045: Moves MiniMap texture rendering into a separate object.

When I change GLuint m_TerrainTexture = 0 at line 63 in the file MinimapTexture.h.

Jun 1 2021, 12:21 PM
Langbart added a comment to D4045: Moves MiniMap texture rendering into a separate object.

When I change GLuint m_TerrainTexture = 0 at line 63 in the file MinimapTexture.h.

Jun 1 2021, 11:58 AM
Langbart added a comment to D4047: Place base starting units in clumps instead of in a line.

Tested it with: rP25621+D4047


Can you also group the soldiers together? (a group of 4 ladies on the south side, a group of 4 soldiers on the east side, horse on the west and rest to the north)

Jun 1 2021, 8:00 AM
Langbart added a comment to D4045: Moves MiniMap texture rendering into a separate object.

Apply the patch and compile the game

Ok rP25621+D4045

Make sure the minimap works (and all its functions, including terrain rendered correctly) in the game and Atlas

When I start a skirmish match on the map Gallic Highlands (2) it results in segmentation fault.

Jun 1 2021, 7:38 AM

May 31 2021

Langbart resigned from rP25077: Separate Game Settings from the GUI Gamesetup.

see D4036

May 31 2021, 9:37 AM
Langbart added a comment to D4036: Fix random biome not working..

When I add D4036 to my working copy rP25609 I get different biomes when I select Random, this solves the problem described in ticket #6190.

May 31 2021, 9:23 AM
Langbart added a comment to D4034: Adds shader technique caching to Canvas2D.

Apply the patch and compile the game

Ok

Comprare the render metric in the main menu with a lot of elements (Structure Tree or something similar where FPS is the lowest)
Comprare the render metric during a match

Procedure:

  1. add 'profiler2.autoenable = true' to user.cfg file
  2. run the following command '0ad/binaries/system/pyrogenesis -mod=public -replay-visual=PATH'
  3. open profiler2.html in browser (but only when the loading screen disappears and the actual replay starts)
  4. replay begins, choose 'Darayavahush III' and click 'Follow Player'
  5. replay ends, click 'Save Live Report to file'
  6. save the file profiler2.jsonp from the log folder

Make sure GUI looks the same

Yes, it does.

May 31 2021, 9:10 AM
Langbart updated the test plan for D4035: [Gameplay] Remove siege bolt accuracy from Kushites arsenal.
May 31 2021, 4:27 AM
Langbart retitled D4035: [Gameplay] Remove siege bolt accuracy from Kushites arsenal from Remove siege bolt accuracy from Kushites arsenal to [Gameplay] Remove siege bolt accuracy from Kushites arsenal.
May 31 2021, 4:26 AM
Langbart requested review of D4035: [Gameplay] Remove siege bolt accuracy from Kushites arsenal.
May 31 2021, 4:25 AM

May 30 2021

Langbart updated the summary of D4032: Increase spacing for the resource text in the top panel.
May 30 2021, 8:30 AM
Langbart updated the diff for D4032: Increase spacing for the resource text in the top panel.

The first upload listed a lot of files that I didn't even touch, let's see if I can undo that.

May 30 2021, 8:23 AM
Langbart raised a concern with rP25077: Separate Game Settings from the GUI Gamesetup.

With changeset rP25076 I get different Biomes when I select Random, but with changeset rP25077 I get only Alpine biomes for the map Mainland (see #6190).

May 30 2021, 6:39 AM
Langbart added a comment to D4031: Removes low level GL code from GUI sprite rendering.

Apply the patch and compile the game

Ok.

Make sure all GUI looks the same, including gray elements and charts

https://pasteall.org/media/8/b/8bae76c2cb7c99d4c834a49a391e3951.jpg

May 30 2021, 5:03 AM
Langbart created D4032: Increase spacing for the resource text in the top panel.
May 30 2021, 4:38 AM
Langbart requested review of D4032: Increase spacing for the resource text in the top panel.
May 30 2021, 4:38 AM
Langbart added a comment to D3958: Add an extra button for seeing the summary page when quitting a session.

I can't find any problems with this patch. Should be added before the feature freeze - Deadline: 06/06/2021.

May 30 2021, 2:25 AM
Langbart resigned from rP25590: Implements DrawRect in Canvas2D, removes CConsole background drawing with low….

After applying D4030 to my working copy rP25594, the problem disappeared.

May 30 2021, 1:21 AM
Langbart raised a concern with rP25590: Implements DrawRect in Canvas2D, removes CConsole background drawing with low….

A test gives me :

May 30 2021, 12:47 AM

May 28 2021

Langbart added a comment to D4022: Campaigns: allow choosing AI difficulty on a per-level basis.

Testing rP25585+D4020+D4022
Seems the title is visible twice.


I would still prefer to make them all available, there is no leveling up, no difference in objectives, and no story information to collect.

May 28 2021, 12:27 PM
Langbart added a comment to D4004: CList, COList, CDropdown, CText, CInput: Draw borders above the rest and improve scrollbar drawing order.

Hopefully this makes it into the next version, when testing with my working copy rP25585 I get some errors on startup.

May 28 2021, 12:21 PM
Langbart added a comment to D4024: Adds Canvas2D to encapsulate low level GL calls for 2D rendering.

Apply the patch and compile the game

Ok.

Make sure charts look the same

I could not find any differences.
https://pasteall.org/media/8/b/8b2eaefe3c7099260838858a5d19eda2.jpg

May 28 2021, 12:17 PM
Langbart added a comment to D3994: [Gameplay] Expand Experience trickle to stables and elephant stables.

I probably should create ticket for it.

May 28 2021, 11:32 AM