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Jan 14 2024

real_tabasco_sauce updated subscribers of D5055: Melee/Ranged rebalance.
Jan 14 2024, 4:12 AM · Balancing
real_tabasco_sauce added a comment to D5055: Melee/Ranged rebalance.

How is this coming in the community mod. You guys like it?

Jan 14 2024, 4:11 AM · Balancing
wowgetoffyourcellphone added a comment to D5055: Melee/Ranged rebalance.

How is this coming in the community mod. You guys like it?

Jan 14 2024, 3:58 AM · Balancing

Nov 8 2023

wowgetoffyourcellphone closed D5179: [Gameplay] Ram Garrison improves Ram performance.
Nov 8 2023, 6:13 AM · Balancing

Nov 6 2023

chrstgtr accepted D5179: [Gameplay] Ram Garrison improves Ram performance.

Good with me if it makes other people happy

Nov 6 2023, 6:25 PM · Balancing
real_tabasco_sauce accepted D5179: [Gameplay] Ram Garrison improves Ram performance.

I'm all in favor now that its 0.15 m/s per unit.

Nov 6 2023, 6:23 PM · Balancing
Vulcan added a comment to D5179: [Gameplay] Ram Garrison improves Ram performance.

Successful build - Chance fights ever on the side of the prudent.

Nov 6 2023, 4:53 AM · Balancing
Vulcan added a comment to D5179: [Gameplay] Ram Garrison improves Ram performance.

Successful build - Chance fights ever on the side of the prudent.

Nov 6 2023, 4:50 AM · Balancing
wowgetoffyourcellphone updated the diff for D5179: [Gameplay] Ram Garrison improves Ram performance.

Changes speed boost from 0.20 to 0.15 as suggested

Nov 6 2023, 4:45 AM · Balancing

Nov 2 2023

real_tabasco_sauce added a comment to D5179: [Gameplay] Ram Garrison improves Ram performance.

I think rams in general could start maybe 20% slower and maybe we can keep the 0.2 speed boost per soldier. Thoughts?

Nov 2 2023, 3:51 PM · Balancing
wowgetoffyourcellphone added a comment to D5179: [Gameplay] Ram Garrison improves Ram performance.

I think rams in general could start maybe 20% slower and maybe we can keep the 0.2 speed boost per soldier. Thoughts?

Nov 2 2023, 5:15 AM · Balancing

Nov 1 2023

real_tabasco_sauce added a comment to D5179: [Gameplay] Ram Garrison improves Ram performance.
In D5179#220208, @borg- wrote:

I agree with @real_tabasco_sauce about changing it to 1.5 instead of 2, but I don't see any problems with the pers and kush rams.

Nov 1 2023, 9:43 PM · Balancing
borg- added a comment to D5179: [Gameplay] Ram Garrison improves Ram performance.

I agree with @real_tabasco_sauce about changing it to 1.5 instead of 2, but I don't see any problems with the pers and kush rams.

Nov 1 2023, 8:18 PM · Balancing
real_tabasco_sauce added a comment to D5179: [Gameplay] Ram Garrison improves Ram performance.

I think it should be 0.15 not 0.2, otherwise the rams could outrun melee infantry, which could be problematic imo. Also, I think the persian and kushite rams should start a little slower owing to their 'big ram' civ bonus. That way they are not faster than the smaller rams when they garrison 12 units inside.

Nov 1 2023, 5:07 PM · Balancing
wowgetoffyourcellphone requested review of D5179: [Gameplay] Ram Garrison improves Ram performance.
Nov 1 2023, 7:18 AM · Balancing

Sep 26 2023

real_tabasco_sauce added a comment to D5055: Melee/Ranged rebalance.

https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/29/diffs

Sep 26 2023, 6:03 PM · Balancing
real_tabasco_sauce added a comment to D5055: Melee/Ranged rebalance.
In D5055#218690, @borg- wrote:

I would just reduce the attack rate instead of the attack dmg for ranged. This should have the same effect and perhaps help with performance, by having fewer simultaneous objects.

Sep 26 2023, 4:51 PM · Balancing
borg- added a comment to D5055: Melee/Ranged rebalance.

I would just reduce the attack rate instead of the attack dmg for ranged. This should have the same effect and perhaps help with performance, by having fewer simultaneous objects.

Sep 26 2023, 4:15 PM · Balancing
borg- added a comment to D5055: Melee/Ranged rebalance.

Maybe a little less aggressive for initial tests like +1.20 attack for melee units and 0.90 for ranged? When was armor reduced?

Sep 26 2023, 4:05 PM · Balancing

Sep 25 2023

Freagarach added a comment to D5054: Turn elephant friendly fire off.

Yeah, sad. ;P

Sep 25 2023, 10:58 AM · Balancing

Sep 22 2023

wowgetoffyourcellphone added a comment to D5054: Turn elephant friendly fire off.

I kinda like the idea of elephants being a bane to your own troops and damaging them. This is pretty historical and kind of takes the place of the old defunct "Run Amok" feature. BUT... I accepted the patch since it is still reasonable to remove it for simplicity's sake.

Sep 22 2023, 7:41 AM · Balancing
wowgetoffyourcellphone closed D5054: Turn elephant friendly fire off.
Sep 22 2023, 7:39 AM · Balancing

Sep 16 2023

borg- accepted D5054: Turn elephant friendly fire off.
Sep 16 2023, 4:43 PM · Balancing

Sep 8 2023

Freagarach closed D5053: Bring back (small) splash for catapults, heavy ship.
Sep 8 2023, 11:14 AM · Balancing

Aug 24 2023

real_tabasco_sauce added a comment to D5053: Bring back (small) splash for catapults, heavy ship.

Its not meant to be a super significant area of effect. The main thing is that the 1 targeted unit isnt the only one damaged when units are very close (basically right under the rock). This will only marginally improve catapults effect vs infantry, but the main interest is that it can create some exciting/funny moments.

Aug 24 2023, 10:09 AM · Balancing
chrstgtr added a comment to D5053: Bring back (small) splash for catapults, heavy ship.

Would 1 meter be noticeable by players?

Aug 24 2023, 7:00 AM · Balancing
wowgetoffyourcellphone added a comment to D5053: Bring back (small) splash for catapults, heavy ship.

Would 1 meter be noticeable by players?

Aug 24 2023, 6:54 AM · Balancing

Aug 16 2023

borg- accepted D5053: Bring back (small) splash for catapults, heavy ship.

sure I understand, thank you. in this case I don't see any problems and I think it's a good addition.

Aug 16 2023, 12:51 PM · Balancing
real_tabasco_sauce added a comment to D5053: Bring back (small) splash for catapults, heavy ship.

@borg- the projectile damage must be reduced because the target receives both splash damage and projectile damage.
The targeted unit or structure would receive the same damage before and after this patch.

Aug 16 2023, 2:55 AM · Balancing

Aug 15 2023

borg- added a comment to D5053: Bring back (small) splash for catapults, heavy ship.

Maybe keep the damage as it is and just add the splash with the proposed values?

Aug 15 2023, 6:22 PM · Balancing

Aug 10 2023

real_tabasco_sauce updated the summary of D5055: Melee/Ranged rebalance.
Aug 10 2023, 9:32 PM · Balancing

Jul 22 2023

Freagarach closed D4736: [Gameplay] Differentiating Sparta.
Jul 22 2023, 3:54 PM · Balancing

Jul 15 2023

wowgetoffyourcellphone accepted D5054: Turn elephant friendly fire off.
Jul 15 2023, 4:03 PM · Balancing

Jul 3 2023

Freagarach added a comment to D4736: [Gameplay] Differentiating Sparta.
In D4736#215457, @borg- wrote:

@Freagarach can commit it?

When I find the time to do so, yes. ^^

Jul 3 2023, 10:49 AM · Balancing

Jul 1 2023

borg- added a comment to D4736: [Gameplay] Differentiating Sparta.

@Freagarach can commit it?

Jul 1 2023, 4:47 PM · Balancing

Jun 26 2023

borg- added a comment to D5053: Bring back (small) splash for catapults, heavy ship.

I think catapult efficiency is pretty good right now, so I'm not in favor of changing the root damage. Regarding splash damage, it seems like good numbers.

Jun 26 2023, 4:51 PM · Balancing
borg- added a comment to D5054: Turn elephant friendly fire off.

I think it's an interesting resource, but not sure for elephants.

Jun 26 2023, 2:32 PM · Balancing

Jun 23 2023

borg- added a comment to D4736: [Gameplay] Differentiating Sparta.

@borg- can you make your patches with Public view policy, please. :)

Jun 23 2023, 1:23 PM · Balancing
borg- changed the visibility for D4736: [Gameplay] Differentiating Sparta.
Jun 23 2023, 1:22 PM · Balancing
Freagarach added a comment to D4736: [Gameplay] Differentiating Sparta.

@borg- can you make your patches with Public view policy, please. :)

Jun 23 2023, 8:58 AM · Balancing
Freagarach added a comment to D4736: [Gameplay] Differentiating Sparta.
In D4736#215040, @borg- wrote:

If you decide to commit this, then can you make these changes?

Will do, sir!

Jun 23 2023, 7:51 AM · Balancing

Jun 22 2023

chrstgtr accepted D4736: [Gameplay] Differentiating Sparta.
Jun 22 2023, 10:45 PM · Balancing
real_tabasco_sauce accepted D4736: [Gameplay] Differentiating Sparta.

accept again after rebase.

Jun 22 2023, 5:44 PM · Balancing
borg- added a comment to D4736: [Gameplay] Differentiating Sparta.

@Freagarach the accept of @real_tabasco_sauce is new. @chrstgtr also apparently accepted, just didn't press the button hehe. There were others accepting it, but when editing the patch I removed the old reviews and lost it. Thanks for looking at the patch, I'll make the grammar adjustments. If you decide to commit this, then can you make these changes?

Jun 22 2023, 5:27 PM · Balancing
Freagarach updated subscribers of D4736: [Gameplay] Differentiating Sparta.

@Freagarach I believe this could be committed as others expressed their agreements?

I see merely one acceptance and it is outdated (i.e. the patch has been significantly updated since).

Jun 22 2023, 11:15 AM · Balancing
asterix updated subscribers of D4736: [Gameplay] Differentiating Sparta.

@Freagarach I believe this could be committed as others expressed their agreements?

Jun 22 2023, 10:27 AM · Balancing
Vulcan added a comment to D4736: [Gameplay] Differentiating Sparta.

Successful build - Chance fights ever on the side of the prudent.

Jun 22 2023, 4:49 AM · Balancing
Vulcan added a comment to D4736: [Gameplay] Differentiating Sparta.

Successful build - Chance fights ever on the side of the prudent.

Jun 22 2023, 4:46 AM · Balancing
borg- updated the diff for D4736: [Gameplay] Differentiating Sparta.

Fix gerousia visible classes.

Jun 22 2023, 4:43 AM · Balancing
Vulcan added a comment to D4736: [Gameplay] Differentiating Sparta.

Successful build - Chance fights ever on the side of the prudent.

Jun 22 2023, 4:18 AM · Balancing