User Details
- User Since
- Jan 15 2021, 12:54 AM (6 w, 1 d)
Yesterday
Slaughter a domestic animal and verify it won't move.
Thu, Feb 25
Tue, Feb 23
Fixed small bug with double-named subject and revised layout to better match the manual
Sun, Feb 21
Thanks for pointing me to this patch. In the image below you can see the difference for normal gameplay, developer menu (Alt+D) with camera restriction turned off and your patch D3046 selectable via developer menu. I tried to zoom in as close as possible for each mode.
Maybe there should be a better way to look around, I had to put the soldier right in front of the group of Spartan Hoplites, I can't change the camera position when I enter the soldier view.
I like this mode very much. It gives you a nice perspective and lets you appreciate the art. I never noticed the amount of detail, for example, the well-crafted door of the military mess hall building in the background. Probably use this mode from time to time Delenda Est has a lot of things to discover as well and it reminded me of this forum thread by wowgetoffyourcellphone titled "Hero Mode".
Sat, Feb 20
Tue, Feb 16
I no longer get error codes for Spanish (or any other language) when I open the "Manual".
Mon, Feb 15
Rotate the view and change the zoom. Then click on the attack notification of a building or a dead unit. The orientation and zoom should not change.
Sat, Feb 13
Yes, it works. Now its the same for when someone attacks my units. Thanks for noticing and fixing it.
Clicking on the notification takes me to the action hotspot, it changes my camera perspective to the way it was when spawning into the game, if you never change the camera perspective or you press "R" (camera.reset) before clicking on the notification, you won't notice it. It is the same when some of my units are attacked.
Apply the patch and compile the game and Make sure everything works as before.
When I apply this patch to my working copy rP24897 and play a game. I did not notice any negative effects.
When I apply this patch to my working copy rP24892 and play the provided replay file from the ticket, no more errors occur.
Tested with bolt shooters and catapults both bugs reported in ticket,
- the pack in formation and
- the double click,
seem to be fixed with this patch.
When applying the patch, the wall is built in the replay file paladin_replay.zip, which is attached to #6006.
Tue, Feb 9
Mon, Feb 8
rP24796 is 'normal'; everything after that contains some kind of unusual movement
Hi. I still get some 'waltzing' for the formation "Close Order" and "Open Order".
Sun, Feb 7
system_info.txt is here #5969
I used the same replay as in D3512 (Sahyadri Buttes), 1x and follow player.
Procedure:
- add 'profiler2.autoenable = true' to user.cfg file
- run the following command '0ad/binaries/system/pyrogenesis -mod=public -replay-visual=PATH'
- open profiler2.html in browser (but only when the loading screen disappears and the actual replay starts)
- replay begins, choose 'OptimusShepard' and click 'Follow Player'
- replay ends, click 'Save Live Report to file'
- save the file profiler2.jsonp from the log folder
Sat, Feb 6
Thu, Feb 4
Tested D3518. Works. I used 24830+latest DE and the save file from here:
https://wildfiregames.com/forum/topic/35927-break-dance/?do=findComment&comment=415753
I used the same replay as in D3512 (Sahyadri Buttes), 1x and follow player. MSAA is not supported. See #5969
Procedure:
- add 'profiler2.autoenable = true' to user.cfg file
- run the following command '0ad/binaries/system/pyrogenesis -mod=public -replay-visual=PATH'
- open profiler2.html in browser
- replay begins, choose 'OptimusShepard' and click 'Follow Player'
- replay ends, click 'Save Live Report to file'
- save the file profiler2.jsonp from the log folder
Wed, Feb 3
Yes, just tested and after applying the patch the bug from #5993 is no longer reproducible.
Tue, Feb 2
wall gates
I tested it only for Persian and Seleucids houses and it works.
PS: In DE it does not work for a Triumphal Arch.
Fri, Jan 29
Restore "Click to open"
There was a misunderstanding. I thought the old version was desired and no changes were needed, but it was just a rephrasing note to the first sentence, which should not be changed.
Okay.
Jan 21 2021
I tried this patch on rP24750 and was unable to generate OpenAl error messages as I described in the associated ticket. After 90mins of testing I gave up.
The spacebar is more convenient for me.
I like the idea of the spacebar in single player games as well. In MP games, there may be many false pauses by people using the chat menu.
Shift+spacebar seems more like a safe way to avoid this and get to the pause menu quickly.
Running rP24739 with patch D3433 works for me. It produces the intended results.
Game victorious music plays before you click on any button. Clicking on 'Yes' doesn't stop it (clicking on "No" then exitting does however). Exactly like in A23b. Tested the pause function works as intended. @Freagarach also agreed (IRC 20thJan'21)
Jan 18 2021
Opening "Hotkey" from the menu option looks like in the picture below(A). You find options like "fps.toggle" I am not sure this is intended to appear like this.
There is also a nice looking version made by @elexis (B) I found it in the ticket #2604 (elexis:"laying around since Aug 19 2017")
Edit1: ImageA It appears to be intentionally designed that way. The same screen can be seen in D2814
Edit2: ImageB I guess there is some legal/financial reason, it can't be used. #2604
On a standard MacBook keyboard layout, there is no "Delete" key, only "Backspace". Source:Keyshorts.com/blog
Pressing "Backspace", asks me if I want to kill the unit, as intended.
"Shift "+"Backspace" does nothing. In theory it should kill the unit without asking. Hovering over the skull says this option works, it does not (see Picture below)
Pressing "Fn"+"Shift"+"Backspace" kills the unit without asking
Jan 17 2021
Wraitii, I've been playing around for 2 hours and have yet to encounter a significant problem. D3396
A new problem came up. I made a Ticket.
https://trac.wildfiregames.com/ticket/5930
Tested it under macOS 10.15.7 SVN revision 24653 with applied patch D3391
It works. I noticed that Alpha23b uses 1 line to display game speed multiplier and game time overlay Alpha24 uses 2 lines. (see picture below)