Played a bunch of games lately, including one in which I got _wrecked_ by @Feldfeld.
I believe ranged cavalry is a bit too strong, and the main culprit is that they're much, much easier to micro with formations, which makes them much more invulnerable than before, particularly against pikemen/spearmen which are desperately slow. Once massed, they become invincible with proper kiting, when before the pathfinding collisions would have made them more vulnerable
This increases their build time slightly to make them harder to mass, compared to infantry, and raises the cost of the speed tech.
Cavalry as a whole will be slowed down in D3483.